Re: [Flightgear-devel] Mystery Airport

2010-11-21 Thread Alasdair
On Sun, 2010-11-21 at 20:01 +0100, Csaba Halász wrote: > On Sun, Nov 21, 2010 at 7:55 PM, Alasdair wrote: > > Could someone correct this in git, please > > Done. > For anyone working with ATC, these are further airport inconsistencies I have found in the AI/Traffic files vs apt.dat as at today'

Re: [Flightgear-devel] Weather, Nredering and environment bugs

2010-11-21 Thread manday
-- Please reply in CC -- Hell Thorsten, could you be more specific on *what* exactly is a recurring bug? That 3d-Clouds occasionally look flat and unrealistic? Or that the density Option has no effect? Two remarks: It can happen in both ways: 3d clouds look good => Disabling and reenabling them

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and

2010-11-21 Thread Csaba Halász
On Sun, Nov 21, 2010 at 10:39 PM, Martin Spott wrote: > Csaba Halász wrote: > >> By the way, I have just noticed that somebody has put some work into >> Budapest (LHBP) scenery. Big thanks! > > Credit goes to Gabor: > >  http://scenemodels.flightgear.org/author.php?id=67 Thanks for the info! Cool

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and

2010-11-21 Thread Martin Spott
Scott Hamilton wrote: > The important point here is that it has been nearly twelve months > since the last major release, the codebase appears to be looking > forward, and in the past it has required quite a bit of planning and > work to ensure we have a consistent and stable product to release.

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and

2010-11-21 Thread Martin Spott
Csaba Halász wrote: > By the way, I have just noticed that somebody has put some work into > Budapest (LHBP) scenery. Big thanks! Credit goes to Gabor: http://scenemodels.flightgear.org/author.php?id=67 Martin. -- Unix _IS_ user friendly - it's just selective about who its friends a

Re: [Flightgear-devel] Mystery Airport

2010-11-21 Thread Csaba Halász
On Sun, Nov 21, 2010 at 7:47 PM, Csaba Halász wrote: > On Sun, Nov 21, 2010 at 7:18 PM, Alasdair wrote: >> Traffic file MAS.xml contains fights to an airport WOMM. It is not in >> apt.dat, and googling it reveals nothing. Can anyone help me identify it >> or correct it? > > I think flight 0180 sh

Re: [Flightgear-devel] Mystery Airport

2010-11-21 Thread Alasdair
On Sun, 2010-11-21 at 19:51 +0100, Csaba Halász wrote: > On Sun, Nov 21, 2010 at 7:47 PM, Csaba Halász wrote: > > On Sun, Nov 21, 2010 at 7:18 PM, Alasdair wrote: > >> Traffic file MAS.xml contains fights to an airport WOMM. It is not in > >> apt.dat, and googling it reveals nothing. Can anyone h

Re: [Flightgear-devel] Mystery Airport

2010-11-21 Thread Csaba Halász
On Sun, Nov 21, 2010 at 7:55 PM, Alasdair wrote: > Could someone correct this in git, please Done. -- Csaba/Jester -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1,

Re: [Flightgear-devel] Mystery Airport

2010-11-21 Thread Csaba Halász
On Sun, Nov 21, 2010 at 7:18 PM, Alasdair wrote: > Traffic file MAS.xml contains fights to an airport WOMM. It is not in > apt.dat, and googling it reveals nothing. Can anyone help me identify it > or correct it? I think flight 0180 should be from WMKK to VOMM (with a plain V, not a W) At least t

[Flightgear-devel] Mystery Airport

2010-11-21 Thread Alasdair
Traffic file MAS.xml contains fights to an airport WOMM. It is not in apt.dat, and googling it reveals nothing. Can anyone help me identify it or correct it? Kind regards, Alasdair -- Beautiful is writing same markup. I

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread Heiko Schulz
Hi, > Hello. > > Just for the record - it looks (on your screenshots) like > the plane is > transparent from the inside. Just look at the first and the > last > picture. You can see the ground through windows. Is it a > (known) bug? > > Kind regards,    if you look closer you will see that it

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread Lech Karol Pawłaszek
On 11/21/2010 02:59 AM, Heiko Schulz wrote: > Hi, > > But I must admit- when the fps are stable, and tiles are loaded- perfomance > is so much better! Wow! > With all shaders enabled! > > www.hoerbird.net/fgfs-screen-069.png > www.hoerbird.net/fgfs-screen-070.png > www.hoerbird.net/fgfs-screen-0

Re: [Flightgear-devel] Weather, Nredering and environment bugs

2010-11-21 Thread ManDay
On 11/21/2010 03:05 PM, Arnt Karlsen wrote: > On Sun, 21 Nov 2010 12:42:25 +0100, ManDay wrote in message > <4ce905a1.2070...@gmx.net>: > >> -- Please reply in CC -- > > ..you mean cc:man...@gmx.net like I did here? > >> I wanted to report a few issues with weather and environment in the >> cur

Re: [Flightgear-devel] Weather, Nredering and environment bugs

2010-11-21 Thread Arnt Karlsen
On Sun, 21 Nov 2010 12:42:25 +0100, ManDay wrote in message <4ce905a1.2070...@gmx.net>: > -- Please reply in CC -- ..you mean cc:man...@gmx.net like I did here? > I wanted to report a few issues with weather and environment in the > current GIT > > 1.) If you pause the game, change time of day

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread Arnt Karlsen
On Sun, 21 Nov 2010 11:37:08 + (GMT), Heiko wrote in message <749593.33206...@web29520.mail.ird.yahoo.com>: > But maybe the first seconds will prevent us from new users? ..only a few odd Wintendo game review writers on tight deadlines, I guess, so I suspect it is worth fixing, say with e.

[Flightgear-devel] QA

2010-11-21 Thread James Turner
On 21 Nov 2010, at 01:43, Heiko Schulz wrote: >> Noticeable, but the previous release didn't even have such >> an effect >> did it? And it is simply too awesome to not release just >> because it is >> slightly, but noticeably, misaligned :) > > I prefer fixing instead of releasing There's a key

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-21 Thread James Turner
On 21 Nov 2010, at 01:43, Heiko Schulz wrote: >> >> Not here, it doesn't. > > Is your system the leadership? > It does here crashing, win 32 GIT from today (Hudson-builder), datas from > today. Specifically to the route manager changed, but also in general - file bugs! Issues get confused ea

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread ThorstenB
On Sun, Nov 21, 2010 at 12:37 PM, Heiko Schulz wrote: > The problem isn't while the splash screen- it occurs for several seconds > after splash screen dissapeared- this will be the problem. Yes, that is understood. Still, at least showing 1-2fps in the >splash screen phase< can be avoided, since

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread James Turner
On 21 Nov 2010, at 11:37, Heiko Schulz wrote: > The problem isn't while the splash screen- it occurs for several seconds > after splash screen dissapeared- this will be the problem. > After that fps is stable, and really good ( I'm just flying above the alps, > visibility 71km, all shaders inc

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread Heiko Schulz
Hi, > Arnt Karlsen wrote: > > ..maybe either hide the fps display or use it to tell > > what's going on until the splash screen events are > all > > done? > > Right. Accidentally that's exactly what I looked into > after > yesterday's discussion. The problem isn't while the splash screen- it oc

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread ThorstenB
On Sun, Nov 21, 2010 at 11:35 AM, Arnt Karlsen wrote: > ..maybe either hide the fps display or use it to tell > what's going on until the splash screen events are all > done? Right. Accidentally that's exactly what I looked into after yesterday's discussion. --

[Flightgear-devel] Weather, Nredering and environment bugs

2010-11-21 Thread ManDay
-- Please reply in CC -- I wanted to report a few issues with weather and environment in the current GIT 1.) If you pause the game, change time of day and unpause, the time goes back to where it was before pausing 2.) When you start FG with 3d clouds enabled cloufs look flat and ugly. Once you d

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread Arnt Karlsen
On Sun, 21 Nov 2010 00:03:20 +0100, ThorstenB wrote in message : > If you refer to the fps _before_ the splash screen is dropped, then > this is normal. So far, we were burning CPU time at >>100fps while the > splash screen was active. This is now explicitly limited to 2 fps to > give more CPU ti

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-21 Thread Bertrand Coconnier
2010/11/21 Tim Moore : > > > On Sun, Nov 21, 2010 at 2:58 AM, Scott Hamilton > wrote: >> >> >>  The important point here is that it has been nearly twelve months >> since the last major release, the codebase appears to be looking >> forward, and in the past it has required quite a bit of planning