[Flightgear-devel] Individual Custom Runway Textures?

2010-07-11 Thread Michael Smith
Hello,
I am modeling an airfield with a grass runway, but the default grass 
texture isn't well suited for making the strip look realistic.

Is there a way I can use a custom texture for the strip alone without 
changing the main textures or having to make a modification to 
materials.xml?

Thanks,

MDSmith2


--
This SF.net email is sponsored by Sprint
What will you do first with EVO, the first 4G phone?
Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] airport radio...

2010-05-02 Thread Michael Smith

On 5/2/2010 4:24 PM, syd adams wrote:

Hi guys,
   Is it possible to add radio control to an airport or is it hard 
coded ? Our local airport is not controlled , but we are still 
required to state our intentions to the airport radio. I could 
probably do something with nasal , but would like to know if there is 
some trigger that enables communication.

Thanks


--
   



___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel
   
AFAIK they are two places to add radio frequencies: 
ATC/default.[approach,atis,ground,tower] (which is used for the AI ATC) 
and then Airports/apt.dat.gz for UNICOM frequencies (but AFAIK, these 
are unused in FlightGear).


I haven't used FlightGear in a while, but the last time I did (which was 
last year) the only time UNICOM was used is in the multiplayer chat menu 
and is normally in the form of airport name UNICOM, callsign is 12 
miles out. but it got the name from the function that gets the data 
from the nearest airport, not a list of frequencies (AFAIK).


Hope this helps,

MDSmith2
--
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Rig of Rods

2010-04-01 Thread Michael Smith
On 4/1/2010 5:44 AM, Heiko Schulz wrote:
 Hi,

 In the forum someone send a really interesting link to an OpenSource (GNU GPL 
 v3) Simulator, which has features, which are- to be honest- really, really 
 outstanding!

 http://wiki.rigsofrods.com/pages/Portal/

 It contains everyting: Drive-, Sail-, and Flightsimulation.
 It is based on soft-body physics and Blade-Element-Theory.

 The graphics are also very nice and allows to use several different 
 terrain-models.

 I didn't try it yet, the hardware recommendations are pretty hard

 Cheers and Happy easter
 Heiko

 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html

 __
 Do You Yahoo!?
 Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz 
 gegen Massenmails.
 http://mail.yahoo.com

 --
 Download Intel#174; Parallel Studio Eval
 Try the new software tools for yourself. Speed compiling, find bugs
 proactively, and fine-tune applications for parallel performance.
 See why Intel Parallel Studio got high marks during beta.
 http://p.sf.net/sfu/intel-sw-dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


This looks pretty interesting...
I will have to give it a try as I have always wanted a free sailing 
simulator (I just hope that my machine can handle the puppy :)).


--
Download Intel#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Autopilot changes

2009-10-01 Thread Michael Smith
Jacob Burbach wrote:
 In recent cvs I get errors about having Ki or Kd  in my pid
 controllers config. This is unfortunate, as tuning of those values
 stabilized my autopilot considerably.  I wonder if someone can explain
 what changes are going on in that area of code. Are Ki and Kd forever
 gone, and what path should I take for tuning autopilot to work in
 new/modified system?

 cheers!

 --
 Come build with us! The BlackBerryreg; Developer Conference in SF, CA
 is the only developer event you need to attend this year. Jumpstart your
 developing skills, take BlackBerry mobile applications to market and stay 
 ahead of the curve. Join us from November 9#45;12, 2009. Register now#33;
 http://p.sf.net/sfu/devconf
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
I also get this odd error. The AP is unusable without it here.
This is the error I get:
Failed to load autopilot configuration: 
/home/michael/root/FGData/Aircraft/f-14b/f-14b-AFCS.xml:XMLAuto: 
unrecognized config node:Ki

--
Come build with us! The BlackBerryreg; Developer Conference in SF, CA
is the only developer event you need to attend this year. Jumpstart your
developing skills, take BlackBerry mobile applications to market and stay 
ahead of the curve. Join us from November 9#45;12, 2009. Register now#33;
http://p.sf.net/sfu/devconf
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Two New Multiplayer Servers in the US.

2009-09-13 Thread Michael Smith
TB and IonCannon218 have set up two new mpservers for FG.

They are both based in the United States.

In Dallas, TX: mpserver05.flightgear.org are linked to 01, 02, 04, 06 
and 07. (This have very low latency and very fast internet)
In Wisconsin: mpserver07.flightgear.org are linked to 01, 02, 04, 05 and 06.

mpserver05 is tracked with FGTracker.

