Re: [Flightgear-devel] Scenery editing on PPE
Compiling FGSD CVS got some errors on linux gcc2.96 here are the fixes runways.cpp: 85 line :change to SGPath path =(SGPath)__fgRoot 688: _popup->add( "&Center", FL_ALT + 'c', FGSD_MainWindow::center_cb, this ); change to _popup->add( "&Center", FL_ALT + 'c', &FGSD_MainWindow::center_cb, this ); 673:_popup->add( "Change &heading...", FL_ALT + 'h', &GSD_MainWindow::changeObjectHeading_cb, this ); change to_popup->add( "Change &heading...", FL_ALT + 'h', &FGSD_MainWindow::changeObjectHeading_cb, this ); don't know how to work with object library could you please send me your .fgsdobjlib file or give me please the structure of this file Thanx in advance Bye ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery editing on PPE
- Original Message - From: "Frederic Bouvier" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 20, 2002 12:02 PM Subject: Re: [Flightgear-devel] Scenery editing on PPE > btg editing is the purpose of this project, but so far, we don't begin > work on this area. We are concentrating on adding static object in stg > files. > ok I start working on editing btg files First I try to make selection on vertexes and after move tem to desired point and finnaly save it to btg files > All your ideas are good ideas, but they will show up in the program as > soon as there will be more contributors to the project. > > We can discuss these topics on the fgsd mailing list at > http://sourceforge.net/mail/?group_id=45131 > > See you there > > -Fred > > - Original Message - > From: "Roman Grigoriev" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, May 20, 2002 9:47 AM > Subject: Re: [Flightgear-devel] Scenery editing on PPE > > > > fdsd is coolest programm but I need to edit btg files and save it in btg > > format > > so maybe you can provide me with some information about status of fgsd > > as I got from source you read btg file and after it you simply create > > opengl triangles > > but when you attempt to save btg you need to reorganize opengl primitives > to > > vertex arrays and texture arrays > > what do you think about it? > > I construct scenery and have various artefacts so I need to move vertexes > > to eliminate this artefacts so maybe it's nice to have > > not only ortoviews and isometric views > > what do you think about it? > > Now I learn you code to start work on this program > > Thanx in advance > > Bye > > > > - Original Message - > > From: "Frederic Bouvier" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, May 17, 2002 11:02 PM > > Subject: Re: [Flightgear-devel] Scenery editing on PPE > > > > > > > From: "Martin Dressler" <[EMAIL PROTECTED]> > > > > On Fri 17. May 2002 11:07, you wrote: > > > > > Hi guys! > > > > > Not so Long time ago I created my custom scenery from very good > > > DEMs(100m) > > > > > and VmapLevel0 > > > > > And I have so many artefacts with conncting rivers roads and ground > so > > I > > > > > need to manually edit scenery > > > > > Wolfram wrote ATG loader but with latest updates It doesn't work at > > all > > > on > > > > > new scenery > > > > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done > > > already > > > > > it? > > > > > If yes please contact me. > > > > > Roman > > > > > > > > > > > > Look at fgsd project at http://fgsd.sourceforge.net/ It's great > project > > > for > > > > hand editing scenery and need some good developers. But it is too far > > from > > > > finish. > > > > > > > > Madr > > > > > > It is not too far from being able to place static objects in sceneries. > It > > > can > > > even help those prepared to edit by hand their .stg files by providing > > > altitude for a lon/lat position. > > > > > > But yes, we need contributors. > > > > > > Cheers, > > > > > > -Fred > > > > > > > > > > > > > > > ___ > > > Flightgear-devel mailing list > > > [EMAIL PROTECTED] > > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > > > > > ___ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > > > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery editing on PPE
btg editing is the purpose of this project, but so far, we don't begin work on this area. We are concentrating on adding static object in stg files. All your ideas are good ideas, but they will show up in the program as soon as there will be more contributors to the project. We can discuss these topics on the fgsd mailing list at http://sourceforge.net/mail/?group_id=45131 See you there -Fred - Original Message - From: "Roman Grigoriev" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 20, 2002 9:47 AM Subject: Re: [Flightgear-devel] Scenery editing on PPE > fdsd is coolest programm but I need to edit btg files and save it in btg > format > so maybe you can provide me with some information about status of fgsd > as I got from source you read btg file and after it you simply create > opengl triangles > but when you attempt to save btg you need to reorganize opengl primitives to > vertex arrays and texture arrays > what do you think about it? > I construct scenery and have various artefacts so I need to move vertexes > to eliminate this artefacts so maybe it's nice to have > not only ortoviews and isometric views > what do you think about it? > Now I learn you code to start work on this program > Thanx in advance > Bye > > - Original Message - > From: "Frederic Bouvier" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, May 17, 2002 11:02 PM > Subject: Re: [Flightgear-devel] Scenery editing on PPE > > > > From: "Martin Dressler" <[EMAIL PROTECTED]> > > > On Fri 17. May 2002 11:07, you wrote: > > > > Hi guys! > > > > Not so Long time ago I created my custom scenery from very good > > DEMs(100m) > > > > and VmapLevel0 > > > > And I have so many artefacts with conncting rivers roads and ground so > I > > > > need to manually edit scenery > > > > Wolfram wrote ATG loader but with latest updates It doesn't work at > all > > on > > > > new scenery > > > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done > > already > > > > it? > > > > If yes please contact me. > > > > Roman > > > > > > > > > Look at fgsd project at http://fgsd.sourceforge.net/ It's great project > > for > > > hand editing scenery and need some good developers. But it is too far > from > > > finish. > > > > > > Madr > > > > It is not too far from being able to place static objects in sceneries. It > > can > > even help those prepared to edit by hand their .stg files by providing > > altitude for a lon/lat position. > > > > But yes, we need contributors. > > > > Cheers, > > > > -Fred > > > > > > > > > > ___ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery editing on PPE
fdsd is coolest programm but I need to edit btg files and save it in btg format so maybe you can provide me with some information about status of fgsd as I got from source you read btg file and after it you simply create opengl triangles but when you attempt to save btg you need to reorganize opengl primitives to vertex arrays and texture arrays what do you think about it? I construct scenery and have various artefacts so I need to move vertexes to eliminate this artefacts so maybe it's nice to have not only ortoviews and isometric views what do you think about it? Now I learn you code to start work on this program Thanx in advance Bye - Original Message - From: "Frederic Bouvier" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 17, 2002 11:02 PM Subject: Re: [Flightgear-devel] Scenery editing on PPE > From: "Martin Dressler" <[EMAIL PROTECTED]> > > On Fri 17. May 2002 11:07, you wrote: > > > Hi guys! > > > Not so Long time ago I created my custom scenery from very good > DEMs(100m) > > > and VmapLevel0 > > > And I have so many artefacts with conncting rivers roads and ground so I > > > need to manually edit scenery > > > Wolfram wrote ATG loader but with latest updates It doesn't work at all > on > > > new scenery > > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done > already > > > it? > > > If yes please contact me. > > > Roman > > > > > > Look at fgsd project at http://fgsd.sourceforge.net/ It's great project > for > > hand editing scenery and need some good developers. But it is too far from > > finish. > > > > Madr > > It is not too far from being able to place static objects in sceneries. It > can > even help those prepared to edit by hand their .stg files by providing > altitude for a lon/lat position. > > But yes, we need contributors. > > Cheers, > > -Fred > > > > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery editing on PPE
From: "Martin Dressler" <[EMAIL PROTECTED]> > On Fri 17. May 2002 11:07, you wrote: > > Hi guys! > > Not so Long time ago I created my custom scenery from very good DEMs(100m) > > and VmapLevel0 > > And I have so many artefacts with conncting rivers roads and ground so I > > need to manually edit scenery > > Wolfram wrote ATG loader but with latest updates It doesn't work at all on > > new scenery > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done already > > it? > > If yes please contact me. > > Roman > > > Look at fgsd project at http://fgsd.sourceforge.net/ It's great project for > hand editing scenery and need some good developers. But it is too far from > finish. > > Madr It is not too far from being able to place static objects in sceneries. It can even help those prepared to edit by hand their .stg files by providing altitude for a lon/lat position. But yes, we need contributors. Cheers, -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery editing on PPE
On Fri 17. May 2002 11:07, you wrote: > Hi guys! > Not so Long time ago I created my custom scenery from very good DEMs(100m) > and VmapLevel0 > And I have so many artefacts with conncting rivers roads and ground so I > need to manually edit scenery > Wolfram wrote ATG loader but with latest updates It doesn't work at all on > new scenery > And I try to wrote BTG loader for Plib and PPE. Maybe someone done already > it? > If yes please contact me. > Roman Look at fgsd project at http://fgsd.sourceforge.net/ It's great project for hand editing scenery and need some good developers. But it is too far from finish. Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Scenery editing on PPE
Hi guys! Not so Long time ago I created my custom scenery from very good DEMs(100m) and VmapLevel0 And I have so many artefacts with conncting rivers roads and ground so I need to manually edit scenery Wolfram wrote ATG loader but with latest updates It doesn't work at all on new scenery And I try to wrote BTG loader for Plib and PPE. Maybe someone done already it? If yes please contact me. Roman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel