Vivian Meazza wrote:
I'm profiling with absolutely _everything_ disabled (including replay). _If_
that had shown that the stagger went away I would have reintroduced features
one by one. But I can't even get that far atm. Still trying though, and
still trying to identify the cause. I note,
Curtis Olson wrote:
What aircraft is being flown in these tests? If hash.c looks like a
hotspot, that could also be triggered by an aircraft that had a lot of
new nasal code added. Or it could be newly added default system nasal
code? I don't know how much of FlightGear functions
On 24 Sep 2008, at 01:19, Syd wrote:
Hi James ,
Im no expert coder , but I did take a look at it myself , and the
lack of comments made that a no go for me. I tried to visit some of
the
sites he listed as reference material , but either they don't exist
anymore or I just can't get to
James Turner wrote:
I did some reading last night and it's probably the most accurately
modelled piece of equipment in FG - down to fault handling and so on.
But the configuration interface is big - there's several pages of
tabular data and many properties that are used. Most of them do
Frederic Bouvier wrote:
Hi,
Ralf Gerlich wrote :
Hi!
Curtis Olson wrote:
Sure, just like any aircraft or object model can have it's own
textures.
There may be some nuances that have disappeared over the years since
I doubt
this has been heavily tested, but I used to have a KSJC demo
Hi Tim,
Tim Moore wrote :
This code did survive the OSG port, but was removed in a later
reorganization of the tile loading code. It's easy enough
to put this back in, but the old code would add the local
material permanently to the material library; is that really
desired? I would
Frederic Bouvier wrote:
Hi Tim,
Tim Moore wrote :
This code did survive the OSG port, but was removed in a later
reorganization of the tile loading code. It's easy enough
to put this back in, but the old code would add the local
material permanently to the material library; is that
Vivian Meazza wrote:
Er ... couple of words spring to mind there - grandmother and eggs :-). But
I know that you are trying to help.
Alright, I'm just about to lay down activities for FlightGear for the
second time (and now for good) because of this statement. There was a
time where i
Tim Moore wrote :
Frederic Bouvier wrote:
Hi Tim,
Tim Moore wrote :
This code did survive the OSG port, but was removed in a later
reorganization of the tile loading code. It's easy enough
to put this back in, but the old code would add the local
material permanently to the
Erik,
Erik Hofman wrote:
Vivian Meazza wrote:
Er ... couple of words spring to mind there - grandmother and eggs :-). But
I know that you are trying to help.
Alright, I'm just about to lay down activities for FlightGear for the
second time (and now for good) because of this
Erik Hofman wrote:
Vivian Meazza wrote:
Er ... couple of words spring to mind there - grandmother and eggs :-). But
I know that you are trying to help.
Alright, I'm just about to lay down activities for FlightGear for the
second time (and now for good) because of this statement. There
Tim Moore wrote:
I think you misunderstand the sense of the idiom teaching your grandmother
to
suck eggs. It implies nothing about the maturity of the teacher. Vivian
meant
that you were treating him like a child -- that's the teaching an elderly
person
to suck eggs part -- but I
* gerard robin -- Tuesday 19 August 2008:
When loading a JSB FDM Aircraft i get twice the same heading information.
[...]
I just wonder why :)
No idea. Doesn't happen here. Maybe some local modification?
m.
-
This SF.Net
Tim Moore wrote :
Vivian Meazza wrote:
Er ... couple of words spring to mind there - grandmother and eggs
:-). But
I know that you are trying to help.
I thought if was related to the chicken and egg problem, but I didn't
see why grandmother should be involved ;-)
I think you
Melchior FRANZ wrote:
* gerard robin -- Tuesday 19 August 2008:
When loading a JSB FDM Aircraft i get twice the same heading information.
[...]
I just wonder why :)
No idea. Doesn't happen here. Maybe some local modification?
I don't think so. I've seen this regularly with the PC-7 and
On mardi 23 septembre 2008, Martin Spott wrote:
Erik,
Erik Hofman wrote:
Vivian Meazza wrote:
Er ... couple of words spring to mind there - grandmother and eggs
:-). But I know that you are trying to help.
Alright, I'm just about to lay down activities for FlightGear for the
Hi there.
I found a bug in osgdb_qt.so for the latest FlightGear/cvs. The
problem is that fgfs crashes when loading Textures/Sky/broken.rgba for
the aircraft that have a non-rgb (say png) splash image.
I made a patch to solve this problem, and I already sent to an OSG
developer. I hope it will
* Bohnert Paul -- Saturday 23 August 2008:
Run FlightGear Multiplayer I noticed the following error;
Nasal runtime error: floating point error in math.sin()
at /usr/local/share/FlightGear/data/Nasal/geo.nas, line 169
called from: /usr/local/share/FlightGear/data/Nasal/multiplayer.nas,
* Sébastien MARQUE -- Sunday 14 September 2008:
I've created a system, which I think is new in FG as I've never
seen it elsewhere.
The implementation is new, the idea isn't: John D. has suggested
such a feature. (I had started implementing it, but never finished.)
Having something like this
On mardi 23 septembre 2008, Martin Spott wrote:
Melchior FRANZ wrote:
* gerard robin -- Tuesday 19 August 2008:
When loading a JSB FDM Aircraft i get twice the same heading
information.
[...]
I just wonder why :)
No idea. Doesn't happen here. Maybe some local modification?
gerard robin wrote:
On mardi 23 septembre 2008, Martin Spott wrote:
I don't think so. I've seen this regularly with the PC-7 and the
SenecaII. Maybe this is being triggered by some command line parameter
which Gerard and I use, but you don't.
like this
[EMAIL PROTECTED] ~]#
On mercredi 24 septembre 2008, Martin Spott wrote:
gerard robin wrote:
On mardi 23 septembre 2008, Martin Spott wrote:
I don't think so. I've seen this regularly with the PC-7 and the
SenecaII. Maybe this is being triggered by some command line parameter
which Gerard and I use, but you
On Wed, Sep 24, 2008 at 1:28 AM, Martin Spott [EMAIL PROTECTED] wrote:
Right. Removing:
--prop:/environment/params/real-world-weather-fetch=true
from my ~/.fgfsrc apparently make the difference,
Same here. But if you use --enable-weather-fetch instead, it works.
--
Csaba/Jester
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