--
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread Michael Smith
gerard robin wrote:
 Hello,

 What happen now with the Cockpit view
 Getting now the cockpit cutted 

 Here two snapshots:

  the first one is done with an older fg CVS version ( 17-12-2008) still 
 running on my system
 http://pagesperso-orange.fr/GRTux/Before-was-right.jpg

 the second one done with the last CVS version (today) running on an other 
 system
 http://pagesperso-orange.fr/GRTux/Now-is-wrong.jpg

 Same aircraft , same pilot position


 In addition to it , i have never seen,  clouds so well displayed in reality, 
 look like soldiers in parade :)   
 this made laughing, guy whom i tried to demonstrate FG.   :(  :(


 cheers
   
I think this has something to do with the camera adjustments Tim has 
been doing to fix the black box bug some of us had, there is a --prop 
you can use to adjust the camera, can't remember what it is.

Maybe Tim could reply?

-- 
Michael Smith mdsmi...@highland.net (mdsmith2)


--
Check out the new SourceForge.net Marketplace.
It is the best place to buy or sell services for
just about anything Open Source.
http://p.sf.net/sfu/Xq1LFB
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Custom terragear scenery doesn't match

2009-01-01 Thread Michael Smith
Greatings,
I have made some scenery using terragear-cs and it has built ok except 
for it not matching existing scenery. I was told that it was because of 
me not using the same arrayfit params that the original scenery was built.

What arrayfit params where used for the 1.0 scenery and how do I set 
them when building my own scenery?

-- 
Michael Smith mdsmi...@highland.net (mdsmith2)


--
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Custom terragear scenery doesn't match

2009-01-01 Thread Michael Smith
Martin Spott wrote:
 Michael Smith wrote:

   
 I have made some scenery using terragear-cs and it has built ok except 
 for it not matching existing scenery. I was told that it was because of 
 me not using the same arrayfit params that the original scenery was built.
 

 I suspect it doesn't match because you don't have the same tile borders
 as stored below the 'Shared/' workdir.

 I won't post the entire directory from our World Scenery build because
 it's several gigabyte in size. Nevertheless I might create a small
 chunk of the 1.0.1 build for you   well, I might later find a nice
 place to dump a copy of the entire directory.

 Cheers,
   Martin.
   
I'm sorry, I don't quite understand.
How could I make the correct borders myself so you wouldn't have to 
build a small chunk for me? because I will be rebuilding this more then 
once testing an airport I am modeling and would be too much of a hassel 
to do it over the net :).

-- 
Michael Smith mdsmi...@highland.net (mdsmith2)


--
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Nothing happen on crash

2008-12-24 Thread Michael Smith
Fred . wrote:
 When I crash it just nothing happens.
 Could you add something that sound effect like boom and display a text
 message that says You have crashed., and then it can ask me in a
 dialog Restart? and have Yes and No buttons.

 --
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
Some aircraft have this some don't, like the 787 makes a boom sound and 
then fire is all around, I can't recall which it was but one of them 
sink in water. Maybe a little You have crashed, reset? dialog would be 
good but then the aircraft would have to give a crash property (does it 
already?)

-- 
Michael Smith mdsmi...@highland.net (mdsmith2)


--
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-17 Thread Michael Smith
Ok, this might be a silly question but here it goes, Will the final 1.99 
release be on the main flightgear website and replace 1.0 on the site?

Thanks

-- 
Michael Smith mdsmi...@highland.net (mdsmith2)


--
SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
The future of the web can't happen without you.  Join us at MIX09 to help
pave the way to the Next Web now. Learn more and register at
http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear 1.99.5 RC1 feedback summary

2008-12-09 Thread Michael Smith
Heiko Schulz wrote:
 - Remove Concorde and replace by the following two
 aircraft: 1) On of the 
 following light aircraft, as suggested by James Sleeman:
 Lionceau, , 
 Skyranger, or, J, and 2) The Piper Seneca.

 
 Please select the SenecaII- it has the best cockpit, made by the pilot who 
 flies this aircraft- it shows the best site of FGFS!


   

 --
 SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
 The future of the web can't happen without you.  Join us at MIX09 to help
 pave the way to the Next Web now. Learn more and register at
 http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
I second this! It has a great cockpit, a very detailed startup procedure 
and great tutorials.

-- 
Michael Smith [EMAIL PROTECTED] (mdsmith2)


--
SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
The future of the web can't happen without you.  Join us at MIX09 to help
pave the way to the Next Web now. Learn more and register at
http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [PATCH] update dialogs with parkpos

2008-12-09 Thread Michael Smith
Csaba Halász wrote:
 Hi!

 Reacting to a feature request,  attached patch adds support for
 parkpos selection in the location on ground dialog, and clears any
 parkpos preset in the airports dialog.
 Somebody please review and commit.

   
 

 --
 SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
 The future of the web can't happen without you.  Join us at MIX09 to help
 pave the way to the Next Web now. Learn more and register at
 http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
 

 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Very nice! I have been wanting this for a long time.
 Can someone commit this patch please?

-- 
Michael Smith [EMAIL PROTECTED] (mdsmith2)


--
SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
The future of the web can't happen without you.  Join us at MIX09 to help
pave the way to the Next Web now. Learn more and register at
http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Route manager waypoint adding

2008-12-04 Thread Michael Smith
Rob Shearman, Jr. wrote:
 Maybe what I am about to suggest is NOT how real-world route managers 
 are supposed to work -- so take it with that caveat.  But I would 
 think that if your last waypoint before KSFO is 1000nm away, but you 
 want to hold off the descent until closer to KSFO, you could simply 
 insert another waypoint about 50nm out at the cruise altitude, and the 
 effect would be to tell the route manager where to begin the descent.

 Now, whether that's the real-world/correct solution, or just a 
 work-around, someone else will have to say...

 Cheers,
 -R.
  
 Robert M. Shearman, Jr.
 Transit Operations Supervisor,
 University of Maryland Department of Transportation
 also known as [EMAIL PROTECTED]


 
 *From:* Michael Smith [EMAIL PROTECTED]
 *To:* FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 *Sent:* Wednesday, December 3, 2008 9:10:19 PM
 *Subject:* Re: [Flightgear-devel] Route manager waypoint adding

 James Turner wrote:
  On 3 Dec 2008, at 17:17, Michael Smith wrote:
 
  
  This is great, I have had this problem several times and it has
  completely screwed up some flights, thank you.

 
  Great to know someone else is using the route manager - do you have 
  any other comments or feedback about it? Please do keep using it over 
  the next few weeks, since I have a few changes in mind, and the more 
  testing, the better.
 
  Regards,
  James
 
 
  
 -
  This SF.Net email is sponsored by the Moblin Your Move Developer's 
 challenge
  Build the coolest Linux based applications with Moblin SDK  win 
 great prizes
  Grand prize is a trip for two to an Open Source event anywhere in 
 the world
  http://moblin-contest.org/redirect.php?banner_id=100url=/ 
 http://moblin-contest.org/redirect.php?banner_id=100url=/
  ___
  Flightgear-devel mailing list
  Flightgear-devel@lists.sourceforge.net 
 mailto:Flightgear-devel@lists.sourceforge.net
  https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 
  
 I always use Route Manager for airline flights because of SID and STARs
 that i will soon be using.
 I have noticed that when I say for example if I set it to [EMAIL PROTECTED] 
 1000
 NM away I end up at 900MSL way before KSFO, is that something that is
 already inplanted or something not working?

 Thanks

 -- 
 Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 
 (mdsmith2)


 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's 
 challenge
 Build the coolest Linux based applications with Moblin SDK  win great 
 prizes
 Grand prize is a trip for two to an Open Source event anywhere in the 
 world
 http://moblin-contest.org/redirect.php?banner_id=100url=/ 
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net 
 mailto:Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

 

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 

 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
   
Ok, well, in RL you wouldn't do that but I was using that as an example 
of that it wouldn't calculate the distance, speed, etc need to get there 
at, it justs turns the ap alt mode on. I actually use a calculator to 
get my descend profile and then use VS mode to get me there on time. :)

-- 
Michael Smith [EMAIL PROTECTED] (mdsmith2)


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Route manager waypoint adding

2008-12-03 Thread Michael Smith
James Turner wrote:
 Attached patch updates the route-manager to use FGPositioned to search 
 for waypoints, instead of a manual airport / fix / navaid search. This 
 is good because it's now using the 'strictly closest' match, rather 
 than arbitrarily picking a distant fix over a nearby navaid. In my 
 case, the TLA VOR is significant to several EGPH procedures, but also 
 happens to be the ident of a fix a long, long way away.

 Also updates the FGPositioned class to stop using Point3D, partly 
 because it's deprecated and partly because I had misunderstood the 
 interface and was using it wrong. For now, all FGPositioned distance 
 checks use SGGeodesy::inverse, which is accurate but inefficient. Once 
 FGPositioned queries are used for something on a hot path, I'll 
 probably store the cartesian position as well as the geodetic, to make 
 these checks fast.

 More route-manager changes to come - if you're using it regularly, and 
 are aware of any issues (existing or caused by my patch) please let me 
 know.

 Regards,
 James




 

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 

 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
   
This is great, I have had this problem several times and it has 
completely screwed up some flights, thank you.

-- 
Michael Smith [EMAIL PROTECTED] (mdsmith2)


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Route manager waypoint adding

2008-12-03 Thread Michael Smith
James Turner wrote:
 On 3 Dec 2008, at 17:17, Michael Smith wrote:

   
 This is great, I have had this problem several times and it has
 completely screwed up some flights, thank you.
 

 Great to know someone else is using the route manager - do you have  
 any other comments or feedback about it? Please do keep using it over  
 the next few weeks, since I have a few changes in mind, and the more  
 testing, the better.

