[Flightgear-devel] Individual Custom Runway Textures?
Hello, I am modeling an airfield with a grass runway, but the default grass texture isn't well suited for making the strip look realistic. Is there a way I can use a custom texture for the strip alone without changing the main textures or having to make a modification to materials.xml? Thanks, MDSmith2 -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] airport radio...
On 5/2/2010 4:24 PM, syd adams wrote: Hi guys, Is it possible to add radio control to an airport or is it hard coded ? Our local airport is not controlled , but we are still required to state our intentions to the airport radio. I could probably do something with nasal , but would like to know if there is some trigger that enables communication. Thanks -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel AFAIK they are two places to add radio frequencies: ATC/default.[approach,atis,ground,tower] (which is used for the AI ATC) and then Airports/apt.dat.gz for UNICOM frequencies (but AFAIK, these are unused in FlightGear). I haven't used FlightGear in a while, but the last time I did (which was last year) the only time UNICOM was used is in the multiplayer chat menu and is normally in the form of airport name UNICOM, callsign is 12 miles out. but it got the name from the function that gets the data from the nearest airport, not a list of frequencies (AFAIK). Hope this helps, MDSmith2 -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rig of Rods
On 4/1/2010 5:44 AM, Heiko Schulz wrote: Hi, In the forum someone send a really interesting link to an OpenSource (GNU GPL v3) Simulator, which has features, which are- to be honest- really, really outstanding! http://wiki.rigsofrods.com/pages/Portal/ It contains everyting: Drive-, Sail-, and Flightsimulation. It is based on soft-body physics and Blade-Element-Theory. The graphics are also very nice and allows to use several different terrain-models. I didn't try it yet, the hardware recommendations are pretty hard Cheers and Happy easter Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel This looks pretty interesting... I will have to give it a try as I have always wanted a free sailing simulator (I just hope that my machine can handle the puppy :)). -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot changes
Jacob Burbach wrote: In recent cvs I get errors about having Ki or Kd in my pid controllers config. This is unfortunate, as tuning of those values stabilized my autopilot considerably. I wonder if someone can explain what changes are going on in that area of code. Are Ki and Kd forever gone, and what path should I take for tuning autopilot to work in new/modified system? cheers! -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I also get this odd error. The AP is unusable without it here. This is the error I get: Failed to load autopilot configuration: /home/michael/root/FGData/Aircraft/f-14b/f-14b-AFCS.xml:XMLAuto: unrecognized config node:Ki -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Two New Multiplayer Servers in the US.
TB and IonCannon218 have set up two new mpservers for FG. They are both based in the United States. In Dallas, TX: mpserver05.flightgear.org are linked to 01, 02, 04, 06 and 07. (This have very low latency and very fast internet) In Wisconsin: mpserver07.flightgear.org are linked to 01, 02, 04, 05 and 06. mpserver05 is tracked with FGTracker. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Very bad surprise with last FG cvs
gerard robin wrote: Hello, What happen now with the Cockpit view Getting now the cockpit cutted Here two snapshots: the first one is done with an older fg CVS version ( 17-12-2008) still running on my system http://pagesperso-orange.fr/GRTux/Before-was-right.jpg the second one done with the last CVS version (today) running on an other system http://pagesperso-orange.fr/GRTux/Now-is-wrong.jpg Same aircraft , same pilot position In addition to it , i have never seen, clouds so well displayed in reality, look like soldiers in parade :) this made laughing, guy whom i tried to demonstrate FG. :( :( cheers I think this has something to do with the camera adjustments Tim has been doing to fix the black box bug some of us had, there is a --prop you can use to adjust the camera, can't remember what it is. Maybe Tim could reply? -- Michael Smith mdsmi...@highland.net (mdsmith2) -- Check out the new SourceForge.net Marketplace. It is the best place to buy or sell services for just about anything Open Source. http://p.sf.net/sfu/Xq1LFB ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Custom terragear scenery doesn't match
