Re: [Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-08 Thread Mathias Fröhlich
On Monday 08 May 2006 21:37, Martin Spott wrote: Mathias Fröhlich wrote: If I find time, I have this on my ever growing todo list - no promise here ... We're always busy keeping Mathias' TODO-list serialized :-) :) Many interresting things to do ... Greetings Mathias --

Re: [Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-05 Thread Dave Culp
On Thursday 04 May 2006 08:16 pm, Greg Lisa wrote: I am working on a project that requires visualization of two drones flying in formation. Both drones are driven by an external source via native-fdm sockets. Even though both drones are being fed identical kinematics, I experience jitter

Re: [Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-05 Thread John Wojnaroski
Is the jitter between the drones relative position or are both drones equally displaced with respect to a common reference point (like the ground)? If you don't need absolute accuracy as to the drones' position then some form of a smoothing filter might work. OTH if precision is a must you

Re: [Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-05 Thread Ampere K. Hardraade
On Friday 05 May 2006 14:13, Paul Surgeon wrote: I guess what you're seeing is some sort of time sync issue between the two simulators or just a refresh rate that is too low due to no interpolation or extrapolation. Maybe the multiplayer code in 0.9.10 could be used for your application -

[Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-04 Thread Greg Lisa
I am working on a project that requires visualization of two drones flying in formation. Both drones are driven by an external source via native-fdm sockets. Even though both drones are being fed identical kinematics, I experience jitter between the drone models. The faster the drones