Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Erik Hofman
Pete Morgan wrote:
 GUI dialogs suck

And now?

Erik

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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Erik Hofman
Pete Morgan wrote:
 I would gladly make a contribution to FlightGear.
 
 My small contrib would be around £10 per quarter and I would expect this 
 cash to go towards:
 * Maintaining servers online and similar
 
 Is that mechanism in place ?
 
 Is FlightGear.com TradeMark in  place?
 
 Is there a way I can take FlightGear and create my own Value added and 
 branded package, eg local Secondary School?

Please tell me you're not affiliated with FlightPro sim..

Erik

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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Pete Morgan
Erik Hofman wrote:
 Pete Morgan wrote:
   
 GUI dialogs suck
 

 And now?

 Erik
   
very helpful erik.

pete

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Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Pete Morgan
Thanks James.

It seems to work with my test buzzing london and associated VOR/ILS

am now trying to refine autopilot in concert.

pete


James Turner wrote:
 On 28 Jan 2010, at 04:00, syd adams wrote:

   
 you can also check the instrumentation/nav/nav-loc , but it seems to stay 
 stuck on true if you tune another frequency that's out of range or 
 invalid... not sure when that broke.
 

 My fault, just checked the code and it's trivial to fix. WIl commit it ASAP.

 As ever, the sooner people report these things, the sooner I'll fix them :)

 James


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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread James Sleeman
On 29/01/10 21:20, Erik Hofman wrote:
 Pete Morgan wrote:
   
 I would gladly make a contribution to FlightGear.
 
 Please tell me you're not affiliated with FlightPro sim..
   

Seems to me, that Pete has asked a reasonable question, why shoot back 
such an  unpleasant accusation?

Pete has been documenting bugs and misfeatures here on the list 
recently, seeming like he is doing some fairly thorough testing of things. 

While perhaps Pete doesn't always report them in the most, shall we say, 
tactful manner, I'm sure that this is a useful development contribution. 

I've also noted in some of his posts that Pete has been working to fix 
bugs, for example tuning the autopilot.

In comparison, the only thing FlightProSim has ever done for FlightGear 
is download, recompile and rip off everybody's screenshots to sell it.

In short, I think that Pete is nothing like FlightProSim.

And if Pete wants to make some money by adding value to FlightGear for a 
specific use, more power to him, he's certainly not the only one on this 
list who would be using FlightGear in the course of their job. 

Especially since in doing so he is obviously keen to improve FlightGear 
itself and not just silently stand on the backs of all the rest of the 
developers.



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Re: [Flightgear-devel] Deprecating Nasal?

2010-01-29 Thread Stuart Buchanan
James Turner wrote:

 A related observation is that there is not much of a FG-sepcific Nasal 
 'standard 
 library' for this kind of thing, so huge amounts of copy-and-paste goes on 
 between aircraft. Sometimes there's five or ten copies of a given Nasal 
 function 
 in CVS, across different aircraft. If something is in C++, my hope is that 
 people will prefer that to writing their own version. 

We do, of course, have a set of standard Nasal libraries under data/Nasal/. 

These were previously maintained by Melchior, who worked hard to ensure that
we didn't end up wth lots of slightly different per-aircraft functions. 
Unfortunately at
present there isn't a clear owner of this, and it really requires buy-in from 
the aircraft
developers to create generic functions and submit them rather than taking the 
easy
way out and copy-and-pasting functions from other aircraft.

-Stuart



  

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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Stuart Buchanan
Hi Pete,

The GUI is defined in XML and integrated with Nasal. There's a README.GUI
file which describes most of it (IIRC there are some features that aren't 
documented at present).

I'd suggest having a look there, as I don't think that most of your comments 
below are problems with the GUI code itself, but some specific dialogs which
can be fixed.

Comments inline.

Pete Morgan wrote:

 * they do not maintain last position

This will probably require some coding to fix. To be honest, that not something
I would think is high on anyones priority list right now, but feel free to 
prove me
wrong :)
 
 * Cant be resized
I think some of them can, but I can't remember how.

 * label over flow spacing
This will be a problems with a specific dialog I think. Which one have you seen
this in?

 * no Validation on entry
This is probably solvable with some Nasal. You can get values from the property
tree reflecting the dialog inputs itself, and then have a simple timer checking 
on each
one in turn while the dialog is active. I would think that with a bit of 
thought one
could write a generic Nasal function that could easily be applied to many of the
different dialogs.

 * Changes are sometimes immediate,  even tapping in or deleting a 
 figure, makes the entries applies to SIM REAL time key entry..
 eg trying to change heading from 270 to 280, means removing the final O 
 which makes aircraft head off to 27!!!
You can define a specific input box as being live, which means any change
to the input immediately affects the property value it is attached to.

An alternative is to have an Apply button that applies all the input boxes to 
their
properties. So, which dialog box is exhibiting this behaviour? Should be easy 
to fix.

 * they display a float of 111.999 where only the last .999 is visible
Not sure about this one, which dialog are you seeing this in?

 * the dialogs do not utilise the apply button
Yes they do! :)


 Is there a cool resolution. I use the Qt toolkit daily, and that widget 
 set would accomodate all above easily, including rendering and validation.
 
 However Qt is a platform and heavy for the purposes of FG
 
 Is there an alternative and can we evaluate.
We are to some extent hamstrung by the rather old GUI toolkit we use. However,
replacing that is going to be non-trivial, and it would affect not just the 
core GUI but
also all the dialog boxes that have been set up for particular aircraft.

-Stuart



  

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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Erik Hofman
Pete Morgan wrote:
 Erik Hofman wrote:
 Pete Morgan wrote:
   
 GUI dialogs suck
 
 And now?

 Erik
   
 very helpful erik.

Like your comments indeed.
If it really sucked then others would have complained already, and most 
likely it would have been fixed by now.

Erik

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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Erik Hofman
James Sleeman wrote:
 On 29/01/10 21:20, Erik Hofman wrote:
 Pete Morgan wrote:
   
 I would gladly make a contribution to FlightGear.
 
 Please tell me you're not affiliated with FlightPro sim..
   
 
 Seems to me, that Pete has asked a reasonable question, why shoot back 
 such an  unpleasant accusation?
 
 Pete has been documenting bugs and misfeatures here on the list 
 recently, seeming like he is doing some fairly thorough testing of things. 
 
 While perhaps Pete doesn't always report them in the most, shall we say, 
 tactful manner, I'm sure that this is a useful development contribution. 

So if he is rude and offensive to developers I highly appreciate (like 
the coder of the GUI) I do have to be very polite? Neh; what comes 
around goes around and if he can't take that he should react differently 
himself.

Erik

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Re: [Flightgear-devel] Deprecating Nasal?

2010-01-29 Thread Martin Spott
Stuart Buchanan wrote:

 [...], and it really requires buy-in from the aircraft
 developers to create generic functions and submit them rather than taking the 
 easy
 way out and copy-and-pasting functions from other aircraft.

sarcasm
Think about how nicely this works wrt. sharing identical cockpit
instruments among different aircraft - just do a case-insensitive
search in the Aircraft/-directory for files beginning with kx165  ;-)
/sarcasm

Cheers,
Martin.
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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Pete Morgan
Stuart Buchanan wrote:
 We are to some extent hamstrung by the rather old GUI toolkit we use. However,
 replacing that is going to be non-trivial, and it would affect not just the 
 core GUI but
 also all the dialog boxes that have been set up for particular aircraft.

 -Stuart

   
That is probably the issue, but an issue that will need resolving 
looking forward.

pete


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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Stefan Seifert
On Friday 29 January 2010 10:27:24 Erik Hofman wrote:

 Like your comments indeed.
 If it really sucked then others would have complained already, and most
 likely it would have been fixed by now.

Please don't take offense by his offensive choice of words and do not dismiss 
his valid points because of that: compared with what I'm used to on my KDE 
desktop the widgets in FlightGear really are very basic and I've experienced 
the same frustration as Pete did.

If it were possible to switch to Qt for widgets that would be a massive 
improvement in my eyes. We would go from most basics work to top of the 
line.

The question is: is it even possible to use Qt widgets in a GL application?
The next one most probably: would there be any drawbacks?

Stefan

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Re: [Flightgear-devel] Nasal library maintainer? (was: Deprecating Nasal?)

2010-01-29 Thread Anders Gidenstam
On Fri, 29 Jan 2010, Stuart Buchanan wrote:

 We do, of course, have a set of standard Nasal libraries under data/Nasal/.

 These were previously maintained by Melchior, who worked hard to ensure that
 we didn't end up wth lots of slightly different per-aircraft functions. 
 Unfortunately at
 present there isn't a clear owner of this, and it really requires buy-in from 
 the aircraft
 developers to create generic functions and submit them rather than taking the 
 easy
 way out and copy-and-pasting functions from other aircraft.

Hi,

I could consider picking up the maintainership of the Nasal library. I 
certainly do not have Nasal skills equal to Melchior's and cannot promise 
that I'd have the time (and/or perhaps the guts :) to manage and 
supervise all Nasal development in FG the way Melchior did, but I do have 
an interest in building generic and reusable libraries in Nasal.


Cheers,

Anders
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Re: [Flightgear-devel] Nasal library maintainer?

2010-01-29 Thread Pete Morgan
Anders Gidenstam wrote:
 On Fri, 29 Jan 2010, Stuart Buchanan wrote:

   
 We do, of course, have a set of standard Nasal libraries under data/Nasal/.

 These were previously maintained by Melchior, who worked hard to ensure that
 we didn't end up wth lots of slightly different per-aircraft functions. 
 Unfortunately at
 present there isn't a clear owner of this, and it really requires buy-in 
 from the aircraft
 developers to create generic functions and submit them rather than taking 
 the easy
 way out and copy-and-pasting functions from other aircraft.
 

 Hi,

 I could consider picking up the maintainership of the Nasal library. I 
 certainly do not have Nasal skills equal to Melchior's and cannot promise 
 that I'd have the time (and/or perhaps the guts :) to manage and 
 supervise all Nasal development in FG the way Melchior did, but I do have 
 an interest in building generic and reusable libraries in Nasal.


 Cheers,

 Anders
   
Great Anders.
can I suggest an area to reseach with the gui.

Making Dialogs maintain last position.
Making dialog inputs show integers instead of floats where required.


pete :-)

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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Curtis Olson
Here's the thing.  FlightGear uses a gui widget set that is implemented on
top of OpenGL.  This has many advantages from a portability standpoint and
from the standpoint of integrating with window systems.  Pui doesn't have
every feature under the sun, but it was never meant to.  It's relatively
small, lean, mean, and written on top of OpenGL which makes life *much*
easier for us.

This is an area where simply writing an email with why the whole thing
sucks is completely worthless.  If you know something about gui systems,
something about portability of code across all our supported platforms, and
something about flightgear.  Then post a proposal for a change.  Better yet,
post patches with a new gui system that doesn't suck, runs efficiently,
supports all platforms, integrates cleanly with FlightGear, doesn't add a
nightmare of new library dependencies, isn't chock full of bugs, does
everything the current system does, and does everything you think a gui
system should do, etc. etc.

Regards,

Curt.


On Fri, Jan 29, 2010 at 3:44 AM, Stefan Seifert wrote:

 On Friday 29 January 2010 10:27:24 Erik Hofman wrote:

  Like your comments indeed.
  If it really sucked then others would have complained already, and most
  likely it would have been fixed by now.

 Please don't take offense by his offensive choice of words and do not
 dismiss
 his valid points because of that: compared with what I'm used to on my KDE
 desktop the widgets in FlightGear really are very basic and I've
 experienced
 the same frustration as Pete did.

 If it were possible to switch to Qt for widgets that would be a massive
 improvement in my eyes. We would go from most basics work to top of the
 line.

 The question is: is it even possible to use Qt widgets in a GL application?
 The next one most probably: would there be any drawbacks?

 Stefan


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Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Jari Häkkinen
Ok, and then the final step is the bits.test(bar,0). I spent a couple of 
minutes searching the web but could not find docs for the bits.test 
function. I assume bits.test(oddnumber,0) returns 1 and something else 
for even numbers, presumably 0?

Jari - learning Nasal



On 1/29/10 2:34 AM, Ron Jensen wrote:
 On Thu, 2010-01-28 at 21:59 +0100, Jari Häkkinen wrote:
 For me the Nasal function looks strange. I can't understand what the
 addition of 0.001 to freq does? For me it seems to be a waste of
 precious CPU time.


 Jari

 var bar=int((freq+0.001)*10)-int(freq)*10;

 The 0.001 ensures we get the proper number since 'int' truncates and
 doesn't round.

 For example, 111.70 is stored internally as 111.6... since base 2
 and base 10 don't play well together below the decimal point.

 int((111.69...)*10) returns 1116 when what was expected and desired
 was 1117.

 0.001 is large enough to correct the result but small enough not to push
 us to the next station, station spacing is assumed at 0.05.  (The same
 problem exists in C++.)

 Ron



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Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Anders Gidenstam

On Fri, 29 Jan 2010, Jari Häkkinen wrote:


Ok, and then the final step is the bits.test(bar,0). I spent a couple of
minutes searching the web but could not find docs for the bits.test
function. I assume bits.test(oddnumber,0) returns 1 and something else
for even numbers, presumably 0?


You'll find bits.test() in Nasal/bits.nas (it is an FG local extension to 
the Nasal bits module).
The return value is true (i.e. 0) or false (i.e. ==0), I would not dare 
to assume that 1 is always returned for true.


Cheers,

Anders
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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Reagan Thomas
Rob / EViLSLuT wrote:
 L.S.

 I would like to contribute financially too, no millions but any bit
 helps i guess. I found and used the paypal donation button already on
 the tracker website (http://fgfs.i-net.hu). And I kind of expected to
 find one on the flightgear website too to be honest. (so i clicked some
 ad instead :) ) but that does not contribute too much. :)

 I don't know what is on the list of items for the FG project to buy or
 where there are a lot of costs. But such a project is bound to have
 costs somewhere. Is there a chance FG will have a paypal button on the
 the site soon too? That would be great imho,

 Kind Regards
 Rob

 On 01/29/2010 07:47 AM, Pete Morgan wrote:
   
 I would gladly make a contribution to FlightGear.

 My small contrib would be around £10 per quarter and I would expect this 
 cash to go towards:
 * Maintaining servers online and similar

 Is that mechanism in place ?

 Is FlightGear.com TradeMark in  place?

 Is there a way I can take FlightGear and create my own Value added and 
 branded package, eg local Secondary School?

 Pete

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Rob,

There *is* a PayPal button at FlightGear.org:

http://www.flightgear.org/dvd/

Perhaps Curt will explain if there is another means of directly 
contributing funds.

FlightGear is definitely worthy of support. I vow that if I win the 
lottery, I will make a very significant financial contribution.

/Maybe I should actually buy a lottery ticket some time ;)

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Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Ron Jensen
On Fri, 2010-01-29 at 15:34 +0100, Anders Gidenstam wrote:
 On Fri, 29 Jan 2010, Jari Häkkinen wrote:
 
  Ok, and then the final step is the bits.test(bar,0). I spent a couple of
  minutes searching the web but could not find docs for the bits.test
  function. I assume bits.test(oddnumber,0) returns 1 and something else
  for even numbers, presumably 0?
 
 You'll find bits.test() in Nasal/bits.nas (it is an FG local extension to 
 the Nasal bits module).
 The return value is true (i.e. 0) or false (i.e. ==0), I would not dare 
 to assume that 1 is always returned for true.
 
 Cheers,
 
 Anders

Right,
bits.test(n,b)
# checks whether bit b is set in number n 

So bits.test(oddnumber,0) is actually a test for oddness. the 0th bit
being the only bit that is not a power of two.

Ron
 



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Re: [Flightgear-devel] Autopilot tuning

2010-01-29 Thread Jari Häkkinen
Thanks.

Jari


On 1/29/10 4:07 PM, Ron Jensen wrote:
 On Fri, 2010-01-29 at 15:34 +0100, Anders Gidenstam wrote:
 On Fri, 29 Jan 2010, Jari Häkkinen wrote:

 Ok, and then the final step is the bits.test(bar,0). I spent a couple of
 minutes searching the web but could not find docs for the bits.test
 function. I assume bits.test(oddnumber,0) returns 1 and something else
 for even numbers, presumably 0?

 You'll find bits.test() in Nasal/bits.nas (it is an FG local extension to
 the Nasal bits module).
 The return value is true (i.e.0) or false (i.e. ==0), I would not dare
 to assume that 1 is always returned for true.

 Cheers,

 Anders

 Right,
 bits.test(n,b)
 # checks whether bitb  is set in numbern

 So bits.test(oddnumber,0) is actually a test for oddness. the 0th bit
 being the only bit that is not a power of two.

 Ron




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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Curtis Olson
On Fri, Jan 29, 2010 at 8:32 AM, Reagan Thomas wrote:

 There *is* a PayPal button at FlightGear.org:

 http://www.flightgear.org/dvd/

 Perhaps Curt will explain if there is another means of directly
 contributing funds.

 FlightGear is definitely worthy of support. I vow that if I win the
 lottery, I will make a very significant financial contribution.


Here are a couple thoughts.

1. Don't buy lottery tickets ... send the money you would have spent to a
worthy charity.  Then the money benefits people in real need rather than
some lottery organization, probably run by the gov't.  If someone out there
doesn't agree, take a statistics class (and pay attention.) :-)

2. No one has stepped forward and offered to invest the time and expertise
for setting up a true non-profit.  I personally do not have the knowledge or
experience, nor do I have the time to maintain such an organization, keep
records, file taxes, etc. etc.  I don't know how much of a time commitment
this would be, but for someone who knows nothing about it I think it would
be a lot of time just to get up to speed, and when you are dealing with
people's money, paying taxes, etc. you don't want to make rookie mistakes.

3. I don't feel comfortable setting up a donate to FlightGear paypal
button, but having it go straight to my personal paypal address.  It would
make more sense to have some separation, but when money is flowing, there
are tax implications not to mention accountability to the FlightGear group.
 That is why I think if we do this, we should do it under some sort of
official organizational umbrella like a true non-profit.

4. If someone has a substantial chunk of money they would consider donating
to the project, then feel free to contact me.  Maybe we can work something
out ... like purchase some particular developer's time to achieve some key
feature that would be hard to achieve with small slices of volunteer time.
 Or maybe fund a trip for several developers to a conference or show to
promote the FlightGear project.  But here I would prefer to act as some sort
of broker (I don't know if that's the right word) but have the money go
straight from source to destination without flowing through my hands.

5. This leaves a gap for all of those who might be willing to donate small
slivers of money ($10?) to FlightGear. We don't have a structure or
mechanism to handle that.  This doesn't get mentioned very often though.
 What would we expect to pull in through a donation box?  Who would oversee
that money and that process and how it is spent?  A person or organization
would need to report income on their taxes, write off expenses on their
taxes, track everything carefully, etc. etc. ... no small task.  If a
donation box pulls in $50-$100 a year ... that's something, but how hard do
you work to create a system to support that.  If we would anticipate pulling
in $250,000 a year, then that's a different story ... but honestly, I think
we'd be closer to $100 year ... and if someone had a bigger chunk to donate,
then it might be better to discuss that as a special case.

These are all just thoughts, it's not necessarily the end of the story ...
but it's one thing to say here's something we should do versus thinking
through all the steps to make that happen.  There could be a ton of
volunteer time and effort that would have to go in behind the scenes to
support and manage all of this.  Should we setup a non-profit?  Maybe -- but
the right person with the right experience in the area needs to come along
and be willing to put in the requisite amount of time and effort ... and be
willing to commit time and effort going forward year to year.  In the
context of a volunteer project, anything involving money has to be handled
with *extreme* care and thought and wisdom or it will blow up in all our
faces.

Regards,

Curt.
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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
On Fri, 29 Jan 2010, Curtis Olson wrote:

 Here's the thing.  FlightGear uses a gui widget set that is implemented on
 top of OpenGL.  This has many advantages from a portability standpoint and
 from the standpoint of integrating with window systems.  Pui doesn't have
 every feature under the sun, but it was never meant to.  It's relatively
 small, lean, mean, and written on top of OpenGL which makes life *much*
 easier for us.

Would it be possible (or even reasonable?) to strip out the GUI portion of 
plib (essentially divorcing it from the bits that are un-needed/wanted)?

The idea being that if plib was stripped down to only the essential 
elements needed to support the GUI functionality, it might be more 
managable to improve incrementally as time goes on.  The library could be 
renamed GUIGear and be maintained along with the other *Gear projects. 
It would also have the advantage of dropping an external library 
dependancy.

g.


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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Dale J. Chatham
Curtis Olson wrote:
 On Fri, Jan 29, 2010 at 8:32 AM, Reagan Thomas wrote:

 There *is* a PayPal button at FlightGear.org:

 http://www.flightgear.org/dvd/

 Perhaps Curt will explain if there is another means of directly
 contributing funds.

 FlightGear is definitely worthy of support. I vow that if I win the
 lottery, I will make a very significant financial contribution.


 Here are a couple thoughts.

 1. Don't buy lottery tickets ... send the money you would have spent 
 to a worthy charity. Then the money benefits people in real need 
 rather than some lottery organization, probably run by the gov't. If 
 someone out there doesn't agree, take a statistics class (and pay 
 attention.) :-)

The only thing you overlook in your equation is the tax revenue that 
would have to be made up. Those who pay the lottery lower our taxes. Ben 
Franklin said The only fair form of taxation is the lottery, you can 
decide whether to pay or not.


 2. No one has stepped forward and offered to invest the time and 
 expertise for setting up a true non-profit. I personally do not have 
 the knowledge or experience, nor do I have the time to maintain such 
 an organization, keep records, file taxes, etc. etc. I don't know how 
 much of a time commitment this would be, but for someone who knows 
 nothing about it I think it would be a lot of time just to get up to 
 speed, and when you are dealing with people's money, paying taxes, 
 etc. you don't want to make rookie mistakes.
A non profit must be formed to perform some service deemed useful to the 
community. The only benefit of a non-profit versus a not for profit is 
that those who contribute can write off the donation on their taxes. 
Other than that from the receiver's point of view, no difference between 
a non-profit and just not making a profit.

 3. I don't feel comfortable setting up a donate to FlightGear paypal 
 button, but having it go straight to my personal paypal address. It 
 would make more sense to have some separation, but when money is 
 flowing, there are tax implications not to mention accountability to 
 the FlightGear group. That is why I think if we do this, we should do 
 it under some sort of official organizational umbrella like a true 
 non-profit.
See the above. There are two choices for where to send the money. A 
corporation or an individual. A corporation protects the individual who 
would otherwise be receiving the money. It does little for the person 
making the donation other than perhaps giving some dubious sense of 
security.

 4. If someone has a substantial chunk of money they would consider 
 donating to the project, then feel free to contact me. Maybe we can 
 work something out ... like purchase some particular developer's time 
 to achieve some key feature that would be hard to achieve with small 
 slices of volunteer time. Or maybe fund a trip for several developers 
 to a conference or show to promote the FlightGear project. But here I 
 would prefer to act as some sort of broker (I don't know if that's the 
 right word) but have the money go straight from source to destination 
 without flowing through my hands.

 5. This leaves a gap for all of those who might be willing to donate 
 small slivers of money ($10?) to FlightGear. We don't have a structure 
 or mechanism to handle that. This doesn't get mentioned very often 
 though. What would we expect to pull in through a donation box? Who 
 would oversee that money and that process and how it is spent? A 
 person or organization would need to report income on their taxes, 
 write off expenses on their taxes, track everything carefully, etc. 
 etc. ... no small task. If a donation box pulls in $50-$100 a year ... 
 that's something, but how hard do you work to create a system to 
 support that. If we would anticipate pulling in $250,000 a year, then 
 that's a different story ... but honestly, I think we'd be closer to 
 $100 year ... and if someone had a bigger chunk to donate, then it 
 might be better to discuss that as a special case.

What do you hope to gain?


 These are all just thoughts, it's not necessarily the end of the story 
 ... but it's one thing to say here's something we should do versus 
 thinking through all the steps to make that happen. There could be a 
 ton of volunteer time and effort that would have to go in behind the 
 scenes to support and manage all of this. Should we setup a 
 non-profit? Maybe -- but the right person with the right experience in 
 the area needs to come along and be willing to put in the requisite 
 amount of time and effort ... and be willing to commit time and effort 
 going forward year to year. In the context of a volunteer project, 
 anything involving money has to be handled with *extreme* care and 
 thought and wisdom or it will blow up in all our faces.

 Regards,

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
 

Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Rob / EViLSLuT
On 01/29/2010 03:32 PM, Reagan Thomas wrote:
 Rob / EViLSLuT wrote:
   
 L.S.

 I would like to contribute financially too, no millions but any bit
 helps i guess. I found and used the paypal donation button already on
 the tracker website (http://fgfs.i-net.hu). And I kind of expected to
 find one on the flightgear website too to be honest. (so i clicked some
 ad instead :) ) but that does not contribute too much. :)

 I don't know what is on the list of items for the FG project to buy or
 where there are a lot of costs. But such a project is bound to have
 costs somewhere. Is there a chance FG will have a paypal button on the
 the site soon too? That would be great imho,

 Kind Regards
 Rob

 On 01/29/2010 07:47 AM, Pete Morgan wrote:
   
 
 I would gladly make a contribution to FlightGear.

 My small contrib would be around £10 per quarter and I would expect this 
 cash to go towards:
 * Maintaining servers online and similar

 Is that mechanism in place ?

 Is FlightGear.com TradeMark in  place?

 Is there a way I can take FlightGear and create my own Value added and 
 branded package, eg local Secondary School?

 Pete

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 Rob,

 There *is* a PayPal button at FlightGear.org:

 http://www.flightgear.org/dvd/

 Perhaps Curt will explain if there is another means of directly 
 contributing funds.

 FlightGear is definitely worthy of support. I vow that if I win the 
 lottery, I will make a very significant financial contribution.

 /Maybe I should actually buy a lottery ticket some time ;)

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Hi Reagan,

Thanks i didnt see that page, but afaics that's to purchase dvds. I dont
want that, i just want to give money! I'm fortunate enough to have very
fast internet. :)

Would be cool if Curt could add the donation button (paypal page:
https://www.paypal.com/cgi-bin/webscr?cmd=_donate-intro-outside ) ,
where people can set the amounts themselves and perhaps tell if they
want their money to go to a charity, flightgear funds or if they don't
care so much where it goes( as long as the taxman doesnt get it.)
Perhaps takes a minute or 10 to setup properly, but as soon as its up
there will be a donation. :)

hehe i also plan to win the lottery, but never seem to buy a ticket for
it :) plan for 2010, participate in the lottery at least once :)

Kind Regards
Rob



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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Olivier JACQ
Well you have :

http://www.cafepress.com/+bbq_apron,2594039
http://www.cafepress.com/+flightgear_logo_white_tshirt,1609093
http://www.cafepress.com/+flightgear+mousepads
http://www.cafepress.com/+flightgear_logo_mousepad,1609111

Lol.

Don't know how the money is redistributed, though.

Cheers,

Olivier

- Mail Original -
De: Rob / EViLSLuT flightg...@evilslut82.com
À: flightgear-devel@lists.sourceforge.net
Envoyé: Vendredi 29 Janvier 2010 10h21:05 GMT +01:00 Amsterdam / Berlin / Berne 
/ Rome / Stockholm / Vienne
Objet: Re: [Flightgear-devel] Money and Contributions

L.S.

I would like to contribute financially too, no millions but any bit
helps i guess. I found and used the paypal donation button already on
the tracker website (http://fgfs.i-net.hu). And I kind of expected to
find one on the flightgear website too to be honest. (so i clicked some
ad instead :) ) but that does not contribute too much. :)

I don't know what is on the list of items for the FG project to buy or
where there are a lot of costs. But such a project is bound to have
costs somewhere. Is there a chance FG will have a paypal button on the
the site soon too? That would be great imho,

Kind Regards
Rob

On 01/29/2010 07:47 AM, Pete Morgan wrote:
 I would gladly make a contribution to FlightGear.

 My small contrib would be around £10 per quarter and I would expect this 
 cash to go towards:
 * Maintaining servers online and similar

 Is that mechanism in place ?

 Is FlightGear.com TradeMark in  place?

 Is there a way I can take FlightGear and create my own Value added and 
 branded package, eg local Secondary School?

 Pete

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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Ron Jensen
On Fri, 2010-01-29 at 06:54 -0800, Gene Buckle wrote:
 On Fri, 29 Jan 2010, Curtis Olson wrote:
 
  Here's the thing.  FlightGear uses a gui widget set that is implemented on
  top of OpenGL.  This has many advantages from a portability standpoint and
  from the standpoint of integrating with window systems.  Pui doesn't have
  every feature under the sun, but it was never meant to.  It's relatively
  small, lean, mean, and written on top of OpenGL which makes life *much*
  easier for us.
 
 Would it be possible (or even reasonable?) to strip out the GUI portion of 
 plib (essentially divorcing it from the bits that are un-needed/wanted)?
 
 The idea being that if plib was stripped down to only the essential 
 elements needed to support the GUI functionality, it might be more 
 managable to improve incrementally as time goes on.  The library could be 
 renamed GUIGear and be maintained along with the other *Gear projects. 
 It would also have the advantage of dropping an external library 
 dependancy.
 
 g.

I wonder if it would be better to adopt OSG's gui rather than forking
plib?  As I understand the current state of affairs, PUI is lightyears
ahead of OSG's gui system though.

Ron



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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Ron Jensen
First let me echo Erik.  An offensive, adversarial approach isn't the
best way when you are asking someone else to do something for you for
free.

On Fri, 2010-01-29 at 07:55 +, Pete Morgan wrote:
 * they do not maintain last position

This needs to be handled very carefully, right now its possible to
lose open dialogs when the main window shrinks because they are no
longer on screen.  Closing the dialog via esc and reopening it will
currently bring it back.  That trick would stop working if the remember
last position function it too naive.

 * Cant be resized

??? Yes, they can.  At least some can.  Property browser, for instance.

 * label over flow spacing

 * no Validation on entry
 
 * Changes are sometimes immediate,  even tapping in or deleting a 
 figure, makes the entries applies to SIM REAL time key entry..
 eg trying to change heading from 270 to 280, means removing the final O 
 which makes aircraft head off to 27!!!

Assuming you mean the Generic Autopilot dialog, I'm not seeing that
behavior here?

 * they display a float of 111.999 where only the last .999 is visible

This is an artifact of the floating point number system.  It might be
possible to change the display to a string and use some underlying nasal
glue to copy values back and forth...  


Ron


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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Curtis Olson
There is also:

http://www.cafepress.com/fgfs

Everything at this particular page is sold at cost so there is zero profit
and zero distribution.  Torsten's wife did the logo and it came out
extremely cool.  I wear my flightgear t-shirt ever day despite the protests
of my kids and my wife (who threatens to cut it off my back when I'm
sleeping so she can wash it.)

Curt.


On Fri, Jan 29, 2010 at 7:29 AM, Olivier JACQ  wrote:

 Well you have :

 http://www.cafepress.com/+bbq_apron,2594039
 http://www.cafepress.com/+flightgear_logo_white_tshirt,1609093
 http://www.cafepress.com/+flightgear+mousepads
 http://www.cafepress.com/+flightgear_logo_mousepad,1609111

 Lol.

 Don't know how the money is redistributed, though.

 Cheers,

 Olivier

 - Mail Original -
 De: Rob / EViLSLuT flightg...@evilslut82.com
 À: flightgear-devel@lists.sourceforge.net
 Envoyé: Vendredi 29 Janvier 2010 10h21:05 GMT +01:00 Amsterdam / Berlin /
 Berne / Rome / Stockholm / Vienne
 Objet: Re: [Flightgear-devel] Money and Contributions

 L.S.

 I would like to contribute financially too, no millions but any bit
 helps i guess. I found and used the paypal donation button already on
 the tracker website (http://fgfs.i-net.hu). And I kind of expected to
 find one on the flightgear website too to be honest. (so i clicked some
 ad instead :) ) but that does not contribute too much. :)

 I don't know what is on the list of items for the FG project to buy or
 where there are a lot of costs. But such a project is bound to have
 costs somewhere. Is there a chance FG will have a paypal button on the
 the site soon too? That would be great imho,

 Kind Regards
 Rob

 On 01/29/2010 07:47 AM, Pete Morgan wrote:
  I would gladly make a contribution to FlightGear.
 
  My small contrib would be around £10 per quarter and I would expect this
  cash to go towards:
  * Maintaining servers online and similar
 
  Is that mechanism in place ?
 
  Is FlightGear.com TradeMark in  place?
 
  Is there a way I can take FlightGear and create my own Value added and
  branded package, eg local Secondary School?
 
  Pete
 
 
 --
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  Stay online with enterprise data centers and the best network in the
 business
  Choose flexible plans and management services without long-term contracts
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 away.
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  https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 
 





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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
On Fri, 29 Jan 2010, Ron Jensen wrote:

 small, lean, mean, and written on top of OpenGL which makes life *much*
 easier for us.

 Would it be possible (or even reasonable?) to strip out the GUI portion of
 plib (essentially divorcing it from the bits that are un-needed/wanted)?

 The idea being that if plib was stripped down to only the essential
 elements needed to support the GUI functionality, it might be more
 managable to improve incrementally as time goes on.  The library could be
 renamed GUIGear and be maintained along with the other *Gear projects.
 It would also have the advantage of dropping an external library
 dependancy.

 g.

 I wonder if it would be better to adopt OSG's gui rather than forking
 plib?  As I understand the current state of affairs, PUI is lightyears
 ahead of OSG's gui system though.


It's my understanding that replacing plib as the GUI would be a LOT of 
work.  That's why I suggested cutting it down to only what is relevant for 
the GUI.  That would make it a more managable solution.

g.


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[Flightgear-devel] KLN89 GPS command bindings

2010-01-29 Thread Victhor Foster
Are there any equivalents for use in 3D instruments? It works on 2D 
instruments, but not with 3D ones and pick animations. If those don't exist in 
3D bindings, could someone add them please?
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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Curtis Olson
pui already is a separate distinct library within plib.  It depends on some
central utility stuff, but that's about it as far as I know.  So it is
pretty stripped down and separate already.

Curt.


On Fri, Jan 29, 2010 at 10:09 AM, Gene Buckle wrote:

 On Fri, 29 Jan 2010, Ron Jensen wrote:

  small, lean, mean, and written on top of OpenGL which makes life *much*
  easier for us.
 
  Would it be possible (or even reasonable?) to strip out the GUI portion
 of
  plib (essentially divorcing it from the bits that are un-needed/wanted)?
 
  The idea being that if plib was stripped down to only the essential
  elements needed to support the GUI functionality, it might be more
  managable to improve incrementally as time goes on.  The library could
 be
  renamed GUIGear and be maintained along with the other *Gear projects.
  It would also have the advantage of dropping an external library
  dependancy.
 
  g.
 
  I wonder if it would be better to adopt OSG's gui rather than forking
  plib?  As I understand the current state of affairs, PUI is lightyears
  ahead of OSG's gui system though.
 

 It's my understanding that replacing plib as the GUI would be a LOT of
 work.  That's why I suggested cutting it down to only what is relevant for
 the GUI.  That would make it a more managable solution.

 g.


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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
On Fri, 29 Jan 2010, Curtis Olson wrote:

 pui already is a separate distinct library within plib.  It depends on some
 central utility stuff, but that's about it as far as I know.  So it is
 pretty stripped down and separate already.

 Curt.


Given that, would it make sense to use it as the basis for a GUIGear? 
Pull the utility code with pui and go?

g.

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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Anders Gidenstam
On Fri, 29 Jan 2010, Gene Buckle wrote:

 Given that, would it make sense to use it as the basis for a GUIGear?
 Pull the utility code with pui and go?

Possibly the fact that we also use the joystick and IO interface libraries 
from plib. JoyGUIIOGear? :)

Cheers,

Anders
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WWW: http://www.gidenstam.org/FlightGear/

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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread syd adams
Where does the donation money go ? To who ? And for what ?I dont like
donating money when I have no idea what Im donating to.

This is just another idea  since I dont know how one would set this up  ...
 How about an FSWeekend fund to help out the crew that puts in a good amount
of work , time , and probably money out of thier own pockets do do this
event.
I would certainly donate something to that , if I knew what it was going to
, and my reward is the stories , pictures and videos of the event .
Maybe with the total to date displayed somewhere so that we could dig a
little deeper as the event draws near. :)
Cheers
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Re: [Flightgear-devel] Ignoring MP pilots

2010-01-29 Thread Martin Spott
Rob Shearman, Jr. wrote:
 Martin Spott:

   plus, maybe, one button to ignore the entire chat (if that one
 doesn't already exist),
 
 Off the top of my head, I think there's a checkbox with that effect
 in the rendering options panel?  -R. (MD-Terp)

Quite right, there's one in Display Options.

Thanks,
Martin.
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[Flightgear-devel] Improving lag problems over mpserver's

2010-01-29 Thread Forums Virgin Net
Hi just an idea, when the server has heavy traffic and some slower machines 
can't render too many aircraft all in the same vicinity can an option be 
enabled in flightgear to only show the aircraft selected on a menu, or hide 
specific aircraft from being rendered in flightgear that may cause users a 
rendering problem ?

All the  best Aerotro--
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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Pete Morgan
Curtis Olson wrote:
 Here's the thing.  FlightGear uses a gui widget set that is 
 implemented on top of OpenGL.  This has many advantages from a 
 portability standpoint and from the standpoint of integrating with 
 window systems.  Pui doesn't have every feature under the sun, but 
 it was never meant to.  It's relatively small, lean, mean, and written 
 on top of OpenGL which makes life *much* easier for us.

 This is an area where simply writing an email with why the whole thing 
 sucks is completely worthless.  If you know something about gui 
 systems, something about portability of code across all our supported 
 platforms, and something about flightgear.  Then post a proposal for a 
 change.  Better yet, post patches with a new gui system that doesn't 
 suck, runs efficiently, supports all platforms, integrates cleanly 
 with FlightGear, doesn't add a nightmare of new library dependencies, 
 isn't chock full of bugs, does everything the current system does, and 
 does everything you think a gui system should do, etc. etc.
I think that what I'm looking for is behavior similar to QT 
http://qt.nokia.com/ which I user quite often.

I am sorry and apologize for using the  word sucks.

pete

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Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
 I think that what I'm looking for is behavior similar to QT
 http://qt.nokia.com/ which I user quite often.

 I am sorry and apologize for using the  word sucks.

Pete, the problem is that QT doesn't live in the same graphics Space as 
FlightGear does.  In order to make it work, all the commands  that QT
uses to draw interface elements would have to be ported to use OpenGL 
instead of the standard window manager.

g.


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