Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Erik Hofman
On Sat, 2011-11-19 at 18:47 +1100, George Patterson wrote: Considering the last release was August, what's to be gained by another release in the next couple of months? What would be on the Release feature List of improvements? Well I've seen some pretty impressive shader and landclass

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread ThorstenB
On 19.11.2011 02:29, Pedro Morgan wrote: Maybe the next xmas.. a couple of weeks before Xmas then.. and ready for new year, new versiion.. I like the current timing (main testing phase in the end of December/January and the release in February) a lot. I guess many of us are busy with RL in

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Frederic Bouvier
De ThorstenB : On 19.11.2011 02:29, Pedro Morgan wrote: Maybe the next xmas.. a couple of weeks before Xmas then.. and ready for new year, new versiion.. I like the current timing (main testing phase in the end of December/January and the release in February) a lot. I guess many of

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Martin Spott
Frederic Bouvier wrote: De ThorstenB : I like the current timing (main testing phase in the end of December/January and the release in February) a lot. I guess many of us are busy with RL in the weeks before Xmas - with deadlines to be met, both, RL-work and private ones :). Things slow down

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Martin Spott
Erik Hofman wrote: Well I've seen some pretty impressive shader and landclass geometry improvements [...] Landclass geometry ? You mean texture coordinate size ? Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Erik Hofman
On Sat, 2011-11-19 at 10:55 +, Martin Spott wrote: Erik Hofman wrote: Well I've seen some pretty impressive shader and landclass geometry improvements [...] Landclass geometry ? You mean texture coordinate size ? Actually I meant the addition of curved taxiways and the ability to

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Martin Spott
Erik Hofman wrote: Actually I meant the addition of curved taxiways [...] Well, that's TerraGear and thus mostly unrelated to the release cycle of SimGear/FlightGear, especially as long as the respective developers consider their work as being too experimental even to put it into a _branch_ of

Re: [Flightgear-devel] Southwest Colorado Scenery

2011-11-19 Thread Geoff McLane
On Thu, 2011-11-17 at 18:05 -0800, J. Holden wrote: I haven't been able to test this, but if anyone wants to test newly generated quality scenery, Durango and Telluride are available here: http://www.stattosoftware.com/flightgear/Durango.zip Three square degrees of scenery from 37-38N to

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Erik Hofman
On Sat, 2011-11-19 at 11:13 +, Martin Spott wrote: Erik Hofman wrote: Actually I meant the addition of curved taxiways [...] Well, that's TerraGear and thus mostly unrelated to the release cycle of SimGear/FlightGear, especially as long as the respective developers consider their

[Flightgear-devel] New performance statistics GUI

2011-11-19 Thread ThorstenB
I have added a new subsystem and dialog to monitor FG performance. It's replacing/improving the original code which was only capable of writing statistics data to the console (I guess few people ever used or were even aware of the old option). The new GUI dialog is available in the menu: Debug

[Flightgear-devel] MapServer layer switcher reorg

2011-11-19 Thread Martin Spott
Hi, this message affects only for those who are having FlightGear MapServer URL's bookmarked or stored otherwise. Because the list of overlay has been growing a lot, I'll re-organize some of them, for example by collapsing most of the OpenStreetMap line features into a single one and doing the

[Flightgear-devel] Buildings and landscape out of synch

2011-11-19 Thread Ignacio Bravo
I am a casual user of Flightgear that flies usually in the same airports, namely KDCA and KIAD. The first airport is just a mile from the White House, and is in the surroundings of this airport that I found the major discrepancies between what I know I should be seening (and where) and what I

Re: [Flightgear-devel] New performance statistics GUI

2011-11-19 Thread Martin Spott
ThorstenB wrote: I have added a new subsystem and dialog to monitor FG performance. Oh my, what a mess, yet another attempt of improving things in a structured way :-) The new GUI dialog is available in the menu: Debug = Monitor system performance. Example:

[Flightgear-devel] Using OSG static libraries

2011-11-19 Thread Geoff McLane
Hi, Attached are two small patch files needed to allow using OSG, and FREEGLUT static libraries. Yes, I know some of you wonder why ;=)), but then you do NOT work in windows, and do not quite understand the appealing idea of being able to copy ONE files, fgfs.exe, from one windows machine

Re: [Flightgear-devel] New performance statistics GUI

2011-11-19 Thread HB-GRAL
Hi Thorsten Thank you very much. Is it also possible to interpret OpenGL/GPU load somehow this way ? Cheers, Yves Am 19.11.11 17:22, schrieb ThorstenB: I have added a new subsystem and dialog to monitor FG performance. It's replacing/improving the original code which was only capable of

Re: [Flightgear-devel] New performance statistics GUI

2011-11-19 Thread James Turner
On 19 Nov 2011, at 19:54, HB-GRAL wrote: Thank you very much. Is it also possible to interpret OpenGL/GPU load somehow this way ? OSG already has this - exposed via the Debug menu in FG. (Well, not in much detail about the GPU - normally that kind of information comes from separate tools -

Re: [Flightgear-devel] New performance statistics GUI

2011-11-19 Thread Vivian Meazza
ThorstenB I have added a new subsystem and dialog to monitor FG performance. It's replacing/improving the original code which was only capable of writing statistics data to the console (I guess few people ever used or were even aware of the old option). The new GUI dialog is available in

Re: [Flightgear-devel] New performance statistics GUI

2011-11-19 Thread HB-GRAL
Am 19.11.11 21:43, schrieb James Turner: On 19 Nov 2011, at 19:54, HB-GRAL wrote: Thank you very much. Is it also possible to interpret OpenGL/GPU load somehow this way ? OSG already has this - exposed via the Debug menu in FG. (Well, not in much detail about the GPU - normally that kind

Re: [Flightgear-devel] New performance statistics GUI

2011-11-19 Thread ThorstenB
Am 19.11.2011 22:01, schrieb Vivian Meazza: Builds, and runs OK, but just says wait ... Do I need to do something else? No. I changed a name before I pushed to fgdata, but forgot to push the matching change to fg/next. Should be fixed now. Thanks. cheers, Thorsten

Re: [Flightgear-devel] New performance statistics GUI

2011-11-19 Thread ThorstenB
On 19.11.2011 19:46, Martin Spott wrote: One (more) thing comes into my mind: Didn't the simple act of opening a dialogue or just the menu already cause a performance hit !?;-) Everything has a performance impact :). But indeed, opening a GUI dialog triggers a noticeable delay. It's not too

Re: [Flightgear-devel] Shaders vs. frame rate; Was: Fixing fgfs-construct crashes

2011-11-19 Thread HB-GRAL
Am 16.11.11 10:58, schrieb Martin Spott: I was annoyed by the fact that the simple act of just enabling Material shaders in the Rendering options has a noticeable effect on the rendering performance without_any_ of the other features in the entire dialogue box enabled. We count 33 vertex