Re: [Flightgear-devel] GUI dialogs suck
Pete Morgan wrote: GUI dialogs suck And now? Erik -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Pete Morgan wrote: I would gladly make a contribution to FlightGear. My small contrib would be around £10 per quarter and I would expect this cash to go towards: * Maintaining servers online and similar Is that mechanism in place ? Is FlightGear.com TradeMark in place? Is there a way I can take FlightGear and create my own Value added and branded package, eg local Secondary School? Please tell me you're not affiliated with FlightPro sim.. Erik -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
Erik Hofman wrote: Pete Morgan wrote: GUI dialogs suck And now? Erik very helpful erik. pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot tuning
Thanks James. It seems to work with my test buzzing london and associated VOR/ILS am now trying to refine autopilot in concert. pete James Turner wrote: On 28 Jan 2010, at 04:00, syd adams wrote: you can also check the instrumentation/nav/nav-loc , but it seems to stay stuck on true if you tune another frequency that's out of range or invalid... not sure when that broke. My fault, just checked the code and it's trivial to fix. WIl commit it ASAP. As ever, the sooner people report these things, the sooner I'll fix them :) James -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
On 29/01/10 21:20, Erik Hofman wrote: Pete Morgan wrote: I would gladly make a contribution to FlightGear. Please tell me you're not affiliated with FlightPro sim.. Seems to me, that Pete has asked a reasonable question, why shoot back such an unpleasant accusation? Pete has been documenting bugs and misfeatures here on the list recently, seeming like he is doing some fairly thorough testing of things. While perhaps Pete doesn't always report them in the most, shall we say, tactful manner, I'm sure that this is a useful development contribution. I've also noted in some of his posts that Pete has been working to fix bugs, for example tuning the autopilot. In comparison, the only thing FlightProSim has ever done for FlightGear is download, recompile and rip off everybody's screenshots to sell it. In short, I think that Pete is nothing like FlightProSim. And if Pete wants to make some money by adding value to FlightGear for a specific use, more power to him, he's certainly not the only one on this list who would be using FlightGear in the course of their job. Especially since in doing so he is obviously keen to improve FlightGear itself and not just silently stand on the backs of all the rest of the developers. -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Deprecating Nasal?
James Turner wrote: A related observation is that there is not much of a FG-sepcific Nasal 'standard library' for this kind of thing, so huge amounts of copy-and-paste goes on between aircraft. Sometimes there's five or ten copies of a given Nasal function in CVS, across different aircraft. If something is in C++, my hope is that people will prefer that to writing their own version. We do, of course, have a set of standard Nasal libraries under data/Nasal/. These were previously maintained by Melchior, who worked hard to ensure that we didn't end up wth lots of slightly different per-aircraft functions. Unfortunately at present there isn't a clear owner of this, and it really requires buy-in from the aircraft developers to create generic functions and submit them rather than taking the easy way out and copy-and-pasting functions from other aircraft. -Stuart -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
Hi Pete, The GUI is defined in XML and integrated with Nasal. There's a README.GUI file which describes most of it (IIRC there are some features that aren't documented at present). I'd suggest having a look there, as I don't think that most of your comments below are problems with the GUI code itself, but some specific dialogs which can be fixed. Comments inline. Pete Morgan wrote: * they do not maintain last position This will probably require some coding to fix. To be honest, that not something I would think is high on anyones priority list right now, but feel free to prove me wrong :) * Cant be resized I think some of them can, but I can't remember how. * label over flow spacing This will be a problems with a specific dialog I think. Which one have you seen this in? * no Validation on entry This is probably solvable with some Nasal. You can get values from the property tree reflecting the dialog inputs itself, and then have a simple timer checking on each one in turn while the dialog is active. I would think that with a bit of thought one could write a generic Nasal function that could easily be applied to many of the different dialogs. * Changes are sometimes immediate, even tapping in or deleting a figure, makes the entries applies to SIM REAL time key entry.. eg trying to change heading from 270 to 280, means removing the final O which