[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-03-10 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:03 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-yasim.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito.nas
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/p51d-sound.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/pilot-g.nas
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/altimeter.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/altimeter.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/asi.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/asi.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/attitude.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/attitude.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/blackout.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/blackout.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass-bezel.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass.ac

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:04 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/crew.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/fastpdisk.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-alt.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-altpress.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-asi.rgb

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:05 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-large-bezel.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hurricane-turn-a.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/large-bezel.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/magcompass.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito-1.rgb

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:09 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito-2.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito-model.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito.ac

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:10 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito1.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdisk.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdiskL.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdiskR.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdisk_L.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pilot-b.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pilot.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pilot1.rgb

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:11 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/scale.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/slowpdisk.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/spitfire-attitude.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/spitfire-turn.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/spitfire-vsi.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/turn.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/turn.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/vsi.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/vsi.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/yoke.ac

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_12:27:44 (martin)
/var/cvs/FlightGear-0.9/data/Aircraft/T38/T38.xml
/var/cvs/FlightGear-0.9/data/Aircraft/T38/Models/T38-model.xml


Csaba Halász:

A much welcomed pile of gear animation and VRP fixes:

"I noticed some problems with the T38: first of all, it hovers above ground.
While trying to fix that, [...]"


=-=-=-=-=-=-=-=-=

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2007-03-10 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_15:40:39 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.hxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.cxx

Vivian MEAZZA:

"Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs)."


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_15:40:40 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.hxx

Vivian MEAZZA:

"Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs)."


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_15:40:41 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.cxx

Vivian MEAZZA:

"Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs)."


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_15:40:42 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.hxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.hxx

Vivian MEAZZA:

"Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs)."


2f585eeea02e2c79d7b1d8c4963bae2d

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[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-03-10 Thread Curtis L. Olson
2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi Durk,

Thanks for the technical tip.

I should rename my shadows as Umbra(s) ;D

And probably recalculate the % decrease in width. Sounds like a fun math 
problem. :)

Stewart


Durk Talsma wrote:
> Hmm, technically, either one of you guys can be right, depending on 
> which shadow you look at. :-)
> 
> http://en.wikipedia.org/wiki/Penumbra
> 
> Since the sun is not a point light source, the dark core of the shadow, 
> the umbra will get smaller, but the half illuminated edge, the penumbra 
> will get larger.
> 
> Cheers,
> Durk


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi M,

Well yes, you're right. The outside edge of the shadow should get larger, 
albeit fractionally.
But what I was attempting to replicate was the light that refracts around the 
object makes the shadow Appear smaller, like you also said.
The alternative I guess, would be to make the transparent value increase with 
altitude.

The viewpoint I was addressing, was from a fixed viewpoint, like the tower.

Stewart

Melchior FRANZ wrote:
> * Stewart Andreason -- Saturday 10 March 2007:
>> When I added shadows to the 3 craft I have, I found it nicer to
>> have the shadow shrink as altitude increases.
> 
> Err ... but they don't in real life. They just *look* smaller
> when they are farther away, just like in FlightGear already.
> (Theoretically, they should even get bigger, but you'd need 
> to be at a very high altitude -- let's say a few million km.  :-)
> 
> m.


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Durk Talsma
Melchior FRANZ wrote:
> * Stewart Andreason -- Saturday 10 March 2007:
>   
>> When I added shadows to the 3 craft I have, I found it nicer to
>> have the shadow shrink as altitude increases.
>> 
>
> Err ... but they don't in real life. They just *look* smaller
> when they are farther away, just like in FlightGear already.
> (Theoretically, they should even get bigger, but you'd need 
> to be at a very high altitude -- let's say a few million km.  :-)
>
>   
Hmm, technically, either one of you guys can be right, depending on 
which shadow you look at. :-)

http://en.wikipedia.org/wiki/Penumbra

Since the sun is not a point light source, the dark core of the shadow, 
the umbra will get smaller, but the half illuminated edge, the penumbra 
will get larger.

Cheers,
Durk

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007:
> When I added shadows to the 3 craft I have, I found it nicer to
> have the shadow shrink as altitude increases.

Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in FlightGear already.
(Theoretically, they should even get bigger, but you'd need 
to be at a very high altitude -- let's say a few million km.  :-)

m.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb:
> Sure, sorry!
>
> http://www.geocities.com/sandreas41/flightgear_aircraft.html
>
>
>   
Thank you both Melchior and Stewart for the link!
Just downloading, the interior stuff looks really nice on the screenshots!
Regards
Georg


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Oh no, No cockpit! :)

Just the VTOL or hover capabilities might be useful.

Melchior FRANZ wrote:
> You should
> be aware that the UFO is primarily a means to explore the scenery, to take
> screenshots, for scenery object placement etc. An UFO cockpit and fancy
> "realistic" flight behavior might not be compatible with this purpose.

Right.

> We'd have to take a look at this first. In the end it might be desirable
> to have two *-set.xml files: one boring development version, and one "real"
> UFO.

Well, the "real" UFO is what I'm trying to make. For flying purposes. But it 
seems I will have to make one with no Hollywood ties. and thus it might be 
original or boring depending on how it is taken.

That firefly idea was neat, but definitely un-traditional.


>> Also, the formula to make the shadow shrink with altitude could be
>> a useful idea. 
> 
> Er ... what?

When I added shadows to the 3 craft I have, I found it nicer to have the 
shadow shrink as altitude increases.


>> Many new screenshots available, (but only 4 Mb per hour)
> 
> Some of them look really nice.  :-)

Thank you, I think I worked harder on them than I intended to.

Stewart


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Sure, sorry!

http://www.geocities.com/sandreas41/flightgear_aircraft.html

Georg Vollnhals wrote:
> Hi Stewart,
> can you give the link - I lost it somehow.
> Thank you.
> Georg EDDW


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Georg Vollnhals -- Saturday 10 March 2007:
> can you give the link - I lost it somehow.

  http://www.geocities.com/sandreas41/flightgear_aircraft.html

m.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb:
>
> Many new screenshots available, (but only 4 Mb per hour)
>
> Stewart
>
>
>   
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007:
> Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
> bindings to joystick and now keyboard, could be integrated into your ufo?
> Would I check out the current cvs to make proposed patches?

It's not really "my" UFO, although I kind-of maintain it ATM. It's more
a common project property. But yes, for submitting a patch you should
check out the CVS version, and make a "cvs diff" against it. You should
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
"realistic" flight behavior might not be compatible with this purpose.
We'd have to take a look at this first. In the end it might be desirable
to have two *-set.xml files: one boring development version, and one "real"
UFO.



> Also, the formula to make the shadow shrink with altitude could be
> a useful idea. 

Er ... what?
 


> Many new screenshots available, (but only 4 Mb per hour)

Some of them look really nice.  :-)

m.

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Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Stewart Andreason
When I run js_demo, I get a number from -1.0 to 0.0 to 1.0
Where is this level of precision set?

Ah ha!
I had no dead-band set in my joystick-name-here-or-js0.xml

Nick, can you find which joystick.xml file it is using? Perhaps looking thru 
it will help.
I don't think I can be of further help here.

Stewart



Nick Warne wrote:
> On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote:
>> Can the dead band be increased?
>>
>> My own Thrustmaster joystick is less than consistant about the zero-center,
>> but not like you have described.
>>
>> I have not looked into fixing it myself, yet.
>>
>> Stewart
>>
>> Nick Warne wrote:
>>> Hi all,
>>>
>>> This is _not_ a bug report, nor perhaps FG specific, but rather a
>>> discussion of a joystick issue I see - now I have seen this, it is like
>>> when you get a little stone in your shoe, but no matter how much you
>>> look, you can't find the bugger - but because you know it's there, you
>>> can't stop thinking about it :-D
> 
> Well, I dunno if it is deadband.  What causes the X Y Z axes to recalibrate 
> to '337' after runing fgfs or js_demo on an otherwise OK joystick X Y Z 
> of '0'?
> 
> Why 337?  I am stumped.
> 
> Nick
> 

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
After some research into this, I understand how my models cannot be GPL due to 
Paramount/Viacom rights regarding their copyrighted material.

