Am 16.11.11 10:58, schrieb Martin Spott: > I was annoyed by the fact that the simple act of just enabling > "Material shaders" in the "Rendering options" has a noticeable effect > on the rendering performance without_any_ of the other features in the > entire dialogue box enabled.
We count 33 vertex shader, 31 fragment shaders, 2 geometry shaders and 117 effects files using this and that. This probably has a noticable impact. But me, I have no clue what one will enable with this checkboxes. I.e. does AI traffic models use shaders too ? Maybe it will be helpful once to make a human readable list, also for future GUI development, and analyze which shader/effect would be activated with what step. Must say, really interesting question what is enabled with "Material shaders". Cheers, Yves ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel