On Saturday, January 25, 2003, at 09:55 pm, Curtis L. Olson wrote:
I made some changes to the FGNavList class, take a look and see if it
will work better for your needs.
Thanks, I already saw this and picked it up, it works great! I'd done
the research (okay, 2 minutes with grep) to see who t
http://wiki.yaml.org/yamlwiki/YamlExamples
there-is-hope-yet'ly yr's
Norman
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Norman Vine writes:
> http://wiki.yaml.org/yamlwiki/YamlExamples
Yes, we get one of those every few weeks. None has really caught on,
though.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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I just committed flight.cxx with some new properties and some name changes:
- renamed /velocities/side-slip-rad to /orientation/side-slip-rad.
- renamed /velocities/side-slip-deg to /orientation/side-slip-deg.
- renamed /velocities/alpha-deg to /orientation/alpha-deg.
- added /accelerations/ned/no
David Megginson writes:
>
> I just committed flight.cxx with some new properties and some name changes:
>
> - renamed /velocities/side-slip-rad to /orientation/side-slip-rad.
> - renamed /velocities/side-slip-deg to /orientation/side-slip-deg.
> - renamed /velocities/alpha-deg to /orientation/alph
All of the properties originally set by the FGSteam module in the
/steam property hierarchy have now been replaced by individual
instrumentation modules. The /steam property branch, along with
src/Cockpit/steam.[ch]xx, will soon be disappearing from FlightGear.
I'd like to take a moment to thank
Hi,
Again and again until someone read this lines.
I still have Debian 3.0 woody here.
g++ -v returns:
Reading specs from /usr/lib/gcc-lib/i386-linux/2.95.4/specs
gcc version 2.95.4 20011002 (Debian prerelease)
My config.sh script looks like this:
./configure --with-x --with-weathercm --with-ne
Roland Häder writes:
> My config.sh script looks like this:
> ./configure --with-x --with-weathercm --with-network-olk --with-jpeg-factory=yes
OK, first take out all of the options and just do
./configure
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.c
On Sunday 26 January 2003 17:52, David Megginson wrote:
> Roland Häder writes:
> > My config.sh script looks like this:
> > ./configure --with-x --with-weathercm --with-network-olk
> > --with-jpeg-factory=yes
>
> OK, first take out all of the options and just do
>
> ./configure
Ok, first I'm s
Roland Häder writes:
>
> My config.sh script looks like this:
> ./configure --with-x --with-weathercm --with-network-olk --with-jpeg-factory=yes
> main.cxx: In function `bool fgMainInit(int, char **)':
> main.cxx:1689: incomplete type `FGEnvironmentMgr' does not have member
>`MAX_CLOUD_LAYERS'
>
David Megginson writes:
>
> All of the properties originally set by the FGSteam module in the
> /steam property hierarchy have now been replaced by individual
> instrumentation modules.
and there was much rejoicing though out the skies :-)
> I'd like to take a moment to thank Alex Perry for the
On Sunday 26 January 2003 18:06, Norman Vine wrote:
> Roland Häder writes:
> > My config.sh script looks like this:
> > ./configure --with-x --with-weathercm --with-network-olk
> > --with-jpeg-factory=yes
> >
> > main.cxx: In function `bool fgMainInit(int, char **)':
> > main.cxx:1689: incomplete t
> Hi,
>
> Thanks, I got it compiled and installed. I have also updated the fgfsbase
> by CVS. But now I got an error message while starting it:
>
> X Error of failed request: GLXBadRenderRequest
> Major opcode of failed request: 143 (GLX)
> Minor opcode of failed request: 1 (X_GLXRender)
>
Norman Vine writes:
> question for those making changes in main()
> is the --with-weathercm switch is no longer supported ?
I don't know if any of the developers has it in their configuration.
It's not omitted on purpose.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://w
Roland Häder writes:
> CVS. But now I got an error message while starting it:
>
> X Error of failed request: GLXBadRenderRequest
> Major opcode of failed request: 143 (GLX)
> Minor opcode of failed request: 1 (X_GLXRender)
> Serial number of failed request: 44
> Current serial
Roland Häder writes:
> Now I want to start with my Joystick but when I try to roll around
> he always drifts to left with default aircraft. :(
>
> Any ideas?
Yes, a few:
1. Your joystick is not calibrated.
2. You're trying to steer on the ground with the ailerons rather than
the rudder.
On Sunday 26 January 2003 19:21, David Megginson wrote:
> Roland Häder writes:
> > CVS. But now I got an error message while starting it:
> >
> > X Error of failed request: GLXBadRenderRequest
> > Major opcode of failed request: 143 (GLX)
> > Minor opcode of failed request: 1 (X_GLXRend
Hello,
This problem also occurs with other plains and some others gives me a
seg-fault back. :(
I have an "Advanced Gravis Phoenix Joystick" (you maybe know this gray and big
one?).
Output of jstest:
Joystick (Analog 4-axis 4-button joystick) has 4 axes and 4 buttons. Driver
version is 2.1.0
> 1. Your joystick is not calibrated.
> I have tried it with jscalibrator. I have calibrated it and started
> FlightGear. Then I cannot control the plane. :( I have to rmmod analog and
> modprobe analog again.
>
jscalibrator doesn't seem to like FG...jscalibrator is a GUI calibration
program w
Has anyone determined a way to have FG displayed on two monitors?
Hoyt Fleming
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David Megginson writes:
> Norman Vine writes:
>
> > question for those making changes in main()
> > is the --with-weathercm switch is no longer supported ?
>
> I don't know if any of the developers has it in their configuration.
> It's not omitted on purpose.
Understood it is not on purpose b
> What happens with jscal -c /dev/js0? Follow the numbers, even if it
> seems illogical at first.
I did it and here's the result as a jpeg file because I cannot copy and past
the values from the terminal program.
Roland
<>
Hoyt A. Fleming writes:
> Has anyone determined a way to have FG displayed on two monitors?
If your video card supports two monitors you just doit by opening up
your window to cover both monitors :-)
Otherwise you need to run a slaved version of FGFS on the computer(s)
driving the other monitor(
> Understood it is not on purpose but it is this 'assumption'
> that is the problem
>
> i.e. the code as written assumes FGEnvironmentMgr
> which is not included when the --with-weathercm option
> is configured
>
> // fgMainInit()
> // TODO: move to environment mgr
> thesky = new SGSky;
>
Roland Häder writes:
> I have also tried this. Remember your joystick.xml is for a 3-axis
> joystick. But I have a 4-axis one here:
>
> Axis 0: default
> Axis 1: default
> Axis 2: throttle
> Axis 3: rudder
What kind of joystick is it? Does it use USB or the gameport?
All the best,
D
Norman Vine writes:
> i.e. the code as written assumes FGEnvironmentMgr
> which is not included when the --with-weathercm option
> is configured
>
> // fgMainInit()
> // TODO: move to environment mgr
> thesky = new SGSky;
> SGPath texture_path(globals->get_fg_root());
>
On Sunday 26 January 2003 20:29, David Megginson wrote:
> Roland Häder writes:
> > I have also tried this. Remember your joystick.xml is for a 3-axis
> > joystick. But I have a 4-axis one here:
> >
> > Axis 0: default
> > Axis 1: default
> > Axis 2: throttle
> > Axis 3: rudder
>
> What kind
On Sunday, January 26, 2003, at 05:12 pm, Norman Vine wrote:
Hopefully we can now actually start implementing a realistic
'navigation computer',
as is present in most modern GPS units and autopilots that, since the
hopefully the
AP is no longer dependent on hardwired to steamed input from C1
Roland Häder writes:
> The Phoenix joystick a 4-axis, 4-button gameport joystick (modprobe
> analog and some more modules for your gameport hardware).
We can autodetect USB joysticks, but the old gameport ones -- that
means that you'll have to configure your joystick manually,
unfortunately.
James Turner writes:
> >
>
> Actually, I'm rapidly approaching that area, from a different
> direction. I'm working on extending the Navaids layer to know about
> structured route data, namely DPs / SIDs / STARs / GPS approaches /
> airways, but most importantly, flight plans.
You are aware o
> Make a copy of the file, then edit it for your joystick and put it
> somewhere FlightGear can find it. Then something like this to your
> $HOME/.fgfsrc file:
Ok, the attached file is my work. I simply copy and paste the area of the
throttle and rename all throttle to rudder. but it doesn't work
On Sunday 26 January 2003 22:58, Roland Häder wrote:
> > Make a copy of the file, then edit it for your joystick and put it
> > somewhere FlightGear can find it. Then something like this to your
> > $HOME/.fgfsrc file:
>
> Ok, the attached file is my work. I simply copy and paste the area of the
>
Well, the engine I'm building is designed to be as
non-intrusive as possible (it loads as a FGSubsystem,
so only a entry in main.cpp is needed and it starts up
only if it sees a entry in the properties list when
the Flight Gear starts).
I've heard that Dave is also working on a engine and
that the
As a little old New Zealander I am having trouble
getting FlightGear to compile on Mandrake 9.0.
The problem lies with SimGear-0.3.1 where I get the
following message:
SkyContext.cpp
In constructor
'SkyContext::SkyContext()
invalid conversion from int to GLenum'
I am using Mesa-5.0 as th
On Sun, 2003-01-26 at 14:19, David Donohue wrote:
> As a little old New Zealander I am having trouble getting FlightGear
> to compile on Mandrake 9.0.
> The problem lies with SimGear-0.3.1 where I get the following message:
>
> SkyContext.cpp
> In constructor 'SkyContext::SkyContext()
> invalid c
On Sunday, January 26, 2003, at 08:47 pm, Norman Vine wrote:
You are aware of these
http://www.ibiblio.org/fplan/
http://www.ibiblio.org/fplan/avdbtools/guide.html
and FlyWay at
http://www.bellz.org/progs.html
Ah, I'm aware of things like them, but I guess my terminology is wrong.
What I'm
> But now he drifts to right side. looks like I have to optimize the values a
> bit?
Fixed. :)
Analog 4-axis 4-button joystick
Aileron
property-scale
/controls/aileron
true
Elevator
property-scale
/controls/elevator
-1.0
true
Throttle
Haven't looked at the latest changes very closely yet...but I thought someone
might have an idea why the c310 engines won't keep running. Number 2 shuts
down right at the startup position.
Best,
Jim
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Jim Wilson <[EMAIL PROTECTED]> said:
> Haven't looked at the latest changes very closely yet...but I thought someone
> might have an idea why the c310 engines won't keep running. Number 2 shuts
> down right at the startup position.
>
Scratch that. It was my joystick. For some reason the mixtur
From: David Megginson <[EMAIL PROTECTED]>
> I'd like to take a moment to thank Alex Perry for the original FGSteam
> module, from which I've stolen most of the hard code [...]
(blush)
> Please everyone (especially Alex) give all of these a good workout
> before I remove steam.[ch]xx from the CVS
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