Am 31.08.12 13:54, schrieb Martin Spott:
> Hi Yves,
>
> HB-GRAL wrote:
>
>> May I ask you to move this discussion to the scenery list now ?
>
> I'm not among those who enjoy having multiple different places for
> discussing the same topic (clarification upon request), therefore I'd
> prefer to stic
Hi Yves,
HB-GRAL wrote:
> May I ask you to move this discussion to the scenery list now ?
I'm not among those who enjoy having multiple different places for
discussing the same topic (clarification upon request), therefore I'd
prefer to stick with the -devel list.
Cheers,
Martin.
--
U
Am 30.08.12 16:59, schrieb Martin Spott:
> Tom P wrote:
>
>> Instead of creating a new server for high-end / more detailed sceneries,
>> would it be possible to create a branch on the current TerraSync server?
>
> I think that's possible, maybe even just two different directories with
> a 'base' Te
Tom P wrote:
> Instead of creating a new server for high-end / more detailed sceneries,
> would it be possible to create a branch on the current TerraSync server?
I think that's possible, maybe even just two different directories with
a 'base' Terrain (let's say pure VMap0) and another with the b
Hi John,
Instead of creating a new server for high-end / more detailed sceneries,
would it be possible to create a branch on the current TerraSync server?
It could work as an "overlay" where a more detailed scenery tile takes the
place of a base / standard detail tile.
The TerraSync client could
Hi and a Happy New Year,
On Thursday, December 29, 2011 14:29:16 ThorstenB wrote:
>
> So, rather than forking development into many little subprojects, and
> finding ways to better support these forks, we should find solutions, so
> that scenery developers keep joining forces and improve our comm
Well, the scenery structure is dissimilar to the normal structure of patching
git.
A scenery like Washington, DC does not have the same frame rate hit as Juneau
or Innsbruck does.
And as stated there are now sceneries incompatible with older versions of
FlightGear.
The problem is, some new sc
Am 29.12.2011 06:43, schrieb J. Holden:
> At the same time I do not support the inclusion of some sceneries
> I've created in the main FlightGear repository, as users with
> lower-end machines may wish to use the vmap0 scenery over the more
> detailed ones - plus there is now a marked difference in
Curt:
I would be happy to help, though I don't know of many non-CORINE sceneries
(Helgoland and some photoreal sceneries). I can make a list of the sceneries
I've created and hopefully other scenery developers will come forward?
Oliver:
All the sceneries I've been creating are GPL, with the ex
The worst thing with MS Flight Simulator is the requirement to manually
collect all sorts of addons, scenery files etc. all scattered over
different places, websites on the internet with different installation
guidance, setup programms, download sites and login & registration
procedures or even inc
Hi John,
Has anyone attempted to assemble a master list of "enhanced" scenery areas?
It would also be nice to make note of the license/distribution
requirements of each area. I'd be happy to have such a list on the main
download site, but I'd need some helpers to do the leg work to track down
th
I've now uploaded sceneries for Miami and Orlando in Florida.
I plan to start on Sacramento - right north of the default scenery area -
tomorrow.
Miami: http://www.stattosoftware.com/flightgear/miami.zip
Orlando: http://www.stattosoftware.com/flightgear/orlando.zip
This scenery works only with
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