Begin forwarded message:
> From: "dpapa...@ymail.com"
> Date: February 9, 2012 8:39:35 AM EST
> To: v...@yahoogroups.com
> Subject: [vtp] Color-based per-pixel blending of detail textures
> Reply-To: v...@yahoogroups.com
>
> Hello all,
>
> This is unrelated to the VTP per se, but I used to po
On Oct 23, 2011, at 2:07 PM, Durk Talsma wrote:
> Hi All,
>
> I'm planning to give a talk at the upcoming FSWeekend, and hope to tell
> something about FlightGear's history (among others). Does anybody have any
> screenshots from the early days? Preferably from the 1996 to 2000 period?
> (Bas
On Oct 7, 2010, at 11:16 AM, Tim Moore wrote:
>
>
> On Thu, Oct 7, 2010 at 5:12 PM, wrote:
> I used OSG version 2.9.10. The error probably has something to do with a
> recent change, because yesterday's compilation was fine.
> I guess I could roll back to an older version of OSG, like you
> su
On May 9, 2010, at 2:20 PM, Geoff McLane wrote:
> Hi Erik, Fred,
>
> Thank you Erik and Fred for pointing me to
> simgear/screen/extensions.[cxx|hxx]...
>
> So it seems all the extensions _ARE_ supported in the
> default windows DLLS (OpenGL32.dll and GLU32.dll),
> just NOT exposed through the
On Feb 20, 2010, at 10:13 AM, Michael A. K. Gross wrote:
I do need to modify coremag to accomplish our goals, so I don't
think LGPL
will cover it. The file itself claims GPLv2, and it's not good enough
anyway for NASA bean counters for other authors to claim that's an
error
without corre
On Feb 20, 2010, at 4:46 AM, Tim Moore wrote:
On Sat, Feb 20, 2010 at 1:28 AM, Michael A. K. Gross > wrote:
Hi folks,
I'm working on a US-government-funded flight planner for a NASA
airborne
astronomy mission (SOFIA). Airborne astronomy has worked in true
headings
for over 30 years du
On Feb 9, 2010, at 3:14 PM, Curtis Olson wrote:
Notice you are only getting 6 decimal places on your lat/lon and I
know from a past life that this will probably resolve down to a
resolution of maybe 10-20 meters.
Hmm
6 decimal places should get you sub meter precision
http://manisnet.or
someone was asking about making movies the other day
thought this might help
Norman
FGJpegHttpd Author
Begin forwarded message:
From: Cedric Pinson
Date: February 1, 2010 6:14:05 PM EST
To: OpenSceneGraph Users
Subject: Re: [osg-users] Rendering 2 video stream
Reply-To: cedric.pin...@plopb
On Dec 11, 2009, at 10:58 AM, cullam Bruce-Lockhart wrote:
Hey gang.
I've just started putting together some visual aids in understanding
what happens in a scenery build process. That's well and good, but
I'm having an issue with terrafit. I've recently discovered that my
understanding of
You might want to look into
/OpenSceneGraph/include/osgSim/OverlayNode
Cheers
Norman
On Jun 14, 2009, at 10:19 AM, Curtis Olson wrote:
Hi Fred,
Glad to see someone is starting to nibble at the 8.50 format and
figure it out. If you are developing code that takes the bezier
outlines and
On Apr 7, 2009, at 11:16 AM, Curtis Olson wrote:
On Tue, Apr 7, 2009 at 9:34 AM, Melchior FRANZ wrote:
Well, so far the samples usually looked something like this:
0.2 0.4 0.1 0.5. Doesn't look *that* bad, indeed.
But in reality floats don't usually have just one digit after the
comma. What ab
Hi all,
While I was in the process of perusing the SimGear code I noticed
that some of the newer code was being released under the GPL
As part of the original SimGear team I was under the impression
that SimGear was specifically LGPL as expressed here
http://simgear.org/mission_statement
and he
Try commenting out lines 39 => 41:
#ifdef HAVE_WINDOWS_H
#include
#endif
For some reason you are still picking up the
Windows min max macros.
There is nothing in this file that requires
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Paul
>
> * LeeE -- Monday 14 April 2008:
> > I'm running a nasal loop at 1/(frame-rate/2), which typically works
> > out to between 10-20 Hz, but because the gps update rate is much
> > slower (0.45 sec if I'm interpreting the code correctly) the
> > results aren't very smooth - the effect is that
LeeE writes:
>
> Would it be possible to cobble together a small utility that would
> allow small parcels of the scenery database e.g. 1x1 deg tiles, to
> be checked and corrected manually without setting up the full
> scenery build system? That way, many people could work on it
> whenever th
Stuart Buchanan writes:
>
> As people have noticed, currently the different tree textures
> are merely colour
> variations on the current shapes. It would be great if
> someone who knows their
> way around GIMP could spend a little time improving the tree
> textures. I'm sure
> this would impro
Melchior FRANZ writes:
>
> ... and a short article about it: http://www.linux.com/feature/125258
Just amazing what those gremlins at telascience come up with :-)
-
This SF.net email is sponsored by: Microsoft
Defy all chall
Curtis Olson writes:
>
> (I haven't dug much in the code for these trees, but ...) it
> appears that the random locations are computed as areas come
> into view (or come close enough to the viewer.) So each time
> a new chunk of trees are added, I see a blip in the frame
> rates. If there ar
Erik Hofman writes:
>
> Christian Mayer wrote:
>
> > This might be a case where the great BOOST Project might help us:
> >
> > http://www.boost.org/libs/random/index.html
>
> One thing to keep in mind when using random generators is
> that it would
> be realy nice (if not required) to generat
Arnt Karlsen writes:
>
> > Are we a bunch of old cranky developers (it looks that way
> sometimes!) :-)
>
> ..delurking... ;o)
:-)
> .. ;o) GPL sea floor map data, anyone?
http://topex.ucsd.edu/WWW_html/mar_topo.html
http://www.shadedrelief.com/cleantopo2/index.html
Recloaking
Norman
--
David Megginson writes:
>
> I think it's great that FlightGear added head lag to the sim -- it's a
> good alternative when the pilot can't feel forces -- but I think we'd
> do better to model it based on perceived forces, not on roll/yaw/pitch
> damping. For example, simply entering a coordinated
fyi
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Falk
> Sent: Monday, October 15, 2007 9:43 PM
> To: [EMAIL PROTECTED]
> Subject: xfplan 0.5 released
>
> Hi all; just wanted to announces that I've released a version
> of xfplan
> with
Curtis Olson writes:
>
> On 7/26/07, Vivian Meazza wrote:
>
> > Incidentally, I have observed in both linux and osx in fg/osg
> > that cloud layers don't work quite like I'd expect. If the
> > weather is scattered clouds at 3000 ft and overcast at 5000,
> > then when I'm s
Melchior FRANZ writes:
>
> * Hans Ulrich Niedermann -- Sunday 22 July 2007:
> > As the whole thing is still in development, it makes sense for
> > developers to have more than just one of the three, so that one can
> > compare their behaviours.
>
> And how many developers actually do it?
I hope
Durk Talsma writes;
>
> I just came across this little program called bcpp
> http://invisible-island.net/bcpp/bcpp.html which seems to be
> doing a pretty
> decent job on intending and beautifying C++ code. It works
> somewhat like
> indent, but with the significant difference that it can als
Curtis Olson writes
>
> I just noticed this morning that all the "gnu" Makefiles have
> been removed from OpenSceneGraph. It appears that we now
> need cmake to build OpenSceneGraph? Make still works for the
> moment in OpenThreads and osgProducer. I installed cmake for
> Fedora Core 6 and
Leidson Campos A. Ferreira writes:
>
> In fact, this feature was modified by me, and accepted by
> Flightgear team, almost 6 months ago and after this no
> Flightgear version was released (I think), then you should
> consider get latest Flightgear CVS version to get this
> improvement (becaus
Norman Vine wrote:
>
> Leidson Campos A. Ferreira writes:
> >
> > Start fg with --jpg-httpd=port, then you should get a
> screenshot in
> > your
> > browser, since it's a simple request
> > you could code the http get request
Leidson Campos A. Ferreira writes:
>
> Start fg with --jpg-httpd=port, then you should get a
> screenshot in your
> browser, since it's a simple request
> you could code the http get request in you application,
> not sure if it's
> fast enought for realtime.
>
>
>
> I
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Howard Zhou
> Sent: Thursday, March 15, 2007 1:18 PM
> To: [EMAIL PROTECTED]
> Subject: [vtp] Looking for partner in terrain/environment
> texture synthesis project
>
> Good day, everyone,
> My
Ralf Gerlich writes:
> Rob Ratcliff wrote:
> > You could use an event distribution (Pub/Sub) paradigm based on
> > something like the CORBA Notification Service (Event Service), the
> > CORBA property service, the newer Data Distribution Service
> (DDS) or
> > something like the High Level Arch
Leee writes
>
> It had occurred to me that YASim could be (ab)used to fake a
> car. The gear handling would be fine for the wheels and
> suspension - don't see too many problems there. Ensuring it
> didn't take off might be trickier though.
Why not look at Torcs
It is built ontop of PLIB so
Roberto Inzerillo writes:
>
> What does that mean? Digging into the code?
> I have to be clear about that. I don't say I will never read
> FGFS code, that's not the point, but I don't think that's
> very easy to someone like me who doesn't know the code
> already. Is it really so wrong to try a
FYI
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Gert van Maren
> Sent: Wednesday, November 22, 2006 12:44 PM
> To: osg-users@openscenegraph.net
> Subject: [osg-users] Re: Performance OSG release compile vs
> win32 binaries
>
> Hi Robert,
>
Stefan Seifert writes:
>
> Norman Vine wrote:
> > So the question is
> >
> > 1: Are screenshots a result of running the program or
> > 2: Are screenshots a work based on the program
> >
> > I would argue (1)
>
> That's the point: it's
Stefan Seifert writes:
>
> - From a legal perspective the easiest way for you to ensure
> that you may put screen shots of FG you made on your page is
> to put them under the GPL. One may consider a screen shot as
> a derivative work of FG as FG is used for creation and for
> example it's text
Curtis Olson writes:un
>
> Hey, if anyone is around for the next few minutes, check out
> out our multiplayer map:
>
> http://mpmap02.flightgear.org
>
> To make a long story short, someone here locally (err someone
> who isn't driving) can watch the flightgear view in 3d, and
> all of y
>
> I think you will need at least libjpeg-devel and
> giflib-devel. giflib-devel is the one I hit which wasn't
> installed by default on fedora.
Or just look in OpenSceneGraph/make/makedirdefs
And change these accordingly
ifeq ($(LIBJPEG_INSTALLED),yes)
PLUGIN_DIRS += jpeg
endif
ife
Curtis Olson writes:
>
> Right, in all this we need to remember that in all our past
> benchmarking, the graphics themselves account for 90-95% of
> the workload.
I haven't profiled FGFS in a long time however I guess that
is true if you consider ground intersection and database
paging par
Andy Ross writes:
>
> Martin Spott wrote:
> > Think of some application that needs - just as a stupid
> example - > only functions from libosgText but none from libosgSim ?
>
> Actually, here's a better explanation: let's call that
> application "FlightGear" and say that it requires functions
Jon S. Berndt writes:
>
> Given the earlier reported segfault at gluPickMatrix, I decided to try some
> of the test programs in the tests directory in the FlightGear distribution.
> Needless to say, these tests are a wonderful idea and immediately pointed
> the finger at OpenGL. I got an immediate
Mathias Fröhlich writes
>
> On Saturday 17 June 2006 22:44, Georg Vollnhals wrote:
> > I am just trying to find that needle but I am blind!
> > But not giving up for the next hour.
> Ok, google tells me that
>
> #define NOMINMAX
>
> or equivalently
>
> CPPFLAGS=-DNOMINMAX ./configure --whatever-you
Melchior FRANZ writes:
>
> * Jim Wilson -- Tuesday 09 May 2006 17:01:
> > The second most neglected item (after documentation) in the OSS world is
> > backwards compatibility.
>
> The first item is true, ...
>
> And the second item is also one of the strengths of OSS. It doesn't
> have to carry
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of OSG Account
> Sent: Tuesday, March 07, 2006 2:49 PM
> To: [EMAIL PROTECTED]
> Subject: [osg-users] Re: SGI closes it graphics group
>
>
>
> >
> >Date: Fri, 3 Mar 2006 12:15:52 +
> >From: "Robert Os
You need to make sure to #define NOMINMAX
or else includes conflicting stuff
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Jon S.
> Berndt
> Sent: Monday, February 27, 2006 7:57 AM
> To: flightgear-devel@lists.sourceforge.net
> Subject: RE: [Flightg
Christian Mayer writes:
>
> Mathias Fröhlich schrieb:
> > On Sunday 19 February 2006 19:44, Christian Mayer wrote:
> >> As my last post to this topic was probably a bit cryptic for some I've
> >> looked in the net a bit and have found:
> > Hehe, not really cryptic.
> > Rather interresting!
>
> The
Jon Stockill writes:
>
> Frederic Bouvier wrote:
>
> > A search by position bounding box would be really cool.
>
> Until I get chance to add that you can actually search by partial
> lat/lon - so for example searching with lat=50.1 would return everything
> from 51.0 to 51.9
repeat af
flying.toaster writes:
>
> I am fairly new to flightgear and there are two subjects I would like to get
> involved into.
>
> I am a 3D modeller for Strike Fighters : Project 1 (check out
> http://www.column5.us, there is a F/A-18 model I made)
> using blender.
> I am willing to build many mod
Christian Mayer writes:
>
> (BTW: my diploma thesis [= roughly a masters thesis] was the creation of
> cache oblivious matrix operations in C++ using the space filling Peano
> curve; I could beat the Intel Math Kernel Library in optimal cache use -
> und even performance wise when I used only x87
FYI
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]On Behalf Of Devrim
ErdemSent: Wednesday, December 21, 2005 6:32 AMTo: osg
usersSubject: [osg-users] OT: OSG Based Helicopter Game
DemoHi,We have been working for quite a long time
on our new OSG-
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