So I partially take back my wish to replace the ufo. At least the Greys from 
the Roswell saucer don't have lawyers. ;)

But my models are still available. At least That, I think is acceptable.


Melchior,
Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
bindings to joystick and now keyboard,
could be integrated into your ufo?
Would I check out the current cvs to make proposed patches?

Also, the formula to make the shadow shrink with altitude could be a useful 
idea.

Also, ... I said I wouldn't do the interior,... was I so wrong. That's turned 
out to be the best eye-candy yet! Now I've done some work on variable interior 
lighting to compensate for the sun going down.

shuttle6 is now very flyable from the cockpit.
And the trek-related insignia can be turned off. But the hull design is still 
obvious.

So, how much would the model have to "not" resemble star trek, or any of the 2 
dozen other space shows that I can think of? to be safe to include in 
Flightgear?
Would a similar model with the _functionality_ of shuttle6 be of interest??

(I can change several (more) aspects of the craft, beyond color and shape, 
since now 69.4% of the vertices are not based on previous works... but every 
shape and wing design can resemble some existing space show or game...) This 
must be why the Area51 saucer and Boeing craft are safe... "not from Hollywood."

Many new screenshots available, (but only 4 Mb per hour)

Stewart


GWMobile wrote:
> Of course it should not be included in the package.
> Legal 101  :-)
> 
> 
> On Fri, 16 Feb 2007 9:48 am, Steve Hosgood wrote:
>> Martin Spott wrote:
>>
>>> Hi Stewart,
>>>
>>> Stewart Andreason wrote:
>>>
>>>
 I thought I was done, but you know how it goes. I thought of several 
 ideas for
 improvements, and managed to write the code to do it.

>>>
>>> How would you define "non-profit commercial use". Does your intention
>>> meet the demands of the GPLv2 ?
>>>
>>>
>> Ignoring GPL issues for a moment (important though they may be), the 
>> entire concept of the Star Trek® Danube-Class® Landing Craft® is 
>> copyright© by Paramount Pictures® until about the year 2845 (assuming 
>> the US government manage to keep extending the terms as they have for 
>> the last 50 or so years).
>>
>> Is it safe for FG to include such a likely target for Paramount 
>> Pictures'® Copyright© Lawyers® (*)?
>> It looks like a great model (from the screenshots) and probably would 
>> be nice eye candy and publicity for the FG project, but it could be a 
>> ticking bomb for us. I'm rather uneasy about it all
>>
>> Steve
>>
>> (*) Yes, I'm overdoing the ®'s and ©'s for effect :-)
>> Have you ever read the blurb on offical ST merchandise? It's plastered 
>> with them - and "tm" too (which I don't seem to have a symbol for, 
>> otherwise I'd have abused that too!).
> 

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Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Nick Warne
On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote:
> Can the dead band be increased?
>
> My own Thrustmaster joystick is less than consistant about the zero-center,
> but not like you have described.
>
> I have not looked into fixing it myself, yet.
>
> Stewart
>
> Nick Warne wrote:
> > Hi all,
> >
> > This is _not_ a bug report, nor perhaps FG specific, but rather a
> > discussion of a joystick issue I see - now I have seen this, it is like
> > when you get a little stone in your shoe, but no matter how much you
> > look, you can't find the bugger - but because you know it's there, you
> > can't stop thinking about it :-D

Well, I dunno if it is deadband.  What causes the X Y Z axes to recalibrate 
to '337' after runing fgfs or js_demo on an otherwise OK joystick X Y Z 
of '0'?

Why 337?  I am stumped.

Nick

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Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Stewart Andreason
Can the dead band be increased?

My own Thrustmaster joystick is less than consistant about the zero-center, 
but not like you have described.