 Regards,
 James


 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
I always use Route Manager for airline flights because of SID and STARs 
that i will soon be using.
I have noticed that when I say for example if I set it to [EMAIL PROTECTED] 
1000 
NM away I end up at 900MSL way before KSFO, is that something that is 
already inplanted or something not working?

Thanks

-- 
Michael Smith [EMAIL PROTECTED] (mdsmith2)


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-11-30 Thread Michael Smith
James Turner wrote:
 On 30 Nov 2008, at 20:01, Syd wrote:

   
 I'd have to vote against including the 777-200ER , there are  
 apparently
 some issues with text not displaying on the glass cockpit with some
 cards, which I'm currently trying to solve ...
 

 While I think you have the right to 'refuse' the 777, I would say it  
 is the most complete transport-category jet we have, so it should  
 stay. The A320, 747-400, 787 and 737 are all being worked on, or of  
 good quality already, but your recent work on the 777 puts it ahead of  
 all of them (in my opinion) I'm sure there's many things you'd like to  
 improve, but I think that's the nature of development.

 Just my opinion of course.

 James

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
Well, I don't have the problem myself but for the people that do, the 
777 won't be that detailed/realistic because a lot of the detailed 
cockpit insturments are Null.

I (sadly) agree, the Concorde is bigger then I realized and we also do 
need a heli included by default (I myself prefer the EC135)

Just my two cents.

-- 
Michael Smith [EMAIL PROTECTED] (mdsmith2)


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Fresh CVS Flightgear and Simgear version mismatch

2008-11-14 Thread Michael Smith
A CVS snapshot of Simgear and Flightgear from tonight have a problem (so 
it seems). Simgear says its 1.99.4 but Flightgear wants 1.99.5. It seems 
easily fixed. They are both from tonight.

-- 
Michael Smith [EMAIL PROTECTED] (mdsmith2)


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Fresh CVS Flightgear and Simgear version mismatch

2008-11-14 Thread Michael Smith
Curtis Olson wrote:
 I've got 1.99.5 in simgear/version.h here from a fresh cvs checkout 
 this evening.

 Curt.


 On Fri, Nov 14, 2008 at 11:08 PM, Michael Smith [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:

 A CVS snapshot of Simgear and Flightgear from tonight have a
 problem (so
 it seems). Simgear says its 1.99.4 but Flightgear wants 1.99.5.
 http://1.99.5. It seems
 easily fixed. They are both from tonight.

 --
 Michael Smith [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED] (mdsmith2)


 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's
 challenge
 Build the coolest Linux based applications with Moblin SDK  win
 great prizes
 Grand prize is a trip for two to an Open Source event anywhere in
 the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 mailto:Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
 

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 

 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
   
Ok, Another cvs up gives me a update to version.h with it, the first 
update must have not worked.

-- 
Michael Smith [EMAIL PROTECTED] (mdsmith2)


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-13 Thread Michael Smith
Michael Smith wrote:
 Curtis Olson wrote:
   
 In the pre-osg version, I believe the cache size was scaled relative 
 to the visibility (i.e. for some particular visibilty, a certain 
 number of tiles need to be loaded in order to cover all the visible 
 earth, and then the cache was set to some number higher than that so 
 that we wouldn't get thrashing.)  I don't recall the exact formula ... 
 maybe something like 2*n + 1 (where n is the number of visible 
 tiles.)  I don't know if this concept was carried forward to the OSG 
 version ,but you might try limiting visibility and that should reduce 
 the number of tiles being loaded.

 Regards,

 Curt.


 On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:

 Michael Smith wrote:
  I have tried plenty of things to get fg to run on this old piece of
  junk but I am getting tired only being able to fly water routes
 (i.e.
  island to island). If I try to fly over land, it gets slower and
  slower over time, so I want to know how to lower how much
 scenery gets
  cached (not affraid to edit code here).
 
  Thanks
 
  Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 
 
 Anybody? I really want to know this.

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's
 challenge
 Build the coolest Linux based applications with Moblin SDK  win
 great prizes
 Grand prize is a trip for two to an Open Source event anywhere in
 the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 mailto:Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
 

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 

 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
   
 
 Hmm, Ok, I will try this, but if there is another way (I wouldn't want 
 IFR flight on a shiney bright day at TNCM :), I would like to know. 
 Thanks Curt.


 Michael Smith [EMAIL PROTECTED]


 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
Ok, I tried a short route in my 777 (KSFO - KATL) and had 10 fps leaving 
KSFO ( that is shocking btw, I only ever get 1 there) and through the 
flight at FL350 i get between 7 and 15 FPS, but once I came down where 
the ground could be seen, the fps went and stayed at 1 - 2 fps and I had 
to kill because I can't land that. Any other suggestions on how I could 
do this or any other way (I have disabled everything in Rendering 
Options besides Display FPS and Show Chat Messages and have had model-hz 
set to 90) I could make fg stop munching my ram to pieces?

