[Flightgear-devel] Promoting the release

2012-02-23 Thread Gijs de Rooy

Hi all,

now that the release has been rolled out, it's time to contact (local) 
flightsim websites/magazines and spread 
the word! I've created a wiki page to track progress, so we don't end up 
contacting the same website multiple 
times ;-)

Please contact one or two websites in your country (or another country, if you 
manage their language) and feel 
free to add missing links.

http://wiki.flightgear.org/Release_promotion

Thanks!
Gijs
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Re: [Flightgear-devel] New package of 2.6.0 for Mac

2012-02-23 Thread HB-GRAL
Am 22.02.12 20:49, schrieb Tatsuhiro Nishioka:
 Dear Mac users,

 Thanks to your help, I made a new package that solves many problems that are 
 reported so far.
 I recommend all mac/fg users apply the new package - for speed and stability.

 Please go visit the site below for detail explanation and download:
 http://macflightgear.sourceforge.net/flightgear-260-for-mac-now-supports-many-of-your-wishes

 Good night,

 Tat



Hi Tat

Just for my understanding, did you patch the osg/cocoa issue or is that 
a workaround now just for macflightgear? I get this behaviour (#7 
resizing) with all osg cocoa windowing on 10.6. Ok, x1600 I do not care 
for fg, because this one has so many well known problems also with other 
software.

I am investigating the osg cocoa implementation and compare it with 
other cocoa windowing, and all what I can say at the moment is ... it is 
interesting :-) at least for me!

Cheers, Yves

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Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-23 Thread Arnt Karlsen
On Wed, 22 Feb 2012 20:08:04 +0900, Tatsuhiro wrote in message 
5f5e5b8c-cc66-496c-b5af-a6c8ab388...@gmail.com:

 Hi,
 
 So this could be ATI specific problem. I got a report about similar
 problem with MBP/Radeon X1600 on RC2. 

..command line I can try to try reproduce this on similar hw (M56GL
[Mobility FireGL V5200]) with X.org's radeon driver on Debian Sid?

..AFAICT, FG-2.6.0 has the same weird colors on the c172p that I
reported on FG-2.4.0.

 I have a dying MBP that has X1600. Unfortumately it has 10.5 so I
 haven't tried a Cocoa version. I'll Check on this later.
 
 Btw, why don't we make a universal binary with i386/Carbon and
 x86_64/Cocoa?
 
 Using arch command can pick one from two versions at launch time, so
 those who have this issue can stay with Carbon version while others
 can take advantage of cocoa/64bit. If I make i386 version compatible
 with 10.5, I can save much time for support.
 
 Tat
 
 ---
 Tatsuhiro Nishioka @ iPhone
 
 On 2012/02/22, at 7:09, HB-GRAL flightg...@sablonier.ch wrote:
 
  Hi Olaf
  
  This is a flightgear/osg/cocoa issue I can reproduce with
  release/2.6.0 on OSX 10.6.8. No MacBook graphics, but almost ... -
  ATI 5750. I am wondering a bit that this doesn’t happen with
  nVidia/10.7.2
  
  Cheers, Yves
  
  Am 21.02.12 22:19, schrieb Olaf Flebbe:
  Hi Yves,
  
  Can you please more specific? Which download, Macbook, graphics,
  macosx, steps to reproduce?
  
  Thanks,
  Olaf

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-23 Thread Adrian Musceac
On Thursday, February 23, 2012 01:05:07 Martin Spott wrote:
 
 I do, I've been the first real user of the xplane driver in GDAL -
 except from Even himself  :-)
 BTW, I didn't say I don't want any 850 centerlines as a base for
 this.  I just wanted to make clear that there's a trap hiding because
 you can't rely on v8.50 centerlines being topologically reasonable -
 simply because there's no constraint enforcing proper topology.
 Ask OSM folks about the big surprise they experienced when they first
 tried to build routing on top of their road network.  It's the same
 with v8.50 centerlines.
 
 If you'd like to develop automated creation and maintenance of ground
 networks in PostGIS on the basis of X-Plane v8.50, then please
 negotiate with Durk and go ahead - you know how the database works.
 
 Cheers,
   Martin.

Hi Martin, Christian,

The main problem I see is the lack of parking positions defined in apt.dat
For example, EHAM has 30, EDDF none, LFPO 50. And the parking positions are 
pretty much essential to the groundnet files. In my script I am generating 
them automatically, because I have a known airport layout. Anyway, I think 
it's more likely for the large airports to get attention from scenery 
designers than for smaller ones. Using taxiway markings was just an idea, now 
of course I might go ahead and try to come up with a working proof of concept 
for just one airport, but it's not guaranteed to happen.

Cheers,
Adrian

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-23 Thread Martin Spott
In the mid of the last decade I've been one of those who realized that
developing a long-term strategy for the various FlightGear Scenery
ressources would be a Really Good Idea.  Meanwhile there's been
progress to make such a strategy happen, anyhow, as usual, the
groundwork doesn't have much of a shiny surface, it doesn't have
eye-candy.

The idea I had in mind, the motivation which drove me into dedicating
so many hours was to focus as many of the available ressources as
possible on building the best _common_ Scenery we could make for
FlightGear.
Yet I have to realize that this idea has become pretty unpopular.  The
sort of collaboration which is being carried out at improving
FlightGear's source code and the sense for continuous development
obviously don't work in the Scenery department.

Apparently I've been too ambitious and idealistic.  I know that
voluntary OpenSource development is primarily ego-driven, but there's a
strong indication that I've still under-estimated the average Scenery-
developers narcism: Scenery development is nowadays diverging into more
different (and contradicting) branches than ever before - and almost no
one cares.  That's the complete opposite of what I was trying to
achieve.
Therefore I'm drawing the consequences from this process and, as a last
resort to save myself from even more frustration, I'll resign from
maintaining any FlightGear Scenery ressources.

I'll be leaving the Scenemodels/MapServer-database-, webserver- and
TerraSync- infrastructure intact and will also be maintaining the
underlying machinery as long as required, so Jon Stockill, Olivier Jacq
or someone else whom they trust may continue using it according to
their needs.

Those who relied on me to continue what I've done so far I kindly ask
to bear with me, because I reached the point where I have to apply a
measure of self protection   and, let's face it, why should I
continue serving such a mostly unpleasant and ungrateful role when I
can spend all the time on so many other enjoyable activities.

Have fun,
Martin.
-- 
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Re: [Flightgear-devel] Promoting the release

2012-02-23 Thread Pedro Morgan
Can I have the links for this site..

MAIN FEED  I need is the feed in json of links to windows, etc.. so I dont
have to update the site..

http://www.freeflightsim.org/

ta
pete

On Thu, Feb 23, 2012 at 1:06 PM, Gijs de Rooy gijsr...@hotmail.com wrote:

  Hi all,

 now that the release has been rolled out, it's time to contact (local)
 flightsim websites/magazines and spread
 the word! I've created a wiki page to track progress, so we don't end up
 contacting the same website multiple
 times ;-)

 Please contact one or two websites in your country (or another country, if
 you manage their language) and feel
 free to add missing links.

 http://wiki.flightgear.org/Release_promotion

 Thanks!
 Gijs


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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-23 Thread Andre Dietrich

Am 24.02.2012 00:19, schrieb Pedro Morgan:



On Thu, Feb 23, 2012 at 10:21 PM, Martin Spott martin.sp...@mgras.net 
mailto:martin.sp...@mgras.net wrote:



Apparently I've been too ambitious and idealistic.  I know that
voluntary OpenSource development is primarily ego-driven, but
there's a
strong indication that I've still under-estimated the average Scenery-
developers narcism: Scenery development is nowadays diverging into
more
different (and contradicting) branches than ever before - and
almost no
one cares.  That's the complete opposite of what I was trying to
achieve.

I agree with all the above, apart from one point...
There's a lot of frustration and the boundaries and responsibilities.. 
and indeed negatives, vs positives ..
One thing to bear in mind,, if you dont hear from anyone their happy 
== Invisible positives..
You  only get the winging negatives... !! whilst there's millions of 
happinesses..



invisible_positives += 1;

thx a million, Martin, for your work and kind support! But please don't 
let it be the last chapter of the flightgear screenplay containing your 
name.
I believe there's a need for your opinion and your sense for community 
in projects like these.


Cheers, Andre

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Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-23 Thread Stuart Buchanan
Hi All,

I've created a distinct Port/Industrial material type. Before I commit it,
I'd like to propose a more significant refactoring of the materials files.

At present, we have two files that contain lots of duplication. E.g.
- The runway effect is used by 93 different materials in exactly the same way
- As we have both winter and summer textures, and use the same random object
assignments in both the png and dds variants, any change to a set of
random objects
has to be duplicated 4 times, leading to copy-and-paste errors.
- The files are now very long and difficult to navigate.

I've been refactoring the files leveraging the existing include
attribute of a property node
to load in a separate xml file. This means that the two materials
files can refer to a
common base file, and instead of duplicating object groups, I can simply use an
include to reference a common snippet of XML.

So far, this has worked well, and I've uncovered a number of
inconsistencies between
the files that I've fixed as I've gone along.

The end result is that I'd like to do the following:
- Create a new Materials directory under fgdata
- Move materials-dds.xml and materials.xml into it
- Create a new Materials/materials-base.xml file containing material
definitions common
to both materials files.
- Create a number of small xml snippets, mainly for random object
definitions, e.g.
urban-buildings.xml which will contain the random object definitions
for Urban areas.

Any objections to this?

On advantage of this approach is that it should make it easier to create more
geographically-specific material definitions, should we enhance the
landclass types
in the scenery database.

-Stuart

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-23 Thread HB-GRAL
Am 23.02.12 23:21, schrieb Martin Spott:

 Apparently I've been too ambitious and idealistic.

No !

Cheers, Yves




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