On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote:
OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth
making it do so? How is it meant to work?
Odd, I'll take a look at it. In the mean time, someone filed a bug that
suggests that he is using Creative drivers'
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote:
OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth
making it do so? How is it meant to work?
I can't find anything on why it shouldn't compile, could you provide an
error message?
Erik
On Mon, 2010-12-13 at 15:16 +, Vivian Meazza wrote:
Here:
http://pastebin.ca/2018386
Those files shouldn't have ended up there in the first place and
definitely should not be linked against.
Sorry for the fuzz.
Erik
On Sun, 2010-12-12 at 07:50 +, Alexander Barrett wrote:
Sorry to jump in here quickly, don't have time to formulate a full reply now
as have to pop out but I shall later.
It has always, since I joined the FG community, been my goal to overhaul the
FG sound engine.
I assume you know
Erik wrote
-Original Message-
From: Hofman [mailto:e...@ehofman.com]
Sent: 12 December 2010 09:30
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Suggestion: Using new release for
advertising to attract sound engineers
On Sun, 2010-12-12 at 07:50 +
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote:
A long time ago I had a very nice and realistic Doppler effect on the Merlin
engine. I haven't been able to recreate this after recent sound engine
updates. Might be something wrong with the OpenAL setup here, but I would
very much like
Erik wrote
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote:
A long time ago I had a very nice and realistic Doppler effect on the
Merlin
engine. I haven't been able to recreate this after recent sound engine
updates. Might be something wrong with the OpenAL setup here, but I
Erik,
Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably
should have waited until later.
I have no intention, at this stage, of changing the entire sound engine.
What I should have said is that I'd like to add a lot more functionality to the
way in which we use
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote:
Erik,
Sorry if my reply wasn't clear, like I said I was in a bit of a rush,
probably should have waited until later.
I have no intention, at this stage, of changing the entire sound engine.
What I should have said is that I'd
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you try again?
Erik
--
Oracle to DB2 Conversion Guide: Learn learn
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote:
What I should have said is that I'd like to add a lot more functionality to
the way in which we use and hear sounds within FlightGear. Just like a lot of
things, it won't be to everyones taste, but just as an example I'd like to
Erik wrote:
advertising to attract sound engineers
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you try again?
Can't see anything to do with sound or authored by you in Git
Hi,
Erik wrote
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza
wrote:
A long time ago I had a very nice and realistic
Doppler effect on the
Merlin
engine. I haven't been able to recreate this
after recent sound engine
updates. Might be something wrong with the OpenAL
On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote:
Erik wrote:
advertising to attract sound engineers
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you try again?
Can't
Erik wrote
On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote:
Erik wrote:
advertising to attract sound engineers
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you
Hello to everyone,
Today i had an idea about how to get more people with knowledge about
sound effects.
So far as i can see this, the thing flightgear lacks most at the moment
is a wide variety of sound effects and sound files.
FlightGear has many developers that work on the source code, 3d
Sorry to jump in here quickly, don't have time to formulate a full reply now as
have to pop out but I shall later.
It has always, since I joined the FG community, been my goal to overhaul the FG
sound engine.
My commercial background is as a professional Flight Simulator Sound Developer.
In
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