At a dutch (governmental) website I came across a number of documents
containing European airport layouts of high quality (vector drawings in
PDF format).
If you are interested in modeling them for FlightGear/X-Plane then you
can find jpeg images of them here:
Another way to do it which is what I did was use the following command:
locate plibfnt
It returned:
/fgfs/lib/libplibfnt.a
/Users/myuser/FlightGear/plib/src/fnt/libplibfnt.a
So no, unless the source file count I do not have another PLIB installation.
Even though I really have to work on my own
Arthur Wiebe wrote:
Another way to do it which is what I did was use the following command:
locate plibfnt
It returned:
/fgfs/lib/libplibfnt.a
/Users/myuser/FlightGear/plib/src/fnt/libplibfnt.a
(s)locate doesn't really browse your file system, as 'find' would
do - rather, (s)locate runs a query
Yes I found out quickly that locate does not stay up to date. But it
did find everything. I think the datebase rebuilds daily or something.
But I decided to try to build simgear again (from CVS) and it seems in
a file called matlib.cxx in material it contains the following line:
#include GL/gl.h
If I recall correctly. OpenAL was required for PLIB. And it is not
included in Panther although it will be in Tiger. Maybe that should be
added?
On Fri, 12 Nov 2004 09:12:43 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
OK,
I took a whack at drafting up a new set of Mac build instructions
Erik Hofman wrote:
If you are interested in modeling them for FlightGear/X-Plane then you
can find jpeg images of them here:
http://www.a1.nl/~ehofman/fgfs/download/images/
Nice, I'd probably try EDDL (it's quite near to EDLN). Do these images
have a fixed scale ?
Martin.
--
Unix _IS_
Steven Beeckman wrote:
Martin, if you want you may explain to me how to get the ATI Radeon 9200
to work on a brand new Slackware 10.0 ;-)
Which kernel release do you have with Slackware 10.0 ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Ampere K. Hardraade wrote:
I have finally got direct rendering working by apt-getting xlibmesa-dri.
glxgears only runs at ~200 fps though. :-/
Do you find something similar to this in your /var/log/messages ?
Nov 13 19:28:04 quickstep kernel: [drm:radeon_unlock] *ERROR* Process 1000
using
Yes. I keep getting that among other errors when I was trying to get fglrx
working, but I don't think that line is much of an issue.
Ampere
On November 13, 2004 01:40 pm, Martin Spott wrote:
Do you find something similar to this in your /var/log/messages ?
Nov 13 19:28:04 quickstep kernel:
Steven Beeckman wrote:
Now I'm using 2.4.24 (in the twenties) but I'm planning on upgrading to
some 2.6 kernel (the newest one probably). Slackware 10.0 ships with
X.org [...]
I believe with XOrg and a 2.6 kernel you already have anything you need
to get happy :-)
Cheers,
Martin.
--
Now.
I have built FlightGear on Mac OS X. After a LOT of trial and error
building SimGear and FlightGear without the X11 SDK.
It seems all that needed to be done was change GL/gl.h and GL/glu.h in
all the source files which contained those includes to OpenGL/*.
What needs to be done is to
Martin Spott wrote:
Erik Hofman wrote:
If you are interested in modeling them for FlightGear/X-Plane then you
can find jpeg images of them here:
http://www.a1.nl/~ehofman/fgfs/download/images/
Nice, I'd probably try EDDL (it's quite near to EDLN). Do these images
have a fixed scale ?
No, I just
After 18 months and 49 hours flying I finally passed my PPL skills test
today.
I can quite confidently say that I would never have tried flying at all
if it wasn't for the adventures of David M and a few other people on
these lists.
I'd also like to say a big thank you to everyone who has
Keeping in mind that I don't really speak perl . . .I was trying to
understand the tile number calculation, and came upon a bit that
doesn't make sense to me in the tile_index function. It looks like
it doesn't handle near-polar latitudes correctly -- like it resets
the longitude (which never
Hi,
I have now the FDM side of an aircraft carrier set up.
The implementation uses a local cache of the scene graph to do intersection
tests. This can then be done per gear/hook/lauchbar.
Also the required aircraft carrier hardware will show up in this cache and can
provide the required
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