> Removing the rainbow effect spoils the highly polished aluminium effect on
> the b29 and the Lightning F1.
As I said, I don't plan to remove it for good. Quoting myself:
" in any case a 2d texture lookup call seems an overkill for a simple 1d
color table, so I plan to replace that by a func
eforge.net
> Date: Mon, 22 Apr 2013 13:34:36 +0100
> Subject: Re: [Flightgear-devel] Aircraft modellers - is a grain texture
> useful?
>
> Thorsten
>
> >
> > Okay, I've pushed an experimental version of a grain overlay texture for
> the
> > mod
Thorsten
>
> Okay, I've pushed an experimental version of a grain overlay texture for
the
> model ubershader to FGData. It affects Atmospheric Light Scattering only,
> i.e. will be absent in the default rendering, which should make for easy
> comparison.
>
> For lack of texture units, I had to
Okay, I've pushed an experimental version of a grain overlay texture for the
model ubershader to FGData. It affects Atmospheric Light Scattering only, i.e.
will be absent in the default rendering, which should make for easy comparison.
For lack of texture units, I had to take the rainbow color
> Ive been thinking about this since since you posted, and now i'm curious
> to see it.My initial fear was more framerate drop, but if it can be truly
> disabled I think its worth a try
I think one thing we have pretty consistently implemented in the effect
framework is that all effects can be
Ive been thinking about this since since you posted, and now i'm curious to
see it.My initial fear was more framerate drop, but if it can be truly
disabled I think its worth a try.Currently I can disable shaders and get
decent performance , 30-40 fps , which makes a flight doable.I do keep
trees on
On Wed, 17 Apr 2013 06:35:19 +
Renk Thorsten wrote:
> But okay, I asked for feedback and I got it - point taken, feature not
> considered interesting from the modeller side.
My modelling activity is in extended limbo at the moment so I was reluctant to
comment, but the lack of texturing on
Am Tue, 16 Apr 2013 06:34:26 +
schrieb Renk Thorsten :
>
> I have a question to aircraft/cockpit modellers: Would a shader
> effect with the equivalent of a grain texture be useful to you?
>
> For the terrain, the grain texture is a semi-transparent overlay
> pattern of grainy dots - which i
> I'd say no , its easy enough to do without yet another shader, since each
> new shader 'improvement" has me tweaking my aircraft
> to get back the frame rates I lost.But thanks for offering.
Well, according to GLSL specifications and my experiments, texture lookups
cannot be made conditional on
Hi Thorsten,
I would follow the same opinion as Syd. I think Gimp/Inskape/Photoshop... are
enough powerful to create correct texture.
Of course it requires some time of work... But isn't it expected to spend some
of our time in order to have a beautiful aircraft ? :)
Thanks you for proposing !
I'd say no , its easy enough to do without yet another shader, since each
new shader 'improvement" has me tweaking my aircraft
to get back the frame rates I lost.But thanks for offering.
Syd
On Tue, Apr 16, 2013 at 12:34 AM, Renk Thorsten wrote:
>
> I have a question to aircraft/cockpit modeller
I have a question to aircraft/cockpit modellers: Would a shader effect with the
equivalent of a grain texture be useful to you?
For the terrain, the grain texture is a semi-transparent overlay pattern of
grainy dots - which is superimposed on the normal texture at 25 times the
nominal resoluti
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