On Sun, 2010-11-21 at 20:01 +0100, Csaba Halász wrote:
> On Sun, Nov 21, 2010 at 7:55 PM, Alasdair wrote:
> > Could someone correct this in git, please
>
> Done.
>
For anyone working with ATC, these are further airport inconsistencies I
have found in the AI/Traffic files vs apt.dat as at today'
-- Please reply in CC --
Hell Thorsten,
could you be more specific on *what* exactly is a recurring bug? That
3d-Clouds occasionally look flat and unrealistic? Or that the density
Option has no effect?
Two remarks:
It can happen in both ways: 3d clouds look good => Disabling and
reenabling them
On Sun, Nov 21, 2010 at 10:39 PM, Martin Spott wrote:
> Csaba Halász wrote:
>
>> By the way, I have just noticed that somebody has put some work into
>> Budapest (LHBP) scenery. Big thanks!
>
> Credit goes to Gabor:
>
> http://scenemodels.flightgear.org/author.php?id=67
Thanks for the info!
Cool
Scott Hamilton wrote:
> The important point here is that it has been nearly twelve months
> since the last major release, the codebase appears to be looking
> forward, and in the past it has required quite a bit of planning and
> work to ensure we have a consistent and stable product to release.
Csaba Halász wrote:
> By the way, I have just noticed that somebody has put some work into
> Budapest (LHBP) scenery. Big thanks!
Credit goes to Gabor:
http://scenemodels.flightgear.org/author.php?id=67
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends a
On Sun, Nov 21, 2010 at 7:47 PM, Csaba Halász wrote:
> On Sun, Nov 21, 2010 at 7:18 PM, Alasdair wrote:
>> Traffic file MAS.xml contains fights to an airport WOMM. It is not in
>> apt.dat, and googling it reveals nothing. Can anyone help me identify it
>> or correct it?
>
> I think flight 0180 sh
On Sun, 2010-11-21 at 19:51 +0100, Csaba Halász wrote:
> On Sun, Nov 21, 2010 at 7:47 PM, Csaba Halász wrote:
> > On Sun, Nov 21, 2010 at 7:18 PM, Alasdair wrote:
> >> Traffic file MAS.xml contains fights to an airport WOMM. It is not in
> >> apt.dat, and googling it reveals nothing. Can anyone h
On Sun, Nov 21, 2010 at 7:55 PM, Alasdair wrote:
> Could someone correct this in git, please
Done.
--
Csaba/Jester
--
Beautiful is writing same markup. Internet Explorer 9 supports
standards for HTML5, CSS3, SVG 1.1,
On Sun, Nov 21, 2010 at 7:18 PM, Alasdair wrote:
> Traffic file MAS.xml contains fights to an airport WOMM. It is not in
> apt.dat, and googling it reveals nothing. Can anyone help me identify it
> or correct it?
I think flight 0180 should be from WMKK to VOMM (with a plain V, not a W)
At least t
Traffic file MAS.xml contains fights to an airport WOMM. It is not in
apt.dat, and googling it reveals nothing. Can anyone help me identify it
or correct it?
Kind regards,
Alasdair
--
Beautiful is writing same markup. I
Hi,
> Hello.
>
> Just for the record - it looks (on your screenshots) like
> the plane is
> transparent from the inside. Just look at the first and the
> last
> picture. You can see the ground through windows. Is it a
> (known) bug?
>
> Kind regards,
if you look closer you will see that it
On 11/21/2010 02:59 AM, Heiko Schulz wrote:
> Hi,
>
> But I must admit- when the fps are stable, and tiles are loaded- perfomance
> is so much better! Wow!
> With all shaders enabled!
>
> www.hoerbird.net/fgfs-screen-069.png
> www.hoerbird.net/fgfs-screen-070.png
> www.hoerbird.net/fgfs-screen-0
On 11/21/2010 03:05 PM, Arnt Karlsen wrote:
> On Sun, 21 Nov 2010 12:42:25 +0100, ManDay wrote in message
> <4ce905a1.2070...@gmx.net>:
>
>> -- Please reply in CC --
>
> ..you mean cc:man...@gmx.net like I did here?
>
>> I wanted to report a few issues with weather and environment in the
>> cur
On Sun, 21 Nov 2010 12:42:25 +0100, ManDay wrote in message
<4ce905a1.2070...@gmx.net>:
> -- Please reply in CC --
..you mean cc:man...@gmx.net like I did here?
> I wanted to report a few issues with weather and environment in the
> current GIT
>
> 1.) If you pause the game, change time of day
On Sun, 21 Nov 2010 11:37:08 + (GMT), Heiko wrote in message
<749593.33206...@web29520.mail.ird.yahoo.com>:
> But maybe the first seconds will prevent us from new users?
..only a few odd Wintendo game review writers on tight
deadlines, I guess, so I suspect it is worth fixing,
say with e.
On 21 Nov 2010, at 01:43, Heiko Schulz wrote:
>> Noticeable, but the previous release didn't even have such
>> an effect
>> did it? And it is simply too awesome to not release just
>> because it is
>> slightly, but noticeably, misaligned :)
>
> I prefer fixing instead of releasing
There's a key
On 21 Nov 2010, at 01:43, Heiko Schulz wrote:
>>
>> Not here, it doesn't.
>
> Is your system the leadership?
> It does here crashing, win 32 GIT from today (Hudson-builder), datas from
> today.
Specifically to the route manager changed, but also in general - file bugs!
Issues get confused ea
On Sun, Nov 21, 2010 at 12:37 PM, Heiko Schulz wrote:
> The problem isn't while the splash screen- it occurs for several seconds
> after splash screen dissapeared- this will be the problem.
Yes, that is understood. Still, at least showing 1-2fps in the >splash
screen phase< can be avoided, since
On 21 Nov 2010, at 11:37, Heiko Schulz wrote:
> The problem isn't while the splash screen- it occurs for several seconds
> after splash screen dissapeared- this will be the problem.
> After that fps is stable, and really good ( I'm just flying above the alps,
> visibility 71km, all shaders inc
Hi,
> Arnt Karlsen wrote:
> > ..maybe either hide the fps display or use it to tell
> > what's going on until the splash screen events are
> all
> > done?
>
> Right. Accidentally that's exactly what I looked into
> after
> yesterday's discussion.
The problem isn't while the splash screen- it oc
On Sun, Nov 21, 2010 at 11:35 AM, Arnt Karlsen wrote:
> ..maybe either hide the fps display or use it to tell
> what's going on until the splash screen events are all
> done?
Right. Accidentally that's exactly what I looked into after
yesterday's discussion.
--
-- Please reply in CC --
I wanted to report a few issues with weather and environment in the
current GIT
1.) If you pause the game, change time of day and unpause, the time goes
back to where it was before pausing
2.) When you start FG with 3d clouds enabled cloufs look flat and ugly.
Once you d
On Sun, 21 Nov 2010 00:03:20 +0100, ThorstenB wrote in message
:
> If you refer to the fps _before_ the splash screen is dropped, then
> this is normal. So far, we were burning CPU time at >>100fps while the
> splash screen was active. This is now explicitly limited to 2 fps to
> give more CPU ti
2010/11/21 Tim Moore :
>
>
> On Sun, Nov 21, 2010 at 2:58 AM, Scott Hamilton
> wrote:
>>
>>
>> The important point here is that it has been nearly twelve months
>> since the last major release, the codebase appears to be looking
>> forward, and in the past it has required quite a bit of planning
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