-- 
Michael Smith [EMAIL PROTECTED] (mdsmith2)


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-13 Thread Michael Smith
Curtis Olson wrote:
 How much memory do you have?  Is it possible to add some memory to get 
 yourself up to maybe at least 512Mb total?  If you are running this 
 under linux, there are easy ways to look at your total system memory, 
 how much memory is out in swap, how much memory the FlightGear 
 application is taking, etc.  Probably similar tools under windows, but 
 I'm less familiar with system level debugging there.

 On Thu, Nov 13, 2008 at 3:49 PM, Michael Smith wrote:

 Michael Smith wrote:
  Curtis Olson wrote:
 
  In the pre-osg version, I believe the cache size was scaled
 relative
  to the visibility (i.e. for some particular visibilty, a certain
  number of tiles need to be loaded in order to cover all the visible
  earth, and then the cache was set to some number higher than
 that so
  that we wouldn't get thrashing.)  I don't recall the exact
 formula ...
  maybe something like 2*n + 1 (where n is the number of visible
  tiles.)  I don't know if this concept was carried forward to
 the OSG
  version ,but you might try limiting visibility and that should
 reduce
  the number of tiles being loaded.
 
  Regards,
 
  Curt.
 
 
  On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
  mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 wrote:
 
  Michael Smith wrote:
   I have tried plenty of things to get fg to run on this
 old piece of
   junk but I am getting tired only being able to fly water
 routes
  (i.e.
   island to island). If I try to fly over land, it gets
 slower and
   slower over time, so I want to know how to lower how much
  scenery gets
   cached (not affraid to edit code here).
  
   Thanks
  
   Michael Smith [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]
  
  
  Anybody? I really want to know this.
 
 
 -
  This SF.Net email is sponsored by the Moblin Your Move
 Developer's
  challenge
  Build the coolest Linux based applications with Moblin SDK
  win
  great prizes
  Grand prize is a trip for two to an Open Source event
 anywhere in
  the world
  http://moblin-contest.org/redirect.php?banner_id=100url=/
 http://moblin-contest.org/redirect.php?banner_id=100url=/
  http://moblin-contest.org/redirect.php?banner_id=100url=/
 http://moblin-contest.org/redirect.php?banner_id=100url=/
  ___
  Flightgear-devel mailing list
  Flightgear-devel@lists.sourceforge.net
 mailto:Flightgear-devel@lists.sourceforge.net
  mailto:Flightgear-devel@lists.sourceforge.net
 mailto:Flightgear-devel@lists.sourceforge.net
  https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 
 
 
 
  --
  Curtis Olson: http://baron.flightgear.org/~curt/
 http://baron.flightgear.org/%7Ecurt/
  http://baron.flightgear.org/%7Ecurt/
 
 
 
 
 -
  This SF.Net email is sponsored by the Moblin Your Move
 Developer's challenge
  Build the coolest Linux based applications with Moblin SDK 
 win great prizes
  Grand prize is a trip for two to an Open Source event anywhere
 in the world
  http://moblin-contest.org/redirect.php?banner_id=100url=/
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 
 
 
  ___
  Flightgear-devel mailing list
  Flightgear-devel@lists.sourceforge.net
 mailto:Flightgear-devel@lists.sourceforge.net
  https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 
 
  Hmm, Ok, I will try this, but if there is another way (I
 wouldn't want
  IFR flight on a shiney bright day at TNCM :), I would like to know.
  Thanks Curt.
 
 
  Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 
 
 
 -
  This SF.Net email is sponsored by the Moblin Your Move
 Developer's challenge
  Build the coolest Linux based applications with Moblin SDK  win
 great prizes
  Grand prize is a trip for two to an Open Source event anywhere
 in the world
  http://moblin-contest.org/redirect.php?banner_id=100url=/
 http://moblin-contest.org/redirect.php?banner_id=100url

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-12 Thread Michael Smith
Michael Smith wrote:
 I have tried plenty of things to get fg to run on this old piece of 
 junk but I am getting tired only being able to fly water routes (i.e. 
 island to island). If I try to fly over land, it gets slower and 
 slower over time, so I want to know how to lower how much scenery gets 
 cached (not affraid to edit code here).

 Thanks

 Michael Smith [EMAIL PROTECTED]


Anybody? I really want to know this.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-12 Thread Michael Smith
Curtis Olson wrote:
 In the pre-osg version, I believe the cache size was scaled relative 
 to the visibility (i.e. for some particular visibilty, a certain 
 number of tiles need to be loaded in order to cover all the visible 
 earth, and then the cache was set to some number higher than that so 
 that we wouldn't get thrashing.)  I don't recall the exact formula ... 
 maybe something like 2*n + 1 (where n is the number of visible 
 tiles.)  I don't know if this concept was carried forward to the OSG 
 version ,but you might try limiting visibility and that should reduce 
 the number of tiles being loaded.

