Drew wrote:
I've discovered through experimentation that drawing at coordinate
(614,614) will draw a pixel at the absolute upper-right corner of the
screen, and (0,0) is the lower left, regardless of the field of view
selected. However, if I change the look angle to -5 degrees, the image
Thanks for the response.
How do you implement a 2D hud? I can't find any documentation on this, and it apparently is defaulting to 3d behavior.
Drew
On 5/23/06, Erik Hofman [EMAIL PROTECTED] wrote:
Drew wrote: I've discovered through experimentation that drawing at coordinate (614,614) will draw
Drew [EMAIL PROTECTED] wrote:
Thanks for the response.
How do you implement a 2D hud? I can't find any documentation on this, and
it apparently is defaulting to 3d behavior.
Drew
command line arg --disable-hud-3d results in 2d HUD
Jim
Perfect, thanks.
Now with the 2d hud, the window is 640x480 like Ihad expected.
Drew
On 5/23/06, Jim A [EMAIL PROTECTED] wrote:
Drew [EMAIL PROTECTED] wrote: Thanks for the response.
How do you implement a 2D hud?I can't find any documentation on this, and it apparently is defaulting to 3d
Hi all,
I'm trying to draw a custom overlay on the FlightGear display, and am modifying the HUD capability to accomplish this. However, I'm a bit confused about the coordinate system I should be using.
To give some background, I'd like to be able to draw on the screen no matter what my viewing
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