Re: [Flightgear-devel] Spawning new AI instances

2004-08-05 Thread Jon Stockill
Erik Hofman wrote:
Frederic Bouvier wrote:
Is there a way to create new instances of AIAircraft or another kind 
on the fly, just by adding some nodes in the property tree, or running 
a command from the telnet
interface, that is, without modifying the source code ? Is there 
something planned in this direction ?

Fred,
Could you please hold off doing any work on the AI subsystems?
I am investigating the possibilities to move parts of that code over to 
SimGear and it might be possible that functionality gets added in the move.

Curt and I have agreed that we need some sort of DCS (Distributed 
Content System) that synchronizes instances of dynamic models between 
multiple running versions of FlightGear. That way a multi display setup 
of FlightGear will work with ATC/AIModels/AI Traffic (and MultiPlayer) 
code enabled.
I see I should have read the entire thread before I replied :-)
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Re: [Flightgear-devel] Spawning new AI instances

2004-08-05 Thread Jon Stockill
Durk Talsma wrote:
Hmm, that's an interesting thought, because that was actually one of the 
possible mechanisms that I had in mind for the traffic manager. That is, have 
the schedules managed by an independent program that would communicate with 
FlightGear through a network layer. In the end I decided not to go into this 
direction after doing some tests and finding that the the easiest way to do 
it was by adding the traffic manager as a subsystem to the main FlightGear 
program, specifically because the overhead of managing the schedules turned 
out to be a quite low. 

Doing this through a network remains an interesting option though...
If you're going with the "independant program" route, then wouldn't it 
make sense to have the AI handled in that program - this way it could 
feed as many flightgear systems as you like, and they'll all have a 
consistent view of available traffic. If handled in this way there'd 
basically be no difference between an AI aircraft, and another instance 
of flightgear running over the network. It also presents some 
interesting opportunities for ATC when you have a consistent view of the 
 world like this.

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Re: [Flightgear-devel] Spawning new AI instances

2004-08-05 Thread Erik Hofman
Frederic Bouvier wrote:
Is there a way to create new instances of AIAircraft or 
another kind on the fly, just by adding some nodes in 
the property tree, or running a command from the telnet
interface, that is, without modifying the source code ? 
Is there something planned in this direction ?
Fred,
Could you please hold off doing any work on the AI subsystems?
I am investigating the possibilities to move parts of that code over to 
SimGear and it might be possible that functionality gets added in the move.

Curt and I have agreed that we need some sort of DCS (Distributed 
Content System) that synchronizes instances of dynamic models between 
multiple running versions of FlightGear. That way a multi display setup 
of FlightGear will work with ATC/AIModels/AI Traffic (and MultiPlayer) 
code enabled.

Erik
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Re: [Flightgear-devel] Spawning new AI instances

2004-08-04 Thread Durk Talsma
On Wednesday 04 August 2004 20:54, Frederic Bouvier wrote:
>
> The idea would be to control the AI traffics ( creation, animation and
> deletion ) from an external program with the telnet interface.
> Someone ask me if it is possible lately, and I think he is prepared
> to do the required changes. I already suggested him to design new
> commands for creation/deletion and use the properties for animation.
> They would be 'run' from the telnet prompt.
>

Hmm, that's an interesting thought, because that was actually one of the 
possible mechanisms that I had in mind for the traffic manager. That is, have 
the schedules managed by an independent program that would communicate with 
FlightGear through a network layer. In the end I decided not to go into this 
direction after doing some tests and finding that the the easiest way to do 
it was by adding the traffic manager as a subsystem to the main FlightGear 
program, specifically because the overhead of managing the schedules turned 
out to be a quite low. 

Doing this through a network remains an interesting option though...

Cheers,
Durk


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Re: [Flightgear-devel] Spawning new AI instances

2004-08-04 Thread David Culp

> The idea would be to control the AI traffics ( creation, animation and
> deletion ) from an external program with the telnet interface.
> Someone ask me if it is possible lately, and I think he is prepared
> to do the required changes. I already suggested him to design new
> commands for creation/deletion and use the properties for animation.
> They would be 'run' from the telnet prompt.


OK, just an overview here.  There are now two functions in AIManager for 
creating an aircraft, both called "int createAircraft( ... )".  The return 
value is a unique ID for that AI object. 

 The first one has lots of parameters and will create an aircraft that flies 
in a straight line (or in a  circle) at a constant altitude.  This aircraft 
has no life-span, so if you want to delete it you must call destroyObject(int 
ID). 

The second one takes two parameters, the model path and the flightplan.  This 
aircraft will terminate itself when it reaches the end of its flightplan.

The flightplans can be pre-calculated and stored in XML files, or they can be 
created on-the-fly by another module (see Durk's traffic manager).



Dave
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Re: [Flightgear-devel] Spawning new AI instances

2004-08-04 Thread Frederic Bouvier
Durk Talsma wrote:

> On Wednesday 04 August 2004 14:41, Frederic Bouvier wrote:
> > Is there a way to create new instances of AIAircraft or
> > another kind on the fly, just by adding some nodes in
> > the property tree, or running a command from the telnet
> > interface, that is, without modifying the source code ?
> > Is there something planned in this direction ?
> >
>
> Fred,
>
> Just curious whether or not you had a specific purpose in mind.Creating a
> traffic file is probably the closest you can get to creating AIAircraft
> instances dynamically during the simulation, but it is not possible at the
> moment to start traffic by interacting with the property tree. As David
> already explained, creating traffic is rather involved and probably
requires
> new code. While I like the idea and can see some uses for it, I didn't
really
> design the traffic manager with that idea in mind, and I don't really see
how
> the code could be adapted to do this.

The idea would be to control the AI traffics ( creation, animation and
deletion ) from an external program with the telnet interface.
Someone ask me if it is possible lately, and I think he is prepared
to do the required changes. I already suggested him to design new
commands for creation/deletion and use the properties for animation.
They would be 'run' from the telnet prompt.

-Fred



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Re: [Flightgear-devel] Spawning new AI instances

2004-08-04 Thread Durk Talsma
On Wednesday 04 August 2004 14:41, Frederic Bouvier wrote:
> Is there a way to create new instances of AIAircraft or
> another kind on the fly, just by adding some nodes in
> the property tree, or running a command from the telnet
> interface, that is, without modifying the source code ?
> Is there something planned in this direction ?
>

Fred,

Just curious whether or not you had a specific purpose in mind.Creating a 
traffic file is probably the closest you can get to creating AIAircraft 
instances dynamically during the simulation, but it is not possible at the 
moment to start traffic by interacting with the property tree. As David 
already explained, creating traffic is rather involved and probably requires 
new code. While I like the idea and can see some uses for it, I didn't really 
design the traffic manager with that idea in mind, and I don't really see how 
the code could be adapted to do this.

Cheers,
Durk


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Re: [Flightgear-devel] Spawning new AI instances

2004-08-04 Thread Durk Talsma
On Wednesday 04 August 2004 15:12, David Culp wrote:
>
> I have plans (but very little time unfortunately) to add a property to the
> scenario file that will trigger the creating of an AIAircraft after a
> specified elapsed time, or periodically at a specified rate.  This will be
> an inprovement, but it still requires that the scenario be determined at
> startup, and not interactive during the sim run.
>
> Durk's traffic scheduler creates the AIAircraft according to a schedule, so
> new instances of AIAircraft are created during the sim run, however I don't
> think this scheduler is set up to allow a user to trigger the creation of
> an AIAircraft using a key-stroke.

That's pretty much correct. I didn't design the traffic manager with that idea 
in mind. Right now, the way I see it is that Dave's scenarios and my traffic 
files should be able to work more or less independantly in creating traffic. 
Whereas David's scenario files allow for a very precise simulation of 
specific aircraft, the traffic manager generated traffic should become a more 
or less easy way to fill the skies with "believable" traffic. 
>
> To create AIAircraft interactively will require a new module, and it will
> require that the newly created instance be given enough information to have
> a model and a fightplan.
>
To the best of my knowlegde, at the moment it is not possible to interactively 
create traffic without creating either a) a traffic file (see 
$FGROOT/data/Traffic for an example) or b) creating a scenario. 

Cheers,
Durk


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Re: [Flightgear-devel] Spawning new AI instances

2004-08-04 Thread David Culp
> Is there a way to create new instances of AIAircraft or
> another kind on the fly, just by adding some nodes in
> the property tree, or running a command from the telnet
> interface, that is, without modifying the source code ?
> Is there something planned in this direction ?

Now there are two ways to create AIAircraft, at startup using a scenario file, 
or using Durk's AI Traffic Scheduler.

I have plans (but very little time unfortunately) to add a property to the 
scenario file that will trigger the creating of an AIAircraft after a 
specified elapsed time, or periodically at a specified rate.  This will be an 
inprovement, but it still requires that the scenario be determined at 
startup, and not interactive during the sim run.

Durk's traffic scheduler creates the AIAircraft according to a schedule, so 
new instances of AIAircraft are created during the sim run, however I don't 
think this scheduler is set up to allow a user to trigger the creation of an 
AIAircraft using a key-stroke.

To create AIAircraft interactively will require a new module, and it will 
require that the newly created instance be given enough information to have a 
model and a fightplan.

Dave
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[Flightgear-devel] Spawning new AI instances

2004-08-04 Thread Frederic Bouvier
Is there a way to create new instances of AIAircraft or 
another kind on the fly, just by adding some nodes in 
the property tree, or running a command from the telnet
interface, that is, without modifying the source code ? 
Is there something planned in this direction ?

Thanks,
-Fred
 


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