Frederic Bouvier wrote:
> Hi,
>
> Ralf Gerlich wrote :
>
>> Hi!
>>
>> Curtis Olson wrote:
>>> Sure, just like any aircraft or object model can have it's own
>> textures.
>>> There may be some nuances that have disappeared over the years since
>> I doubt
>>> this has been heavily tested, but I used to have a KSJC demo with
>> about 1
>>> pixel per foot resolution. And don't forget that you could place an
[snip]
> in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is this
> code :
>
> 139 : SGMaterial *mat = matlib->find( material );
> 140 : if ( mat == NULL ) {
> 141 : // see if this is an on the fly texture
> 142 : string file = path;
> 143 : string::size_type pos = file.rfind( "/" );
> 144 : file = file.substr( 0, pos );
> 145 : // cout << "current file = " << file << endl;
> 146 : file += "/";
> 147 : file += material;
> 148 : // cout << "current file = " << file << endl;
> 149 : if ( ! matlib->add_item( file ) ) {
> 150 : SG_LOG( SG_TERRAIN, SG_ALERT,
> 151 : "Ack! unknown usemtl name = " << material
> 152 : << " in " << path );
[snip]
>
> I didn't test it, but at least, the intention was there ;-)
This code did survive the OSG port, but was removed in a later reorganization
of
the tile loading code. It's easy enough to put this back in, but the old code
would add the local material permanently to the material library; is that
really
desired? I would think the local material should get deleted when the tile is
deleted.
Tim
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