Re: [Flightgear-devel] reflect effects

2011-01-11 Thread syd adams
Hi guys , just letting you know i found the problem with the reflect effect ... I had the Citation in a development folder and saw nothing but a solid chrome effect.I moved it into fgdata/Aircraft and it worked . Thanks for the tips. Cheers On Tue, Jan 11, 2011 at 7:30 AM, Heiko Schulz wrote: > >

Re: [Flightgear-devel] AI traffic performance update

2011-01-11 Thread Torsten Dreyer
> Not quite sure about the sim itself, but I believe the sim isn't waiting > for valid METAR before selecting the start-up runway (or it has a timeout > and doesn't always wait long enough). This should work. I moved the logic from startup.nas into the initialization sequence to use the same cod

[Flightgear-devel] can't create wiki pages

2011-01-11 Thread psadrozinski
Hello, I created an account on the wiki.flightgear.org last week, and I can log into it, but cannot create content.  For example, creating my user page, I get this: You do not have permission to edit this page, for the following reason: You must confirm your e-mail address before editin

Re: [Flightgear-devel] AI traffic performance update

2011-01-11 Thread ThorstenB
On Tue, Jan 11, 2011 at 8:33 PM, Vivian Meazza wrote: > > > I haven’t seen an problems so far, although I’m not sure why my aircraft > was instantiated at one end of the runway, while the whole of KLM was taking > off from the other. Perhaps we have a mismatch in the runway selection code, > but t

Re: [Flightgear-devel] AI traffic performance update

2011-01-11 Thread Vivian Meazza
ThorstenB, I don't use EHAM all that often, but the frame rate with your update was a very acceptable 45 fps in general, with 23 looking at the terminal area. Knowing how heavy the ground detection code is, this has to be an improvement. I haven't seen an problems so far, although I'm not s

Re: [Flightgear-devel] Towable Object Idea

2011-01-11 Thread Vivian Meazza
Heiko wrote > > The idea sounds nice. > > Some time ago there was already a try to get a towable AI-model. It was > based on AI-ballistics. Unfortunately there were some issues with YASim, > which coulden't be solved, and now some other things changed as well, so > we only have a rudimentar part

Re: [Flightgear-devel] git question

2011-01-11 Thread dave perry
On 01/10/2011 02:19 PM, dave perry wrote: > I am ready to push some committed fgdata changes from my *master. But > I lost my notes. Don't want to mess up. What is the syntax? git > push master/origin? > > Thanks, > Dave Never mind. Answer found by git push --help. Sorry, should have done

Re: [Flightgear-devel] fgdata.bundle

2011-01-11 Thread Roland Haeder
Hi all, I have finished a small tutorial including GnuPG verification steps. Feedback is warmly welcomed. :-) http://flightgear.mxchange.org/fgdata-bundle.html Roland signature.asc Description: This is a digitally signed message part ---

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread Heiko Schulz
> This  is what i see with the > initial model : > > http://imagebin.org/132166 > > Download from here: http://musicchris.de/public_pics/Citation2_LuxAviation4.zip and extract it to your Citation-II-folder. It is made for the Citation-II in current GIT (FGdata). ---

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread syd adams
This is what i see with the initial model : http://imagebin.org/132166 On Tue, Jan 11, 2011 at 6:51 AM, Heiko Schulz wrote: > Hi, > >> Datum: Dienstag, 11. Januar, 2011 14:39 Uhr >> Heiko , I must have the wrong files , >> I initially get a silod chrome Citation . >> Sounds like I better start

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread Heiko Schulz
Hi, > Datum: Dienstag, 11. Januar, 2011 14:39 Uhr > Heiko , I must have the wrong files , > I initially get a silod chrome Citation . > Sounds like I better start  over and find the correct > one .Even so , I'm > interested in experimenting with other aircraft... > Cheers Here is the thread with

Re: [Flightgear-devel] fgdata.bundle

2011-01-11 Thread Heiko Schulz
Hi, > Hi all, > > currently I'm hosting fgdata.bundle on my server (and now I > provide > checksums for easy verification). I also know it can be > used with > git-bundle. But why is this file so important? Cloning the > GIT > repository isn't that hard, except resumeable downloads as > far as I >

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread syd adams
Heiko , I must have the wrong files , I initially get a silod chrome Citation . Sounds like I better start over and find the correct one .Even so , I'm interested in experimenting with other aircraft... Cheers On Tue, Jan 11, 2011 at 3:16 AM, Heiko Schulz wrote: > Hi Syd, > > >> Hi guys , I've b

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread syd adams
OK thanks thats were Im going wrong... On Tue, Jan 11, 2011 at 6:32 AM, syd adams wrote: > On Tue, Jan 11, 2011 at 1:36 AM, Emilian Huminiuc wrote: >> The intensity of the reflection is controlled by the material shininess and >> the >> alpha channel in the reflect map. In the grayscale ma

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread syd adams
On Tue, Jan 11, 2011 at 1:36 AM, Emilian Huminiuc wrote: > The intensity of the reflection is controlled by the material shininess and > the > alpha channel in the reflect map. In the grayscale map do a "color to alpha" > with black as the color, if using GIMP. > > ---

[Flightgear-devel] fgdata.bundle

2011-01-11 Thread Roland Haeder
Hi all, currently I'm hosting fgdata.bundle on my server (and now I provide checksums for easy verification). I also know it can be used with git-bundle. But why is this file so important? Cloning the GIT repository isn't that hard, except resumeable downloads as far as I know. Regards, Roland P

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-11 Thread Martin Spott
Curtis Olson wrote: > On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill wrote: > >> Those things are marked as obstructions in the database, their elevation >> is fixed. (In this case we know the published height of the top, and the >> height of the model, and can place the base accordingly - this i

Re: [Flightgear-devel] Towable Object Idea

2011-01-11 Thread Heiko Schulz
Hi, The idea sounds nice. Some time ago there was already a try to get a towable AI-model. It was based on AI-ballistics. Unfortunately there were some issues with YASim, which coulden't be solved, and now some other things changed as well, so we only have a rudimentar part of it still. It is

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread Heiko Schulz
Hi Syd, > Hi guys , I've been attempting to add > Chris's livery to the Citation > II . Have to do some texture remapping , but I can't seem > to get the > reflect map to work correctly ...maybe I'm > misunderstanding. Please allow me one question: why do you do texture remapping? The package av

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread Vivian Meazza
Syd wrote > -Original Message- > From: adams [mailto:adams@gmail.com] > Sent: 11 January 2011 05:25 > To: flightgear-dev > Subject: [Flightgear-devel] reflect effects > > Hi guys , I've been attempting to add Chris's livery to the Citation > II . Have to do some texture remapping , bu

Re: [Flightgear-devel] 3D stereoscopic mode on Linux

2011-01-11 Thread Michael Sgier
Done editing. So everyone should easily find the settings for versions later than 2. http://wiki.flightgear.org/index.php/Anaglyph_(3D) --- On Tue, 1/11/11, Frederic Bouvier wrote: From: Frederic Bouvier Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux To: "FlightGear developers

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread Emilian Huminiuc
The intensity of the reflection is controlled by the material shininess and the alpha channel in the reflect map. In the grayscale map do a "color to alpha" with black as the color, if using GIMP. -- Gaining the trust of

Re: [Flightgear-devel] Some community comments

2011-01-11 Thread thorsten . i . renk
of "Scenery development" is substantially different from craving for aaah's and oooh's on The Forum after you successfully managed to follow an elaborate and nicely illustrated recipe on how to build FlightGear Terrain. >> >> Hehe, I'm glad that I managed to catch at least

Re: [Flightgear-devel] 3D stereoscopic mode on Linux

2011-01-11 Thread George Patterson
Michael, If you are reading through the wiki and find something that has been answered elsewhere, feel free to add it.. All wiki pages do not have a maintainer as such so feel free. Note: This doesn't apply to the wiki home page. We can always revert inadvertent edits that have gone awry. :-D Re

Re: [Flightgear-devel] 3D stereoscopic mode on Linux

2011-01-11 Thread Frederic Bouvier
I confirm that setting environment variables doesn't work anymore on Windows -Fred - "Michael Sgier" a écrit : > yes but the: > On the new window, titled "Advanced Options" highlight the "Environment" from the list on the left --- etc doesn't work anymore? At least not on