Re: [Flightgear-devel] Hud coordinate system

2006-05-23 Thread Drew
Perfect, thanks.   Now with the 2d hud, the window is 640x480 like I had expected.   Drew  On 5/23/06, Jim A <[EMAIL PROTECTED]> wrote: Drew <[EMAIL PROTECTED]> wrote:> Thanks for the response. >> How do you implement a 2D hud?  I can't find any documentation on this, and> it apparently is def

Re: [Flightgear-devel] Hud coordinate system

2006-05-23 Thread Jim A
Drew <[EMAIL PROTECTED]> wrote: > Thanks for the response. > > How do you implement a 2D hud? I can't find any documentation on this, and > it apparently is defaulting to 3d behavior. > > Drew > > command line arg "--disable-hud-3d" results in 2d HUD Jim --

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-23 Thread Arnt Karlsen
On Tue, 23 May 2006 15:04:17 +1200, dene wrote in message <[EMAIL PROTECTED]>: > > Mate, it's a P1 AT form M/B no AGP ... Googled "256MB, OpenGL > compliant, PCI video cards" ... got zero hits..do you think it > could be the syntax of my search ? ;-) ..absolutely, your math spellin

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-23 Thread Arnt Karlsen
On Tue, 23 May 2006 17:26:45 +1200, dene wrote in message <[EMAIL PROTECTED]>: > Hi Arnt, > > here's the outpuyt from those commands your suggested...I didn't use > the verbose switch at the moment...if anything proves interesting > I'll retry them. > > An observations; > > before I launched

Re: [Flightgear-devel] Hud coordinate system

2006-05-23 Thread Drew
Thanks for the response.   How do you implement a 2D hud?  I can't find any documentation on this, and it apparently is defaulting to 3d behavior.   Drew  On 5/23/06, Erik Hofman <[EMAIL PROTECTED]> wrote: Drew wrote:> I've discovered through experimentation that drawing at coordinate> (614,614) wi

Re: [Flightgear-devel] Re: UFO question

2006-05-23 Thread Frederic Bouvier
Melchior FRANZ a écrit : > * Frederic Bouvier -- Tuesday 23 May 2006 13:47: > >> Melchior FRANZ wrote : >> >>> * Frederic Bouvier -- Tuesday 23 May 2006 13:19: >>> Maybe I missed something, but now, every time I use the UFO to make scenery screenshots, I have a little green

Re: [Flightgear-devel] Light reflection on rivers and see, any perspective on developing such eye candies?

2006-05-23 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roberto Inzerillo schrieb: > While looking at redBaron screenshots I was impressed by the light > effect on the rivers (see the sun light reflecting on the river in > http://www.redbarent.com/assets/images/taranaki.jpg) > > Is anybody working on such

[Flightgear-devel] Re: UFO question

2006-05-23 Thread Melchior FRANZ
* Frederic Bouvier -- Tuesday 23 May 2006 13:47: > Melchior FRANZ wrote : > > * Frederic Bouvier -- Tuesday 23 May 2006 13:19: > > > Maybe I missed something, but now, every time I use the UFO to make > > > scenery screenshots, I have a little green string > > Huh? Can you make a screenshot? :-}

Re: [Flightgear-devel] Re: UFO question

2006-05-23 Thread Frederic Bouvier
Melchior FRANZ wrote : > * Frederic Bouvier -- Tuesday 23 May 2006 13:19: > >> Maybe I missed something, but now, every time I use the UFO to make >> scenery screenshots, I have a little green string showing the current >> active model in the lower left corner. >> > > Huh? Can you make a sc

[Flightgear-devel] Light reflection on rivers and see, any perspective on developing such eye candies?

2006-05-23 Thread Roberto Inzerillo
While looking at redBaron screenshots I was impressed by the light effect on the rivers (see the sun light reflecting on the river in http://www.redbarent.com/assets/images/taranaki.jpg) Is anybody working on such a light reflection effect on water surfaces? That should be easy with OpenGL, am

[Flightgear-devel] Re: UFO question

2006-05-23 Thread Melchior FRANZ
* Frederic Bouvier -- Tuesday 23 May 2006 13:19: > Maybe I missed something, but now, every time I use the UFO to make > scenery screenshots, I have a little green string showing the current > active model in the lower left corner. Huh? Can you make a screenshot? :-} > Is it possible to remov

[Flightgear-devel] Converting scenery tile sets to .ac file format

2006-05-23 Thread Roberto Inzerillo
Hi, does anyone know a way to convert a FGFS scenery terrain tile to a common 3d file format like .ac? I'd like to import a set of terrain tiles into a 3d modeller. Any other commonly used 3d file format will be good too. I just need the geometry as a starting point, no interest in texture c

[Flightgear-devel] UFO question

2006-05-23 Thread Frederic Bouvier
Maybe I missed something, but now, every time I use the UFO to make scenery screenshots, I have a little green string showing the current active model in the lower left corner. Is it possible to remove that string ? What about displaying it only when fps is displayed ? -Fred -- Frédéric Bouvier

Re: [Flightgear-devel] New Zealand Mesh terrain data

2006-05-23 Thread Martin Spott
"dene maxwell" wrote: > can I still ask 098a related questions on the users list please? I'm convinced the answer to this question is written somewhere in the responses you recieved, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] New Zealand Mesh terrain data

2006-05-23 Thread dene maxwell
Hi Martin Not intending to "flood" anything...was responding to requests to give FGLive a go ... as a sideline found this link and thought it might be of interest... .. if I've caused any inconvenience, I apologise and I'll shut-up 'til hardware is upgraded can I still ask 098a related ques

Re: [Flightgear-devel] FGLive-0.1 Feedback

2006-05-23 Thread Martin Spott
"dene maxwell" wrote: > Martin I might have unfairly judged all ISO's by my experience... I > certainly understand the the problems with radio links ...we had a 2.3Ghz > link across Wellington harbour to Petone was finally abandoned [...] 'Abandoning' a radio link is not that simple:

Re: [Flightgear-devel] New Zealand Mesh terrain data

2006-05-23 Thread Martin Spott
Hello Dene, "dene maxwell" wrote: > I'll investigate all the options of getting this data for FG...will keep you > updated > > Meanwhile ..check out > http://www.redbarent.com/nzmesh-overview.htm To my impression the lack of detailed elevation data is definitely not the most urgent point in

Re: [Flightgear-devel] FGLive-0.1 Feedback

2006-05-23 Thread dene maxwell
Martin I might have unfairly judged all ISO's by my experience... I certainly understand the the problems with radio links ...we had a 2.3Ghz link across Wellington harbour to Petone was finally abandoned because of re-occurring multipath errors and container crane attenuation if

[Flightgear-devel] New Zealand Mesh terrain data

2006-05-23 Thread dene maxwell
I'll investigate all the options of getting this data for FG...will keep you updated Meanwhile ..check out http://www.redbarent.com/nzmesh-overview.htm :-D ene _ Become a fitness fanatic @ http://xtramsn.co.nz/health -

Re: [Flightgear-devel] FGLive-0.1 Feedback

2006-05-23 Thread Martin Spott
"dene maxwell" wrote: > - Don't even try downloading the ISO using FTP! If you need to punish > yourself, book in for root canal work, it's less painful. Honestly I don't understand why an unstable network connection leads right into painful work. On the other hand it's correct that you unfortun

Re: [Flightgear-devel] Hud coordinate system

2006-05-23 Thread Erik Hofman
Drew wrote: I've discovered through experimentation that drawing at coordinate (614,614) will draw a pixel at the absolute upper-right corner of the screen, and (0,0) is the lower left, regardless of the field of view selected. However, if I change the look angle to -5 degrees, the image get