Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote: OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth making it do so? How is it meant to work? Odd, I'll take a look at it. In the mean time, someone filed a bug that suggests that he is using Creative drivers'

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote: OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth making it do so? How is it meant to work? I can't find anything on why it shouldn't compile, could you provide an error message? Erik

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Mon, 2010-12-13 at 15:16 +, Vivian Meazza wrote: Here: http://pastebin.ca/2018386 Those files shouldn't have ended up there in the first place and definitely should not be linked against. Sorry for the fuzz. Erik

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 07:50 +, Alexander Barrett wrote: Sorry to jump in here quickly, don't have time to formulate a full reply now as have to pop out but I shall later. It has always, since I joined the FG community, been my goal to overhaul the FG sound engine. I assume you know

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote -Original Message- From: Hofman [mailto:e...@ehofman.com] Sent: 12 December 2010 09:30 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers On Sun, 2010-12-12 at 07:50 +

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote: A long time ago I had a very nice and realistic Doppler effect on the Merlin engine. I haven't been able to recreate this after recent sound engine updates. Might be something wrong with the OpenAL setup here, but I would very much like

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote: A long time ago I had a very nice and realistic Doppler effect on the Merlin engine. I haven't been able to recreate this after recent sound engine updates. Might be something wrong with the OpenAL setup here, but I

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Alexander Barrett
Erik, Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably should have waited until later. I have no intention, at this stage, of changing the entire sound engine. What I should have said is that I'd like to add a lot more functionality to the way in which we use

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote: Erik, Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably should have waited until later. I have no intention, at this stage, of changing the entire sound engine. What I should have said is that I'd

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you try again? Erik -- Oracle to DB2 Conversion Guide: Learn learn

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote: What I should have said is that I'd like to add a lot more functionality to the way in which we use and hear sounds within FlightGear. Just like a lot of things, it won't be to everyones taste, but just as an example I'd like to

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote: advertising to attract sound engineers On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you try again? Can't see anything to do with sound or authored by you in Git

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Heiko Schulz
Hi, Erik wrote On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote: A long time ago I had a very nice and realistic Doppler effect on the Merlin engine. I haven't been able to recreate this after recent sound engine updates. Might be something wrong with the OpenAL

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote: Erik wrote: advertising to attract sound engineers On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you try again? Can't

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote: Erik wrote: advertising to attract sound engineers On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you

[Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-11 Thread kreuzritter2000
Hello to everyone, Today i had an idea about how to get more people with knowledge about sound effects. So far as i can see this, the thing flightgear lacks most at the moment is a wide variety of sound effects and sound files. FlightGear has many developers that work on the source code, 3d

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-11 Thread Alexander Barrett
Sorry to jump in here quickly, don't have time to formulate a full reply now as have to pop out but I shall later. It has always, since I joined the FG community, been my goal to overhaul the FG sound engine. My commercial background is as a professional Flight Simulator Sound Developer. In