I have not looked into fixing it myself, yet.

Stewart

Nick Warne wrote:
> Hi all,
> 
> This is _not_ a bug report, nor perhaps FG specific, but rather a discussion 
> of a joystick issue I see - now I have seen this, it is like when you get a 
> little stone in your shoe, but no matter how much you look, you can't find 
> the bugger - but because you know it's there, you can't stop thinking about 
> it :-D
> 

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Re: [Flightgear-devel] An2 problems

2007-03-10 Thread gh.robin
On Sat 10 March 2007 15:11, Jon S. Berndt wrote:
> > > How are the brakes ?
> > >
> > > -Fred
> >
> > The brakes (using JSBSim in standalone mode) must be
> > intentionally set. I've
> > checked the gear forces. They are as expected.
> >
> > Jon
>
> OK, I think I have a solution. It *does* have to something to do with the
> new gear features. Also, there was a problem in the aircraft specification
> file for the TAIL landing gear:
>
> -10.00 
>
> This should not be negative. I don't know if this had any effect, but I
> changed it to:
>
> 10.00 
>
> Also, for *each* landing gear BOGEY, I added this line near the bottom of
> the spec for the left, right, and tail bogey's:
>
> 
>0 
>0 
> 
>
> This turns off the fade-in/out for forces at near-zero or zero velocity.
> Turning it off is probably too harsh, but it should result in getting the
> aircraft flying again. I can tweak the relaxation velocity to reduce jitter
> and to allow the aircraft to fly normally. I'll try that later. Feel free
> to play with that.
>
> Here's the engine definition I'm using:
>
> 
> 6.0 
>41.4 
>1823.00 
>   1000.00 
>2.0 
>400.0 
>   1.0 
>   0.2 
> 
>
> Yes, I agree that our engine specification and some features are not
> optimal. For right now, I hope this helps until we can look at that
> problem.
>
> Let me know how you this works for you guys.
>
> Jon
>
>
Jon 

an2 is a Taildragger 
so i guess the 
must remain -10

I guess the recent improvements you made regarding Gears
can explain the an2 problems  
with 
   the problem is solved


Regards

-- 
Gérard


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[Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Nick Warne
Hi all,

This is _not_ a bug report, nor perhaps FG specific, but rather a discussion 
of a joystick issue I see - now I have seen this, it is like when you get a 
little stone in your shoe, but no matter how much you look, you can't find 
the bugger - but because you know it's there, you can't stop thinking about 
it :-D

Plug in my USB Microsoft SideWinder Precision 2 Joystick:

Mar 10 13:03:46 linuxamd kernel: input: Microsoft SideWinder Precision 2 
Joystick as /class/input/input9
Mar 10 13:03:46 linuxamd kernel: input: USB HID v1.10 Joystick [Microsoft 
SideWinder Precision 2 Joystick] on usb-:00:07.3-2

Now, at this stage KDE joystick app reports everything is OK.  All axes, 
buttons etc. are 100% accurate.  Running jstest also reports the same.

Now, either running fgfs or js_demo, the joystick works great.  But after 
running either of these two apps, three joystick axes are now 'recalibrated':

X, Y and Z axes at 'rest' are all set to 337 *exactly*.  Running jstest also 
now reports X Y Z to be at 337:

Axes:  0:   337  1:   337  2:   337

If I now unplug the joystick, and plug it in again, then ALL axes and controls 
are all perfect again (i.e. X Y Z at rest are 0).

It was suggested maybe a hardware issue, but I don't think so as just X Y Z 
axes are set exactly to 337 after running FG.

Reading plib code, I see that the kernel deadband zone is written out as plib 
uses it's own - could this cause this strange issue?

BTW, it doesn't affect FG in anyway - '337' off 0 on a 65535 scale is 
unnoticeable in real life.

Nick

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Re: [Flightgear-devel] [RFC] T38 changes

2007-03-10 Thread Erik Hofman
Hi

Csaba Halász wrote:

> After these modifications I didn't notice any change in the behavior
> of the plane, but the visual experience is a lot nicer.

> I ask for your comments (especially the original authors' or the
> maintainers'), as I am a newbie in this field and also without
> documentation. So this is basically guesswork. Hope I didn't make a
> big mess (no cerr/cout in it, I double-checked :))

Thanks for putting some time in updating the model, this is appreciated.
> 
> Also, I'd like to have your opinion about a possible canopy issue
> visible at the arching piece. It seems as if the glass and the arch
> didn't connect properly. Or maybe that's just a strange shadow effect?
> (I am using OSG branch, btw)

This is the shadow from the T structure holding the curved glass panels. 
If you look at photographs of the real aircraft canopy you should be 
able to detect them.

Erik

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Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Jon S. Berndt
> > How are the brakes ?
> >
> > -Fred
>
> The brakes (using JSBSim in standalone mode) must be
> intentionally set. I've
> checked the gear forces. They are as expected.
>
> Jon

OK, I think I have a solution. It *does* have to something to do with the
new gear features. Also, there was a problem in the aircraft specification
file for the TAIL landing gear:

-10.00 

This should not be negative. I don't know if this had any effect, but I
changed it to:

10.00 

Also, for *each* landing gear BOGEY, I added this line near the bottom of
the spec for the left, right, and tail bogey's:


   0 
   0 


This turns off the fade-in/out for forces at near-zero or zero velocity.
Turning it off is probably too harsh, but it should result in getting the
aircraft flying again. I can tweak the relaxation velocity to reduce jitter
and to allow the aircraft to fly normally. I'll try that later. Feel free to
play with that.

Here's the engine definition I'm using:


6.0 
   41.4 
   1823.00 
  1000.00 
   2.0 
   400.0 
  1.0 
  0.2 


Yes, I agree that our engine specification and some features are not
optimal. For right now, I hope this helps until we can look at that problem.

Let me know how you this works for you guys.

Jon


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Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Jon S. Berndt
> How are the brakes ?
>
> -Fred

The brakes (using JSBSim in standalone mode) must be intentionally set. I've
checked the gear forces. They are as expected.

Jon


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Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Frederic Bouvier
Jon S. Berndt a écrit :
>> yes but in november i can fly with it, it was just hard to start
>> the engine.
>> now, even with a started engine, it's impossible to move the aircraft.
>> it's not the same problem ;-)
>>
>> didier.
>> 
>
> What's frustrating is that the aircraft doesn't seem to want to move. That
> should be a generic bug for all piston aircraft - if not all aircraft. I've
> created a script for testing the AN2. I have modified the engine file (as
> described). I can start it. I can see the engine generating a thrust. I can
> see the total forces acting on the aircraft at about 1900 lbf. Yet, the
> aircraft remains still. However, if I kick up the power of the engine (as
> described last night), then I can get the aircraft to take off.
>
> I'll look through the November thread. I'll also keep trying to resolve
> this, but I am preparing two presentations at the moment and my time is kind
> of limited.
>
>   

How are the brakes ?

-Fred

-- 
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer



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Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Jon S. Berndt
> yes but in november i can fly with it, it was just hard to start
> the engine.
> now, even with a started engine, it's impossible to move the aircraft.
> it's not the same problem ;-)
>
> didier.

What's frustrating is that the aircraft doesn't seem to want to move. That
should be a generic bug for all piston aircraft - if not all aircraft. I've
created a script for testing the AN2. I have modified the engine file (as
described). I can start it. I can see the engine generating a thrust. I can
see the total forces acting on the aircraft at about 1900 lbf. Yet, the
aircraft remains still. However, if I kick up the power of the engine (as
described last night), then I can get the aircraft to take off.

I'll look through the November thread. I'll also keep trying to resolve
this, but I am preparing two presentations at the moment and my time is kind
of limited.

Jon


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Re: [Flightgear-devel] [Fwd: FSweekend 2007]

2007-03-10 Thread Durk Talsma
Robin van Steenbergen wrote:
> Martin Spott schreef:
>   
>> Yep, same formula, but with improvements in the details. :-)
>>   
>>
>> More beer ?  :-)
>>  Martin.
>>   
>> 
>
> For the least part. But I think I will be manninng our own Project 
> Learjet stand this year. I'll be sure to drop by.
>
>   
But, I guess the beer should remain free (as in Free Beer, as opposed to 
Free Speech in this particular case) :-)

Anyway, thanks for the notification. I'll try to swing by at your 
Learjet stand if I can find a few minutes to spare.

Cheers,
Durk

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Re: [Flightgear-devel] AI flights...

2007-03-10 Thread Vivian Meazza
Dene wrote:

> 
> > By the way , I've also enabled the Victoria ferries , nice 
> addition . 
> > I
> > added a screenshot to my webpage of one leaving Port 
> Angeles... I'll 
> > probably add a Vancouver route too 
> >
> >   
> Aww...com'on Syd...what's the URL?...since I can't see Vivians 
> enhancements to the Picton ferries I would like to see the BC ones.
> ;-)

Syd didn't really catch the action. Bit more here:

ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry1.jpg
ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry2.jpg
ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry3.jpg

And you can't see the rotating radar antenna. Don't worry too much about the
exhaust effect. I'm still working on that. I've attached submodels to all AI
Objects: should be in cvs soonish. That should allow designers to do all
sorts of things. If Mathias passes the trigger property over MP we could do
lots more ...

Vivian


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Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Frederic Bouvier
Didier Fabert a écrit :
> Well, is there anything else witch is different from the tutorial on the 
> terragear web site? 
> http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
> I want to translate the tutorial but if it is out of date...
>   

This one is more current :
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/www/docs/scenery-tutorial/fg-scenery-tutorial.html?revision=1.3&root=TerraGear-0.0

-Fred

-- 
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http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer



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Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Martin Spott
Didier Fabert wrote:

> Well, is there anything else witch is different from the tutorial on the 
> terragear web site? 
> http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
> I want to translate the tutorial but if it is out of date...

There should be a pointer to a Wiki page on building/using TerraGear
somewhere in this or one the recent threads,

Martin.
-- 
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--

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Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Didier Fabert
Le Saturday 10 March 2007 08:37:33 Martin Spott, vous avez écrit :
> You don't have to use VPF coverage anymore. TerraGear in the current
> state as in CVS, and I _guess_ this counts for the latest release as
> well, can read the coverage from shapefiles. Shapefile covering the
> whole globe is available here:
>
>   ftp://ftp.ihg.uni-duisburg.de/FlightGear/TGShapes/
>
>   as mentioned at:
>
>   http://www.custom-scenery.org/
>
> on the Landcover-DB pages.
> If you don't want to download the complete packages then I'd provide a
> smaller package to you of limited size - you just have to give me
> lat/lon of the corners of the desired area   I remember Ralf
> Gerlich already mentioned that procedure on this list just few days
> ago.
>
> > As far as the custom scenery page , I saw  a notice that the current
> > scenery couldnt be used in Flightgear so downloads were suspended for
> > now  or something to that effect .
>
> Well, these comments belong to a certain context - you should read that
> one as well,
>
>   Martin.

Well, is there anything else witch is different from the tutorial on the 
terragear web site? 
http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
I want to translate the tutorial but if it is out of date...

didier.

-- 
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[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
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Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Didier Fabert
Le Saturday 10 March 2007 08:50:46 Martin Spott, vous avez écrit :
> "Jon S. Berndt" wrote:
> > This should not be so hard. Did anyone personally ever fly this aircraft?
>
> BTW, there's been a thread of almost 60 postings on the AN-2, about
> first or second week in November - that one was really hard to miss.
> Things like hardcoded min rpm for piston engines in JSBSim had been
> discussed there. Does nobody remember ?
>
>   Martin.

yes but in november i can fly with it, it was just hard to start the engine.
now, even with a started engine, it's impossible to move the aircraft.
it's not the same problem ;-)

didier.

-- 
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[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net

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