Re: [Flightgear-devel] Secondary display - game mode
That might be the best solution...I'll look into that. On Fri, 28 Jan 2005 18:09:54 +, Dave Martin <[EMAIL PROTECTED]> wrote: > On Friday 28 Jan 2005 17:25, Drew wrote: > > Well, FYI, it can be done with Windoes. > > > > The difference is I want the instructor station on the PRIMARY > > display, but right now I get the unsightly window border on the > > secondary display. > > > > > Does Windows allow you to switch the 'border' attribute on a window? > > I use this on Linux to switch FlightGear from Windowed to fullscreen without > needing any 'locking' control over the WM. > > If you can do that on Windows, just start FG with the correct geometry and > then set the window as 'borderless' or something along those lines. > > Dave Martin > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
On Friday 28 Jan 2005 17:25, Drew wrote: > Well, FYI, it can be done with Windoes. > > The difference is I want the instructor station on the PRIMARY > display, but right now I get the unsightly window border on the > secondary display. > > Does Windows allow you to switch the 'border' attribute on a window? I use this on Linux to switch FlightGear from Windowed to fullscreen without needing any 'locking' control over the WM. If you can do that on Windows, just start FG with the correct geometry and then set the window as 'borderless' or something along those lines. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
Like I said, I don't know what SDL is, so I'm using GLUT, and I do have Fredric's project files. On Fri, 28 Jan 2005 18:21:57 +0100, Frederic Bouvier <[EMAIL PROTECTED]> wrote: > Quoting "Curtis L. Olson" : > > > Drew wrote: > > > > >I'm not sure what SDL means, but it will run on the primary display > > >without the secondary one going black, so I don't think what you said > > >is true...at least in my case. > > > > > >I'm using the latest stable version of flightgear, which I compiled > > >myself from the source using VisualC++. So I can make changes to the > > >code if necessary. > > > > > > > > > > Drew, > > > > My experience is that SDL works fine on a multiheaded system (two video > > cards) if you are running in default window-dressing mode. > > > > If you try to go full screen, (at least on Linux) then the other windows > > are locked out. It may behave better on windows, or maybe newer > > versions of SDL behave better (???) Just reporting my experience on > > linux, fullscreen, w/ 2 video cards (not a single multiheaded video > > card) ... > > > > For me, this caused a big problem because I wanted to run an instructor > > station on the 2nd head (but it was totally locked out with full screen > > SDL.) > > If Drew uses my project files, then GLUT is linked and used, not SDL. > > -Fred > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
Well, FYI, it can be done with Windoes. The difference is I want the instructor station on the PRIMARY display, but right now I get the unsightly window border on the secondary display. On Fri, 28 Jan 2005 11:11:37 -0600, Curtis L. Olson <[EMAIL PROTECTED]> wrote: > Drew wrote: > > >I'm not sure what SDL means, but it will run on the primary display > >without the secondary one going black, so I don't think what you said > >is true...at least in my case. > > > >I'm using the latest stable version of flightgear, which I compiled > >myself from the source using VisualC++. So I can make changes to the > >code if necessary. > > > > > > Drew, > > My experience is that SDL works fine on a multiheaded system (two video > cards) if you are running in default window-dressing mode. > > If you try to go full screen, (at least on Linux) then the other windows > are locked out. It may behave better on windows, or maybe newer > versions of SDL behave better (???) Just reporting my experience on > linux, fullscreen, w/ 2 video cards (not a single multiheaded video > card) ... > > For me, this caused a big problem because I wanted to run an instructor > station on the 2nd head (but it was totally locked out with full screen > SDL.) > > Regards, > > Curt. > > -- > Curtis Olsonhttp://www.flightgear.org/~curt > HumanFIRST Program http://www.humanfirst.umn.edu/ > FlightGear Project http://www.flightgear.org > Unique text:2f585eeea02e2c79d7b1d8c4963bae2d > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
Quoting "Curtis L. Olson" : > Drew wrote: > > >I'm not sure what SDL means, but it will run on the primary display > >without the secondary one going black, so I don't think what you said > >is true...at least in my case. > > > >I'm using the latest stable version of flightgear, which I compiled > >myself from the source using VisualC++. So I can make changes to the > >code if necessary. > > > > > > Drew, > > My experience is that SDL works fine on a multiheaded system (two video > cards) if you are running in default window-dressing mode. > > If you try to go full screen, (at least on Linux) then the other windows > are locked out. It may behave better on windows, or maybe newer > versions of SDL behave better (???) Just reporting my experience on > linux, fullscreen, w/ 2 video cards (not a single multiheaded video > card) ... > > For me, this caused a big problem because I wanted to run an instructor > station on the 2nd head (but it was totally locked out with full screen > SDL.) If Drew uses my project files, then GLUT is linked and used, not SDL. -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
Drew wrote: I'm not sure what SDL means, but it will run on the primary display without the secondary one going black, so I don't think what you said is true...at least in my case. I'm using the latest stable version of flightgear, which I compiled myself from the source using VisualC++. So I can make changes to the code if necessary. Drew, My experience is that SDL works fine on a multiheaded system (two video cards) if you are running in default window-dressing mode. If you try to go full screen, (at least on Linux) then the other windows are locked out. It may behave better on windows, or maybe newer versions of SDL behave better (???) Just reporting my experience on linux, fullscreen, w/ 2 video cards (not a single multiheaded video card) ... For me, this caused a big problem because I wanted to run an instructor station on the 2nd head (but it was totally locked out with full screen SDL.) Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
I'm not sure what SDL means, but it will run on the primary display without the secondary one going black, so I don't think what you said is true...at least in my case. I'm using the latest stable version of flightgear, which I compiled myself from the source using VisualC++. So I can make changes to the code if necessary. Drew On Thu, 27 Jan 2005 19:20:39 -0600, Curtis L. Olson <[EMAIL PROTECTED]> wrote: > Drew wrote: > > >I appreciate that, and if I were using Linux, I'd have already known > >exactly what to do. :) > > > >I should have been more clear...unfortunatly, for this particular > >application I need to use Windows XP Pro, and I currently have an ATA > >Mobility Radeon 9000 in the laptop I'm using. > > > >I'm trying to get the image to display on a television screen as the > >secondary display...like I said, I have it working fine in window > >mode, but not in game mode. > > > >Thanks again, > >Drew > > > > > >On Fri, 28 Jan 2005 00:39:49 +0100, Ivo <[EMAIL PROTECTED]> wrote: > > > > > >>On Thursday 27 January 2005 23:08, Drew wrote: > >> > >> > >>>Does anyone know the easiest way to run flight gear in game mode on a > >>>secondary display. > >>> > >>>It runs just fine if I drag the window over and maximize it on the > >>>secondary display, but I can't figure out how to make it work in game > >>>mode. > >>> > >>> > >>As I don't have Xinerama running here, it is just a guess, but I suppose > >>this should work: > >> > >>export DISPLAY=localhost:0.1 > >>fgfs > >> > >>If the window appears on the secondary display, then enabling game-mode > >>should run it fullscreen. > >> > >> > > If you are running a binary compiled with SDL, then I don't think SDL > supports that ... at least not on linux. That's one reason we need to > keep glut support around, you can't go full screen in SDL on a multi > headed system without blanking and locking out the other heads. > > Regards, > > Curt. > > -- > Curtis Olsonhttp://www.flightgear.org/~curt > HumanFIRST Program http://www.humanfirst.umn.edu/ > FlightGear Project http://www.flightgear.org > Unique text:2f585eeea02e2c79d7b1d8c4963bae2d > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
Drew wrote: I appreciate that, and if I were using Linux, I'd have already known exactly what to do. :) I should have been more clear...unfortunatly, for this particular application I need to use Windows XP Pro, and I currently have an ATA Mobility Radeon 9000 in the laptop I'm using. I'm trying to get the image to display on a television screen as the secondary display...like I said, I have it working fine in window mode, but not in game mode. Thanks again, Drew On Fri, 28 Jan 2005 00:39:49 +0100, Ivo <[EMAIL PROTECTED]> wrote: On Thursday 27 January 2005 23:08, Drew wrote: Does anyone know the easiest way to run flight gear in game mode on a secondary display. It runs just fine if I drag the window over and maximize it on the secondary display, but I can't figure out how to make it work in game mode. As I don't have Xinerama running here, it is just a guess, but I suppose this should work: export DISPLAY=localhost:0.1 fgfs If the window appears on the secondary display, then enabling game-mode should run it fullscreen. If you are running a binary compiled with SDL, then I don't think SDL supports that ... at least not on linux. That's one reason we need to keep glut support around, you can't go full screen in SDL on a multi headed system without blanking and locking out the other heads. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
On Friday 28 Jan 2005 00:02, Dave Martin wrote: > On Thursday 27 Jan 2005 23:39, Ivo wrote: > > On Thursday 27 January 2005 23:08, Drew wrote: > > > Does anyone know the easiest way to run flight gear in game mode on a > > > secondary display. > > > > > > It runs just fine if I drag the window over and maximize it on the > > > secondary display, but I can't figure out how to make it work in game > > > mode. > > > > As I don't have Xinerama running here, it is just a guess, but I suppose > > this should work: > > > > export DISPLAY=localhost:0.1 > > fgfs > > > > If the window appears on the secondary display, then enabling game-mode > > should run it fullscreen. > > > > --Ivo > > IIRC Xinerama doesn't yet work with OpenGL. > > I'm actually running a multi-head system but I use a 2nd card and normal > x.org definitions for the second display; the drawback is that x.org > doesn't (yet) support dragging one window to the other. > > So, unless I'm pleasantly mistaken, I'd have to presume Ivo is running > Windows? > > Dave Martin Just to correct myself, that was mean to read 'Drew' not 'Ivo'. :-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
On Thursday 27 Jan 2005 23:39, Ivo wrote: > On Thursday 27 January 2005 23:08, Drew wrote: > > Does anyone know the easiest way to run flight gear in game mode on a > > secondary display. > > > > It runs just fine if I drag the window over and maximize it on the > > secondary display, but I can't figure out how to make it work in game > > mode. > > As I don't have Xinerama running here, it is just a guess, but I suppose > this should work: > > export DISPLAY=localhost:0.1 > fgfs > > If the window appears on the secondary display, then enabling game-mode > should run it fullscreen. > > --Ivo IIRC Xinerama doesn't yet work with OpenGL. I'm actually running a multi-head system but I use a 2nd card and normal x.org definitions for the second display; the drawback is that x.org doesn't (yet) support dragging one window to the other. So, unless I'm pleasantly mistaken, I'd have to presume Ivo is running Windows? Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
I appreciate that, and if I were using Linux, I'd have already known exactly what to do. :) I should have been more clear...unfortunatly, for this particular application I need to use Windows XP Pro, and I currently have an ATA Mobility Radeon 9000 in the laptop I'm using. I'm trying to get the image to display on a television screen as the secondary display...like I said, I have it working fine in window mode, but not in game mode. Thanks again, Drew On Fri, 28 Jan 2005 00:39:49 +0100, Ivo <[EMAIL PROTECTED]> wrote: > On Thursday 27 January 2005 23:08, Drew wrote: > > Does anyone know the easiest way to run flight gear in game mode on a > > secondary display. > > > > It runs just fine if I drag the window over and maximize it on the > > secondary display, but I can't figure out how to make it work in game > > mode. > > As I don't have Xinerama running here, it is just a guess, but I suppose > this should work: > > export DISPLAY=localhost:0.1 > fgfs > > If the window appears on the secondary display, then enabling game-mode > should run it fullscreen. > > --Ivo > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Secondary display - game mode
On Thursday 27 January 2005 23:08, Drew wrote: > Does anyone know the easiest way to run flight gear in game mode on a > secondary display. > > It runs just fine if I drag the window over and maximize it on the > secondary display, but I can't figure out how to make it work in game > mode. As I don't have Xinerama running here, it is just a guess, but I suppose this should work: export DISPLAY=localhost:0.1 fgfs If the window appears on the secondary display, then enabling game-mode should run it fullscreen. --Ivo ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Secondary display - game mode
Does anyone know the easiest way to run flight gear in game mode on a secondary display. It runs just fine if I drag the window over and maximize it on the secondary display, but I can't figure out how to make it work in game mode. Thanks. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d