 Regards,

 Curt.


 On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:

 Michael Smith wrote:
  I have tried plenty of things to get fg to run on this old piece of
  junk but I am getting tired only being able to fly water routes
 (i.e.
  island to island). If I try to fly over land, it gets slower and
  slower over time, so I want to know how to lower how much
 scenery gets
  cached (not affraid to edit code here).
 
  Thanks
 
  Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 
 
 Anybody? I really want to know this.

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's
 challenge
 Build the coolest Linux based applications with Moblin SDK  win
 great prizes
 Grand prize is a trip for two to an Open Source event anywhere in
 the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 mailto:Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
 

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 

 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
   
Hmm, Ok, I will try this, but if there is another way (I wouldn't want 
IFR flight on a shiney bright day at TNCM :), I would like to know. 
Thanks Curt.


Michael Smith [EMAIL PROTECTED]


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] How to lower how much scenery gets cached:

2008-11-07 Thread Michael Smith
I have tried plenty of things to get fg to run on this old piece of junk 
but I am getting tired only being able to fly water routes (i.e. island 
to island). If I try to fly over land, it gets slower and slower over 
time, so I want to know how to lower how much scenery gets cached (not 
affraid to edit code here).

Thanks

Michael Smith [EMAIL PROTECTED]


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] terragear-cs scenery generation problem

2008-10-15 Thread Michael Smith
Ralf Gerlich wrote:
 Hi Michael!

 Michael Smith wrote:
   
 I have my lon/lat for  Bermuda (N32W065 - N33W064).
 
 [SNIP]

   
 genapts --input=data/airports/apt.dat --work=./work --min-lon=32 
 --max-lon=33 --min-lat=-65 --max-lat=-64
 

 Here you should swap lat and lon. Your latitude is 32 (32 deg north) and
 your longitude is -64 (64 deg west).

   
 ran fgfs-construct --work-dir=./work --output-dir=./output --lon=32 
 --lat=65 --xdist=1 --ydist=1 \ AirportArea DepthContour Landmass Road 
 Sand SRTM-30 Town
 

 Similar problem here. Note that the position given by --lon/--lat is
 actually the center of the area being built and --xdist/--ydist are the
 half-width/height of the area in degrees. So --lon=-64 --lat=32
 --xdist=1 --ydist=1 would build the area with southwest corner N31W065
 and northeast corner N33W063.

 DepthContour is not needed, by the way. It's just a different
 representation of the SRTM dataset for use in the mapserver display, but
 currently TerraGear cannot make any use of that.

 Make sure that you include all the subdirectories of your workdir when
 calling fgfs-construct.

 Note that even though that tutorial in the wiki (which I am not the
 author of) uses SRTM-30 as a target directory for the SRTM data, it
 seems that SRTM 3arcsec data is actually used. That's not a bad thing at
 all, but worth noting. SRTM 30arcsec data is only relevant north resp.
 south of the respective polar circles, as no SRTM 3arcsec data is
 available in that area.

 Hope that helps,
 Ralf

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
I fixed the Lon/Lat and such but it still finished sucessfully and it 
still doesn't output anything.

Michael Smith [EMAIL PROTECTED]


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] terragear-cs scenery generation problem

2008-10-15 Thread Michael Smith
Michael Smith wrote:
 Ralf Gerlich wrote:
   
 Hi Michael!

 Michael Smith wrote:
   
 
 I have my lon/lat for  Bermuda (N32W065 - N33W064).
 
   
 [SNIP]

   
 
 genapts --input=data/airports/apt.dat --work=./work --min-lon=32 
 --max-lon=33 --min-lat=-65 --max-lat=-64
 
   
 Here you should swap lat and lon. Your latitude is 32 (32 deg north) and
 your longitude is -64 (64 deg west).

   
 
 ran fgfs-construct --work-dir=./work --output-dir=./output --lon=32 
 --lat=65 --xdist=1 --ydist=1 \ AirportArea DepthContour Landmass Road 
 Sand SRTM-30 Town
 
   
 Similar problem here. Note that the position given by --lon/--lat is
 actually the center of the area being built and --xdist/--ydist are the
 half-width/height of the area in degrees. So --lon=-64 --lat=32
 --xdist=1 --ydist=1 would build the area with southwest corner N31W065
 and northeast corner N33W063.

 DepthContour is not needed, by the way. It's just a different
 representation of the SRTM dataset for use in the mapserver display, but
 currently TerraGear cannot make any use of that.

 Make sure that you include all the subdirectories of your workdir when
 calling fgfs-construct.

