[Flightgear-devel] Cessna 172P crashes FG 1.9.1 on Mac OS X 10.4

2009-04-15 Thread Andrew Gillanders
FlightGear 1.9.1 is running very well on my MacBook, running Mac OS X 10.4. The only problem is the Cessna 172P. If I run the model with the 3-d panel, FG crashes when the splash screen is about to disappear and the plane appear. If I use the 2-d panel version, it works until I try to get a

[Flightgear-devel] Fwd: Cessna 172P crashes FG 1.9.1 on Mac OS X 10.4

2009-04-19 Thread Andrew Gillanders
on Mac OS X 10.4 Reply-To: FlightGear developers discussions de...@lists.sourceforge.net> Andrew Gillanders wrote: FlightGear 1.9.1 is running very well on my MacBook, running Mac OS X 10.4. The only problem is the Cessna 172P. If I run the model with the 3-d panel, FG crashes when the

Re: [Flightgear-devel] Finding installed airports

2009-05-28 Thread Andrew Gillanders
Is the content of 'apt.dat' documented somewhere, or do I need to look in the source to see how to interpret it? Thanks Andrew On 19/05/2009, at 8:13 AM, Martin Spott wrote: > "Yan Seiner" wrote: > >> Does the index.txt file in the Airports directory list all of the >> airports >> in the wo

[Flightgear-devel] OpenAL problem building SimGear on Mac OS X 10.4

2009-12-17 Thread Andrew Gillanders
Hello all, I am trying to get SimGear 1.9.0 built, in order to build TerraGear to try some scenery building. I patched the sources to get around the alut problem, but then found that the OpenAL framework is PPC only. I downloaded again from http://mac.softpedia.com/get/Development/ Librarie

[Flightgear-devel] Scenery for Brisbane, Australia

2010-01-05 Thread Andrew Gillanders
I am about to do some work on the scenery around Brisbane, Australia (and hinterland), particularly to fix some of the waterways. I just want to check if anyone else is already doing some work on this. If the scenery works alright, I might do some objects (bridges and the like) as well. I wo

[Flightgear-devel] TerraGear terrafit python script

2010-01-11 Thread Andrew Gillanders
Hi all, Does someone have a working copy of the terrafit.py script? I have the one from the TerraGear 0.9.8 tar ball at terragear.org, but it isn't working on my system (Mac OS 10.4, using Unix command line, Python version 3.0.1). Python is not my language, so trying to get it working is g

[Flightgear-devel] Problem with modified apt.dat file

2010-01-19 Thread Andrew Gillanders
Hello all, I am having trouble with an updated apt.dat file. I think it is with compressing it. I used the command 'tar cfz apt.dat.gz apt.dat'. Is this correct? When I put the compressed file into FG, but there were problems loading. First, it fell over on line 2 (the version number and

[Flightgear-devel] how to write XML files for scenery models

2010-02-01 Thread Andrew Gillanders
I want to create some scenery models which include some animation (comms tower with strobe light in this instance) in an XML file. Is there some documentation somewhere on just what to put in the XML file? I can cut and paste from other models, but knowing more about what can be done in XML

Re: [Flightgear-devel] FlightGear Mac OS X pre3

2010-02-03 Thread Andrew Gillanders
Hi Tat, First of all, thanks for putting the OS X release together - great work. I have just been trying 2.0.0 pre 3, and have a few comments. Overall, just about everything works, and it is very stable. I am using OS X 10.4 on MacBook (Intel GMA 950 graphics chip set). I flew from KSFO, an

Re: [Flightgear-devel] FlightGear Mac OS X pre3

2010-02-04 Thread Andrew Gillanders
5 fps. Where there are simple models, the frame rate is only minimally affected. Andrew On 04/02/2010, at 12:06 PM, Andrew Gillanders wrote: > Hi Tat, > > First of all, thanks for putting the OS X release together - great > work. > > I have just been trying 2.0.0 pre 3,

[Flightgear-devel] Permanent snow line

2010-02-09 Thread Andrew Gillanders
I have seen from time to time mention of automatically generated snow lines where permanent snow would be likely to appear. Has anything been done on this? If not, I am thinking I could write a tool to take an elevation file (such as SRTM-3) and produce a shape file which then get put into

[Flightgear-devel] Exporting .ac files from Blender

2010-03-10 Thread Andrew Gillanders
Evening all, I have modified a FlightGear scenery model using Blender, and exported it to .ac format. However, in FlightGear it displays as a solid block rather than using the correct textures or materials. The problem was not any change I made to the model. I tried importing a model and i

[Flightgear-devel] TaxiDraw not running correctly on Mac 10.4

2010-06-24 Thread Andrew Gillanders
I have built TaxiDraw from cvs (grabbed the source about 4 days ago), and the app runs and displays the dialogue for selecting a new project, an existing project, etc. But, the application is not responding to mouse events at all. This happens when running it from the command line, and from

Re: [Flightgear-devel] TaxiDraw not running correctly on Mac 10.4

2010-06-27 Thread Andrew Gillanders
Yes, I have that version on my computer as well. But, I am wanting to do some work on AI networks, and the wiki says that there are necessary code changes in TaxiDraw that went in after that build was done. I was able to get the code from cvs and build everything, but it isn't running corre

Re: [Flightgear-devel] TaxiDraw not running correctly on Mac 10.4

2010-06-27 Thread Andrew Gillanders
, at 11:59 PM, James Turner wrote: > > On 27 Jun 2010, at 13:07, Andrew Gillanders wrote: > >> do some work on AI networks, and the wiki says that there are >> necessary code changes in TaxiDraw that went in after that build was >> done. I was able to get the code from cv

Re: [Flightgear-devel] TaxiDraw not running correctly on Mac 10.4

2010-06-30 Thread Andrew Gillanders
1_S1_ Don't know what solution to that is. Andrew On 30/06/2010, at 12:45 AM, Peter Brown wrote: Did you try simply using this version? http://macflightgear.sourceforge.net/wp-content/uploads/TaxiDraw/ Taxidraw.cvs-bin-20090416.tgz On Jun 28, 2010, at 1:31 AM, Andrew Gillanders wrote