makes aircraft head off to 27!!! You can define a specific input box as being live, which means any change to the input immediately affects the property value it is attached to. An alternative is to have an Apply button that applies all the input boxes to their properties. So, which dialog box is exhibiting this behaviour? Should be easy to fix. * they display a float of 111.999 where only the last .999 is visible Not sure about this one, which dialog are you seeing this in? * the dialogs do not utilise the apply button Yes they do! :) Is there a cool resolution. I use the Qt toolkit daily, and that widget set would accomodate all above easily, including rendering and validation. However Qt is a platform and heavy for the purposes of FG Is there an alternative and can we evaluate. We are to some extent hamstrung by the rather old GUI toolkit we use. However, replacing that is going to be non-trivial, and it would affect not just the core GUI but also all the dialog boxes that have been set up for particular aircraft. -Stuart -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
Pete Morgan wrote: Erik Hofman wrote: Pete Morgan wrote: GUI dialogs suck And now? Erik very helpful erik. Like your comments indeed. If it really sucked then others would have complained already, and most likely it would have been fixed by now. Erik -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
James Sleeman wrote: On 29/01/10 21:20, Erik Hofman wrote: Pete Morgan wrote: I would gladly make a contribution to FlightGear. Please tell me you're not affiliated with FlightPro sim.. Seems to me, that Pete has asked a reasonable question, why shoot back such an unpleasant accusation? Pete has been documenting bugs and misfeatures here on the list recently, seeming like he is doing some fairly thorough testing of things. While perhaps Pete doesn't always report them in the most, shall we say, tactful manner, I'm sure that this is a useful development contribution. So if he is rude and offensive to developers I highly appreciate (like the coder of the GUI) I do have to be very polite? Neh; what comes around goes around and if he can't take that he should react differently himself. Erik -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Deprecating Nasal?
Stuart Buchanan wrote: [...], and it really requires buy-in from the aircraft developers to create generic functions and submit them rather than taking the easy way out and copy-and-pasting functions from other aircraft. sarcasm Think about how nicely this works wrt. sharing identical cockpit instruments among different aircraft - just do a case-insensitive search in the Aircraft/-directory for files beginning with kx165 ;-) /sarcasm Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
Stuart Buchanan wrote: We are to some extent hamstrung by the rather old GUI toolkit we use. However, replacing that is going to be non-trivial, and it would affect not just the core GUI but also all the dialog boxes that have been set up for particular aircraft. -Stuart That is probably the issue, but an issue that will need resolving looking forward. pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
On Friday 29 January 2010 10:27:24 Erik Hofman wrote: Like your comments indeed. If it really sucked then others would have complained already, and most likely it would have been fixed by now. Please don't take offense by his offensive choice of words and do not dismiss his valid points because of that: compared with what I'm used to on my KDE desktop the widgets in FlightGear really are very basic and I've experienced the same frustration as Pete did. If it were possible to switch to Qt for widgets that would be a massive improvement in my eyes. We would go from most basics work to top of the line. The question is: is it even possible to use Qt widgets in a GL application? The next one most probably: would there be any drawbacks? Stefan -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal library maintainer? (was: Deprecating Nasal?)
On Fri, 29 Jan 2010, Stuart Buchanan wrote: We do, of course, have a set of standard Nasal libraries under data/Nasal/. These were previously maintained by Melchior, who worked hard to ensure that we didn't end up wth lots of slightly different per-aircraft functions. Unfortunately at present there isn't a clear owner of this, and it really requires buy-in from the aircraft developers to create generic functions and submit them rather than taking the easy way out and copy-and-pasting functions from other aircraft. Hi, I could consider picking up the maintainership of the Nasal library. I certainly do not have Nasal skills equal to Melchior's and cannot promise that I'd have the time (and/or perhaps the guts :) to manage and supervise all Nasal development in FG the way Melchior did, but I do have an interest in building generic and reusable libraries in Nasal. Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal library maintainer?
Anders Gidenstam wrote: On Fri, 29 Jan 2010, Stuart Buchanan wrote: We do, of course, have a set of standard Nasal libraries under data/Nasal/. These were previously maintained by Melchior, who worked hard to ensure that we didn't end up wth lots of slightly different per-aircraft functions. Unfortunately at present there isn't a clear owner of this, and it really requires buy-in from the aircraft developers to create generic functions and submit them rather than taking the easy way out and copy-and-pasting functions from other aircraft. Hi, I could consider picking up the maintainership of the Nasal library. I certainly do not have Nasal skills equal to Melchior's and cannot promise that I'd have the time (and/or perhaps the guts :) to manage and supervise all Nasal development in FG the way Melchior did, but I do have an interest in building generic and reusable libraries in Nasal. Cheers, Anders Great Anders. can I suggest an area to reseach with the gui. Making Dialogs maintain last position. Making dialog inputs show integers instead of floats where required. pete :-) -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
Here's the thing. FlightGear uses a gui widget set that is implemented on top of OpenGL. This has many advantages from a portability standpoint and from the standpoint of integrating with window systems. Pui doesn't have every feature under the sun, but it was never meant to. It's relatively small, lean, mean, and written on top of OpenGL which makes life *much* easier for us. This is an area where simply writing an email with why the whole thing sucks is completely worthless. If you know something about gui systems, something about portability of code across all our supported platforms, and something about flightgear. Then post a proposal for a change. Better yet, post patches with a new gui system that doesn't suck, runs efficiently, supports all platforms, integrates cleanly with FlightGear, doesn't add a nightmare of new library dependencies, isn't chock full of bugs, does everything the current system does, and does everything you think a gui system should do, etc. etc. Regards, Curt. On Fri, Jan 29, 2010 at 3:44 AM, Stefan Seifert wrote: On Friday 29 January 2010 10:27:24 Erik Hofman wrote: Like your comments indeed. If it really sucked then others would have complained already, and most likely it would have been fixed by now. Please don't take offense by his offensive choice of words and do not dismiss his valid points because of that: compared with what I'm used to on my KDE desktop the widgets in FlightGear really are very basic and I've experienced the same frustration as Pete did. If it were possible to switch to Qt for widgets that would be a massive improvement in my eyes. We would go from most basics work to top of the line. The question is: is it even possible to use Qt widgets in a GL application? The next one most probably: would there be any drawbacks? Stefan -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot tuning
Ok, and then the final step is the bits.test(bar,0). I spent a couple of minutes searching the web but could not find docs for the bits.test function. I assume bits.test(oddnumber,0) returns 1 and something else for even numbers, presumably 0? Jari - learning Nasal On 1/29/10 2:34 AM, Ron Jensen wrote: On Thu, 2010-01-28 at 21:59 +0100, Jari Häkkinen wrote: For me the Nasal function looks strange. I can't understand what the addition of 0.001 to freq does? For me it seems to be a waste of precious CPU time. Jari var bar=int((freq+0.001)*10)-int(freq)*10; The 0.001 ensures we get the proper number since 'int' truncates and doesn't round. For example, 111.70 is stored internally as 111.6... since base 2 and base 10 don't play well together below the decimal point. int((111.69...)*10) returns 1116 when what was expected and desired was 1117. 0.001 is large enough to correct the result but small enough not to push us to the next station, station spacing is assumed at 0.05. (The same problem exists in C++.) Ron -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot tuning
On Fri, 29 Jan 2010, Jari Häkkinen wrote: Ok, and then the final step is the bits.test(bar,0). I spent a couple of minutes searching the web but could not find docs for the bits.test function. I assume bits.test(oddnumber,0) returns 1 and something else for even numbers, presumably 0? You'll find bits.test() in Nasal/bits.nas (it is an FG local extension to the Nasal bits module). The return value is true (i.e. 0) or false (i.e. ==0), I would not dare to assume that 1 is always returned for true. Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/-- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Rob / EViLSLuT wrote: L.S. I would like to contribute financially too, no millions but any bit helps i guess. I found and used the paypal donation button already on the tracker website (http://fgfs.i-net.hu). And I kind of expected to find one on the flightgear website too to be honest. (so i clicked some ad instead :) ) but that does not contribute too much. :) I don't know what is on the list of items for the FG project to buy or where there are a lot of costs. But such a project is bound to have costs somewhere. Is there a chance FG will have a paypal button on the the site soon too? That would be great imho, Kind Regards Rob On 01/29/2010 07:47 AM, Pete Morgan wrote: I would gladly make a contribution to FlightGear. My small contrib would be around £10 per quarter and I would expect this cash to go towards: * Maintaining servers online and similar Is that mechanism in place ? Is FlightGear.com TradeMark in place? Is there a way I can take FlightGear and create my own Value added and branded package, eg local Secondary School? Pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Rob, There *is* a PayPal button at FlightGear.org: http://www.flightgear.org/dvd/ Perhaps Curt will explain if there is another means of directly contributing funds. FlightGear is definitely worthy of support. I vow that if I win the lottery, I will make a very significant financial contribution. /Maybe I should actually buy a lottery ticket some time ;) -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot tuning
On Fri, 2010-01-29 at 15:34 +0100, Anders Gidenstam wrote: On Fri, 29 Jan 2010, Jari Häkkinen wrote: Ok, and then the final step is the bits.test(bar,0). I spent a couple of minutes searching the web but could not find docs for the bits.test function. I assume bits.test(oddnumber,0) returns 1 and something else for even numbers, presumably 0? You'll find bits.test() in Nasal/bits.nas (it is an FG local extension to the Nasal bits module). The return value is true (i.e. 0) or false (i.e. ==0), I would not dare to assume that 1 is always returned for true. Cheers, Anders Right, bits.test(n,b) # checks whether bit b is set in number n So bits.test(oddnumber,0) is actually a test for oddness. the 0th bit being the only bit that is not a power of two. Ron --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot tuning
Thanks. Jari On 1/29/10 4:07 PM, Ron Jensen wrote: On Fri, 2010-01-29 at 15:34 +0100, Anders Gidenstam wrote: On Fri, 29 Jan 2010, Jari Häkkinen wrote: Ok, and then the final step is the bits.test(bar,0). I spent a couple of minutes searching the web but could not find docs for the bits.test function. I assume bits.test(oddnumber,0) returns 1 and something else for even numbers, presumably 0? You'll find bits.test() in Nasal/bits.nas (it is an FG local extension to the Nasal bits module). The return value is true (i.e.0) or false (i.e. ==0), I would not dare to assume that 1 is always returned for true. Cheers, Anders Right, bits.test(n,b) # checks whether bitb is set in numbern So bits.test(oddnumber,0) is actually a test for oddness. the 0th bit being the only bit that is not a power of two. Ron --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
On Fri, Jan 29, 2010 at 8:32 AM, Reagan Thomas wrote: There *is* a PayPal button at FlightGear.org: http://www.flightgear.org/dvd/ Perhaps Curt will explain if there is another means of directly contributing funds. FlightGear is definitely worthy of support. I vow that if I win the lottery, I will make a very significant financial contribution. Here are a couple thoughts. 1. Don't buy lottery tickets ... send the money you would have spent to a worthy charity. Then the money benefits people in real need rather than some lottery organization, probably run by the gov't. If someone out there doesn't agree, take a statistics class (and pay attention.) :-) 2. No one has stepped forward and offered to invest the time and expertise for setting up a true non-profit. I personally do not have the knowledge or experience, nor do I have the time to maintain such an organization, keep records, file taxes, etc. etc. I don't know how much of a time commitment this would be, but for someone who knows nothing about it I think it would be a lot of time just to get up to speed, and when you are dealing with people's money, paying taxes, etc. you don't want to make rookie mistakes. 3. I don't feel comfortable setting up a donate to FlightGear paypal button, but having it go straight to my personal paypal address. It would make more sense to have some separation, but when money is flowing, there are tax implications not to mention accountability to the FlightGear group. That is why I think if we do this, we should do it under some sort of official organizational umbrella like a true non-profit. 4. If someone has a substantial chunk of money they would consider donating to the project, then feel free to contact me. Maybe we can work something out ... like purchase some particular developer's time to achieve some key feature that would be hard to achieve with small slices of volunteer time. Or maybe fund a trip for several developers to a conference or show to promote the FlightGear project. But here I would prefer to act as some sort of broker (I don't know if that's the right word) but have the money go straight from source to destination without flowing through my hands. 5. This leaves a gap for all of those who might be willing to donate small slivers of money ($10?) to FlightGear. We don't have a structure or mechanism to handle that. This doesn't get mentioned very often though. What would we expect to pull in through a donation box? Who would oversee that money and that process and how it is spent? A person or organization would need to report income on their taxes, write off expenses on their taxes, track everything carefully, etc. etc. ... no small task. If a donation box pulls in $50-$100 a year ... that's something, but how hard do you work to create a system to support that. If we would anticipate pulling in $250,000 a year, then that's a different story ... but honestly, I think we'd be closer to $100 year ... and if someone had a bigger chunk to donate, then it might be better to discuss that as a special case. These are all just thoughts, it's not necessarily the end of the story ... but it's one thing to say here's something we should do versus thinking through all the steps to make that happen. There could be a ton of volunteer time and effort that would have to go in behind the scenes to support and manage all of this. Should we setup a non-profit? Maybe -- but the right person with the right experience in the area needs to come along and be willing to put in the requisite amount of time and effort ... and be willing to commit time and effort going forward year to year. In the context of a volunteer project, anything involving money has to be handled with *extreme* care and thought and wisdom or it will blow up in all our faces. Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
On Fri, 29 Jan 2010, Curtis Olson wrote: Here's the thing. FlightGear uses a gui widget set that is implemented on top of OpenGL. This has many advantages from a portability standpoint and from the standpoint of integrating with window systems. Pui doesn't have every feature under the sun, but it was never meant to. It's relatively small, lean, mean, and written on top of OpenGL which makes life *much* easier for us. Would it be possible (or even reasonable?) to strip out the GUI portion of plib (essentially divorcing it from the bits that are un-needed/wanted)? The idea being that if plib was stripped down to only the essential elements needed to support the GUI functionality, it might be more managable to improve incrementally as time goes on. The library could be renamed GUIGear and be maintained along with the other *Gear projects. It would also have the advantage of dropping an external library dependancy. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Curtis Olson wrote: On Fri, Jan 29, 2010 at 8:32 AM, Reagan Thomas wrote: There *is* a PayPal button at FlightGear.org: http://www.flightgear.org/dvd/ Perhaps Curt will explain if there is another means of directly contributing funds. FlightGear is definitely worthy of support. I vow that if I win the lottery, I will make a very significant financial contribution. Here are a couple thoughts. 1. Don't buy lottery tickets ... send the money you would have spent to a worthy charity. Then the money benefits people in real need rather than some lottery organization, probably run by the gov't. If someone out there doesn't agree, take a statistics class (and pay attention.) :-) The only thing you overlook in your equation is the tax revenue that would have to be made up. Those who pay the lottery lower our taxes. Ben Franklin said The only fair form of taxation is the lottery, you can decide whether to pay or not. 2. No one has stepped forward and offered to invest the time and expertise for setting up a true non-profit. I personally do not have the knowledge or experience, nor do I have the time to maintain such an organization, keep records, file taxes, etc. etc. I don't know how much of a time commitment this would be, but for someone who knows nothing about it I think it would be a lot of time just to get up to speed, and when you are dealing with people's money, paying taxes, etc. you don't want to make rookie mistakes. A non profit must be formed to perform some service deemed useful to the community. The only benefit of a non-profit versus a not for profit is that those who contribute can write off the donation on their taxes. Other than that from the receiver's point of view, no difference between a non-profit and just not making a profit. 3. I don't feel comfortable setting up a donate to FlightGear paypal button, but having it go straight to my personal paypal address. It would make more sense to have some separation, but when money is flowing, there are tax implications not to mention accountability to the FlightGear group. That is why I think if we do this, we should do it under some sort of official organizational umbrella like a true non-profit. See the above. There are two choices for where to send the money. A corporation or an individual. A corporation protects the individual who would otherwise be receiving the money. It does little for the person making the donation other than perhaps giving some dubious sense of security. 4. If someone has a substantial chunk of money they would consider donating to the project, then feel free to contact me. Maybe we can work something out ... like purchase some particular developer's time to achieve some key feature that would be hard to achieve with small slices of volunteer time. Or maybe fund a trip for several developers to a conference or show to promote the FlightGear project. But here I would prefer to act as some sort of broker (I don't know if that's the right word) but have the money go straight from source to destination without flowing through my hands. 