Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev

Compiling FGSD CVS got some errors on linux gcc2.96
here are the fixes
runways.cpp: 85 line :change to SGPath path =(SGPath)__fgRoot
688:  _popup->add( "&Center", FL_ALT + 'c', FGSD_MainWindow::center_cb,
this );
change to  _popup->add( "&Center", FL_ALT + 'c',
&FGSD_MainWindow::center_cb, this );
673:_popup->add( "Change &heading...", FL_ALT + 'h',
&GSD_MainWindow::changeObjectHeading_cb, this );
change to_popup->add( "Change &heading...", FL_ALT + 'h',
&FGSD_MainWindow::changeObjectHeading_cb, this );

don't know how to work with object library
could you please send me your .fgsdobjlib file or give me please the
structure of this file

Thanx in advance
Bye

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev


- Original Message -
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 20, 2002 12:02 PM
Subject: Re: [Flightgear-devel] Scenery editing on PPE


> btg editing is the purpose of this project, but so far, we don't begin
> work on this area. We are concentrating on adding static object in stg
> files.
>
ok I start working on editing btg files
First I try to make selection on vertexes
and after move tem to desired point
and finnaly save it to btg files

> All your ideas are good ideas, but they will show up in the program as
> soon as there will be more contributors to the project.
>
> We can discuss these topics on the fgsd mailing list at
> http://sourceforge.net/mail/?group_id=45131
>
> See you there
>
> -Fred
>
> - Original Message -
> From: "Roman Grigoriev" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, May 20, 2002 9:47 AM
> Subject: Re: [Flightgear-devel] Scenery editing on PPE
>
>
> > fdsd is coolest programm but I need to edit btg files and save it in btg
> > format
> > so maybe you can provide me with some information about status of fgsd
> >  as I got from source you read btg file and after it you simply create
> > opengl triangles
> > but when you attempt to save btg you need to reorganize opengl
primitives
> to
> > vertex arrays and texture arrays
> > what do you think about it?
> > I construct  scenery and have various artefacts so I need to move
vertexes
> > to eliminate this artefacts so maybe it's nice to have
> > not only ortoviews and isometric views
> > what do you think about it?
> > Now I learn you code to start work on this program
> > Thanx in advance
> > Bye
> >
> > - Original Message -
> > From: "Frederic Bouvier" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, May 17, 2002 11:02 PM
> > Subject: Re: [Flightgear-devel] Scenery editing on PPE
> >
> >
> > > From: "Martin Dressler" <[EMAIL PROTECTED]>
> > > > On Fri 17. May 2002 11:07, you wrote:
> > > > > Hi guys!
> > > > > Not so Long time ago I created my custom scenery from very good
> > > DEMs(100m)
> > > > > and VmapLevel0
> > > > > And I have so many artefacts with conncting rivers roads and
ground
> so
> > I
> > > > > need to manually edit scenery
> > > > > Wolfram wrote ATG loader but with latest updates It doesn't work
at
> > all
> > > on
> > > > > new scenery
> > > > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done
> > > already
> > > > > it?
> > > > > If yes please contact me.
> > > > > Roman
> > > >
> > > >
> > > > Look at fgsd project at http://fgsd.sourceforge.net/ It's great
> project
> > > for
> > > > hand editing scenery and need some good developers. But it is too
far
> > from
> > > > finish.
> > > >
> > > > Madr
> > >
> > > It is not too far from being able to place static objects in
sceneries.
> It
> > > can
> > > even help those prepared to edit by hand their .stg files by providing
> > > altitude for a lon/lat position.
> > >
> > > But yes, we need contributors.
> > >
> > > Cheers,
> > >
> > > -Fred
> > >
> > >
> > >
> > >
> > > ___
> > > Flightgear-devel mailing list
> > > [EMAIL PROTECTED]
> > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> > >
> >
> > ___
> > Flightgear-devel mailing list
> > [EMAIL PROTECTED]
> > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> >
>
>
>
> ___
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
>

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Frederic Bouvier

btg editing is the purpose of this project, but so far, we don't begin
work on this area. We are concentrating on adding static object in stg
files.

All your ideas are good ideas, but they will show up in the program as
soon as there will be more contributors to the project.

We can discuss these topics on the fgsd mailing list at
http://sourceforge.net/mail/?group_id=45131

See you there

-Fred

- Original Message -
From: "Roman Grigoriev" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 20, 2002 9:47 AM
Subject: Re: [Flightgear-devel] Scenery editing on PPE


