On Sun, 11 Oct 2009, Rob Shearman, Jr. wrote:
> Oh, it has a "select all" then? :) :) :)
That option is available in the "View->Rendering Options" dialog!
Uncheck "Show chat messages". :)
(It might hide slightly more than you asked for, though)
Cheers,
Anders
--
-
Hello everybody,
I have noticed since quite a while that collision detection of submodels
with MP Objects doesn't work anymore. It works fine with normal AI
Objects (Aircraft, Ship and groundvehicles). MP Objects seem to be
ignored.
Has anybody else noticed this?
Greetings
--
Detlef Faber
ht
On Mon, Oct 12, 2009 at 3:13 PM, Rob Shearman, Jr. wrote:
> Oh, it has a "select all" then? :) :) :)
>
I think someone is being anti-social. :-P :-P
Regards
George
--
Come build with us! The BlackBerry(R) Developer C
Oh, it has a "select all" then? :) :) :)
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu
From: Nicolas Quijano
To: FlightGear developers discussions
Sent: Sun, October 11
On Sun, Oct 11, 2009 at 4:53 PM, James Turner wrote:
>
> On 9 Oct 2009, at 01:06, Curtis Olson wrote:
>
> > Is there still a missing connection in the code, or is the missing
> > connection in my head? :-)
>
> Given that there is probably a beta coming up, I've just committed a
> 'fix' (more like
On 10/11/2009 08:56 PM, Durk Talsma wrote:
> Hi Folks,
>
> Just wondering: Suppose we're aiming for another release by the end of the
> year, would it be feasible to go ahead with our original plan and release a
> 1.9.2-beta version just before FSWeekend? We've seen are few relatively major
> c
On 9 Oct 2009, at 01:06, Curtis Olson wrote:
> Is there still a missing connection in the code, or is the missing
> connection in my head? :-)
Given that there is probably a beta coming up, I've just committed a
'fix' (more like a hack, but it's all about your point of view) that
restores
Hi Durk,
Durk Talsma wrote:
> FWIW, I would like to build a minimum base package this time, which only
> consists of one aircraft, no AI, and a minimal set of shared models. AI and
> other aircraft can be released as a separate ADDON packages, or via CVS.
> Likewise, shared models are now main
On Sunday 11 October 2009 14:04:19 Kishore wrote:
>
> Not having a common time base reference for the various subsystems can lead
> to varying performance based on the underlying hardware on which flightgear
> is run. The PID/Autopilot tuning for a given model should not vary based on
> the hardwar
Ron Jensen wrote:
> On Sun, 2009-10-11 at 20:56 +0200, Durk Talsma wrote:
>> Hi Folks,
>>
>> call for a feature freeze by say mid-October
>> (that would be, ahem, next weekend).
>
> I would love to see JSBSim synced before the feature freeze... There
> are some tweaks to the piston code; ram-ai
On Sun, 11 Oct 2009, Erik Hofman wrote:
> Sounds good, but this requires the audio direction code to be
> functional. I'll try to get it working this week.
Hi Erik,
Sorry to put more work on you, but it would be good if JSBSim could be
updated to JSBSim/CVS too. Some piston engine configuration
On Sun, 2009-10-11 at 20:56 +0200, Durk Talsma wrote:
> Hi Folks,
>
> call for a feature freeze by say mid-October
> (that would be, ahem, next weekend).
I would love to see JSBSim synced before the feature freeze... There
are some tweaks to the piston code; ram-air, better throttle control an
Durk Talsma wrote:
> Hi Folks,
>
> Just wondering: Suppose we're aiming for another release by the end of the
> year, would it be feasible to go ahead with our original plan and release a
> 1.9.2-beta version just before FSWeekend? We've seen are few relatively major
> code overhauls in the rec
Hi Folks,
Just wondering: Suppose we're aiming for another release by the end of the
year, would it be feasible to go ahead with our original plan and release a
1.9.2-beta version just before FSWeekend? We've seen are few relatively major
code overhauls in the recent past, so if we do continue
Hi Anders, thank you very much !! ( I knew I was forgetting someone for
T-shirt award suggestions)
This is a feature I've grown to love and live by, as I like to fly near KSFO
:)
Many thanks,
Cheers,
Nic
--
Be Kind.
Remember, everyone is fighting a hard battle.
--
> Here is a new diff for the MP-chat ignore feature since multiplayer.nas
> has been updated:
Committed, thanks.
Torsten
--
Come build with us! The BlackBerry(R) Developer Conference in SF, CA
is the only developer event
On Sun, 2009-10-11 at 15:49 +0200, Erik Hofman wrote:
> Geoff McLane wrote:
> > I hope this makes it into CVS sometime soon...
>
> Was his soon enough? ;-)
>
> Erik
So slick and quick... thanks...
Geoff.
--
Come buil
Geoff McLane wrote:
> I hope this makes it into CVS sometime soon...
Was his soon enough? ;-)
Erik
--
Come build with us! The BlackBerry(R) Developer Conference in SF, CA
is the only developer event you need to attend th
Hi Vivian,
Vivian Meazza wrote:
> Patched soundmgr_openal.cxx/hxx and sample_group.hxx with
>
> +#elif defined(_WIN32)
> +# include
>
> or
>
> +#elif defined(_WIN32)
> +# include
> +# include
> +# include
I've added these to the latest commit.
Here is a status update of the new Sound Sys
> +#elif defined(_WIN32)
> +# include
> +# include
> +# include
Thanks Vivian!
For a long time now I have had to make this
patch locally, since I too use the OpenAL SDK,
and it no longer uses an 'AL' sub-directory.
It would also be great if this include block only
occurred in a _ONE_ header
MP
> chat messages from that callsign will be ignored until unchecked or to
> the end of the session, whichever comes first.
Hi all,
Here is a new diff for the MP-chat ignore feature since multiplayer.nas
has been updated:
http://www.gidenstam.org/FlightGear/misc/tmp/add_MPchat_ignore-2
On Sunday 11 Oct 2009 4:30:08 pm Curtis Olson wrote:
> > I think that your premise that autopilots need to run at very high frame
> > rates is not realistic.
> >
> > When I first got into autopilots and simulation, back in the 60´s, all of
> > our models had as the final element a 0.1 second low pa
> Testing the patch works here . Pilot list matches multiplayer list , and no
> more looking at empty spaces where the player vacated in model view.
>
Committed, thanks for the patch and for testing.
Torsten
--
Come buil
On Sun, Oct 11, 2009 at 3:39 AM, Alan Teeder wrote:
> First, thanks for the quick into to Flightgear´s autopilot.
>
> I think that your premise that autopilots need to run at very high frame
> rates is not realistic.
>
> When I first got into autopilots and simulation, back in the 60´s, all of
> o
Alan Teeder wrote:
>
> Sorry to be the messenger, but compilation of soundmgr_openal.cxx and all
> flightgear files using soundmgr_openal.hxx fails under VC90.
>
> See attached build log.
>
> I am using the 3rd part libraries as per
> flightgear/source/projects/VC90/README.msvc.
> i.e.
> (Prec
> -Original Message-
> From: leee [mailto:l...@spatial.plus.com]
> >
> > ie if u stick in a new value to the FDM then it will react.. That
> > sucks in my oioiion.. I how have to create my own craqo to make
> > the model. that sucks to me..
> >
> > pete
>
> You really need to chill a bit
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