Greatings, I have made some scenery using terragear-cs and it has built ok except for it not matching existing scenery. I was told that it was because of me not using the same arrayfit params that the original scenery was built. What arrayfit params where used for the 1.0 scenery and how do I set them when building my own scenery? -- Michael Smith mdsmi...@highland.net (mdsmith2) -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Custom terragear scenery doesn't match
Martin Spott wrote: Michael Smith wrote: I have made some scenery using terragear-cs and it has built ok except for it not matching existing scenery. I was told that it was because of me not using the same arrayfit params that the original scenery was built. I suspect it doesn't match because you don't have the same tile borders as stored below the 'Shared/' workdir. I won't post the entire directory from our World Scenery build because it's several gigabyte in size. Nevertheless I might create a small chunk of the 1.0.1 build for you well, I might later find a nice place to dump a copy of the entire directory. Cheers, Martin. I'm sorry, I don't quite understand. How could I make the correct borders myself so you wouldn't have to build a small chunk for me? because I will be rebuilding this more then once testing an airport I am modeling and would be too much of a hassel to do it over the net :). -- Michael Smith mdsmi...@highland.net (mdsmith2) -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nothing happen on crash
Fred . wrote: When I crash it just nothing happens. Could you add something that sound effect like boom and display a text message that says You have crashed., and then it can ask me in a dialog Restart? and have Yes and No buttons. -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Some aircraft have this some don't, like the 787 makes a boom sound and then fire is all around, I can't recall which it was but one of them sink in water. Maybe a little You have crashed, reset? dialog would be good but then the aircraft would have to give a crash property (does it already?) -- Michael Smith mdsmi...@highland.net (mdsmith2) -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear-1.99.5-RC2
Ok, this might be a silly question but here it goes, Will the final 1.99 release be on the main flightgear website and replace 1.0 on the site? Thanks -- Michael Smith mdsmi...@highland.net (mdsmith2) -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 1.99.5 RC1 feedback summary
Heiko Schulz wrote: - Remove Concorde and replace by the following two aircraft: 1) On of the following light aircraft, as suggested by James Sleeman: Lionceau, , Skyranger, or, J, and 2) The Piper Seneca. Please select the SenecaII- it has the best cockpit, made by the pilot who flies this aircraft- it shows the best site of FGFS! -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I second this! It has a great cockpit, a very detailed startup procedure and great tutorials. -- Michael Smith [EMAIL PROTECTED] (mdsmith2) -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [PATCH] update dialogs with parkpos
Csaba Halász wrote: Hi! Reacting to a feature request, attached patch adds support for parkpos selection in the location on ground dialog, and clears any parkpos preset in the airports dialog. Somebody please review and commit. -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Very nice! I have been wanting this for a long time. Can someone commit this patch please? -- Michael Smith [EMAIL PROTECTED] (mdsmith2) -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Route manager waypoint adding
Rob Shearman, Jr. wrote: Maybe what I am about to suggest is NOT how real-world route managers are supposed to work -- so take it with that caveat. But I would think that if your last waypoint before KSFO is 1000nm away, but you want to hold off the descent until closer to KSFO, you could simply insert another waypoint about 50nm out at the cruise altitude, and the effect would be to tell the route manager where to begin the descent. Now, whether that's the real-world/correct solution, or just a work-around, someone else will have to say... Cheers, -R. Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as [EMAIL PROTECTED] *From:* Michael Smith [EMAIL PROTECTED] *To:* FlightGear developers discussions flightgear-devel@lists.sourceforge.net *Sent:* Wednesday, December 3, 2008 9:10:19 PM *Subject:* Re: [Flightgear-devel] Route manager waypoint adding James Turner wrote: On 3 Dec 2008, at 17:17, Michael Smith wrote: This is great, I have had this problem several times and it has completely screwed up some flights, thank you. Great to know someone else is using the route manager - do you have any other comments or feedback about it? Please do keep using it over the next few weeks, since I have a few changes in mind, and the more testing, the better. Regards, James - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I always use Route Manager for airline flights because of SID and STARs that i will soon be using. I have noticed that when I say for example if I set it to [EMAIL PROTECTED] 1000 NM away I end up at 900MSL way before KSFO, is that something that is already inplanted or something not working? Thanks -- Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] (mdsmith2) - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Ok, well, in RL you wouldn't do that but I was using that as an example of that it wouldn't calculate the distance, speed, etc need to get there at, it justs turns the ap alt mode on. I actually use a calculator to get my descend profile and then use VS mode to get me there on time. :) -- Michael Smith [EMAIL PROTECTED] (mdsmith2) - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Route manager waypoint adding
James Turner wrote: Attached patch updates the route-manager to use FGPositioned to search for waypoints, instead of a manual airport / fix / navaid search. This is good because it's now using the 'strictly closest' match, rather than arbitrarily picking a distant fix over a nearby navaid. In my case, the TLA VOR is significant to several EGPH procedures, but also happens to be the ident of a fix a long, long way away. Also updates the FGPositioned class to stop using Point3D, partly because it's deprecated and partly because I had misunderstood the interface and was using it wrong. For now, all FGPositioned distance checks use SGGeodesy::inverse, which is accurate but inefficient. Once FGPositioned queries are used for something on a hot path, I'll probably store the cartesian position as well as the geodetic, to make these checks fast. More route-manager changes to come - if you're using it regularly, and are aware of any issues (existing or caused by my patch) please let me know. Regards, James - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel This is great, I have had this problem several times and it has completely screwed up some flights, thank you. -- Michael Smith [EMAIL PROTECTED] (mdsmith2) - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Route manager waypoint adding
James Turner wrote: On 3 Dec 2008, at 17:17, Michael Smith wrote: This is great, I have had this problem several times and it has completely screwed up some flights, thank you. Great to know someone else is using the route manager - do you have any other comments or feedback about it? Please do keep using it over the next few weeks, since I have a few changes in mind, and the more testing, the better. Regards, James - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I always use Route Manager for airline flights because of SID and STARs that i will soon be using. I have noticed that when I say for example if I set it to [EMAIL PROTECTED] 1000 NM away I end up at 900MSL way before KSFO, is that something that is already inplanted or something not working? Thanks -- Michael Smith [EMAIL PROTECTED] (mdsmith2) - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate
James Turner wrote: On 30 Nov 2008, at 20:01, Syd wrote: I'd have to vote against including the 777-200ER , there are apparently some issues with text not displaying on the glass cockpit with some cards, which I'm currently trying to solve ... While I think you have the right to 'refuse' the 777, I would say it is the most complete transport-category jet we have, so it should stay. The A320, 747-400, 787 and 737 are all being worked on, or of good quality already, but your recent work on the 777 puts it ahead of all of them (in my opinion) I'm sure there's many things you'd like to improve, but I think that's the nature of development. Just my opinion of course. James - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Well, I don't have the problem myself but for the people that do, the 777 won't be that detailed/realistic because a lot of the detailed cockpit insturments are Null. I (sadly) agree, the Concorde is bigger then I realized and we also do need a heli included by default (I myself prefer the EC135) Just my two cents. -- Michael Smith [EMAIL PROTECTED] (mdsmith2) - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fresh CVS Flightgear and Simgear version mismatch
A CVS snapshot of Simgear and Flightgear from tonight have a problem (so it seems). Simgear says its 1.99.4 but Flightgear wants 1.99.5. It seems easily fixed. They are both from tonight. -- Michael Smith [EMAIL PROTECTED] (mdsmith2) - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fresh CVS Flightgear and Simgear version mismatch
Curtis Olson wrote: I've got 1.99.5 in simgear/version.h here from a fresh cvs checkout this evening. Curt. On Fri, Nov 14, 2008 at 11:08 PM, Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: A CVS snapshot of Simgear and Flightgear from tonight have a problem (so it seems). Simgear says its 1.99.4 but Flightgear wants 1.99.5. http://1.99.5. It seems easily fixed. They are both from tonight. -- Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] (mdsmith2) - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Ok, Another cvs up gives me a update to version.h with it, the first update must have not worked. -- Michael Smith [EMAIL PROTECTED] (mdsmith2) - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to lower how much scenery gets cached:
Michael Smith wrote: Curtis Olson wrote: In the pre-osg version, I believe the cache size was scaled relative to the visibility (i.e. for some particular visibilty, a certain number of tiles need to be loaded in order to cover all the visible earth, and then the cache was set to some number higher than that so that we wouldn't get thrashing.) I don't recall the exact formula ... maybe something like 2*n + 1 (where n is the number of visible tiles.) I don't know if this concept was carried forward to the OSG version ,but you might try limiting visibility and that should reduce the number of tiles being loaded. Regards, Curt. On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Michael Smith wrote: I have tried plenty of things to get fg to run on this old piece of junk but I am getting tired only being able to fly water routes (i.e. island to island). If I try to fly over land, it gets slower and slower over time, so I want to know how to lower how much scenery gets cached (not affraid to edit code here). Thanks Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Anybody? I really want to know this. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Hmm, Ok, I will try this, but if there is another way (I wouldn't want IFR flight on a shiney bright day at TNCM :), I would like to know. Thanks Curt. Michael Smith [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Ok, I tried a short route in my 777 (KSFO - KATL) and had 10 fps leaving KSFO ( that is shocking btw, I only ever get 1 there) and through the flight at FL350 i get between 7 and 15 FPS, but once I came down where the ground could be seen, the fps went and stayed at 1 - 2 fps and I had to kill because I can't land that. Any other suggestions on how I could do this or any other way (I have disabled everything in Rendering Options besides Display FPS and Show Chat Messages and have had model-hz set to 90) I could make fg stop munching my ram to pieces? -- Michael Smith [EMAIL PROTECTED] (mdsmith2) - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to lower how much scenery gets cached:
Curtis Olson wrote: How much memory do you have? Is it possible to add some memory to get yourself up to maybe at least 512Mb total? If you are running this under linux, there are easy ways to look at your total system memory, how much memory is out in swap, how much memory the FlightGear application is taking, etc. Probably similar tools under windows, but I'm less familiar with system level debugging there. On Thu, Nov 13, 2008 at 3:49 PM, Michael Smith wrote: Michael Smith wrote: Curtis Olson wrote: In the pre-osg version, I believe the cache size was scaled relative to the visibility (i.e. for some particular visibilty, a certain number of tiles need to be loaded in order to cover all the visible earth, and then the cache was set to some number higher than that so that we wouldn't get thrashing.) I don't recall the exact formula ... maybe something like 2*n + 1 (where n is the number of visible tiles.) I don't know if this concept was carried forward to the OSG version ,but you might try limiting visibility and that should reduce the number of tiles being loaded. Regards, Curt. On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Michael Smith wrote: I have tried plenty of things to get fg to run on this old piece of junk but I am getting tired only being able to fly water routes (i.e. island to island). If I try to fly over land, it gets slower and slower over time, so I want to know how to lower how much scenery gets cached (not affraid to edit code here). Thanks Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Anybody? I really want to know this. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ http://baron.flightgear.org/%7Ecurt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Hmm, Ok, I will try this, but if there is another way (I wouldn't want IFR flight on a shiney bright day at TNCM :), I would like to know. Thanks Curt. Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url
Re: [Flightgear-devel] How to lower how much scenery gets cached:
Michael Smith wrote: I have tried plenty of things to get fg to run on this old piece of junk but I am getting tired only being able to fly water routes (i.e. island to island). If I try to fly over land, it gets slower and slower over time, so I want to know how to lower how much scenery gets cached (not affraid to edit code here). Thanks Michael Smith [EMAIL PROTECTED] Anybody? I really want to know this. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to lower how much scenery gets cached:
Curtis Olson wrote: In the pre-osg version, I believe the cache size was scaled relative to the visibility (i.e. for some particular visibilty, a certain number of tiles need to be loaded in order to cover all the visible earth, and then the cache was set to some number higher than that so that we wouldn't get thrashing.) I don't recall the exact formula ... maybe something like 2*n + 1 (where n is the number of visible tiles.) I don't know if this concept was carried forward to the OSG version ,but you might try limiting visibility and that should reduce the number of tiles being loaded. Regards, Curt. On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Michael Smith wrote: I have tried plenty of things to get fg to run on this old piece of junk but I am getting tired only being able to fly water routes (i.e. island to island). If I try to fly over land, it gets slower and slower over time, so I want to know how to lower how much scenery gets cached (not affraid to edit code here). Thanks Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Anybody? I really want to know this. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Hmm, Ok, I will try this, but if there is another way (I wouldn't want IFR flight on a shiney bright day at TNCM :), I would like to know. Thanks Curt. Michael Smith [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] How to lower how much scenery gets cached:
I have tried plenty of things to get fg to run on this old piece of junk but I am getting tired only being able to fly water routes (i.e. island to island). If I try to fly over land, it gets slower and slower over time, so I want to know how to lower how much scenery gets cached (not affraid to edit code here). Thanks Michael Smith [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] terragear-cs scenery generation problem
Ralf Gerlich wrote: Hi Michael! Michael Smith wrote: I have my lon/lat for Bermuda (N32W065 - N33W064). [SNIP] genapts --input=data/airports/apt.dat --work=./work --min-lon=32 --max-lon=33 --min-lat=-65 --max-lat=-64 Here you should swap lat and lon. Your latitude is 32 (32 deg north) and your longitude is -64 (64 deg west). ran fgfs-construct --work-dir=./work --output-dir=./output --lon=32 --lat=65 --xdist=1 --ydist=1 \ AirportArea DepthContour Landmass Road Sand SRTM-30 Town Similar problem here. Note that the position given by --lon/--lat is actually the center of the area being built and --xdist/--ydist are the half-width/height of the area in degrees. So --lon=-64 --lat=32 --xdist=1 --ydist=1 would build the area with southwest corner N31W065 and northeast corner N33W063. DepthContour is not needed, by the way. It's just a different representation of the SRTM dataset for use in the mapserver display, but currently TerraGear cannot make any use of that. Make sure that you include all the subdirectories of your workdir when calling fgfs-construct. Note that even though that tutorial in the wiki (which I am not the author of) uses SRTM-30 as a target directory for the SRTM data, it seems that SRTM 3arcsec data is actually used. That's not a bad thing at all, but worth noting. SRTM 30arcsec data is only relevant north resp. south of the respective polar circles, as no SRTM 3arcsec data is available in that area. Hope that helps, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I fixed the Lon/Lat and such but it still finished sucessfully and it still doesn't output anything. Michael Smith [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] terragear-cs scenery generation problem
Michael Smith wrote: Ralf Gerlich wrote: Hi Michael! Michael Smith wrote: I have my lon/lat for Bermuda (N32W065 - N33W064). [SNIP] genapts --input=data/airports/apt.dat --work=./work --min-lon=32 --max-lon=33 --min-lat=-65 --max-lat=-64 Here you should swap lat and lon. Your latitude is 32 (32 deg north) and your longitude is -64 (64 deg west). ran fgfs-construct --work-dir=./work --output-dir=./output --lon=32 --lat=65 --xdist=1 --ydist=1 \ AirportArea DepthContour Landmass Road Sand SRTM-30 Town Similar problem here. Note that the position given by --lon/--lat is actually the center of the area being built and --xdist/--ydist are the half-width/height of the area in degrees. So --lon=-64 --lat=32 --xdist=1 --ydist=1 would build the area with southwest corner N31W065 and northeast corner N33W063. DepthContour is not needed, by the way. It's just a different representation of the SRTM dataset for use in the mapserver display, but currently TerraGear cannot make any use of that. Make sure that you include all the subdirectories of your workdir when calling fgfs-construct. Note that even though that tutorial in the wiki (which I am not the author of) uses SRTM-30 as a target directory for the SRTM data, it seems that SRTM 3arcsec data is actually used. That's not a bad thing at all, but worth noting. SRTM 30arcsec data is only relevant north resp. south of the respective polar circles, as no SRTM 3arcsec data is available in that area. Hope that helps, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I fixed the Lon/Lat and such but it still finished sucessfully and it still doesn't output anything. Michael Smith [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Ok I found the problem, for some reason, fgfs-construct won't work unless I use full paths for the data directorys, I do that and it works like a charm. Thanksa bunch to Nav and Ralf Michael Smith [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] terragear-cs scenery generation problem
Hello all, I have been trying to build scenery with terragear-cs and I have got through everything sucessfully but it is not outputing the scenery sub-tree. Everything went well without errors and I know I have the right vmap0/.hgt data (I checked the shapefiles in osgviewer and used a freeware terrain viewer for the hgt file and confirmed they are my areas files) but it just doesn't put anything in the output directory. Thanks Michael Smith [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] terragear-cs scenery generation problem
Ralf Gerlich wrote: Hi Michael, I'd need some more details on the steps you followed to check whether you are missing anything. Cheers, Ralf Michael Smith wrote: Hello all, I have been trying to build scenery with terragear-cs and I have got through everything sucessfully but it is not outputing the scenery sub-tree. Everything went well without errors and I know I have the right vmap0/.hgt data (I checked the shapefiles in osgviewer and used a freeware terrain viewer for the hgt file and confirmed they are my areas files) but it just doesn't put anything in the output directory. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I have my lon/lat for Bermuda (N32W065 - N33W064). I unziped the hgt file, hgtchop ed it, and then ran terrafit in the directory with the hgtchop output files. I ran genapts --input=data/airports/apt.dat --work=./work --min-lon=32 --max-lon=33 --min-lat=-65 --max-lat=-64 (worked perfect without errors) I ran shape-decode on all the shape files (vmap0) for Bermuda with a --max-segment of 500 (and of course decoded landmass as Default) ran fgfs-construct --work-dir=./work --output-dir=./output --lon=32 --lat=65 --xdist=1 --ydist=1 \ AirportArea DepthContour Landmass Road Sand SRTM-30 Town thats all the steps (and of course I have all of those directorys) I have been following the tutorial from the fg wiki. Michael Smith [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Multiplayer Chat Frequencies?
Is it possible in Flightgear to chat on mutliplayer though frequencies? Gijs and Natovr found this line in preferences.xml under the mutliplay section: transmission-freq-hz type=string11850/transmission-freq-hz but they changed the line and they still could see others messages. Is this suppost to work or is it something there for a futute feature or what? Michael Smith [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Call for aircraft nominations
Durk Talsma wrote: While I'm at it. :-) With each release we include a selection of representative aircraft that highlight FlightGear's capabilities. Inclusion criteria include: Completeness, variability across categories, realism, suitability for demo flights (think of aerotowing, AI/Multiplayer refueling, carrier landing, etc etc.), relative ease of operation (ie don't want to intimidate new users too much), and disk space (we don't want to bloat the base package too much). So, with these criteria in mind, what would be your current top 10 of aircraft? Cheers, Durk - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I don't have a full top ten, but I have these I would like to see with a release: * 777-200ER * Concorde the Concorde is a very detailed aircraft and flyss great, the 777-200ER has a very nice range and is quite realistic. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Add a ATC Freq to FG
I am wanting to add a ATC Tower Freq to my favorite Airport (TXKF) and see that $FG_ROOT/ATC/default.tower looks like it would work but what is the format of the file and is there anything else I need to dy to get it working? Michael Smith - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LFPN Problem
James Turner wrote: On 5 Sep 2008, at 17:21, James Turner wrote: Yep, that's quite a likely source - thanks for the help, I'll work out from this. Got it. If someone could kindly apply the attached patch, that'll keep this from crashing, I believe. The fix is easy since FGAirport can now always provide an active runway - there's no need to guess at random, or rely on the tower having set one up. Regards, James - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ Thank you very much James, that fixed it. p.s. This is the great part about oss, You wouldn't see Bill Gates fixing something this quick and you sure won't see me thanking him for it :). - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] LFPN Problem
Greetings, This is my first post to the FG-Devel mailing list. I have a problem when I fly at or near LFPN. This is the output: [EMAIL PROTECTED]:~/CVS/sources/flightgear$ src/Main/fgfs --airport=LFPN Model Author: Unknown Creation Date: 2002-01-01 Version: $Id: c172p.xml,v 1.19 2008/08/08 08:56:09 ehofman Exp $ Description: Cessna C-172 FGMultiplayMgr - No receiver port, Multiplayermode disabled no such runway '00' at airport LFPN Fatal error: unknown runway 00 at airport:LFPN (received from FGAirport::getRunwayByIdent) Segmentation fault FG, SG, OSG and PLIB versions are CVS snapshots from today. Thanks for the help! - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LFPN Problem
Martin Spott wrote: Michael Smith wrote: Fatal error: unknown runway 00 at airport:LFPN (received from FGAirport::getRunwayByIdent) Segmentation fault Simple question (I don't claim that I'd be able to provide a fix), does the simulation start properly when you enter a valid runway, say 07L/R, 25R/L ? Martin. No good. Its not just starting there, if I start at LFPG then fly over LFPN it seg faults with that message. Thanks for the reply. Michael Smith - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LFPN Problem
gerard robin wrote: On jeu 4 septembre 2008, Martin Spott wrote: Anders Gidenstam wrote: On Thu, 4 Sep 2008, Martin Spott wrote: Hmmm, I don't get a segfault here (Debian Etch/AMD64) but a 'hang on startup'. Are you sure it is a hang? On my (admittedly less powerful system) FG needed more than 8 minutes to start. LFPN is close to Paris... :) I have to admit that I didn't wait too long indeed, I did another test right now and it took approx. four minutes to start at LFPN - but this is a dual Opteron with 'sufficient' memory. FlightGear occupies one of the two CPU's while the user is waiting. We've been using this, exactly the same machine to demo FlightGear on the Flight Simulation Weekend at Lelystad. I'm certain that we _did_ demo the Paris scenery - I remember having much fun presenting to our guests how to fly through the Tour Eiffel - and I'm quite convinced we didn't have to wait _that_ long for a startup. So, one could conclude that the way how static objects are being loaded has changed in the meantime but I'd prefer to leave the guessing to other people as I just jumped into the thread by accident :-) Martin. I could take off from LFPN, but coming back i got no such runway '00' at airport LFPN Fatal error: unknown runway 00 at airport:LFPN (received from FGAirport::getRunwayByIdent) Hmm, did you specfiy the runway when you started? And why does it take so long for it to load? it only takes 30 seconds to load at any airport (iirc, fgrun slowed things down alot so that might be it.). Say again how to turn the traffic manager off, maybe I did it wrong or something. Michael Smith - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LFPN Problem
Anders Gidenstam wrote: On Thu, 4 Sep 2008, Michael Smith wrote: Hmm, did you specfiy the runway when you started? And why does it take so long for it to load? it only takes 30 seconds to load at any airport (iirc, fgrun slowed things down alot so that might be it.). Say again how to turn the traffic manager off, maybe I did it wrong or something. The more recent object set for Paris (available at http://scenemodels.flightgear.org) is fairly dense. :) You probably don't have all those objects.. Other reasons for the change in load time could be differences between OSG versions (I have 2.6.0) or some change in FlightGear. The safest way to switch off the traffic manager is to edit preferences.xml in the data directory. Search for traffic-manager and change enabled type=booltrue/enabled to enabled type=boolfalse/enabled . But the problem could also be triggered by some other piece of code that uses airport/runway information (that just happened to not be called when I tested - I didn't fly around for a lot of time). /Anders That worked (but it took 15 minutes to start)! Now, what is traffic-manager for anyway? Thanks all. P.S. That means the problems in traffic-manager, how do we find out what wen't wroung and how to fix it? - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel