Frederic Bouvier wrote:
> Hi,
> 
> Ralf Gerlich wrote :
> 
>> Hi!
>>
>> Curtis Olson wrote:
>>> Sure, just like any aircraft or object model can have it's own
>> textures.
>>> There may be some nuances that have disappeared over the years since
>> I doubt
>>> this has been heavily tested, but I used to have a KSJC demo with
>> about 1
>>> pixel per foot resolution.  And don't forget that you could place an
[snip]
> in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is this 
> code :
> 
> 139 :  SGMaterial *mat = matlib->find( material );
> 140 :  if ( mat == NULL ) {
> 141 :     // see if this is an on the fly texture
> 142 :     string file = path;
> 143 :     string::size_type pos = file.rfind( "/" );
> 144 :     file = file.substr( 0, pos );
> 145 :     // cout << "current file = " << file << endl;
> 146 :     file += "/";
> 147 :     file += material;
> 148 :     // cout << "current file = " << file << endl;
> 149 :     if ( ! matlib->add_item( file ) ) {
> 150 :        SG_LOG( SG_TERRAIN, SG_ALERT,
> 151 :                "Ack! unknown usemtl name = " << material
> 152 :                << " in " << path );
[snip]
> 
> I didn't test it, but at least, the intention was there ;-)

This code did survive the OSG port, but was removed in a later reorganization 
of 
the tile loading code. It's easy enough to put this back in, but the old code 
would add the local material permanently to the material library; is that 
really 
desired? I would think the local material should get deleted when the tile is 
deleted.

Tim


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