[Flightgear-devel] Gas Turbine Modelling

2003-11-22 Thread Scott Lanham
Hi, I am new to this mailing list, so don't know the current state of things. Just wondering if someone has put their hand up for the Gas Turbine modelling goal. I do not use FGFS but am interested in modelling gas turbines and would like to do simple, general, thermodynamic models for turbo

[Flightgear-devel] Is the world round or flat ?

2003-11-22 Thread Danie Heath
Title: Message Hi guys, I just wanna find out how Simgear actually works. Does it generate the world as a sphere, or as a flat world ? Kind Regards Danie Heath ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Is the world round or flat ?

2003-11-22 Thread David Megginson
Danie Heath wrote: I just wanna find out how Simgear actually works. Does it generate the world as a sphere, or as a flat world ? An irregular WGS84 spheroid, I think, which is more accurate than either flat or spherical. All the best, David ___

Re: [Flightgear-devel] Is the world round or flat ?

2003-11-22 Thread Paul Surgeon
On Saturday, 22 November 2003 14:20, Danie Heath wrote: Hi guys, I just wanna find out how Simgear actually works. Does it generate the world as a sphere, or as a flat world ? Kind Regards Danie Heath Neither! It generates the world as a WGS84 ellisoid which is accurate to about 100

[Flightgear-devel] Helicopters: wow!

2003-11-22 Thread David Megginson
I just tried flying the bo105 around Ottawa a bit: FlightGear has made an incredible amount of progress over the past few weeks. All of the jitters in the heli flight model are gone, the 3D interior looks great (though it needs a bit of instrumentation -- I'm using the HUD for now), and the

Re: [Flightgear-devel] Is the world round or flat ?

2003-11-22 Thread Paul Surgeon
Ah David beat me to it. Actually David is correct in calling it a WGS84 spheroid and not an ellipsoid since spheroids are only flattened on one minor-axis and not two or more minor-axis like a true ellipsoid. Paul On Saturday, 22 November 2003 15:01, Paul Surgeon wrote: On Saturday, 22

Re: [Flightgear-devel] New timer code ported onto old

2003-11-22 Thread Erik Hofman
Russell Suter wrote: Andy Ross wrote: Instead, try this as a more verbose variant and see if it works. It adds an explicit cast to the type of the table, and uses a char* to get around the original error: h-table = (struct HashNode**)(((char*)h-nodes) + sz*sizeof(struct HashNode)); You could do

[Flightgear-devel] Re: Helicopters: wow!

2003-11-22 Thread Melchior FRANZ
* David Megginson -- Saturday 22 November 2003 14:24: the 3D interior looks great (though it needs a bit of instrumentation Thanks. But as of now it's only a smaller copy of the fuselage so that you would see some interior at all. I'll make a better interior once the fuselage is done. I'm still

Re: [Flightgear-devel] Is the world round or flat ?

2003-11-22 Thread Erik Hofman
David Megginson wrote: Danie Heath wrote: I just wanna find out how Simgear actually works. Does it generate the world as a sphere, or as a flat world ? An irregular WGS84 spheroid, I think, which is more accurate than either flat or spherical. Speaking of which, After searching from some

[Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Finally. On the roof, with the engine shut down, after taking off from a nearby airport: http://www.megginson.com/flightsim/roof.jpg Airspeed management is very different in a helicopter than in a plane -- I'm still trying to get a handle on it. By the way, I always have to put on the

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Finally. On the roof, with the engine shut down, after taking off from a nearby airport: http://www.megginson.com/flightsim/roof.jpg Wow! Now _that_ looks like fun! I was trying to do that with the downtown skyscrapers (knowing I couldn't

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Jim Wilson wrote: Pull back on the cyclic stick. Depending on what speed you are going dropping collective too. I like to swoop down to create some downward momentum and then pull back. I'm not sure if this is a legal move :-), but if you are going really fast and want to stop quickly, pull

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Pull back on the cyclic stick. Depending on what speed you are going dropping collective too. I like to swoop down to create some downward momentum and then pull back. I'm not sure if this is a legal move :-), but if you are going really fast

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Andy Ross
David Megginson wrote: By the way, I always have to put on the parking brake (!!) to stop the skids from acting like wheels. Is there an easy fix to the YASim model? First off, we should stop mapping a brakes property to something that doesn't have brakes. Put a value of 1 somewhere in the

Re: [Flightgear-devel] New timer code ported onto old

2003-11-22 Thread Andy Ross
Erik Hofman wrote: Both seem to work well (in which case I prefer the later solution). But then I get a problem with the test.nas script which runs fine from 0 to 93 and then seems to hang ... Works for me, obviously. Stack trace? Andy ___

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Andy Ross
Andy Ross wrote: First off, we should stop mapping a brakes property to something that doesn't have brakes. Put a value of 1 somewhere in the property tree using the -set.xml file, and map that to the brakes instead. :) With just a little code work, we could add a stump attribute (or whatever)

[Flightgear-devel] compilation problems

2003-11-22 Thread Brandon Craig Rhodes
FlightGear compiles successfully with the plib1.7c102 and plib1.7-dev Debian packages, but issues the warning: Plib PSL scripting: You will not be able to run scripts written in PSL and some advanced GUI and input features may not work. Download and install the latest CVS version of

[Flightgear-devel] Re: compilation problems

2003-11-22 Thread Brandon Craig Rhodes
Andy Ross [EMAIL PROTECTED] writes: You installed the libraries from the new plib, but you didn't recompile FlightGear against the new headers ... Interesting; it appears that not recompiling and reinstalling SimGear was my problem. It has no --with-plib configure option, so I wrongly assumed

Re: [Flightgear-devel] Easy-XML

2003-11-22 Thread Martin Spott
Jon Berndt [EMAIL PROTECTED] wrote: Well, I want to look at it because I sort of hope to migrate the JSBSim XML definition to a more robust and compliant format at some point in the future. Even now, it would be nice to make some changes here and there that allowed us to move towards an

[Flightgear-devel] Use of FlightGear

2003-11-22 Thread Martin Spott
Hello, I just came across this site after reading a posting on the autopilot-devel mailing list: http://www.u-dynamics.com/aerosim/ They suggest using FlightGear to be driven by their external FDM via network, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote: David Megginson [EMAIL PROTECTED] said: Airspeed management is very different in a helicopter than in a plane -- I'm still trying to get a handle on it. Pull back on the cyclic stick. Depending on what speed you are going dropping collective too. I

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Jim Wilson wrote: Yep, it is a feel, how much collective lift to add. The thing that usually screws me up is the tail rotor when hovering. In general the rudder control on my X45 sucks, partially because it is my left hand and I'm very right handed, but also because it is a rocker. How are

Re: [Flightgear-devel] New timer code ported onto old

2003-11-22 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: Both seem to work well (in which case I prefer the later solution). But then I get a problem with the test.nas script which runs fine from 0 to 93 and then seems to hang ... Works for me, obviously. Stack trace? Not yet, I haven't looked into that part yet

Re: [Flightgear-devel] Easy-XML

2003-11-22 Thread Erik Hofman
Martin Spott wrote: Jon Berndt [EMAIL PROTECTED] wrote: Well, I want to look at it because I sort of hope to migrate the JSBSim XML definition to a more robust and compliant format at some point in the future. Even now, it would be nice to make some changes here and there that allowed us to

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Andy Ross wrote: Never mind. Someone already added a skid attribute to the parser (or maybe I did long ago and forgot). Just set skid=1 on the gear objects and remove the brake mappings from the property tree. Done. All the best, David ___

Re: [Flightgear-devel] Helicopters: wow!

2003-11-22 Thread [EMAIL PROTECTED]
Am Samstag, 22. November 2003 14:24 schrieb David Megginson: I just tried flying the bo105 around Ottawa a bit: FlightGear has made an incredible amount of progress over the past few weeks. All of the jitters in the heli flight model are gone, the 3D interior looks great (though it needs a

Re: [Flightgear-devel] Gas Turbine Modelling

2003-11-22 Thread David Culp
Just wondering if someone has put their hand up for the Gas Turbine modelling goal. I do not use FGFS but am interested in modelling gas turbines and would like to do simple, general, thermodynamic models for turbo jet, turbo shaft / prop and fan jet engines. John Wojnaroski was working on