 Note that even though that tutorial in the wiki (which I am not the
 author of) uses SRTM-30 as a target directory for the SRTM data, it
 seems that SRTM 3arcsec data is actually used. That's not a bad thing at
 all, but worth noting. SRTM 30arcsec data is only relevant north resp.
 south of the respective polar circles, as no SRTM 3arcsec data is
 available in that area.

 Hope that helps,
 Ralf

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
 
 I fixed the Lon/Lat and such but it still finished sucessfully and it 
 still doesn't output anything.

 Michael Smith [EMAIL PROTECTED]


 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
Ok I found the problem, for some reason, fgfs-construct won't work 
unless I use full paths for the data directorys, I do that and it works 
like a charm. Thanksa bunch to Nav and Ralf

Michael Smith [EMAIL PROTECTED]


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] terragear-cs scenery generation problem

2008-10-14 Thread Michael Smith
Hello all, I have been trying to build scenery with terragear-cs and I 
have got through everything sucessfully but it is not outputing the 
scenery sub-tree. Everything went well without errors and I know I have 
the right vmap0/.hgt data (I checked the shapefiles in osgviewer and 
used a freeware terrain viewer for the hgt file and confirmed they are 
my areas files) but it just doesn't put anything in the output directory.
Thanks

Michael Smith [EMAIL PROTECTED]


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] terragear-cs scenery generation problem

2008-10-14 Thread Michael Smith
Ralf Gerlich wrote:
 Hi Michael,

 I'd need some more details on the steps you followed to check whether
 you are missing anything.

 Cheers,
 Ralf

 Michael Smith wrote:
   
 Hello all, I have been trying to build scenery with terragear-cs and I 
 have got through everything sucessfully but it is not outputing the 
 scenery sub-tree. Everything went well without errors and I know I have 
 the right vmap0/.hgt data (I checked the shapefiles in osgviewer and 
 used a freeware terrain viewer for the hgt file and confirmed they are 
 my areas files) but it just doesn't put anything in the output directory.
 


 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
I have my lon/lat for  Bermuda (N32W065 - N33W064).
I unziped the hgt file, hgtchop ed it, and then ran terrafit in the 
directory with the hgtchop output files.
I ran genapts --input=data/airports/apt.dat --work=./work --min-lon=32 
--max-lon=33 --min-lat=-65 --max-lat=-64 (worked perfect without errors)
I ran shape-decode on all the shape files (vmap0) for Bermuda with a 
--max-segment of 500 (and of course decoded landmass as Default)
ran fgfs-construct --work-dir=./work --output-dir=./output --lon=32 
--lat=65 --xdist=1 --ydist=1 \ AirportArea DepthContour Landmass Road 
Sand SRTM-30 Town

thats all the steps (and of course I have all of those directorys)
I have been following the tutorial from the fg wiki.

Michael Smith [EMAIL PROTECTED]


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Multiplayer Chat Frequencies?

2008-10-06 Thread Michael Smith
Is it possible in Flightgear to chat on mutliplayer though frequencies?

Gijs and Natovr found this line in preferences.xml under the mutliplay 
section:  transmission-freq-hz 
type=string11850/transmission-freq-hz
but they changed the line and they still could see others messages. Is 
this suppost to work or is it something there for a futute feature or what?

Michael Smith [EMAIL PROTECTED]


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Michael Smith
Durk Talsma wrote:
 While I'm at it. :-)

 With each release we include a selection of representative aircraft that 
 highlight FlightGear's capabilities. Inclusion criteria include: 
 Completeness, 
 variability across categories, realism, suitability for demo flights (think 
 of 
 aerotowing, AI/Multiplayer refueling, carrier landing, etc etc.), relative 
 ease of operation (ie don't want to intimidate new users too much), and disk 
 space (we don't want to bloat the base package too much). 


 So, with these criteria in mind, what would be your current top 10 of 
 aircraft?

 Cheers,
 Durk





 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
I don't have a full top ten, but I have these I would like to see with a 
release:

* 777-200ER
* Concorde

the Concorde is a very detailed aircraft and flyss great, the 777-200ER 
has a very nice range and is quite realistic.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Add a ATC Freq to FG

2008-09-11 Thread Michael Smith
I am wanting to add a ATC Tower Freq to my favorite Airport (TXKF) and 
see that $FG_ROOT/ATC/default.tower looks like it would work but what is 
the format of the file and is there anything else I need to dy to get it 
working?

Michael Smith

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] LFPN Problem

2008-09-07 Thread Michael Smith
James Turner wrote:

 On 5 Sep 2008, at 17:21, James Turner wrote:

 Yep, that's quite a likely source - thanks for the help, I'll work out
 from this.

 Got it.

 If someone could kindly apply the attached patch, that'll keep this 
 from crashing, I believe. The fix is easy since FGAirport can now 
 always provide an active runway - there's no need to guess at random, 
 or rely on the tower having set one up.





 Regards,
 James

 

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
Thank you very much James, that fixed it.
p.s. This is the great part about oss, You wouldn't see Bill Gates 
fixing something this quick and you sure won't see me thanking him for 
it :).

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] LFPN Problem

2008-09-04 Thread Michael Smith
Greetings, This is my first post to the FG-Devel mailing list.
I have a problem when I fly at or near LFPN. This is the output:
[EMAIL PROTECTED]:~/CVS/sources/flightgear$ src/Main/fgfs --airport=LFPN
  Model Author:  Unknown
  Creation Date: 2002-01-01
  Version:   $Id: c172p.xml,v 1.19 2008/08/08 08:56:09 ehofman Exp $
  Description:   Cessna C-172
FGMultiplayMgr - No receiver port, Multiplayermode disabled
no such runway '00' at airport LFPN
Fatal error: unknown runway 00 at airport:LFPN
 (received from FGAirport::getRunwayByIdent)
Segmentation fault
FG, SG, OSG and PLIB versions are CVS snapshots from today.
Thanks for the help!

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] LFPN Problem

2008-09-04 Thread Michael Smith
Martin Spott wrote:
 Michael Smith wrote:

   
 Fatal error: unknown runway 00 at airport:LFPN
  (received from FGAirport::getRunwayByIdent)
 Segmentation fault
 

 Simple question (I don't claim that I'd be able to provide a fix), does
 the simulation start properly when you enter a valid runway, say 07L/R,
 25R/L ?

   Martin.
   
No good. Its not just starting there, if I start at LFPG then fly over 
LFPN it seg faults with that message.
Thanks for the reply.

Michael Smith

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] LFPN Problem

2008-09-04 Thread Michael Smith
gerard robin wrote:
 On jeu 4 septembre 2008, Martin Spott wrote:
   
 Anders Gidenstam wrote:
 
 On Thu, 4 Sep 2008, Martin Spott wrote:
   
 Hmmm, I don't get a segfault here (Debian Etch/AMD64) but a 'hang on
 startup'.
 
 Are you sure it is a hang? On my (admittedly less powerful system) FG
 needed more than 8 minutes to start. LFPN is close to Paris... :)
   
 I have to admit that I didn't wait too long   indeed, I did another
 test right now and it took approx. four minutes to start at LFPN - but
 this is a dual Opteron with 'sufficient' memory. FlightGear occupies
 one of the two CPU's while the user is waiting.

 We've been using this, exactly the same machine to demo FlightGear on
 the Flight Simulation Weekend at Lelystad. I'm certain that we _did_
 demo the Paris scenery - I remember having much fun presenting to our
 guests how to fly through the Tour Eiffel - and I'm quite convinced we
 didn't have to wait _that_ long for a startup.

 So, one could conclude that the way how static objects are being loaded
 has changed in the meantime   but I'd prefer to leave the guessing
 to other people as I just jumped into the thread by accident  :-)

  Martin.
 

 I could take off from LFPN, but coming back i got

 no such runway '00' at airport LFPN
 Fatal error: unknown runway 00 at airport:LFPN
  (received from FGAirport::getRunwayByIdent)


   
Hmm, did you specfiy the runway when you started?
And why does it take so long for it to load? it only takes 30 seconds to 
load at any airport (iirc, fgrun slowed things down alot so that might 
be it.).
Say again how to turn the traffic manager off, maybe I did it wrong or 
something.

Michael Smith

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] LFPN Problem

2008-09-04 Thread Michael Smith
Anders Gidenstam wrote:
 On Thu, 4 Sep 2008, Michael Smith wrote:

   
 Hmm, did you specfiy the runway when you started?
 And why does it take so long for it to load? it only takes 30 seconds to
 load at any airport (iirc, fgrun slowed things down alot so that might
 be it.).
 Say again how to turn the traffic manager off, maybe I did it wrong or
 something.
 

 The more recent object set for Paris 
 (available at http://scenemodels.flightgear.org) is fairly dense. :)
 You probably don't have all those objects..

 Other reasons for the change in load time could be differences between 
 OSG versions (I have 2.6.0) or some change in FlightGear.

 The safest way to switch off the traffic manager is to edit 
 preferences.xml in the data directory. Search for traffic-manager and 
 change
  enabled type=booltrue/enabled
 to
  enabled type=boolfalse/enabled
 .

 But the problem could also be triggered by some other piece of code that 
 uses airport/runway information (that just happened to not be called when 
 I tested - I didn't fly around for a lot of time).

 /Anders
   
That worked (but it took 15 minutes to start)!
Now, what is traffic-manager for anyway?
Thanks all.
P.S.
That means the problems in traffic-manager, how do we find out what 
wen't wroung and how to fix it?

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel