On Mon, Dec 19, 2011 at 10:07 AM, Martin Spott wrote:
Ron Jensen wrote:
I just noticed the c172p.xml (FDM) in FGData doesn't match the one in JSBSim.
What's your conclusion ?
Conclusion is that the FG c172p FDM is out of date and doesn't include
the latest changes
that Ron made to Add
On Wed, Dec 21, 2011 at 9:40 AM, Stuart Buchanan wrote:
I've not committed these changes to the FG c172p FDM.
Sorry, that should be I've _now_ committed these changes to
the FG c172p FDM
-Stuart
--
Write once. Port to
On 21 Dec 2011, at 02:47, Csaba Halász wrote:
Recompiled with fresh OSG/SVN and cull times were now stable at least
for the duration of the 30 minute parked test.
I will re-enable eye candy and do some flights tomorrow, but I hope
the mysterious problem is fixed.
Apologies for keeping quiet
Stuart Buchanan wrote:
On Mon, Dec 19, 2011 at 10:07 AM, Martin Spott wrote:
Ron Jensen wrote:
I just noticed the c172p.xml (FDM) in FGData doesn't match the one in
JSBSim.
What's your conclusion ?
Conclusion is that the FG c172p FDM is out of date and doesn't include
the latest
On Wed, Dec 21, 2011 at 9:51 AM, Martin Spott wrote:
Stuart Buchanan wrote:
On Mon, Dec 19, 2011 at 10:07 AM, Martin Spott wrote:
Ron Jensen wrote:
I just noticed the c172p.xml (FDM) in FGData doesn't match the one in
JSBSim.
What's your conclusion ?
Conclusion is that the FG c172p FDM
On Wed, 2011-12-21 at 10:36 +, Stuart Buchanan wrote:
There IS a script that copies FDMs from JSBSim over to FG to keep them
up to date. However, I don't know if it's working.
It should work properly but is getting increasingly difficult to use
since some models are maintained in JSBSim CVS
Martin Spott wrote:
I've been using osm2pgsql for years for importing The Planet Dump
into PostGIS and so far I'm quite satisfied. After the bare import I'm
using a custom script to separate the various road types into distinct
tables/layers, something like:
landcover= SELECT osm_id,
I prefer manually syncing and checking that the changes are valid, rather than
blindly over-riding what we've already got.
Hi Stuart,
this
-sin
-propertyaero/alpha-rad/property
-/sin
+
On Wed, Dec 21, 2011 at 11:00 AM, Torsten Dreyer wrote:
I prefer manually syncing and checking that the changes are valid, rather
than
blindly over-riding what we've already got.
Hi Stuart,
this
- sin
- propertyaero/alpha-rad/property
-
Hi everybody,
Heiko, I have built flightgear from git next branch, using OSG stable release
3.0.1. Everything loads correctly from fgdata, the shading looks beautiful. I
can now test my changes with an up-to-date release. I have one question: how
often should I fetch and recompile, considering
On Wed, 2011-12-21 at 16:09 +, Stephan Bourgeois wrote:
[...] [GeForce 7050 PV, 195.36.24 driver, glx ver. 1.4]
Can you please try to update your nvidia kernel module? I use 285.05.09
here (but with a 9500 GT). Maybe that will already to the trick.
[...] I have cloned fgdata on gitorious
Agreed - that's a mistake in my checkin. I will correct it.
-Stuart
OK - one more.
function name=aero/function/velocity-induced-fps
description velocity including the propulsion induced
velocity./description
sum
propertyvelocities/u-aero-fps/property
Hi,
On Wednesday, December 21, 2011 00:42:04 Csaba Halász wrote:
Really nobody else seeing this? Any ideas what I could look at to
investigate further?
Yes, I saw this a few weeks ago on a long flight.
But I did not see a chance to reproduce what I saw. So I did not look
closer...
Mathias
2011/12/21 Mathias Fröhlich mathias.froehl...@gmx.net:
Yes, I saw this a few weeks ago on a long flight.
But I did not see a chance to reproduce what I saw. So I did not look
closer...
Seems to be gone now :)
Any comments for my other question, about background model loading?
--
On Wed, Dec 21, 2011 at 5:53 PM, Torsten Dreyer wrote:
Agreed - that's a mistake in my checkin. I will correct it.
-Stuart
OK - one more.
function name=aero/function/velocity-induced-fps
description velocity including the propulsion induced
velocity./description
sum
http://frbouvi.free.fr/flightsim/project_rembrandt_2.png
http://frbouvi.free.fr/flightsim/project_rembrandt_3.png
Admittedly, something should be done to increase shadow map
resolution near the viewer. I have ideas on how to do that,
but it's for another day ;)
That looks _really_
Frederic, I'm not a specialist but I try to be well informed about graphics
programming.
A while ago I was messing around with shadow mapping but didn't know how to
port it to FlightGear.
In such a huge project it is difficult to find out how the internals work.
I would like to test your patches.
On Wednesday 21 December 2011 14:50:39 Stuart Buchanan wrote:
On Wed, Dec 21, 2011 at 5:53 PM, Torsten Dreyer wrote:
Agreed - that's a mistake in my checkin. I will correct it.
-Stuart
OK - one more.
function name=aero/function/velocity-induced-fps
description velocity including
On Wednesday 21 December 2011 04:09:35 Stuart Buchanan wrote:
On Wed, Dec 21, 2011 at 11:00 AM, Torsten Dreyer wrote:
I prefer manually syncing and checking that the changes are valid,
rather than blindly over-riding what we've already got.
Hi Stuart,
this
- sin
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