On Monday 08 May 2006 21:37, Martin Spott wrote:
Mathias Fröhlich wrote:
If I find time, I have this on my ever growing todo list - no promise
here ...
We're always busy keeping Mathias' TODO-list serialized :-)
:)
Many interresting things to do ...
Greetings
Mathias
--
On Thursday 04 May 2006 08:16 pm, Greg Lisa wrote:
I am working on a project that requires visualization of two drones flying
in formation. Both drones are driven by an external source via native-fdm
sockets. Even though both drones are being fed identical kinematics, I
experience jitter
Is the jitter between the drones relative position or are both drones
equally displaced with respect to a common reference point (like the
ground)?
If you don't need absolute accuracy as to the drones' position then some
form of a smoothing filter might work. OTH if precision is a must you
On Friday 05 May 2006 14:13, Paul Surgeon wrote:
I guess what you're seeing is some sort of time sync issue between the two
simulators or just a refresh rate that is too low due to no interpolation
or extrapolation.
Maybe the multiplayer code in 0.9.10 could be used for your application -
I am working on a project that requires visualization of two
drones flying in formation. Both drones are driven by an external source
via native-fdm sockets. Even though both drones are being fed identical
kinematics, I experience jitter between the drone models. The faster the drones
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