> fdsd is coolest programm but I need to edit btg files and save it in btg
> format
> so maybe you can provide me with some information about status of fgsd
>  as I got from source you read btg file and after it you simply create
> opengl triangles
> but when you attempt to save btg you need to reorganize opengl primitives
to
> vertex arrays and texture arrays
> what do you think about it?
> I construct  scenery and have various artefacts so I need to move vertexes
> to eliminate this artefacts so maybe it's nice to have
> not only ortoviews and isometric views
> what do you think about it?
> Now I learn you code to start work on this program
> Thanx in advance
> Bye
>
> - Original Message -
> From: "Frederic Bouvier" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, May 17, 2002 11:02 PM
> Subject: Re: [Flightgear-devel] Scenery editing on PPE
>
>
> > From: "Martin Dressler" <[EMAIL PROTECTED]>
> > > On Fri 17. May 2002 11:07, you wrote:
> > > > Hi guys!
> > > > Not so Long time ago I created my custom scenery from very good
> > DEMs(100m)
> > > > and VmapLevel0
> > > > And I have so many artefacts with conncting rivers roads and ground
so
> I
> > > > need to manually edit scenery
> > > > Wolfram wrote ATG loader but with latest updates It doesn't work at
> all
> > on
> > > > new scenery
> > > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done
> > already
> > > > it?
> > > > If yes please contact me.
> > > > Roman
> > >
> > >
> > > Look at fgsd project at http://fgsd.sourceforge.net/ It's great
project
> > for
> > > hand editing scenery and need some good developers. But it is too far
> from
> > > finish.
> > >
> > > Madr
> >
> > It is not too far from being able to place static objects in sceneries.
It
> > can
> > even help those prepared to edit by hand their .stg files by providing
> > altitude for a lon/lat position.
> >
> > But yes, we need contributors.
> >
> > Cheers,
> >
> > -Fred
> >
> >
> >
> >
> > ___
> > Flightgear-devel mailing list
> > [EMAIL PROTECTED]
> > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> >
>
> ___
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
>



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev

fdsd is coolest programm but I need to edit btg files and save it in btg
format
so maybe you can provide me with some information about status of fgsd
 as I got from source you read btg file and after it you simply create
opengl triangles
but when you attempt to save btg you need to reorganize opengl primitives to
vertex arrays and texture arrays
what do you think about it?
I construct  scenery and have various artefacts so I need to move vertexes
to eliminate this artefacts so maybe it's nice to have
not only ortoviews and isometric views
what do you think about it?
Now I learn you code to start work on this program
Thanx in advance
Bye

- Original Message -
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 17, 2002 11:02 PM
Subject: Re: [Flightgear-devel] Scenery editing on PPE


> From: "Martin Dressler" <[EMAIL PROTECTED]>
> > On Fri 17. May 2002 11:07, you wrote:
> > > Hi guys!
> > > Not so Long time ago I created my custom scenery from very good
> DEMs(100m)
> > > and VmapLevel0
> > > And I have so many artefacts with conncting rivers roads and ground so
I
> > > need to manually edit scenery
> > > Wolfram wrote ATG loader but with latest updates It doesn't work at
all
> on
> > > new scenery
> > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done
> already
> > > it?
> > > If yes please contact me.
> > > Roman
> >
> >
> > Look at fgsd project at http://fgsd.sourceforge.net/ It's great project
> for
> > hand editing scenery and need some good developers. But it is too far
from
> > finish.
> >
> > Madr
>
> It is not too far from being able to place static objects in sceneries. It
> can
> even help those prepared to edit by hand their .stg files by providing
> altitude for a lon/lat position.
>
> But yes, we need contributors.
>
> Cheers,
>
> -Fred
>
>
>
>
> ___
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
>

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] Scenery editing on PPE

2002-05-17 Thread Frederic Bouvier

From: "Martin Dressler" <[EMAIL PROTECTED]>
> On Fri 17. May 2002 11:07, you wrote:
> > Hi guys!
> > Not so Long time ago I created my custom scenery from very good
DEMs(100m)
> > and VmapLevel0
> > And I have so many artefacts with conncting rivers roads and ground so I
> > need to manually edit scenery
> > Wolfram wrote ATG loader but with latest updates It doesn't work at all
on
> > new scenery
> > And I try to wrote BTG loader for Plib and PPE. Maybe someone done
already
> > it?
> > If yes please contact me.
> > Roman
>
>
> Look at fgsd project at http://fgsd.sourceforge.net/ It's great project
for
> hand editing scenery and need some good developers. But it is too far from
> finish.
>
> Madr

It is not too far from being able to place static objects in sceneries. It
can
even help those prepared to edit by hand their .stg files by providing
altitude for a lon/lat position.

But yes, we need contributors.

Cheers,

-Fred




___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] Scenery editing on PPE

2002-05-17 Thread Martin Dressler

On Fri 17. May 2002 11:07, you wrote:
> Hi guys!
> Not so Long time ago I created my custom scenery from very good DEMs(100m)
> and VmapLevel0
> And I have so many artefacts with conncting rivers roads and ground so I
> need to manually edit scenery
> Wolfram wrote ATG loader but with latest updates It doesn't work at all on
> new scenery
> And I try to wrote BTG loader for Plib and PPE. Maybe someone done already
> it?
> If yes please contact me.
> Roman


Look at fgsd project at http://fgsd.sourceforge.net/ It's great project for 
hand editing scenery and need some good developers. But it is too far from 
finish.

Madr
-- 
  Martin Dressler

e-mail: [EMAIL PROTECTED]
http://www.musicabona.com/

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



[Flightgear-devel] Scenery editing on PPE

2002-05-17 Thread Roman Grigoriev

Hi guys!
Not so Long time ago I created my custom scenery from very good DEMs(100m)
and VmapLevel0
And I have so many artefacts with conncting rivers roads and ground so I
need to manually edit scenery
Wolfram wrote ATG loader but with latest updates It doesn't work at all on
new scenery
And I try to wrote BTG loader for Plib and PPE. Maybe someone done already
it?
If yes please contact me.
Roman

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel