[Flightgear-devel] Fwd: [vtp] Color-based per-pixel blending of detail textures

2012-02-09 Thread Norman Vine
Begin forwarded message: > From: "dpapa...@ymail.com" > Date: February 9, 2012 8:39:35 AM EST > To: v...@yahoogroups.com > Subject: [vtp] Color-based per-pixel blending of detail textures > Reply-To: v...@yahoogroups.com > > Hello all, > > This is unrelated to the VTP per se, but I used to po

Re: [Flightgear-devel] Historic Screenshots

2011-10-23 Thread Norman Vine
On Oct 23, 2011, at 2:07 PM, Durk Talsma wrote: > Hi All, > > I'm planning to give a talk at the upcoming FSWeekend, and hope to tell > something about FlightGear's history (among others). Does anybody have any > screenshots from the early days? Preferably from the 1996 to 2000 period? > (Bas

Re: [Flightgear-devel] Compiler error

2010-10-07 Thread Norman Vine
On Oct 7, 2010, at 11:16 AM, Tim Moore wrote: > > > On Thu, Oct 7, 2010 at 5:12 PM, wrote: > I used OSG version 2.9.10. The error probably has something to do with a > recent change, because yesterday's compilation was fine. > I guess I could roll back to an older version of OSG, like you > su

Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-09 Thread Norman Vine
On May 9, 2010, at 2:20 PM, Geoff McLane wrote: > Hi Erik, Fred, > > Thank you Erik and Fred for pointing me to > simgear/screen/extensions.[cxx|hxx]... > > So it seems all the extensions _ARE_ supported in the > default windows DLLS (OpenGL32.dll and GLU32.dll), > just NOT exposed through the

Re: [Flightgear-devel] Seeking permission -- reuse of SimGear component

2010-02-20 Thread Norman Vine
On Feb 20, 2010, at 10:13 AM, Michael A. K. Gross wrote: I do need to modify coremag to accomplish our goals, so I don't think LGPL will cover it. The file itself claims GPLv2, and it's not good enough anyway for NASA bean counters for other authors to claim that's an error without corre

Re: [Flightgear-devel] Seeking permission -- reuse of SimGear component

2010-02-20 Thread Norman Vine
On Feb 20, 2010, at 4:46 AM, Tim Moore wrote: On Sat, Feb 20, 2010 at 1:28 AM, Michael A. K. Gross > wrote: Hi folks, I'm working on a US-government-funded flight planner for a NASA airborne astronomy mission (SOFIA). Airborne astronomy has worked in true headings for over 30 years du

Re: [Flightgear-devel] multiple --generic record/playback errors

2010-02-09 Thread Norman Vine
On Feb 9, 2010, at 3:14 PM, Curtis Olson wrote: Notice you are only getting 6 decimal places on your lat/lon and I know from a past life that this will probably resolve down to a resolution of maybe 10-20 meters. Hmm 6 decimal places should get you sub meter precision http://manisnet.or

[Flightgear-devel] Fwd: [osg-users] Rendering 2 video stream

2010-02-02 Thread Norman Vine
someone was asking about making movies the other day thought this might help Norman FGJpegHttpd Author Begin forwarded message: From: Cedric Pinson Date: February 1, 2010 6:14:05 PM EST To: OpenSceneGraph Users Subject: Re: [osg-users] Rendering 2 video stream Reply-To: cedric.pin...@plopb

Re: [Flightgear-devel] Understanding scenery archatecture

2009-12-11 Thread Norman Vine
On Dec 11, 2009, at 10:58 AM, cullam Bruce-Lockhart wrote: Hey gang. I've just started putting together some visual aids in understanding what happens in a scenery build process. That's well and good, but I'm having an issue with terrafit. I've recently discovered that my understanding of

Re: [Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Norman Vine
You might want to look into /OpenSceneGraph/include/osgSim/OverlayNode Cheers Norman On Jun 14, 2009, at 10:19 AM, Curtis Olson wrote: Hi Fred, Glad to see someone is starting to nibble at the 8.50 format and figure it out. If you are developing code that takes the bezier outlines and

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Norman Vine
On Apr 7, 2009, at 11:16 AM, Curtis Olson wrote: On Tue, Apr 7, 2009 at 9:34 AM, Melchior FRANZ wrote: Well, so far the samples usually looked something like this: 0.2 0.4 0.1 0.5. Doesn't look *that* bad, indeed. But in reality floats don't usually have just one digit after the comma. What ab

