Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Sun, 10 Oct 2010 23:00:56 -0400, Gary wrote in message aanlktik08gtuv+ag=mc1-obtoz391ofyp0-mp1a1n...@mail.gmail.com: On Sun, Oct 10, 2010 at 11:57 AM, Arnt Karlsen a...@c2i.net wrote: On Sat, 9 Oct 2010 14:10:58 -0400, Gary wrote in message aanlktikrukm+kk2runqqklqcwymy1vjpuvi79n715...@mail.gmail.com: On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote: On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. This has persisted for (guessing) 6-8 weeks now. Here are a couple screen shots to illustrate the problem- http://img96.imageshack.us/img96/1671/3dclouds1.jpg http://img836.imageshack.us/img836/8100/3dclouds2.jpg FlightGear and SimgGear are Gitorious 'next' branch, fgdata is Gitorious 'master'. ASUS A8V Deluxe motherboard, AMD Athlon 64 X2 4200+ CPU, 2G memory. Video card is ATI Radeon 9700 Pro AGP. OS is Slackware64 Linux, kernel 2.6.35.5, X.org open source video driver (not the ATI proprietary one) using KMS. ..which one, ati, radeon or radeonhd??? With a 9700 Pro, you should be using ati or radeon. (If you are, try radeonhd to see how that works, it _should_ fail.) ..ati is a wrapper for radeon, mach64 and r128, X should pick the right one for your card, but sometimes the automagic fails. Hmm. It loads both ati and radeon modules, then the log output is tagged RADEON(0). So it must be using the radeon driver. They don't exactly make it easy to tell :-) It's not radeonhd, my card is pre-HD. ..you posted picture links, how about your log links? Good point. X server log: http://www.mediafire.com/?21cfo1sb4v6h694 ..I find a line '(**) RADEON(0): Option AccelDFS 1', which I suspect may correspond to an option line in your /etc/X11/xorg.conf (Option AccelDFS 1), try comment it out and see what happens. Correct. I set it to 0, didn't seem to change anything. Xorg.0.log echoed the config line but there was no other diff from the previous log. ..1 0 are the PCIE settings, with your AGP 9700 Pro, you should be using off, according to the X gurus. Give it a try. ..http://dri.freedesktop.org/wiki/ATIRadeon says Option AccelDFS should be # 1/0 On for PCIE, off for AGP, http://www.x.org/wiki/radeon suggests there are changes in e.g. DFS that now stall things that used to work. ..http://www.free3d.org/ for X tweak benchmarks. ;o) ..your X log is taken after a FG run? No, but I checked it again just now after running FG and nothing had been added. Anything in dmesg output? No, nothing there either. ..' dmesg |grep drm ' says what? I saw you use radeon.modeset=1 in your boot command, I use video=radeon:2048x1536-59.4, and I suspect a goof on my own part. Again, I appreciate you taking a look. You've given me good some ideas for further research, namely, looking at the KMS radeon driver sources for authoritative info on the different driver options. My config file hadn't been updated for a while and some of the options weren't even recognized any more. ..most of them were recognized but rejected by X. My impression is your AccelDFS setting was accepted where it IMNTHO should have been rejected. My other idea is to grovel through the FG code that loads/executes shaders, and look for something that indicates whether they worked or not - just plug in some calls to printf(), and try to see what's happening in there. ..aye. First I recommend weed out all X goofs. I have my current 2 FG boxes a 3.2GHz (hyperthreaded) P4 w X850XT-PE is slower than my single threaded Athlon XP 3000+ w 9800Pro, which is not much faster than my old AMD K-2 450_M_Hz w an 128 bit 9250 in a _2_x AGP slot, I should see a 10 to 30 times higher frame rate on my current gear with a similar success. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Sat, 9 Oct 2010 14:10:58 -0400, Gary wrote in message aanlktikrukm+kk2runqqklqcwymy1vjpuvi79n715...@mail.gmail.com: On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote: On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. This has persisted for (guessing) 6-8 weeks now. Here are a couple screen shots to illustrate the problem- http://img96.imageshack.us/img96/1671/3dclouds1.jpg http://img836.imageshack.us/img836/8100/3dclouds2.jpg FlightGear and SimgGear are Gitorious 'next' branch, fgdata is Gitorious 'master'. ASUS A8V Deluxe motherboard, AMD Athlon 64 X2 4200+ CPU, 2G memory. Video card is ATI Radeon 9700 Pro AGP. OS is Slackware64 Linux, kernel 2.6.35.5, X.org open source video driver (not the ATI proprietary one) using KMS. ..which one, ati, radeon or radeonhd??? With a 9700 Pro, you should