The usual way (the only one?) to create mirrors is to render the scenery (at least) twice.
I wonder if it's easy to implement, I don't know how SimGear/Plib handle that (if it's even possible). That should not be a real drop down in performance since the mirror has a very small area to render.
> Rendering once with a wide angle to a texture can > probably be enough to fake the pictures on the 3 concave mirrors. Are those mirrors concave at all? Roberto ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel