Re: [Flightgear-devel] File sizes in fgdata, clean up needed?

2011-03-18 Thread Tim Moore
I've been threatening for some time to break up the aircraft portion of fgdata into several repositories by using some git magic. It's true that the current repository size is out of hand. I would encourage people to check in their "source" files whenever possible. I'd also encourage people to add

Re: [Flightgear-devel] File sizes in fgdata, clean up needed?

2011-03-18 Thread Hal V. Engel
On Friday, March 18, 2011 09:50:50 AM HB-GRAL wrote: > Hi all > > Today I checked the current fgdata/Aircraft folder for sizes. It’s about > 4,3 GB here. Nice. > > Now some statistics (and this is no critcs on aircrafts of course, I > like all the development and improvements a lot!): > > We hav

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread Hal V. Engel
On Friday, March 18, 2011 07:08:14 AM S Andreason wrote: > Hi Hal, > > Oh yes, it is possible. But not easy. > > Hal V. Engel wrote: > > I have been able to get a AC3D export but of course all of the > > armature stuff is gone and all I have at that point is a static model > > that can not be ani

Re: [Flightgear-devel] File sizes in fgdata, clean up needed?

2011-03-18 Thread Luuk Paulussen
> And another warning: the complete history issue also affects personal > git branches on gitorious. So, if an a/c designer adds 19 versions of an > image file to his private branch and then placed a "merge request" to > fgdata/master - then the merge will actually copy the history of all 19 > file

Re: [Flightgear-devel] File sizes in fgdata, clean up needed?

2011-03-18 Thread ThorstenB
On 18.03.2011 17:50, HB-GRAL wrote: > Today I checked the current fgdata/Aircraft folder for sizes. It’s about > 4,3 GB here. Nice. > > Some of this files are .gz already, when I .gz the rest I get another > 100 MB, or in other words I get two MiG-15 or another p51d. Nice statistics! Maybe this mo

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 59, Issue 9

2011-03-18 Thread BARANGER Emmanuel
On 03/18/2011 07:28 PM, flightgear-devel-requ...@lists.sourceforge.net wrote: > I'm trying to implement thrust reversal (if possible) for the ATR 72, a > YASim turboprop, but I can't seem to find a way to do so. I've tried the > same parameters used for jets: > > control="REVERSE_THRUST" /> > p

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread Hal V. Engel
On Friday, March 18, 2011 12:50:02 AM Detlef Faber wrote: > Am Donnerstag, den 17.03.2011, 13:33 -0700 schrieb Hal V. Engel: > > On the forum there was a thread about an ebook on using Blender to > > create aircraft models. The web site for the ebook included a number > > of models and one of these

[Flightgear-devel] File sizes in fgdata, clean up needed?

2011-03-18 Thread HB-GRAL
Hi all Today I checked the current fgdata/Aircraft folder for sizes. It’s about 4,3 GB here. Nice. Now some statistics (and this is no critcs on aircrafts of course, I like all the development and improvements a lot!): We have 372 aircrafts in the directory. 22 of this aircrafts have more tha

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread Heiko Schulz
>>X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled across a OSX/Linux installer based on Loki but cannot refind it.  Fall? At first it was December '10, then spring, now fall FGFS 2.2 - I heard when the automatic Release (Hudson Builds)is 100% working, so we

Re: [Flightgear-devel] no engine fuel flow in 737-600 but ok on 737-300 how is it defined?

2011-03-18 Thread Harry Campigli
Well I have had a poke around (blind man in the dark scenario) in the jbsim turbine code and found the fuel flow value is already and always generated on a per second scale, And also Oil Temp ,another goodie i was looking for, from there is appears on the *fdm/jsbsim/propulsion/engine* property tre

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread Michael Sgier
@Hal could we get a link?@Stewart. Seems you live in a beautiful nature surrounding. I've to go there once. Kind of adventure your living... X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled across a OSX/Linux installer based on Loki but cannot refind it.  --- On Fri,

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread S Andreason
Hi Hal, Oh yes, it is possible. But not easy. Hal V. Engel wrote: > > I have been able to get a AC3D export but of course all of the > armature stuff is gone and all I have at that point is a static model > that can not be animated. > The export process from Blender may not be the problem. _If

Re: [Flightgear-devel] no engine fuel flow in 737-600 but ok on 737-300 how is it defined?

2011-03-18 Thread Alan Teeder
From: Harry Campigli Sent: Friday, March 18, 2011 1:01 PM To: FlightGear developers discussions Cc: Torsten Dreyer Subject: Re: [Flightgear-devel] no engine fuel flow in 737-600 but ok on 737-300 how is it defined? HI Torsten Thanks for the reply, Are you sure about this? I

Re: [Flightgear-devel] no engine fuel flow in 737-600 but ok on 737-300 how is it defined?

2011-03-18 Thread Harry Campigli
HI Torsten Thanks for the reply, Are you sure about this? I believe my distro 737-300 model is is up to date, and almost identical to my 2008 one, but either way I dont have any file Nasal/system.nas in the 737-300 directories and it gives a pph value on the engine prop tree though no gph when r

Re: [Flightgear-devel] no engine fuel flow in 737-600 but ok on 737-300 how is it defined?

2011-03-18 Thread Torsten Dreyer
> > So can anyone advise what is the story here and how the *fuel-flow_pph *is > defined? I assumed it was just a function on the engine in jbsim I need bit > of a primer here. > There is Nasal/system.nas in the 737-300 directory. Around line 200 of that file the code pph1=getprop("/engines/eng

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread Detlef Faber
Am Donnerstag, den 17.03.2011, 13:33 -0700 schrieb Hal V. Engel: > On the forum there was a thread about an ebook on using Blender to > create aircraft models. The web site for the ebook included a number > of models and one of these was a WWII USAAF pilot that is very nicely > done. The creator of