be using ati or radeon. (If you are, try radeonhd to see how that works, it _should_ fail.) ..ati is a wrapper for radeon, mach64 and r128, X should pick the right one for your card, but sometimes the automagic fails. Hmm. It loads both ati and radeon modules, then the log output is tagged RADEON(0). So it must be using the radeon driver. They don't exactly make it easy to tell :-) It's not radeonhd, my card is pre-HD. ..you posted picture links, how about your log links? Good point. X server log: http://www.mediafire.com/?21cfo1sb4v6h694 ..I find a line '(**) RADEON(0): Option AccelDFS 1', which I suspect may correspond to an option line in your /etc/X11/xorg.conf (Option AccelDFS 1), try comment it out and see what happens. ..http://dri.freedesktop.org/wiki/ATIRadeon says Option AccelDFS should be # 1/0 On for PCIE, off for AGP, http://www.x.org/wiki/radeon suggests there are changes in e.g. DFS that now stall things that used to work. ..http://www.free3d.org/ for X tweak benchmarks. ;o) ..your X log is taken after a FG run? Anything in dmesg output? FlightGear console output: http://www.mediafire.com/?w49t2gc4iihu6gg -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Sun, Oct 10, 2010 at 11:57 AM, Arnt Karlsen a...@c2i.net wrote: On Sat, 9 Oct 2010 14:10:58 -0400, Gary wrote in message aanlktikrukm+kk2runqqklqcwymy1vjpuvi79n715...@mail.gmail.com: On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote: On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. This has persisted for (guessing) 6-8 weeks now. Here are a couple screen shots to illustrate the problem- http://img96.imageshack.us/img96/1671/3dclouds1.jpg http://img836.imageshack.us/img836/8100/3dclouds2.jpg FlightGear and SimgGear are Gitorious 'next' branch, fgdata is Gitorious 'master'. ASUS A8V Deluxe motherboard, AMD Athlon 64 X2 4200+ CPU, 2G memory. Video card is ATI Radeon 9700 Pro AGP. OS is Slackware64 Linux, kernel 2.6.35.5, X.org open source video driver (not the ATI proprietary one) using KMS. ..which one, ati, radeon or radeonhd??? With a 9700 Pro, you should be using ati or radeon. (If you are, try radeonhd to see how that works, it _should_ fail.) ..ati is a wrapper for radeon, mach64 and r128, X should pick the right one for your card, but sometimes the automagic fails. Hmm. It loads both ati and radeon modules, then the log output is tagged RADEON(0). So it must be using the radeon driver. They don't exactly make it easy to tell :-) It's not radeonhd, my card is pre-HD. ..you posted picture links, how about your log links? Good point. X server log: http://www.mediafire.com/?21cfo1sb4v6h694 ..I find a line '(**) RADEON(0): Option AccelDFS 1', which I suspect may correspond to an option line in your /etc/X11/xorg.conf (Option AccelDFS 1), try comment it out and see what happens. Correct. I set it to 0, didn't seem to change anything. Xorg.0.log echoed the config line but there was no other diff from the previous log. ..http://dri.freedesktop.org/wiki/ATIRadeon says Option AccelDFS should be # 1/0 On for PCIE, off for AGP, http://www.x.org/wiki/radeon suggests there are changes in e.g. DFS that now stall things that used to work. ..http://www.free3d.org/ for X tweak benchmarks. ;o) ..your X log is taken after a FG run? No, but I checked it again just now after running FG and nothing had been added. Anything in dmesg output? No, nothing there either. Again, I appreciate you taking a look. You've given me good some ideas for further research, namely, looking at the KMS radeon driver sources for authoritative info on the different driver options. My config file hadn't been updated for a while and some of the options weren't even recognized any more. My other idea is to grovel through the FG code that loads/executes shaders, and look for something that indicates whether they worked or not - just plug in some calls to printf(), and try to see what's happening in there. FlightGear console output: http://www.mediafire.com/?w49t2gc4iihu6gg -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Fri, Oct 8, 2010 at 2:17 AM, Stuart Buchanan stuar...