5. This leaves a gap for all of those who might be willing to donate small slivers of money ($10?) to FlightGear. We don't have a structure or mechanism to handle that. This doesn't get mentioned very often though. What would we expect to pull in through a donation box? Who would oversee that money and that process and how it is spent? A person or organization would need to report income on their taxes, write off expenses on their taxes, track everything carefully, etc. etc. ... no small task. If a donation box pulls in $50-$100 a year ... that's something, but how hard do you work to create a system to support that. If we would anticipate pulling in $250,000 a year, then that's a different story ... but honestly, I think we'd be closer to $100 year ... and if someone had a bigger chunk to donate, then it might be better to discuss that as a special case. What do you hope to gain? These are all just thoughts, it's not necessarily the end of the story ... but it's one thing to say here's something we should do versus thinking through all the steps to make that happen. There could be a ton of volunteer time and effort that would have to go in behind the scenes to support and manage all of this. Should we setup a non-profit? Maybe -- but the right person with the right experience in the area needs to come along and be willing to put in the requisite amount of time and effort ... and be willing to commit time and effort going forward year to year. In the context of a volunteer project, anything involving money has to be handled with *extreme* care and thought and wisdom or it will blow up in all our faces. Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/
Re: [Flightgear-devel] Money and Contributions
On 01/29/2010 03:32 PM, Reagan Thomas wrote: Rob / EViLSLuT wrote: L.S. I would like to contribute financially too, no millions but any bit helps i guess. I found and used the paypal donation button already on the tracker website (http://fgfs.i-net.hu). And I kind of expected to find one on the flightgear website too to be honest. (so i clicked some ad instead :) ) but that does not contribute too much. :) I don't know what is on the list of items for the FG project to buy or where there are a lot of costs. But such a project is bound to have costs somewhere. Is there a chance FG will have a paypal button on the the site soon too? That would be great imho, Kind Regards Rob On 01/29/2010 07:47 AM, Pete Morgan wrote: I would gladly make a contribution to FlightGear. My small contrib would be around £10 per quarter and I would expect this cash to go towards: * Maintaining servers online and similar Is that mechanism in place ? Is FlightGear.com TradeMark in place? Is there a way I can take FlightGear and create my own Value added and branded package, eg local Secondary School? Pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Rob, There *is* a PayPal button at FlightGear.org: http://www.flightgear.org/dvd/ Perhaps Curt will explain if there is another means of directly contributing funds. FlightGear is definitely worthy of support. I vow that if I win the lottery, I will make a very significant financial contribution. /Maybe I should actually buy a lottery ticket some time ;) -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Hi Reagan, Thanks i didnt see that page, but afaics that's to purchase dvds. I dont want that, i just want to give money! I'm fortunate enough to have very fast internet. :) Would be cool if Curt could add the donation button (paypal page: https://www.paypal.com/cgi-bin/webscr?cmd=_donate-intro-outside ) , where people can set the amounts themselves and perhaps tell if they want their money to go to a charity, flightgear funds or if they don't care so much where it goes( as long as the taxman doesnt get it.) Perhaps takes a minute or 10 to setup properly, but as soon as its up there will be a donation. :) hehe i also plan to win the lottery, but never seem to buy a ticket for it :) plan for 2010, participate in the lottery at least once :) Kind Regards Rob -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Well you have : http://www.cafepress.com/+bbq_apron,2594039 http://www.cafepress.com/+flightgear_logo_white_tshirt,1609093 http://www.cafepress.com/+flightgear+mousepads http://www.cafepress.com/+flightgear_logo_mousepad,1609111 Lol. Don't know how the money is redistributed, though. Cheers, Olivier - Mail Original - De: Rob / EViLSLuT flightg...@evilslut82.com À: flightgear-devel@lists.sourceforge.net Envoyé: Vendredi 29 Janvier 2010 10h21:05 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [Flightgear-devel] Money and Contributions L.S. I would like to contribute financially too, no millions but any bit helps i guess. I found and used the paypal donation button already on the tracker website (http://fgfs.i-net.hu). And I kind of expected to find one on the flightgear website too to be honest. (so i clicked some ad instead :) ) but that does not contribute too much. :) I don't know what is on the list of items for the FG project to buy or where there are a lot of costs. But such a project is bound to have costs somewhere. Is there a chance FG will have a paypal button on the the site soon too? That would be great imho, Kind Regards Rob On 01/29/2010 07:47 AM, Pete Morgan wrote: I would gladly make a contribution to FlightGear. My small contrib would be around £10 per quarter and I would expect this cash to go towards: * Maintaining servers online and similar Is that mechanism in place ? Is FlightGear.com TradeMark in place? Is there a way I can take FlightGear and create my own Value added and branded package, eg local Secondary School? Pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
On Fri, 2010-01-29 at 06:54 -0800, Gene Buckle wrote: On Fri, 29 Jan 2010, Curtis Olson wrote: Here's the thing. FlightGear uses a gui widget set that is implemented on top of OpenGL. This has many advantages from a portability standpoint and from the standpoint of integrating with window systems. Pui doesn't have every feature under the sun, but it was never meant to. It's relatively small, lean, mean, and written on top of OpenGL which makes life *much* easier for us. Would it be possible (or even reasonable?) to strip out the GUI portion of plib (essentially divorcing it from the bits that are un-needed/wanted)? The idea being that if plib was stripped down to only the essential elements needed to support the GUI functionality, it might be more managable to improve incrementally as time goes on. The library could be renamed GUIGear and be maintained along with the other *Gear projects. It would also have the advantage of dropping an external library dependancy. g. I wonder if it would be better to adopt OSG's gui rather than forking plib? As I understand the current state of affairs, PUI is lightyears ahead of OSG's gui system though. Ron -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
First let me echo Erik. An offensive, adversarial approach isn't the best way when you are asking someone else to do something for you for free. On Fri, 2010-01-29 at 07:55 +, Pete Morgan wrote: * they do not maintain last position This needs to be handled very carefully, right now its possible to lose open dialogs when the main window shrinks because they are no longer on screen. Closing the dialog via esc and reopening it will currently bring it back. That trick would stop working if the remember last position function it too naive. * Cant be resized ??? Yes, they can. At least some can. Property browser, for instance. * label over flow spacing * no Validation on entry * Changes are sometimes immediate, even tapping in or deleting a figure, makes the entries applies to SIM REAL time key entry.. eg trying to change heading from 270 to 280, means removing the final O which makes aircraft head off to 27!!! Assuming you mean the Generic Autopilot dialog, I'm not seeing that behavior here? * they display a float of 111.999 where only the last .999 is visible This is an artifact of the floating point number system. It might be possible to change the display to a string and use some underlying nasal glue to copy values back and forth... Ron -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
There is also: http://www.cafepress.com/fgfs Everything at this particular page is sold at cost so there is zero profit and zero distribution. Torsten's wife did the logo and it came out extremely cool. I wear my flightgear t-shirt ever day despite the protests of my kids and my wife (who threatens to cut it off my back when I'm sleeping so she can wash it.) Curt. On Fri, Jan 29, 2010 at 7:29 AM, Olivier JACQ wrote: Well you have : http://www.cafepress.com/+bbq_apron,2594039 http://www.cafepress.com/+flightgear_logo_white_tshirt,1609093 http://www.cafepress.com/+flightgear+mousepads http://www.cafepress.com/+flightgear_logo_mousepad,1609111 Lol. Don't know how the money is redistributed, though. Cheers, Olivier - Mail Original - De: Rob / EViLSLuT flightg...@evilslut82.com À: flightgear-devel@lists.sourceforge.net Envoyé: Vendredi 29 Janvier 2010 10h21:05 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [Flightgear-devel] Money and Contributions L.S. I would like to contribute financially too, no millions but any bit helps i guess. I found and used the paypal donation button already on the tracker website (http://fgfs.i-net.hu). And I kind of expected to find one on the flightgear website too to be honest. (so i clicked some ad instead :) ) but that does not contribute too much. :) I don't know what is on the list of items for the FG project to buy or where there are a lot of costs. But such a project is bound to have costs somewhere. Is there a chance FG will have a paypal button on the the site soon too? That would be great imho, Kind Regards Rob On 01/29/2010 07:47 AM, Pete Morgan wrote: I would gladly make a contribution to FlightGear. My small contrib would be around £10 per quarter and I would expect this cash to go towards: * Maintaining servers online and similar Is that mechanism in place ? Is FlightGear.com TradeMark in place? Is there a way I can take FlightGear and create my own Value added and branded package, eg local Secondary School? Pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
On Fri, 29 Jan 2010, Ron Jensen wrote: small, lean, mean, and written on top of OpenGL which makes life *much* easier for us. Would it be possible (or even reasonable?) to strip out the GUI portion of plib (essentially divorcing it from the bits that are un-needed/wanted)? The idea being that if plib was stripped down to only the essential elements needed to support the GUI functionality, it might be more managable to improve incrementally as time goes on. The library could be renamed GUIGear and be maintained along with the other *Gear projects. It would also have the advantage of dropping an external library dependancy. g. I wonder if it would be better to adopt OSG's gui rather than forking plib? As I understand the current state of affairs, PUI is lightyears ahead of OSG's gui system though. It's my understanding that replacing plib as the GUI would be a LOT of work. That's why I suggested cutting it down to only what is relevant for the GUI. That would make it a more managable solution. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] KLN89 GPS command bindings
Are there any equivalents for use in 3D instruments? It works on 2D instruments, but not with 3D ones and pick animations. If those don't exist in 3D bindings, could someone add them please? -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
pui already is a separate distinct library within plib. It depends on some central utility stuff, but that's about it as far as I know. So it is pretty stripped down and separate already. Curt. On Fri, Jan 29, 2010 at 10:09 AM, Gene Buckle wrote: On Fri, 29 Jan 2010, Ron Jensen wrote: small, lean, mean, and written on top of OpenGL which makes life *much* easier for us. Would it be possible (or even reasonable?) to strip out the GUI portion of plib (essentially divorcing it from the bits that are un-needed/wanted)? The idea being that if plib was stripped down to only the essential elements needed to support the GUI functionality, it might be more managable to improve incrementally as time goes on. The library could be renamed GUIGear and be maintained along with the other *Gear projects. It would also have the advantage of dropping an external library dependancy. g. I wonder if it would be better to adopt OSG's gui rather than forking plib? As I understand the current state of affairs, PUI is lightyears ahead of OSG's gui system though. It's my understanding that replacing plib as the GUI would be a LOT of work. That's why I suggested cutting it down to only what is relevant for the GUI. That would make it a more managable solution. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
On Fri, 29 Jan 2010, Curtis Olson wrote: pui already is a separate distinct library within plib. It depends on some central utility stuff, but that's about it as far as I know. So it is pretty stripped down and separate already. Curt. Given that, would it make sense to use it as the basis for a GUIGear? Pull the utility code with pui and go? g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
On Fri, 29 Jan 2010, Gene Buckle wrote: Given that, would it make sense to use it as the basis for a GUIGear? Pull the utility code with pui and go? Possibly the fact that we also use the joystick and IO interface libraries from plib. JoyGUIIOGear? :) Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Where does the donation money go ? To who ? And for what ?I dont like donating money when I have no idea what Im donating to. This is just another idea since I dont know how one would set this up ... How about an FSWeekend fund to help out the crew that puts in a good amount of work , time , and probably money out of thier own pockets do do this event. I would certainly donate something to that , if I knew what it was going to , and my reward is the stories , pictures and videos of the event . Maybe with the total to date displayed somewhere so that we could dig a little deeper as the event draws near. :) Cheers -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ignoring MP pilots
Rob Shearman, Jr. wrote: Martin Spott: plus, maybe, one button to ignore the entire chat (if that one doesn't already exist), Off the top of my head, I think there's a checkbox with that effect in the rendering options panel? -R. (MD-Terp) Quite right, there's one in Display Options. Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Improving lag problems over mpserver's
Hi just an idea, when the server has heavy traffic and some slower machines can't render too many aircraft all in the same vicinity can an option be enabled in flightgear to only show the aircraft selected on a menu, or hide specific aircraft from being rendered in flightgear that may cause users a rendering problem ? All the best Aerotro-- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
Curtis Olson wrote: Here's the thing. FlightGear uses a gui widget set that is implemented on top of OpenGL. This has many advantages from a portability standpoint and from the standpoint of integrating with window systems. Pui doesn't have every feature under the sun, but it was never meant to. It's relatively small, lean, mean, and written on top of OpenGL which makes life *much* easier for us. This is an area where simply writing an email with why the whole thing sucks is completely worthless. If you know something about gui systems, something about portability of code across all our supported platforms, and something about flightgear. Then post a proposal for a change. Better yet, post patches with a new gui system that doesn't suck, runs efficiently, supports all platforms, integrates cleanly with FlightGear, doesn't add a nightmare of new library dependencies, isn't chock full of bugs, does everything the current system does, and does everything you think a gui system should do, etc. etc. I think that what I'm looking for is behavior similar to QT http://qt.nokia.com/ which I user quite often. I am sorry and apologize for using the word sucks. pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GUI dialogs suck
I think that what I'm looking for is behavior similar to QT http://qt.nokia.com/ which I user quite often. I am sorry and apologize for using the word sucks. Pete, the problem is that QT doesn't live in the same graphics Space as FlightGear does. In order to make it work, all the commands that QT uses to draw interface elements would have to be ported to use OpenGL instead of the standard window manager. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel