I've been threatening for some time to break up the aircraft portion
of fgdata into several repositories by using some git magic. It's true
that the current repository size is out of hand. I would encourage
people to check in their "source" files whenever possible. I'd also
encourage people to add
On Friday, March 18, 2011 09:50:50 AM HB-GRAL wrote:
> Hi all
>
> Today I checked the current fgdata/Aircraft folder for sizes. It’s about
> 4,3 GB here. Nice.
>
> Now some statistics (and this is no critcs on aircrafts of course, I
> like all the development and improvements a lot!):
>
> We hav
On Friday, March 18, 2011 07:08:14 AM S Andreason wrote:
> Hi Hal,
>
> Oh yes, it is possible. But not easy.
>
> Hal V. Engel wrote:
> > I have been able to get a AC3D export but of course all of the
> > armature stuff is gone and all I have at that point is a static model
> > that can not be ani
> And another warning: the complete history issue also affects personal
> git branches on gitorious. So, if an a/c designer adds 19 versions of an
> image file to his private branch and then placed a "merge request" to
> fgdata/master - then the merge will actually copy the history of all 19
> file
On 18.03.2011 17:50, HB-GRAL wrote:
> Today I checked the current fgdata/Aircraft folder for sizes. It’s about
> 4,3 GB here. Nice.
>
> Some of this files are .gz already, when I .gz the rest I get another
> 100 MB, or in other words I get two MiG-15 or another p51d.
Nice statistics! Maybe this mo
On 03/18/2011 07:28 PM, flightgear-devel-requ...@lists.sourceforge.net
wrote:
> I'm trying to implement thrust reversal (if possible) for the ATR 72, a
> YASim turboprop, but I can't seem to find a way to do so. I've tried the
> same parameters used for jets:
>
> control="REVERSE_THRUST" />
> p
On Friday, March 18, 2011 12:50:02 AM Detlef Faber wrote:
> Am Donnerstag, den 17.03.2011, 13:33 -0700 schrieb Hal V. Engel:
> > On the forum there was a thread about an ebook on using Blender to
> > create aircraft models. The web site for the ebook included a number
> > of models and one of these
Hi all
Today I checked the current fgdata/Aircraft folder for sizes. It’s about
4,3 GB here. Nice.
Now some statistics (and this is no critcs on aircrafts of course, I
like all the development and improvements a lot!):
We have 372 aircrafts in the directory. 22 of this aircrafts have more
tha
>>X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled
across a OSX/Linux installer based on Loki but cannot refind it.
Fall? At first it was December '10, then spring, now fall
FGFS 2.2 - I heard when the automatic Release (Hudson Builds)is 100% working,
so we
Well I have had a poke around (blind man in the dark scenario) in the jbsim
turbine code and found the fuel flow value is already and always generated
on a per second scale, And also Oil Temp ,another goodie i was looking for,
from there is appears on the *fdm/jsbsim/propulsion/engine* property tre
@Hal could we get a link?@Stewart. Seems you live in a beautiful nature
surrounding. I've to go there once. Kind of adventure your living...
X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled
across a OSX/Linux installer based on Loki but cannot refind it.
--- On Fri,
Hi Hal,
Oh yes, it is possible. But not easy.
Hal V. Engel wrote:
>
> I have been able to get a AC3D export but of course all of the
> armature stuff is gone and all I have at that point is a static model
> that can not be animated.
>
The export process from Blender may not be the problem. _If
From: Harry Campigli
Sent: Friday, March 18, 2011 1:01 PM
To: FlightGear developers discussions
Cc: Torsten Dreyer
Subject: Re: [Flightgear-devel] no engine fuel flow in 737-600 but ok on
737-300 how is it defined?
HI Torsten
Thanks for the reply,
Are you sure about this? I
HI Torsten
Thanks for the reply,
Are you sure about this? I believe my distro 737-300 model is is up to date,
and almost identical to my 2008 one, but either way I dont have any file
Nasal/system.nas in the 737-300 directories and it gives a pph value on the
engine prop tree though no gph when r
>
> So can anyone advise what is the story here and how the *fuel-flow_pph *is
> defined? I assumed it was just a function on the engine in jbsim I need bit
> of a primer here.
>
There is Nasal/system.nas in the 737-300 directory. Around line 200 of that
file the code
pph1=getprop("/engines/eng
Am Donnerstag, den 17.03.2011, 13:33 -0700 schrieb Hal V. Engel:
> On the forum there was a thread about an ebook on using Blender to
> create aircraft models. The web site for the ebook included a number
> of models and one of these was a WWII USAAF pilot that is very nicely
> done. The creator of
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