FlightGear 1.9.1 is running very well on my MacBook, running Mac OS X
10.4. The only problem is the Cessna 172P. If I run the model with
the 3-d panel, FG crashes when the splash screen is about to
disappear and the plane appear. If I use the 2-d panel version, it
works until I try to get a
on Mac
OS X 10.4
Reply-To: FlightGear developers discussions de...@lists.sourceforge.net>
Andrew Gillanders wrote:
FlightGear 1.9.1 is running very well on my MacBook, running Mac OS X
10.4. The only problem is the Cessna 172P. If I run the model with
the 3-d panel, FG crashes when the
Is the content of 'apt.dat' documented somewhere, or do I need to
look in the source to see how to interpret it?
Thanks
Andrew
On 19/05/2009, at 8:13 AM, Martin Spott wrote:
> "Yan Seiner" wrote:
>
>> Does the index.txt file in the Airports directory list all of the
>> airports
>> in the wo
Hello all,
I am trying to get SimGear 1.9.0 built, in order to build TerraGear
to try some scenery building. I patched the sources to get around the
alut problem, but then found that the OpenAL framework is PPC only. I
downloaded again from http://mac.softpedia.com/get/Development/
Librarie
I am about to do some work on the scenery around Brisbane, Australia
(and hinterland), particularly to fix some of the waterways. I just
want to check if anyone else is already doing some work on this.
If the scenery works alright, I might do some objects (bridges and
the like) as well. I wo
Hi all,
Does someone have a working copy of the terrafit.py script? I have
the one from the TerraGear 0.9.8 tar ball at terragear.org, but it
isn't working on my system (Mac OS 10.4, using Unix command line,
Python version 3.0.1). Python is not my language, so trying to get it
working is g
Hello all,
I am having trouble with an updated apt.dat file. I think it is with
compressing it. I used the command 'tar cfz apt.dat.gz apt.dat'. Is
this correct?
When I put the compressed file into FG, but there were problems
loading. First, it fell over on line 2 (the version number and
I want to create some scenery models which include some animation
(comms tower with strobe light in this instance) in an XML file. Is
there some documentation somewhere on just what to put in the XML
file? I can cut and paste from other models, but knowing more about
what can be done in XML
Hi Tat,
First of all, thanks for putting the OS X release together - great work.
I have just been trying 2.0.0 pre 3, and have a few comments.
Overall, just about everything works, and it is very stable. I am
using OS X 10.4 on MacBook (Intel GMA 950 graphics chip set). I flew
from KSFO, an
5 fps. Where there are simple models, the
frame rate is only minimally affected.
Andrew
On 04/02/2010, at 12:06 PM, Andrew Gillanders wrote:
> Hi Tat,
>
> First of all, thanks for putting the OS X release together - great
> work.
>
> I have just been trying 2.0.0 pre 3,
I have seen from time to time mention of automatically generated snow
lines where permanent snow would be likely to appear. Has anything
been done on this? If not, I am thinking I could write a tool to take
an elevation file (such as SRTM-3) and produce a shape file which
then get put into
Evening all,
I have modified a FlightGear scenery model using Blender, and
exported it to .ac format. However, in FlightGear it displays as a
solid block rather than using the correct textures or materials. The
problem was not any change I made to the model. I tried importing a
model and i
I have built TaxiDraw from cvs (grabbed the source about 4 days ago),
and the app runs and displays the dialogue for selecting a new
project, an existing project, etc. But, the application is not
responding to mouse events at all. This happens when running it from
the command line, and from
Yes, I have that version on my computer as well. But, I am wanting to
do some work on AI networks, and the wiki says that there are
necessary code changes in TaxiDraw that went in after that build was
done. I was able to get the code from cvs and build everything, but
it isn't running corre
, at 11:59 PM, James Turner wrote:
>
> On 27 Jun 2010, at 13:07, Andrew Gillanders wrote:
>
>> do some work on AI networks, and the wiki says that there are
>> necessary code changes in TaxiDraw that went in after that build was
>> done. I was able to get the code from cv
1_S1_
Don't know what solution to that is.
Andrew
On 30/06/2010, at 12:45 AM, Peter Brown wrote:
Did you try simply using this version?
http://macflightgear.sourceforge.net/wp-content/uploads/TaxiDraw/
Taxidraw.cvs-bin-20090416.tgz
On Jun 28, 2010, at 1:31 AM, Andrew Gillanders wrote
16 matches
Mail list logo