[Flightgear-devel] B-1b update nr2

2007-08-01 Thread Markus Zojer
Sorry for the short interval, but I recognized not all files being 
updated correctly.


- please apply  -diff file (in attached folder)
- copy sub_lancer.xml (also in attached folder) to folder Submodels
- delete folder hsi in Models/Instruments-3d
- delete smoke_puff.xml in folder Submodels

That should be all, hopefully everything works now.

Many thanks,
Markus


B-1B_010807.tar.gz
Description: GNU Zip compressed data
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Re: [Flightgear-devel] B-1b update nr2

2007-08-01 Thread Melchior FRANZ
* Markus Zojer -- Wednesday 01 August 2007:
 That should be all, hopefully everything works now.

No, doesn't:

  Nasal runtime error: setprop() value is not string or number
at $FG_ROOT/Aircraft/B-1B/Nasal/b1b.nas, line 359

That's because init_b1b() is called with settimer(..., 0) and not
with setlistener(/sim/signals/fdm-initialized, ...);


And then there's this bug:

  setprop(sim/user/callsign, 'B-ONE');

The callsign is something that the *user* chooses, and not something
that the aircraft may set, let alone: override! Unless you want to
make sure that nobody uses the B-1B on multiplayer, of course ... :-}

m.

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Re: [Flightgear-devel] B-1b update nr2

2007-08-01 Thread Markus Zojer
Melchior FRANZ wrote:
 * Markus Zojer -- Wednesday 01 August 2007:
   
 That should be all, hopefully everything works now.
 

 No, doesn't:

   Nasal runtime error: setprop() value is not string or number
 at $FG_ROOT/Aircraft/B-1B/Nasal/b1b.nas, line 359

 That's because init_b1b() is called with settimer(..., 0) and not
 with setlistener(/sim/signals/fdm-initialized, ...);
   
Thats not beautiful, I agree but worked for me .. will you fix it or 
should I?

 And then there's this bug:

   setprop(sim/user/callsign, 'B-ONE');

 The callsign is something that the *user* chooses, and not something
 that the aircraft may set, let alone: override! Unless you want to
 make sure that nobody uses the B-1B on multiplayer, of course ... :-}
   
Thats strange, it works flawlessly on my machine (on multiplayer), 
although the

sim/user/callsign

doesn't change your multiplayer callsign but the callsign ATC addresses 
to you, normally Golf Foxtrot Sierra.

M.
 m.

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Re: [Flightgear-devel] B-1b update nr2

2007-08-01 Thread Melchior FRANZ
* Markus Zojer -- Wednesday 01 August 2007:
 Melchior FRANZ wrote:
  That's because init_b1b() is called with settimer(..., 0) and not
  with setlistener(/sim/signals/fdm-initialized, ...);

 Thats not beautiful, I agree but worked for me ..

It's one of the bugs that depend on installation and setup -- on the
number of active subsystems, workload for the other threads, etc.



 will you fix it or should I?

I can try.   (Our CVS server doesn't always allow it, as it sets
the committer of a dir as its owner ...)



  And then there's this bug:
 
setprop(sim/user/callsign, 'B-ONE');

 although the
 
 sim/user/callsign
 
 doesn't change your multiplayer callsign but the callsign ATC addresses 
 to you, normally Golf Foxtrot Sierra.

OK, whatever it changes: it's a bug. The property dir is called /sim/*USER*/
for a reason. It's user stuff, not aircraft stuff. I for one have this
call sign set in my $FG_HOME/preferences.xml, and I don't see why any
aircraft should override my personal choice.

This looks like a bug, too:  setprop(sim/multiplay/chat_display, 1);
(although I haven't seen any effect). No aircraft should mess with *my*
chat features. That's overstepping its competence. It's an aircraft.
Nothing more, nothing less.

m.

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[Flightgear-devel] how can I rotate hotpots as an object?

2007-08-01 Thread Stewart Andreason
Is it possible to assign an object name to the hotspot xml file loaded 
by panel containing background and texture for actions ?
I would like to perform an animation type rotate upon it, so it doesn't 
get left behind when the cockpit moves.

Thanks,
Stewart

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Re: [Flightgear-devel] how can I rotate hotpots as an object?

2007-08-01 Thread AJ MacLeod
On Wednesday 01 August 2007 20:33, Stewart Andreason wrote:
 Is it possible to assign an object name to the hotspot xml file loaded
 by panel containing background and texture for actions ?
 I would like to perform an animation type rotate upon it, so it doesn't
 get left behind when the cockpit moves.

My advice... forget about those horrible old hotspots and use the pick 
animation instead.  It's almost too easy :-)  I'm certainly never going to 
waste any more time on messing with the old fashioned type, anyway...

Cheers,

AJ

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Re: [Flightgear-devel] B-1b update nr2

2007-08-01 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 01 August 2007:
 This looks like a bug, too:  setprop(sim/multiplay/chat_display, 1);
 (although I haven't seen any effect).

OK, I found out. The property got renamed to /sim/multiplay/chat-display
and is now saved to autosave.xml. So you can leave that setprop() in.
It won't do anything, anyway.  ;-)

m.

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Re: [Flightgear-devel] V22 and others in FG

2007-08-01 Thread Georg Vollnhals
BARANGER Emmanuel schrieb:
 Hello Georg

 I am happy that you like my planes ;) But I am sorry not not to speak
 much on the devl-list.
 My English is really too bad so that I can follow a technical discussion :(

 I see that Maik, the person in charge for the FDM of V22 answers for me.
 That reassures me ;)

 Best regards. Emmanuel

   
Hi Emmanuel,

merci beaucoup once again not only for the Osprey V22 but for all your
wonderful models which we can find in your hangar - and last not least
for the Breguet tutorial

http://helijah.free.fr/flightgear/Creation/Creation-fr.htm

which one can follow with very little French knowledge due to the many,
many screenshots you put into it.

Maik is doing further research to solve the problems, I am sure he will
be successful :-)

Regards
Georg

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Re: [Flightgear-devel] B-1b update nr2

2007-08-01 Thread Markus Zojer
Melchior FRANZ wrote:

 OK, whatever it changes: it's a bug. The property dir is called /sim/*USER*/
 for a reason. It's user stuff, not aircraft stuff. I for one have this
 call sign set in my $FG_HOME/preferences.xml, and I don't see why any
 aircraft should override my personal choice.
   
Ok, you got a point there, it just annoyed me to read that GFS again and 
again, maybe we should encourage the users to alter it.

 This looks like a bug, too:  setprop(sim/multiplay/chat_display, 1);
 (although I haven't seen any effect). No aircraft should mess with *my*
 chat features. That's overstepping its competence. It's an aircraft.
 Nothing more, nothing less.

 m.

   
Hmm, ok I get that, the problem is that chat was disabled by default and 
a lot of users weren't aware of that, so when there is human ATC on 
multiplayer, you have some chaos by some following orders and others 
don't because they can't read the massages. You can call that realism, 
and you are not wrong here ;-)

Oh yes and Curtis thanks for adding, was my first diff file - I prefer 
normal files too  :-)

g,
Markus
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