Re: [Flightgear-devel] a small set of minor aircraft model question...
Thanks for the answers; based on you suggestions I think I will add instruments in the C337 way (With a little thin glass in front of them with almost no reflection effect). Cheers Francesco -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
Aerostar 700: * The airspeed indicator looks like to be a default one (With no colored bars for velocities). is this due to the fact that it is as in the real aircraft or just because nobody worked on it ? Looks like an oversight on my part. The instruments for the Aerostar are in its Models/Instruments folder , unless your using an extremely old version. Generic questions... * asi-300: how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder) made ? is it from some sort of svg ? if yes, where can I find it ? I do all my modelling and texture creation with Blender 2.49.2 Does this mean I can look forward to some improvements to the Aerostar ? Cheers P.S. I'm also against interior glass reflections ... they look pretty , yes , but not at all realistic unless they are almost unnoticeable. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
I also concur, there should be no reflection or almost no reflection on the instruments themselves, since these are generally dealt with with careful instrument placement and sunshades even in cars. There might be some reflection of cabin interior details on the windshield, but only light colored items would show up, only in certain specific lighting conditions, and again the angles involved would mainly reflect the instrument panel sunshade, that is generally painted matte black for this very reason. there might be more evident reflections on the side views or looking up through a transparent cockpit. In any case, textured reflections here generally do a very poor job. Date: Tue, 6 Mar 2012 05:56:31 -0700 From: adams@gmail.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] a small set of minor aircraft model question... Aerostar 700:* The airspeed indicator looks like to be a default one (With no colored bars for velocities). is this due to the fact that it is as in the real aircraft or just because nobody worked on it ? Looks like an oversight on my part. The instruments for the Aerostar are in its Models/Instruments folder , unless your using an extremely old version. Generic questions...* asi-300:how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder) made ? is it from some sort of svg ? if yes, where can I find it ? I do all my modelling and texture creation with Blender 2.49.2Does this mean I can look forward to some improvements to the Aerostar ?Cheers P.S. I'm also against interior glass reflections ... they look pretty , yes , but not at all realistic unless they are almost unnoticeable. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
On Tuesday 06 March 2012 03:33:55 Francesco Angelo Brisa wrote: Thanks for the answers; based on you suggestions I think I will add instruments in the C337 way (With a little thin glass in front of them with almost no reflection effect). Cheers Francesco I thought the overwhelming response was no glass reflections... Thanks, Ron -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [Rembrandt] the plan
Now that the introduction of Rembrandt next, provided that the current operation is retained, has been accepted, it is time to outline the plan that I intend to apply: 1. update SimGear with additions made on the effects and animations (done). The changes include the creation of positioned uniforms, ie on which applies a MODELVIEW matrix transformation, which serve to indicate the position of light sources in the shaders, and light animations (spot and point). 2. modify the Renderer class to separate from the scenegraph, terrain and models on one hand, the skydome and stars on the other, and finally the clouds. These three elements are passed to the CameraGroup class in order to be treated separately in the new rendering engine (and put together in the current one). 3. define an XML format for describing the two possible rendering pipelines (the current and new). The format will introduce optional elements (such as shadows, ambient occlusion, glow). 4. modify the base effects for defining the techniques that apply to one or the other renderers (a request for assistance has already been sent to prepare the work and ensure that existing effects does not apply to new rendering mode). 5. implement in the new rendering engine the basic lighting equation (ambient + diffuse + specular) 6. add the shadows 7. add light management 8. with the help of Thorsten, add atmospheric scattering, haze and the light field 9. add the ancillary effects (ambient occlusion and glow) 10. help migrate models and effects I certainly forgot something. Let the discussion plug the holes Regards, -Fred http://wiki.flightgear.org/Project_Rembrandt -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Project Rembrandt - next steps
I doubt you're going to have an acceptable experience using a deferred renderer on a go7400, regardless of driver bugs. There's not a lot of fillrate there. On 7/03/2012 4:42 AM, Arnt Karlsen a...@c2i.net wrote: On Sat, 03 Mar 2012 21:17:30 +0100, Torsten wrote in message 4f527c5a.5060...@t3r.de: The screen stays white with three black corners (top right, bottom right and bottom left). No splash screen. I can exit after some time with (Esc)-(Enter). GPU is GeForce Go 7400 with latest driver. Anything I can do to help debugging? ..try the nouveau driver, it _might_ work here, and will in any case give a different set of error messages. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
Le 06/03/2012 00:05, Ron Jensen a écrit : Personally, I hate the glass shaders covering instruments and windows. I want to actually fly these aircraft and not drool over how 'real' they look. Flying means I need to be able to actually read the instrument, so I often prefer larger fonts and bolder lines than perhaps the original had. + 1 here too, there are enough perception issues unsolvable with simulation, no need to add extra/fancy ones. Alexis -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Rembrandt] Help request
So may I ask a kind soul with write access to the data repository, or capable of submitting a merge request, to review all effect files and add the test of the new property to every technique of every effect, and add a new predicate to technique not having one for the moment. The code snippet to add to an existing predicate is : Please discard and forget that request. I was finally hit by the light and understood the purpose of not providing the not operator -Fred -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Hi Fred, I tried Rembrandt on my Macbook Pro 2011 (13): it created a view and than parts of the screen got white. Th kernel log told me that some internal buffer had an overrun. I changed the Property /sim/rendering/shadows/map-size in preferences.xml to 128 and now Rembrandt seems to work (!), at first sight. However I get lots of errors/warnings. Here some of the unusual ones: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: ERROR: 2:922: 'unsigned' : Reserved word. ERROR: 2:922: 'unsigned' : syntax error syntax error glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled Warning: detected OpenGL error 'invalid operation' at After Renderer::compile RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet no image file, maybe the reader did not set the filename attribute, using white for type '2d' on '', in /technique[11]/pass[0]/texture-unit[0] FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: ERROR: 0:18: No operator '-' exists taking 'int' and 'float' (and no implicit type conversion allowed in GLSL 1.10) ERROR: 0:20: Use of undeclared identifier 'texel' ERROR: 0:25: Use of undeclared identifier 'texel' glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled Initializing Nasal Electrical System GEOMETRY glCompileShader FAILED GEOMETRY Shader infolog: ERROR: 0:43: Indirect index into implicitly-sized array ERROR: 0:44: Indirect index into implicitly-sized array ERROR: 0:48: Indirect index into implicitly-sized array ERROR: 0:82: Indirect index into implicitly-sized array ERROR: 0:83: Indirect index into implicitly-sized array glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled no image file, maybe the reader did not set the filename attribute, using w Greetings, Olaf -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Hi Olaf, not all shader are converted, so you'd better disable all of them (Hinted by the error in GEOMETRY that is not used in Rembrandt) The 'unsigned' error shows that the driver is lacking, or maybe a declaration is missing. OSG defines an uniform of type 'unsigned int' The error on image file is harmless. Please ignore it for the moment Thanks for the feedback Regards, -Fred - Mail original - De: Olaf Flebbe f...@oflebbe.de À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Mardi 6 Mars 2012 23:09:20 Objet: Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps) Hi Fred, I tried Rembrandt on my Macbook Pro 2011 (13): it created a view and than parts of the screen got white. Th kernel log told me that some internal buffer had an overrun. I changed the Property /sim/rendering/shadows/map-size in preferences.xml to 128 and now Rembrandt seems to work (!), at first sight. However I get lots of errors/warnings. Here some of the unusual ones: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: ERROR: 2:922: 'unsigned' : Reserved word. ERROR: 2:922: 'unsigned' : syntax error syntax error glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled Warning: detected OpenGL error 'invalid operation' at After Renderer::compile RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet no image file, maybe the reader did not set the filename attribute, using white for type '2d' on '', in /technique[11]/pass[0]/texture-unit[0] FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: ERROR: 0:18: No operator '-' exists taking 'int' and 'float' (and no implicit type conversion allowed in GLSL 1.10) ERROR: 0:20: Use of undeclared identifier 'texel' ERROR: 0:25: Use of undeclared identifier 'texel' glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled Initializing Nasal Electrical System GEOMETRY glCompileShader FAILED GEOMETRY Shader infolog: ERROR: 0:43: Indirect index into implicitly-sized array ERROR: 0:44: Indirect index into implicitly-sized array ERROR: 0:48: Indirect index into implicitly-sized array ERROR: 0:82: Indirect index into implicitly-sized array ERROR: 0:83: Indirect index into implicitly-sized array glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled no image file, maybe the reader did not set the filename attribute, using w Greetings, Olaf -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Am 06.03.12 23:09, schrieb Olaf Flebbe: PixelBufferCocoa :: realizeImplementation not implemented yet Hi Fred Just curious about this line, do you think recent osg cocoa windowing under OSX will be supported by rembrandt? Cheers, Yves -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Am 06.03.12 23:09, schrieb Olaf Flebbe: PixelBufferCocoa :: realizeImplementation not implemented yet Hi Fred Just curious about this line, do you think recent osg cocoa windowing under OSX will be supported by rembrandt? Sorry Yves, I have no idea. This error message seems to imply that not all of OSG has been implemented by the Cocoa adapter. But I don't think Rembrandt would work with a Pixel Buffer. Rembrandt relies on Framebuffer Objects (fbo) and if the driver is not able to provide them, there will be no Rembrandt on that platform. But from the full log message : Warning: detected OpenGL error 'invalid operation' at After Renderer::compile RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet the fbo setup error message may disappear if I lower my requirement (float textures, number of attachment). But no promises ( status= 0x8cdd means FRAMEBUFFER_UNSUPPORTED_EXT ) Regards, -Fred -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Hi Fred, I did see a composited view in the window (with different views at the edges of the window). Isn't the FBO necessary for this? May the allocation of just one of the FBO's fail? Do you know which Extension has to be present? My system announces to have: GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB Olaf Sorry Yves, I have no idea. This error message seems to imply that not all of OSG has been implemented by the Cocoa adapter. But I don't think Rembrandt would work with a Pixel Buffer. Rembrandt relies on Framebuffer Objects (fbo) and if the driver is not able to provide them, there will be no Rembrandt on that platform. But from the full log message : Warning: detected OpenGL error 'invalid operation' at After Renderer::compile RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet the fbo setup error message may disappear if I lower my requirement (float textures, number of attachment). But no promises ( status= 0x8cdd means FRAMEBUFFER_UNSUPPORTED_EXT ) -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Hi Olaf, maybe I can tell you from a screenshot. From memory, we need at least GL_ARB_framebuffer_object and float_texture I don't know what extension or declaration is required to have unsigned int uniforms (osg_FrameNumber in src/Main/CameraGroup.cxx) Regards, -Fred - Mail original - De: Olaf Flebbe Hi Fred, I did see a composited view in the window (with different views at the edges of the window). Isn't the FBO necessary for this? May the allocation of just one of the FBO's fail? Do you know which Extension has to be present? My system announces to have: GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB Olaf Sorry Yves, I have no idea. This error message seems to imply that not all of OSG has been implemented by the Cocoa adapter. But I don't think Rembrandt would work with a Pixel Buffer. Rembrandt relies on Framebuffer Objects (fbo) and if the driver is not able to provide them, there will be no Rembrandt on that platform. But from the full log message : Warning: detected OpenGL error 'invalid operation' at After Renderer::compile RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet the fbo setup error message may disappear if I lower my requirement (float textures, number of attachment). But no promises ( status= 0x8cdd means FRAMEBUFFER_UNSUPPORTED_EXT ) -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel