Hi guys , just letting you know i found the problem with the reflect
effect ... I had the Citation in a development folder and saw nothing
but a solid chrome effect.I moved it into fgdata/Aircraft and it
worked .
Thanks for the tips.
Cheers
On Tue, Jan 11, 2011 at 7:30 AM, Heiko Schulz wrote:
>
>
> Not quite sure about the sim itself, but I believe the sim isn't waiting
> for valid METAR before selecting the start-up runway (or it has a timeout
> and doesn't always wait long enough).
This should work. I moved the logic from startup.nas into the initialization
sequence to use the same cod
Hello,
I created an account on the wiki.flightgear.org last week, and I can log into
it, but cannot create content.
For example, creating my user page, I get this:
You do not have permission to edit this page, for the following reason:
You must confirm your e-mail address before editin
On Tue, Jan 11, 2011 at 8:33 PM, Vivian Meazza wrote:
>
>
> I haven’t seen an problems so far, although I’m not sure why my aircraft
> was instantiated at one end of the runway, while the whole of KLM was taking
> off from the other. Perhaps we have a mismatch in the runway selection code,
> but t
ThorstenB,
I don't use EHAM all that often, but the frame rate with your update was a
very acceptable 45 fps in general, with 23 looking at the terminal area.
Knowing how heavy the ground detection code is, this has to be an
improvement.
I haven't seen an problems so far, although I'm not s
Heiko wrote
>
> The idea sounds nice.
>
> Some time ago there was already a try to get a towable AI-model. It was
> based on AI-ballistics. Unfortunately there were some issues with YASim,
> which coulden't be solved, and now some other things changed as well, so
> we only have a rudimentar part
On 01/10/2011 02:19 PM, dave perry wrote:
> I am ready to push some committed fgdata changes from my *master. But
> I lost my notes. Don't want to mess up. What is the syntax? git
> push master/origin?
>
> Thanks,
> Dave
Never mind. Answer found by git push --help. Sorry, should have done
Hi all,
I have finished a small tutorial including GnuPG verification steps.
Feedback is warmly welcomed. :-)
http://flightgear.mxchange.org/fgdata-bundle.html
Roland
signature.asc
Description: This is a digitally signed message part
---
> This is what i see with the
> initial model :
>
> http://imagebin.org/132166
>
>
Download from here: http://musicchris.de/public_pics/Citation2_LuxAviation4.zip
and extract it to your Citation-II-folder. It is made for the Citation-II in
current GIT (FGdata).
---
This is what i see with the initial model :
http://imagebin.org/132166
On Tue, Jan 11, 2011 at 6:51 AM, Heiko Schulz wrote:
> Hi,
>
>> Datum: Dienstag, 11. Januar, 2011 14:39 Uhr
>> Heiko , I must have the wrong files ,
>> I initially get a silod chrome Citation .
>> Sounds like I better start
Hi,
> Datum: Dienstag, 11. Januar, 2011 14:39 Uhr
> Heiko , I must have the wrong files ,
> I initially get a silod chrome Citation .
> Sounds like I better start over and find the correct
> one .Even so , I'm
> interested in experimenting with other aircraft...
> Cheers
Here is the thread with
Hi,
> Hi all,
>
> currently I'm hosting fgdata.bundle on my server (and now I
> provide
> checksums for easy verification). I also know it can be
> used with
> git-bundle. But why is this file so important? Cloning the
> GIT
> repository isn't that hard, except resumeable downloads as
> far as I
>
Heiko , I must have the wrong files , I initially get a silod chrome Citation .
Sounds like I better start over and find the correct one .Even so , I'm
interested in experimenting with other aircraft...
Cheers
On Tue, Jan 11, 2011 at 3:16 AM, Heiko Schulz wrote:
> Hi Syd,
>
>
>> Hi guys , I've b
OK thanks thats were Im going wrong...
On Tue, Jan 11, 2011 at 6:32 AM, syd adams wrote:
> On Tue, Jan 11, 2011 at 1:36 AM, Emilian Huminiuc wrote:
>> The intensity of the reflection is controlled by the material shininess and
>> the
>> alpha channel in the reflect map. In the grayscale ma
On Tue, Jan 11, 2011 at 1:36 AM, Emilian Huminiuc wrote:
> The intensity of the reflection is controlled by the material shininess and
> the
> alpha channel in the reflect map. In the grayscale map do a "color to alpha"
> with black as the color, if using GIMP.
>
> ---
Hi all,
currently I'm hosting fgdata.bundle on my server (and now I provide
checksums for easy verification). I also know it can be used with
git-bundle. But why is this file so important? Cloning the GIT
repository isn't that hard, except resumeable downloads as far as I
know.
Regards,
Roland
P
Curtis Olson wrote:
> On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill wrote:
>
>> Those things are marked as obstructions in the database, their elevation
>> is fixed. (In this case we know the published height of the top, and the
>> height of the model, and can place the base accordingly - this i
Hi,
The idea sounds nice.
Some time ago there was already a try to get a towable AI-model. It was based
on AI-ballistics. Unfortunately there were some issues with YASim, which
coulden't be solved, and now some other things changed as well, so we only have
a rudimentar part of it still.
It is
Hi Syd,
> Hi guys , I've been attempting to add
> Chris's livery to the Citation
> II . Have to do some texture remapping , but I can't seem
> to get the
> reflect map to work correctly ...maybe I'm
> misunderstanding.
Please allow me one question: why do you do texture remapping?
The package av
Syd wrote
> -Original Message-
> From: adams [mailto:adams@gmail.com]
> Sent: 11 January 2011 05:25
> To: flightgear-dev
> Subject: [Flightgear-devel] reflect effects
>
> Hi guys , I've been attempting to add Chris's livery to the Citation
> II . Have to do some texture remapping , bu
Done editing. So everyone should easily find the settings for versions later
than 2.
http://wiki.flightgear.org/index.php/Anaglyph_(3D)
--- On Tue, 1/11/11, Frederic Bouvier wrote:
From: Frederic Bouvier
Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux
To: "FlightGear developers
The intensity of the reflection is controlled by the material shininess and the
alpha channel in the reflect map. In the grayscale map do a "color to alpha"
with black as the color, if using GIMP.
--
Gaining the trust of
of "Scenery development" is substantially different from craving for
aaah's and oooh's on The Forum after you successfully managed to
follow
an elaborate and nicely illustrated recipe on how to build FlightGear
Terrain.
>>
>> Hehe, I'm glad that I managed to catch at least
Michael,
If you are reading through the wiki and find something that has been
answered elsewhere, feel free to add it.. All wiki pages do not have a
maintainer as such so feel free. Note: This doesn't apply to the wiki
home page.
We can always revert inadvertent edits that have gone awry. :-D
Re
I confirm that setting environment variables doesn't work anymore on Windows
-Fred
- "Michael Sgier" a écrit :
> yes but the:
>
On the new window, titled "Advanced Options" highlight the "Environment" from
the list on the left
---
etc doesn't work anymore? At least not on
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