[Flightgear-devel] SimGear licensing

2009-03-08 Thread Norman Vine
Hi all, While I was in the process of perusing the SimGear code I noticed that some of the newer code was being released under the GPL As part of the original SimGear team I was under the impression that SimGear was specifically LGPL as expressed here http://simgear.org/mission_statement and he

Re: [Flightgear-devel] FGFS 1.0.0 Cygwin build error

2008-05-14 Thread Norman Vine
Try commenting out lines 39 => 41: #ifdef HAVE_WINDOWS_H #include #endif For some reason you are still picking up the Windows min max macros. There is nothing in this file that requires > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On > Behalf Of Paul

Re: [Flightgear-devel] GPS update rate

2008-04-16 Thread Norman Vine
> > * LeeE -- Monday 14 April 2008: > > I'm running a nasal loop at 1/(frame-rate/2), which typically works > > out to between 10-20 Hz, but because the gps update rate is much > > slower (0.45 sec if I'm interpreting the code correctly) the > > results aren't very smooth - the effect is that

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-21 Thread Norman Vine
LeeE writes: > > Would it be possible to cobble together a small utility that would > allow small parcels of the scenery database e.g. 1x1 deg tiles, to > be checked and corrected manually without setting up the full > scenery build system? That way, many people could work on it > whenever th

Re: [Flightgear-devel] trees

2008-02-06 Thread Norman Vine
Stuart Buchanan writes: > > As people have noticed, currently the different tree textures > are merely colour > variations on the current shapes. It would be great if > someone who knows their > way around GIMP could spend a little time improving the tree > textures. I'm sure > this would impro

Re: [Flightgear-devel] http://openaerialmap.org/

2008-01-31 Thread Norman Vine
Melchior FRANZ writes: > > ... and a short article about it: http://www.linux.com/feature/125258 Just amazing what those gremlins at telascience come up with :-) - This SF.net email is sponsored by: Microsoft Defy all chall

Re: [Flightgear-devel] trees

2008-01-27 Thread Norman Vine
Curtis Olson writes: > > (I haven't dug much in the code for these trees, but ...) it > appears that the random locations are computed as areas come > into view (or come close enough to the viewer.) So each time > a new chunk of trees are added, I see a blip in the frame > rates. If there ar

Re: [Flightgear-devel] Random Objects OSG patch

2007-12-29 Thread Norman Vine
Erik Hofman writes: > > Christian Mayer wrote: > > > This might be a case where the great BOOST Project might help us: > > > > http://www.boost.org/libs/random/index.html > > One thing to keep in mind when using random generators is > that it would > be realy nice (if not required) to generat

Re: [Flightgear-devel] Informal version number poll

2007-11-30 Thread Norman Vine
Arnt Karlsen writes: > > > Are we a bunch of old cranky developers (it looks that way > sometimes!) :-) > > ..delurking... ;o) :-) > .. ;o) GPL sea floor map data, anyone? http://topex.ucsd.edu/WWW_html/mar_topo.html http://www.shadedrelief.com/cleantopo2/index.html Recloaking Norman --

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Norman Vine
David Megginson writes: > > I think it's great that FlightGear added head lag to the sim -- it's a > good alternative when the pilot can't feel forces -- but I think we'd > do better to model it based on perceived forces, not on roll/yaw/pitch > damping. For example, simply entering a coordinated

[Flightgear-devel] FW: xfplan 0.5 released

2007-10-15 Thread Norman Vine
fyi > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Falk > Sent: Monday, October 15, 2007 9:43 PM > To: [EMAIL PROTECTED] > Subject: xfplan 0.5 released > > Hi all; just wanted to announces that I've released a version > of xfplan > with

Re: [Flightgear-devel] Broken Clouds

2007-07-26 Thread Norman Vine
Curtis Olson writes: > > On 7/26/07, Vivian Meazza wrote: > > > Incidentally, I have observed in both linux and osx in fg/osg > > that cloud layers don't work quite like I'd expect. If the > > weather is scattered clouds at 3000 ft and overcast at 5000, > > then when I'm s

Re: [Flightgear-devel] Building multiple fgfs binaries from onesource tree

2007-07-24 Thread Norman Vine
Melchior FRANZ writes: > > * Hans Ulrich Niedermann -- Sunday 22 July 2007: > > As the whole thing is still in development, it makes sense for > > developers to have more than just one of the three, so that one can > > compare their behaviours. > > And how many developers actually do it? I hope

Re: [Flightgear-devel] C++ code beautifier / Coding standards proposal

2007-06-09 Thread Norman Vine
Durk Talsma writes; > > I just came across this little program called bcpp > http://invisible-island.net/bcpp/bcpp.html which seems to be > doing a pretty > decent job on intending and beautifying C++ code. It works > somewhat like > indent, but with the significant difference that it can als

Re: [Flightgear-devel] OSG, make, and cmake?

2007-04-11 Thread Norman Vine
Curtis Olson writes > > I just noticed this morning that all the "gnu" Makefiles have > been removed from OpenSceneGraph. It appears that we now > need cmake to build OpenSceneGraph? Make still works for the > moment in OpenThreads and osgProducer. I installed cmake for > Fedora Core 6 and

Re: [Flightgear-devel] simulating camera output during flight

2007-03-22 Thread Norman Vine
Leidson Campos A. Ferreira writes: > > In fact, this feature was modified by me, and accepted by > Flightgear team, almost 6 months ago and after this no > Flightgear version was released (I think), then you should > consider get latest Flightgear CVS version to get this > improvement (becaus

Re: [Flightgear-devel] simulating camera output during flight

2007-03-22 Thread Norman Vine
Norman Vine wrote: > > Leidson Campos A. Ferreira writes: > > > > Start fg with --jpg-httpd=port, then you should get a > screenshot in > > your > > browser, since it's a simple request > > you could code the http get request

Re: [Flightgear-devel] simulating camera output during flight

2007-03-22 Thread Norman Vine
Leidson Campos A. Ferreira writes: > > Start fg with --jpg-httpd=port, then you should get a > screenshot in your > browser, since it's a simple request > you could code the http get request in you application, > not sure if it's > fast enought for realtime. > > > > I

[Flightgear-devel] FW: [vtp] Looking for partner in terrain/environment texture synthesis project

2007-03-15 Thread Norman Vine
> -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Howard Zhou > Sent: Thursday, March 15, 2007 1:18 PM > To: [EMAIL PROTECTED] > Subject: [vtp] Looking for partner in terrain/environment > texture synthesis project > > Good day, everyone, > My

Re: [Flightgear-devel] Flightgear remote "modules"

2007-02-13 Thread Norman Vine
Ralf Gerlich writes: > Rob Ratcliff wrote: > > You could use an event distribution (Pub/Sub) paradigm based on > > something like the CORBA Notification Service (Event Service), the > > CORBA property service, the newer Data Distribution Service > (DDS) or > > something like the High Level Arch

Re: [Flightgear-devel] Trains?

2007-01-31 Thread Norman Vine
Leee writes > > It had occurred to me that YASim could be (ab)used to fake a > car. The gear handling would be fine for the wheels and > suspension - don't see too many problems there. Ensuring it > didn't take off might be trickier though. Why not look at Torcs It is built ontop of PLIB so

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2007-01-09 Thread Norman Vine
Roberto Inzerillo writes: > > What does that mean? Digging into the code? > I have to be clear about that. I don't say I will never read > FGFS code, that's not the point, but I don't think that's > very easy to someone like me who doesn't know the code > already. Is it really so wrong to try a

[Flightgear-devel] FW: [osg-users] Re: Performance OSG release compile vs win32 binaries

2006-11-22 Thread Norman Vine
FYI > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Gert van Maren > Sent: Wednesday, November 22, 2006 12:44 PM > To: osg-users@openscenegraph.net > Subject: [osg-users] Re: Performance OSG release compile vs > win32 binaries > > Hi Robert, >

Re: [Flightgear-devel] GPL Violation?

2006-11-18 Thread Norman Vine
Stefan Seifert writes: > > Norman Vine wrote: > > So the question is > > > > 1: Are screenshots a result of running the program or > > 2: Are screenshots a work based on the program > > > > I would argue (1) > > That's the point: it's

Re: [Flightgear-devel] GPL Violation?

2006-11-18 Thread Norman Vine
Stefan Seifert writes: > > - From a legal perspective the easiest way for you to ensure > that you may put screen shots of FG you made on your page is > to put them under the GPL. One may consider a screen shot as > a derivative work of FG as FG is used for creation and for > example it's text

Re: [Flightgear-devel] OT Sunday night fun

2006-11-12 Thread Norman Vine
Curtis Olson writes:un > > Hey, if anyone is around for the next few minutes, check out > out our multiplayer map: > > http://mpmap02.flightgear.org > > To make a long story short, someone here locally (err someone > who isn't driving) can watch the flightgear view in 3d, and > all of y

Re: [Flightgear-devel] Build problem

2006-11-12 Thread Norman Vine
> > I think you will need at least libjpeg-devel and > giflib-devel. giflib-devel is the one I hit which wasn't > installed by default on fedora. Or just look in OpenSceneGraph/make/makedirdefs And change these accordingly ifeq ($(LIBJPEG_INSTALLED),yes) PLUGIN_DIRS += jpeg endif ife

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Norman Vine
Curtis Olson writes: > > Right, in all this we need to remember that in all our past > benchmarking, the graphics themselves account for 90-95% of > the workload. I haven't profiled FGFS in a long time however I guess that is true if you consider ground intersection and database paging par

Re: [Flightgear-devel] Linking 'fgfs' on FreeBSD

2006-11-07 Thread Norman Vine
Andy Ross writes: > > Martin Spott wrote: > > Think of some application that needs - just as a stupid > example - > only functions from libosgText but none from libosgSim ? > > Actually, here's a better explanation: let's call that > application "FlightGear" and say that it requires functions

Re: [Flightgear-devel] Getting closer: My OpenGL install identified asproblematic

2006-06-21 Thread Norman Vine
Jon S. Berndt writes: > > Given the earlier reported segfault at gluPickMatrix, I decided to try some > of the test programs in the tests directory in the FlightGear distribution. > Needless to say, these tests are a wonderful idea and immediately pointed > the finger at OpenGL. I got an immediate

Re: [Flightgear-devel] Simgear compile error: min function

2006-06-17 Thread Norman Vine
Mathias Fröhlich writes > > On Saturday 17 June 2006 22:44, Georg Vollnhals wrote: > > I am just trying to find that needle but I am blind! > > But not giving up for the next hour. > Ok, google tells me that > > #define NOMINMAX > > or equivalently > > CPPFLAGS=-DNOMINMAX ./configure --whatever-you

RE: [Flightgear-devel] Re: [RFC] new waypoint dialog

2006-05-09 Thread Norman Vine
Melchior FRANZ writes: > > * Jim Wilson -- Tuesday 09 May 2006 17:01: > > The second most neglected item (after documentation) in the OSS world is > > backwards compatibility. > > The first item is true, ... > > And the second item is also one of the strengths of OSS. It doesn't > have to carry

[Flightgear-devel] FW: [osg-users] Re: SGI closes it graphics group

2006-03-07 Thread Norman Vine
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of OSG Account > Sent: Tuesday, March 07, 2006 2:49 PM > To: [EMAIL PROTECTED] > Subject: [osg-users] Re: SGI closes it graphics group > > > > > > >Date: Fri, 3 Mar 2006 12:15:52 + > >From: "Robert Os

RE: [Flightgear-devel] Error in SGMisc class? I don't see it ...

2006-02-27 Thread Norman Vine
You need to make sure to #define NOMINMAX or else includes conflicting stuff > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Jon S. > Berndt > Sent: Monday, February 27, 2006 7:57 AM > To: flightgear-devel@lists.sourceforge.net > Subject: RE: [Flightg

RE: [Flightgear-devel] Global data positional lookup

2006-02-20 Thread Norman Vine
Christian Mayer writes: > > Mathias Fröhlich schrieb: > > On Sunday 19 February 2006 19:44, Christian Mayer wrote: > >> As my last post to this topic was probably a bit cryptic for some I've > >> looked in the net a bit and have found: > > Hehe, not really cryptic. > > Rather interresting! > > The

RE: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Norman Vine
Jon Stockill writes: > > Frederic Bouvier wrote: > > > A search by position bounding box would be really cool. > > Until I get chance to add that you can actually search by partial > lat/lon - so for example searching with lat=50.1 would return everything > from 51.0 to 51.9 repeat af

RE: [Flightgear-devel] Modelling tools

2006-01-17 Thread Norman Vine
flying.toaster writes: > > I am fairly new to flightgear and there are two subjects I would like to get > involved into. > > I am a 3D modeller for Strike Fighters : Project 1 (check out > http://www.column5.us, there is a F/A-18 model I made) > using blender. > I am willing to build many mod

RE: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Norman Vine
Christian Mayer writes: > > (BTW: my diploma thesis [= roughly a masters thesis] was the creation of > cache oblivious matrix operations in C++ using the space filling Peano > curve; I could beat the Intel Math Kernel Library in optimal cache use - > und even performance wise when I used only x87

[Flightgear-devel] FW: [osg-users] OT: OSG Based Helicopter Game Demo

2005-12-21 Thread Norman Vine
FYI -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Devrim ErdemSent: Wednesday, December 21, 2005 6:32 AMTo: osg usersSubject: [osg-users] OT: OSG Based Helicopter Game DemoHi,We have been working for quite a long time on our new OSG-