Frederic Bouvier wrote:
> Quoting Stewart Andreason :
>> leee wrote:
>>> On Thursday 15 February 2007 21:45, Berndt, Jon S wrote:
What's a realistic upper limit for polygon count now for an aircraft
model? 5000? 1? 25000?
What's definitely "out"?
Jon
>>> AFAIK, cur
Quoting leee :
> I've never seen that but I think that Fred B may have answered your question.
I hit that limit by creating too much detailled sceneries with fgsd.
-Fred
--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278/partn
On Friday 16 February 2007 02:39, Stewart Andreason wrote:
> leee wrote:
> > On Thursday 15 February 2007 21:45, Berndt, Jon S wrote:
> >> What's a realistic upper limit for polygon count now for an aircraft
> >> model? 5000? 1? 25000?
> >>
> >> What's definitely "out"?
> >>
> >> Jon
> >
> > AF
Quoting Stewart Andreason :
>
>
> leee wrote:
> > On Thursday 15 February 2007 21:45, Berndt, Jon S wrote:
> >> What's a realistic upper limit for polygon count now for an aircraft
> >> model? 5000? 1? 25000?
> >>
> >> What's definitely "out"?
> >>
> >> Jon
> >
> > AFAIK, current top-end vid c
leee wrote:
> On Thursday 15 February 2007 21:45, Berndt, Jon S wrote:
>> What's a realistic upper limit for polygon count now for an aircraft
>> model? 5000? 1? 25000?
>>
>> What's definitely "out"?
>>
>> Jon
>
> AFAIK, current top-end vid cards can handle several million textured polys
>
On Thursday 15 February 2007 21:45, Berndt, Jon S wrote:
> What's a realistic upper limit for polygon count now for an aircraft
> model? 5000? 1? 25000?
>
> What's definitely "out"?
>
> Jon
AFAIK, current top-end vid cards can handle several million textured polys
(typically between 1 - 3 M)
On Thursday 15 February 2007 16:59, Heiko Schulz wrote:
> Hi,
>
> Well I think so much that the framerates don't will
> get too much down and the aircraft will look good.
>
> Well, it isn't the count of vertices who has a bad
> influence on the fps. On a 2,8 Ghz CPU you can have
> 50.000 vertices w
Hi,
Well I think so much that the framerates don't will
get too much down and the aircraft will look good.
Well, it isn't the count of vertices who has a bad
influence on the fps. On a 2,8 Ghz CPU you can have
50.000 vertices without loosing fps. With 90.000 I
have still 70% of my average fps.
What's a realistic upper limit for polygon count now for an aircraft
model? 5000? 1? 25000?
What's definitely "out"?
Jon
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