On Wed, 2005-06-22 at 17:05, Roberto Inzerillo wrote:
> Hi Steve,
>
> > UTM33N is indeed a coordinate system, probably the system of choice for
> > use in Italy, most of the country being in the 33rd 6-degree wide strip
> > of the planet, and in the northern hemisphere:
>
> I agree.
>
> > WGS84
You can check if fgsd is correct by importing a map that has both UTM33N and
longitude/latitude markings. You calibrate the map with the UTM coordinate
system, and then over the mouse on the main window to see if the reported
latitude/longitude ( in the status bar ) are correct according to the sec
* Melchior FRANZ -- Wednesday 22 June 2005 22:51:
> * Giles Robertson -- Wednesday 22 June 2005 21:58:
> > which would allow us to deal with the kb
> > localisation issues that were mentioned earlier this month.
> Better in *this* respect would be files with a few swap instructions:
> keyboard-fr
To go along with the ground vehicles, is there a way to have them move
on the terrain within the scenes?
Thanks,
Stacie
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I've been looking into this myself, and found a couple of ways. First
is the AI models. You can give a vehicle a predetermined 'flight
plan', if it needs to change elevations and turn and so forth. I
haven't looked into the details of this...hopefully it's not too
aircraft-specific to use for gr
Oh, I should add that I don't think there's a simple mechanism for
real-time determination of the terrain height at the vehicle's
location. I think you'll have to use predetermined profiles in order
to keep it at ground leve.
On 6/23/05, Corrubia, Stacie K <[EMAIL PROTECTED]> wrote:
> To go along
Melchior FRANZ wrote:
of this referenced node. When it's done, it dumps /input/keyboard (Erik:
delTree()! :-) and moves /input/keyboard-map to /input/keyboard. Viola!
I was already afraid this would happen, we're both waiting for a
response aren't we?
:-)
Erik
_
On Donnerstag 23 Juni 2005 18:14, Drew wrote:
> Oh, I should add that I don't think there's a simple mechanism for
> real-time determination of the terrain height at the vehicle's
> location. I think you'll have to use predetermined profiles in order
> to keep it at ground leve.
You might use the
> I have also started to clean up that stuff a bit so that there is a clear api
> to:
> - either query one single ground level a step
> - or use the groundcache for multiple queries in the same area.
>
> ... not yet finished, but I hope during the next time...
>
>Greetings
>
> Math
Le jeudi 23 juin 2005 à 10:15 -0500, Corrubia, Stacie K a écrit :
> To go along with the ground vehicles, is there a way to have them move
> on the terrain within the scenes?
>
> Thanks,
> Stacie
>
You could refer to ship AI !
It should work too.
--
Gerard
_
* Erik Hofman -- Thursday 23 June 2005 18:23:
> I was already afraid this would happen, we're both waiting for a
> response aren't we?
> :-)
Hehe ... yes. I'm still waiting for the "OK, I'll do it" message. Let's
at least rename SGPropertyNode::removeChild() to ...detach() or
makeZombie().
For t
Got an idea for a new aircraft (not airplane) you'd like to try ?
http://www.dodsbir.net/Topics/Default.asp
Topic: A05-208
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