Perfect, thanks.
Now with the 2d hud, the window is 640x480 like I had expected.
Drew
On 5/23/06, Jim A <[EMAIL PROTECTED]> wrote:
Drew <[EMAIL PROTECTED]> wrote:> Thanks for the response.
>> How do you implement a 2D hud? I can't find any documentation on this, and> it apparently is def
Drew <[EMAIL PROTECTED]> wrote:
> Thanks for the response.
>
> How do you implement a 2D hud? I can't find any documentation on this, and
> it apparently is defaulting to 3d behavior.
>
> Drew
>
>
command line arg "--disable-hud-3d" results in 2d HUD
Jim
--
On Tue, 23 May 2006 15:04:17 +1200, dene wrote in message
<[EMAIL PROTECTED]>:
>
> Mate, it's a P1 AT form M/B no AGP ... Googled "256MB, OpenGL
> compliant, PCI video cards" ... got zero hits..do you think it
> could be the syntax of my search ? ;-)
..absolutely, your math spellin
On Tue, 23 May 2006 17:26:45 +1200, dene wrote in message
<[EMAIL PROTECTED]>:
> Hi Arnt,
>
> here's the outpuyt from those commands your suggested...I didn't use
> the verbose switch at the moment...if anything proves interesting
> I'll retry them.
>
> An observations;
>
> before I launched
Thanks for the response.
How do you implement a 2D hud? I can't find any documentation on this, and it apparently is defaulting to 3d behavior.
Drew
On 5/23/06, Erik Hofman <[EMAIL PROTECTED]> wrote:
Drew wrote:> I've discovered through experimentation that drawing at coordinate> (614,614) wi
Melchior FRANZ a écrit :
> * Frederic Bouvier -- Tuesday 23 May 2006 13:47:
>
>> Melchior FRANZ wrote :
>>
>>> * Frederic Bouvier -- Tuesday 23 May 2006 13:19:
>>>
Maybe I missed something, but now, every time I use the UFO to make
scenery screenshots, I have a little green
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Roberto Inzerillo schrieb:
> While looking at redBaron screenshots I was impressed by the light
> effect on the rivers (see the sun light reflecting on the river in
> http://www.redbarent.com/assets/images/taranaki.jpg)
>
> Is anybody working on such
* Frederic Bouvier -- Tuesday 23 May 2006 13:47:
> Melchior FRANZ wrote :
> > * Frederic Bouvier -- Tuesday 23 May 2006 13:19:
> > > Maybe I missed something, but now, every time I use the UFO to make
> > > scenery screenshots, I have a little green string
> > Huh? Can you make a screenshot? :-}
Melchior FRANZ wrote :
> * Frederic Bouvier -- Tuesday 23 May 2006 13:19:
>
>> Maybe I missed something, but now, every time I use the UFO to make
>> scenery screenshots, I have a little green string showing the current
>> active model in the lower left corner.
>>
>
> Huh? Can you make a sc
While looking at redBaron screenshots I was impressed by the light
effect on the rivers (see the sun light reflecting on the river in
http://www.redbarent.com/assets/images/taranaki.jpg)
Is anybody working on such a light reflection effect on water surfaces?
That should be easy with OpenGL, am
* Frederic Bouvier -- Tuesday 23 May 2006 13:19:
> Maybe I missed something, but now, every time I use the UFO to make
> scenery screenshots, I have a little green string showing the current
> active model in the lower left corner.
Huh? Can you make a screenshot? :-}
> Is it possible to remov
Hi,
does anyone know a way to convert a FGFS scenery terrain tile to a
common 3d file format like .ac?
I'd like to import a set of terrain tiles into a 3d modeller. Any other
commonly used 3d file format will be good too. I just need the geometry
as a starting point, no interest in texture c
Maybe I missed something, but now, every time I use the UFO to make
scenery screenshots, I have a little green string showing the current
active model in the lower left corner.
Is it possible to remove that string ?
What about displaying it only when fps is displayed ?
-Fred
--
Frédéric Bouvier
"dene maxwell" wrote:
> can I still ask 098a related questions on the users list please?
I'm convinced the answer to this question is written somewhere in the
responses you recieved,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Hi Martin
Not intending to "flood" anything...was responding to requests to give
FGLive a go ... as a sideline found this link and thought it might be of
interest...
.. if I've caused any inconvenience, I apologise and I'll shut-up 'til
hardware is upgraded
can I still ask 098a related ques
"dene maxwell" wrote:
> Martin I might have unfairly judged all ISO's by my experience... I
> certainly understand the the problems with radio links ...we had a 2.3Ghz
> link across Wellington harbour to Petone was finally abandoned
[...]
'Abandoning' a radio link is not that simple:
Hello Dene,
"dene maxwell" wrote:
> I'll investigate all the options of getting this data for FG...will keep you
> updated
>
> Meanwhile ..check out
> http://www.redbarent.com/nzmesh-overview.htm
To my impression the lack of detailed elevation data is definitely not
the most urgent point in
Martin I might have unfairly judged all ISO's by my experience... I
certainly understand the the problems with radio links ...we had a 2.3Ghz
link across Wellington harbour to Petone was finally abandoned because
of re-occurring multipath errors and container crane attenuation if
I'll investigate all the options of getting this data for FG...will keep you
updated
Meanwhile ..check out
http://www.redbarent.com/nzmesh-overview.htm
:-D ene
_
Become a fitness fanatic @ http://xtramsn.co.nz/health
-
"dene maxwell" wrote:
> - Don't even try downloading the ISO using FTP! If you need to punish
> yourself, book in for root canal work, it's less painful.
Honestly I don't understand why an unstable network connection leads
right into painful work.
On the other hand it's correct that you unfortun
Drew wrote:
I've discovered through experimentation that drawing at coordinate
(614,614) will draw a pixel at the absolute upper-right corner of the
screen, and (0,0) is the lower left, regardless of the field of view
selected. However, if I change the look angle to -5 degrees, the image
get
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