@gmail.com wrote: On 8 Oct 2010, at 05:16, Gary Carvell wrote: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. Some quick questions. Are you getting this every time? Even with the Fair Weather scenario? Correct, every time. If the clouds appear, they are flat. Any errors on the console? Nothing obvious. Console output is here: http://www.mediafire.com/?w49t2gc4iihu6gg From the screenshot it looks like you've got some unrealistic textures rather than the cloud code being broken in itself. Do the cloud textures always turn to face the viewer, or can you see them side on? The textures should be ok. I'm using a clean copy of fgdata from Gitorious. The clouds always stay in one orientation - they don't move to face the viewer or aircraft. I can view them side on by looking around in Helicopter or Chase view, or from the cockpit by flying around. -Stuart -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Fri, Oct 8, 2010 at 2:33 AM, thorsten.i.r...@jyu.fi wrote: That seems like the shader not running - I can get this appearance of the clouds when I start Flightgear from a shell as a different user - then I don't get 3d acceleration from the graphics card (and lots of errors that shaders did not compile) and the clouds look exactly like that. They seem to fall back to some old default textures. Hmm. Is there any way to tell if the shaders are running? 3D acceleration works fine on my box with the open source X.org driver (which was not the case until fairly recently, it has matured a lot). I've never been that clear on how shaders work and my video card is an older one, maybe it lacks support for something? FWIW, I have Material Shaders enabled in the Rendering Options dialog - otherwise the 3D clouds disappear completely. So it seems like at least some shader functionality is working. But the individual shader options such as Crop Texture, Water Reflection, etc. don't seem to do anything. Toggling them doesn't affect the display in any obvious way. * Thorsten Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. Some quick questions. Are you getting this every time? Even with the Fair Weather scenario? Any errors on the console? From the screenshot it looks like you've got some unrealistic textures rather than the cloud code being broken in itself. Do the cloud textures always turn to face the viewer, or can you see them side on? -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote: On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. This has persisted for (guessing) 6-8 weeks now. Here are a couple screen shots to illustrate the problem- http://img96.imageshack.us/img96/1671/3dclouds1.jpg http://img836.imageshack.us/img836/8100/3dclouds2.jpg FlightGear and SimgGear are Gitorious 'next' branch, fgdata is Gitorious 'master'. ASUS A8V Deluxe motherboard, AMD Athlon 64 X2 4200+ CPU, 2G memory. Video card is ATI Radeon 9700 Pro AGP. OS is Slackware64 Linux, kernel 2.6.35.5, X.org open source video driver (not the ATI proprietary one) using KMS. ..which one, ati, radeon or radeonhd??? With a 9700 Pro, you should be using ati or radeon. (If you are, try radeonhd to see how that works, it _should_ fail.) ..ati is a wrapper for radeon, mach64 and r128, X should pick the right one for your card, but sometimes the automagic fails. Hmm. It loads both ati and radeon modules, then the log output is tagged RADEON(0). So it must be using the radeon driver. They don't exactly make it easy to tell :-) It's not radeonhd, my card is pre-HD. ..you posted picture links, how about your log links? Good point. X server log: http://www.mediafire.com/?21cfo1sb4v6h694 FlightGear console output: http://www.mediafire.com/?w49t2gc4iihu6gg Any help with this is much appreciated. Gary -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote: FWIW, I have Material Shaders enabled in the Rendering Options dialog - otherwise the 3D clouds disappear completely. So it seems like at least some shader functionality is working. But the individual shader options such as Crop Texture, Water Reflection, etc. don't seem to do anything. Toggling them doesn't affect the display in any obvious way. What happens when you move the quality slider to the right? Does this have any effect on the crop shaders etc.? It very much sounds like your graphics card is no-longer performing any shader effects. Why that should be the case, I don't know. I don't see anything in the FlightGear log and I don't have enough experience parsing X server logs to diagnose the root cause. Sorry I can't be of more help. -Stuart -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Sat, Oct 9, 2010 at 4:57 PM, Stuart Buchanan stuar...@gmail.com wrote: On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote: FWIW, I have Material Shaders enabled in the Rendering Options dialog - otherwise the 3D clouds disappear completely. So it seems like at least some shader functionality is working. But the individual shader options such as Crop Texture, Water Reflection, etc. don't seem to do anything. Toggling them doesn't affect the display in any obvious way. What happens when you move the quality slider to the right? Does this have any effect on the crop shaders etc.? The quality slider didn't have any effect that I could see. Sounds like there is definitely something going on with the shaders. It very much sounds like your graphics card is no-longer performing any shader effects. Why that should be the case, I don't know. I poked around and found Typhoon Labs' Shader Designer app which runs on Linux. From trying some sample vertex / fragment shaders it looks like my system supports up to version 120 for both. The FG shader files are all tagged at #version 120 so that's good. I loaded several of FG's fragment and vertex shaders into Shader Designer. Some of them seemed to run, maybe - kind of hard to tell. The tree shaders produced some funky sparse black mesh patterns. Some small example shaders I got off the Net ran ok. So at least the card / open source driver look like they're *capable* of running shaders. Of course it's a long distance from that, to actually running real shaders in a real app. Reminds me of when I tried to learn OpenGL programming - it was such an achievement when my little program displayed anything at all besides a black rectangle. I don't see anything in the FlightGear log and I don't have enough experience parsing X server logs to diagnose the root cause. Sorry I can't be of more help. -Stuart No problem. I really appreciate you, Thorsten and Arnt taking a look. Will keep poking around on my end. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On 8 Oct 2010, at 05:16, Gary Carvell wrote: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. Some quick questions. Are you getting this every time? Even with the Fair Weather scenario? Any errors on the console? From the screenshot it looks like you've got some unrealistic textures rather than the cloud code being broken in itself. Do the cloud textures always turn to face the viewer, or can you see them side on? -Stuart -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
That seems like the shader not running - I can get this appearance of the clouds when I start Flightgear from a shell as a different user - then I don't get 3d acceleration from the graphics card (and lots of errors that shaders did not compile) and the clouds look exactly like that. They seem to fall back to some old default textures. * Thorsten Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. Some quick questions. Are you getting this every time? Even with the Fair Weather scenario? Any errors on the console? From the screenshot it looks like you've got some unrealistic textures rather than the cloud code being broken in itself. Do the cloud textures always turn to face the viewer, or can you see them side on? -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. This has persisted for (guessing) 6-8 weeks now. Here are a couple screen shots to illustrate the problem- http://img96.imageshack.us/img96/1671/3dclouds1.jpg http://img836.imageshack.us/img836/8100/3dclouds2.jpg FlightGear and SimgGear are Gitorious 'next' branch, fgdata is Gitorious 'master'. ASUS A8V Deluxe motherboard, AMD Athlon 64 X2 4200+ CPU, 2G memory. Video card is ATI Radeon 9700 Pro AGP. OS is Slackware64 Linux, kernel 2.6.35.5, X.org open source video driver (not the ATI proprietary one) using KMS. ..which one, ati, radeon or radeonhd??? With a 9700 Pro, you should be using ati or radeon. (If you are, try radeonhd to see how that works, it _should_ fail.) ..ati is a wrapper for radeon, mach64 and r128, X should pick the right one for your card, but sometimes the automagic fails. ..you posted picture links, how about your log links? Any help with this is much appreciated. Gary -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 3D clouds flat instead of fluffy
Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. This has persisted for (guessing) 6-8 weeks now. Here are a couple screen shots to illustrate the problem- http://img96.imageshack.us/img96/1671/3dclouds1.jpg http://img836.imageshack.us/img836/8100/3dclouds2.jpg FlightGear and SimgGear are Gitorious 'next' branch, fgdata is Gitorious 'master'. ASUS A8V Deluxe motherboard, AMD Athlon 64 X2 4200+ CPU, 2G memory. Video card is ATI Radeon 9700 Pro AGP. OS is Slackware64 Linux, kernel 2.6.35.5, X.org open source video driver (not the ATI proprietary one) using KMS. Any help with this is much appreciated. Gary -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel