Re: [Flightgear-devel] Iceland textures

2012-12-13 Thread Renk Thorsten
> With an ati 5870 on win7 64bit the transition effect is not working as > expected. > I get what is best described as fast flickering artifacts... but have a > look at the screen shoots yourself. > http://i217.photobucket.com/albums/cc283/oliunterderbruecke/flightgear/fgfs%20bugs/fgfs2012-12-1323-

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
On Thursday, December 13, 2012 12:44:00 Torsten Dreyer wrote: > Hi > - Performance > The most important limiting factor for radio propagation on VHF and up > is question "line of sight" or "obscured by terrain". Hi again Torsten, Apologising for keeping this subject up, but I rather enjoy technic

Re: [Flightgear-devel] Iceland textures

2012-12-13 Thread Oliver Thurau
Hi Thorsten With an ati 5870 on win7 64bit the transition effect is not working as expected. I get what is best described as fast flickering artifacts... but have a look at the screen shoots yourself. http://i217.photobucket.com/albums/cc283/oliunterderbruecke/flightgear/fgfs%20bugs/fgfs2012-12-13

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Arnt Karlsen
On Thu, 13 Dec 2012 16:29:49 +0200, Adrian wrote in message <201212131629.50248.kanto...@gmail.com>: > On Thursday, December 13, 2012 15:04:16 Renk Thorsten wrote: > > > > > Somewhat related to the above - *if* the radio propagation model > > could be shown to be more realistic - what framerate

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Arnt Karlsen
On Wed, 12 Dec 2012 23:03:45 -, Vivian wrote in message <001201cdd8bc$f5eb6b30$e1c24190$@lineone.net>: > Don't we need radar altitude for buildings etc. for radar > altimeters, but probably not trees? ..at some stage, tree canopies will be dense enough to mask the ground, or give "double r

[Flightgear-devel] ..coding style conversion ideas, was: Real-Time Radio Propagation

2012-12-13 Thread Arnt Karlsen
On Thu, 13 Dec 2012 13:04:16 +, Renk wrote in message : > (With regard to Adrian's code, I am well aware that factors like > style, performance,... are also relevant). ..given the diverse coder background here, with ditto diverse coding style backgrounds, I found reason to google and wound

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread geneb
On Thu, 13 Dec 2012, Adrian Musceac wrote: > >> >> Please forgive my my clear words - it's not my intention to offend anybody. > > No offence taken. I understand your pain/gain argument and we agree to > disagree on that. The pain is now taken care of, the gain is present. > You are one of the p

Re: [Flightgear-devel] Sound bugfix and Jenkins

2012-12-13 Thread geneb
On Thu, 13 Dec 2012, James Turner wrote: > > On 13 Dec 2012, at 09:02, Renk Thorsten wrote: > >> Jenkins FlightGear-Win64-CMake build history: >> >>> #220 (pending - All nodes of label 'x64' are offline ) >>> Last build (#219), 3 days 9 hr ago >> >> Shouldn't have the fix propagated to a n

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
On Thursday, December 13, 2012 15:04:16 Renk Thorsten wrote: > > Somewhat related to the above - *if* the radio propagation model could be > shown to be more realistic - what framerate loss would this be worth as > compared to a faster, less realistic model? And does this question matter > at all

[Flightgear-devel] Iceland textures

2012-12-13 Thread Renk Thorsten
If anyone likes flying in Iceland - the current state of Iceland regional texturing is now on GIT with the region-specific materials file - use with Atmospheric Light Scattering, Transition Effects to max. for best effect - otherwise the endless lava fields and glaciers have very strong tiling

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Renk Thorsten
> In some cases, the used algorithm is plain wrong as we > know by definition (ICAO rules) the propagation of the radio signal. Um... I would like to understand this statement. The algorithm has a physics model in. I am no expert in radio propagation, but after doing a bit of reading, by usual F

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
Hi Torsten, Regardless of the fact that you support or not the inclusion of this new radio code, I have to clear up some statements which are wrong. See below. > I spent an hour or two reviewing your code and I still think your > implementation should not be merged into the code base. Let me e

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Torsten Dreyer
Hi replying to multiple posts here, I'll try to collect and answer to some arguments. First: I totally agree that our current nav/comm radio implementation is far from being realistic w.r.t. propagation of the radio signal close to or on the ground. This should be improved. I spent an hour or

Re: [Flightgear-devel] Sound bugfix and Jenkins

2012-12-13 Thread James Turner
On 13 Dec 2012, at 09:02, Renk Thorsten wrote: > Jenkins FlightGear-Win64-CMake build history: > >> #220 (pending - All nodes of label 'x64' are offline ) >> Last build (#219), 3 days 9 hr ago > > Shouldn't have the fix propagated to a new Win64 binary by now? Gene upgraded the Jenkin

[Flightgear-devel] Sound bugfix and Jenkins

2012-12-13 Thread Renk Thorsten
Forum: > by zakalawe on Wed Dec 12, 2012 4:46 pm > I've pushed a fix (to SG) for the sound issue. Better to report such issues > via the developer list in the future, I don't check topics here. Jenkins FlightGear-Win64-CMake build history: > #220 (pending - All nodes of label 'x64' are offl

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
On Thursday, December 13, 2012 01:03:45 Vivian Meazza wrote: > Don't we need radar altitude for buildings etc. for radar altimeters, but > probably not trees? > > A radar altimeter needs to sample both the terrain and "hard" objects on > it. > > However, I watch this work with interest: I think