Re: [Flightgear-devel] Blender to ac3d material exporting

2006-06-17 Thread Robicd
Robicd wrote: Where? Sorry, I've found it. Silly question :-) ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] Blender to ac3d material exporting

2006-06-16 Thread Robicd
Frederic Bouvier wrote: Another tip : If you can find the file named ac3d_export.cfg ( on windows, in C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpydata\config ) you can set MIRCOL_AS_EMIS to True ( default False ). Then, you can change the 3 components of the emis color

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Robicd
Using Shared models helps saving memory. That way, only one model is loaded, and it is displayed multiple times. With static objects, every instance is loaded in memory, with duplicates on geometry and textures. Changing OBJECT_STATIC to OBJECT_SHARED helped having a decent fps over Paris, as

Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Robicd
http://www.anft.net/f-14/f14-detail-dimensions.htm in case you need some more info :-) --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier

Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Robicd
There are mirrors inside, for the pilots (look at http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if there's a way with FGFS to create those mirrors, some kind of picture-in-picture technique :-) Or should that be implemented in the code? Are such mirrors used in Civil

Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Robicd
The usual way (the only one?) to create mirrors is to render the scenery (at least) twice. I wonder if it's easy to implement, I don't know how SimGear/Plib handle that (if it's even possible). That should not be a real drop down in performance since the mirror has a very small area to

Re: [Flightgear-devel] Mirror for CD-image ?

2006-04-29 Thread Robicd
I'd suggest you use a BitTorrent tracker too. You will only need to make a seeder host stay online for the time you like and download/upload bandwidth will be shared among clients. Big files like .iso images are well distributed inside such p2p networks. Roberto

Re: [Flightgear-devel] Re: How to make a 3d object a non-obstacle

2006-04-22 Thread Robicd
Thank you people, that was the solution :-) Roberto --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere

Re: [Flightgear-devel] New MP servers

2006-04-16 Thread Robicd
I tried to register yesterday and today at http://fgfs.i-net.hu/, and after submitting all informations asked the server replies me Could not register new user. as I wanted to reply the post asking for suggestions, I tried as Anonymous user, the server said to me *Anonymous* users can post new

Re: [Flightgear-devel] taxiway runway signs

2006-04-09 Thread Robicd
Melchior FRANZ wrote: I committed a first version of the new signs code. I didn't ask for permission first, because the old code wasn't used anyway. Hope the changes to materials.xml and the matlib are ok. Here's a screenshot: http://members.aon.at/mfranz/rwysigns.jpg [27 kB] That is

Re: [Flightgear-devel] Re: Taxiway signs, howto?

2006-04-05 Thread Robicd
Martin Spott wrote: Almost every engineer facing a problem starts with creating a plan - this is what we are being taught when real life hits us after leaving university ;-) What are the implications of the OBJECT_{TAXI,RUN}WAY_SIGN feature ? If you/we walk this path this would imply creating

Re: [Flightgear-devel] Re: Taxiway signs, howto?

2006-04-05 Thread Robicd
Very soon we'll see signs sitting in the middle of the taxiways We already see windsocks in the middle of taxiways :-) Roberto --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications

Re: [Flightgear-devel] Re: Taxiway signs, howto?

2006-04-04 Thread Robicd
Melchior FRANZ wrote: # use letters AZaz, for example: 3 'A' signs OBJECT_TAXI_SIGN AAA -122.357357 37.613917 0 150 BTW: The comment was actually meant seriously: use letters AZaz I hoped you forgot 09 in 09AZaz. Or more correctly: use one or more of (A) lower-than, (B) greater-than, (C)

Re: [Flightgear-devel] Re: Taxiway signs, howto?

2006-04-04 Thread Robicd
Melchior FRANZ wrote: * Robicd -- Tuesday 04 April 2006 13:09: I hope someone will consider developing that old code and make it flexible enough for covering the most cases we have in almost every airport. I'm considering that for a while now. :-) Well, a lot of scenery designers

Re: [Flightgear-devel] Re: Taxiway signs, howto?

2006-04-04 Thread Robicd
Melchior FRANZ wrote: http://www.google.com/search?q=5345-44f Do these rules apply to Europe too? Roberto --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile

Re: [Flightgear-devel] New 737 textures

2006-03-28 Thread Robicd
Ok it would appear that I am the one being bagged here and in an effort to learn I would like to now what the problem/problems are with the original texture for the 737-300. This was done using AC3D's texture mapping which I find very easy to use but it would appear that there is something

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Robicd
Julien Pierru wrote: Right now svg2ac creates one .ac file containing all the buildings, another containing all the runways and a last one containing all the taxiways. It would be easy for someone to go in the .ac file using either blender or AC3D and edit the geometry, to add features such as

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-06 Thread Robicd
Hi Detlef, I would like to do some scenery work, but as I don't live in Wiesbaden I might do some generic models of rhine bridges or Highways. Also I like to put some AI ships on the rhine. Finally, what do you think about a Ju-52 in a Linux Tag livery? I know there is some scenery object

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Robicd
We already triggered Ralf and Ingrid to try to prepare detailed scenery for the show so that the guests of our booth could fly around over the local entourage. Now as I realize that much progress has been made regarding the Scenery Objects Database and that there are lots of skilled designers out

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-26 Thread Robicd
Melchior suggested me to move them to the center. Well I can't, they have to scale separately around different centerpoints. Yes you can. You scale them and then translate them to the points that you want them. That's how all billboard animations have to be done. Take a look at the link he

Re: [Flightgear-devel] Re: Any Billboard animation doc around?

2006-02-25 Thread Robicd
You better look at Fred's beacon. The billboard animation is quite simple: animation typebillboard/type object-name... sphericalfalse/spherical... defaults to true /animation lights use sperical trees don't use it I tried that by myself, I used the spherical option

Re: [Flightgear-devel] Re: Howto use max and min with multpiple values in xml material animation?

2006-02-24 Thread Robicd
Hi Melchior, could you please verify if I've written something meaningfull at http://www.geocities.com/robitabu/animation/index.htm It's ome kind of a memo to me, but if correct could be usefull to others too. thanks, Roberto ---

Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?

2006-02-23 Thread Robicd
Hi Melchior, As soon as I use the red-prop instead of red property (and so on with green and blue) flightgear crashes with the following error message: It doesn't crash ... Unknown exception in the main loop. Aborting... ... but abort, because you entered an invalid property. This has

Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?

2006-02-22 Thread Robicd
Melchior FRANZ wrote: * Roberto Inzerillo -- Wednesday 22 February 2006 19:43: I've set two animations with one condition each; the conditions compare the current sun-angle-rad with a fixed value; one condition should make the Needle light on, the second condition should bring the Needle back

Re: [Flightgear-devel] A/C Tractors 3D Models

2006-02-14 Thread Robicd
I'm in the mood for building more 3d models for airport ground traffic; do you have any suggestion/request about that? I assume there's really a lot of moving vehicles on the ground (in reality), what do you think could be taken as a priority in order to get some more realistic simulation near

Re: [Flightgear-devel] Scenery 0.9.10 First Impressions

2006-01-19 Thread Robicd
Curtis L. Olson wrote: Robicd wrote: My first impression is good. I see more details around my local area now. Thank you for the improvement. LICJ has no slopes on the runway anymore :-) LICP is still wrong positioned though, it's still 500m southern then the real position