Re: [Flightgear-devel] Polygon count

2007-02-16 Thread Stewart Andreason
Frederic Bouvier wrote: > Quoting Stewart Andreason : >> leee wrote: >>> On Thursday 15 February 2007 21:45, Berndt, Jon S wrote: What's a realistic upper limit for polygon count now for an aircraft model? 5000? 1? 25000? What's definitely "out"? Jon >>> AFAIK, cur

Re: [Flightgear-devel] Polygon count

2007-02-16 Thread Frederic Bouvier
Quoting leee : > I've never seen that but I think that Fred B may have answered your question. I hit that limit by creating too much detailled sceneries with fgsd. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partn

Re: [Flightgear-devel] Polygon count

2007-02-16 Thread leee
On Friday 16 February 2007 02:39, Stewart Andreason wrote: > leee wrote: > > On Thursday 15 February 2007 21:45, Berndt, Jon S wrote: > >> What's a realistic upper limit for polygon count now for an aircraft > >> model? 5000? 1? 25000? > >> > >> What's definitely "out"? > >> > >> Jon > > > > AF

Re: [Flightgear-devel] Polygon count

2007-02-16 Thread Frederic Bouvier
Quoting Stewart Andreason : > > > leee wrote: > > On Thursday 15 February 2007 21:45, Berndt, Jon S wrote: > >> What's a realistic upper limit for polygon count now for an aircraft > >> model? 5000? 1? 25000? > >> > >> What's definitely "out"? > >> > >> Jon > > > > AFAIK, current top-end vid c

Re: [Flightgear-devel] Polygon count

2007-02-15 Thread Stewart Andreason
leee wrote: > On Thursday 15 February 2007 21:45, Berndt, Jon S wrote: >> What's a realistic upper limit for polygon count now for an aircraft >> model? 5000? 1? 25000? >> >> What's definitely "out"? >> >> Jon > > AFAIK, current top-end vid cards can handle several million textured polys >

Re: [Flightgear-devel] Polygon count

2007-02-15 Thread leee
On Thursday 15 February 2007 21:45, Berndt, Jon S wrote: > What's a realistic upper limit for polygon count now for an aircraft > model? 5000? 1? 25000? > > What's definitely "out"? > > Jon AFAIK, current top-end vid cards can handle several million textured polys (typically between 1 - 3 M)

Re: [Flightgear-devel] Polygon count

2007-02-15 Thread Ampere K. Hardraade
On Thursday 15 February 2007 16:59, Heiko Schulz wrote: > Hi, > > Well I think so much that the framerates don't will > get too much down and the aircraft will look good. > > Well, it isn't the count of vertices who has a bad > influence on the fps. On a 2,8 Ghz CPU you can have > 50.000 vertices w

Re: [Flightgear-devel] Polygon count

2007-02-15 Thread Heiko Schulz
Hi, Well I think so much that the framerates don't will get too much down and the aircraft will look good. Well, it isn't the count of vertices who has a bad influence on the fps. On a 2,8 Ghz CPU you can have 50.000 vertices without loosing fps. With 90.000 I have still 70% of my average fps.

[Flightgear-devel] Polygon count

2007-02-15 Thread Berndt, Jon S
What's a realistic upper limit for polygon count now for an aircraft model? 5000? 1? 25000? What's definitely "out"? Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'