"Ampere K. Hardraade" wrote:
> On June 9, 2005 05:28 pm, Martin Spott wrote:
>> I'm curious if it is possible to 'simply' define the whole model as a
>> "contact point" and let the OpenGL subsystem detect terrain collision.
>> This would require some return channel from the OpenGL system back
>> to
Martin Spott wrote:
> I'm curious if it is possible to 'simply' define the whole model as a
> "contact point" and let the OpenGL subsystem detect terrain collision.
Not meaningfully. The 3D geometry can tell you collision points
between polygons. It can't tell you whether those polygons are
land
On June 9, 2005 05:28 pm, Martin Spott wrote:
> I'm curious if it is possible to 'simply' define the whole model as a
> "contact point" and let the OpenGL subsystem detect terrain collision.
> This would require some return channel from the OpenGL system back
> to the application and I have no idea
Erik Hofman wrote:
> Martin Spott wrote:
>> Wouldn't be there a method to avoid planes floating below the surface ?
>> I remember having the PC-7 sitting at one end of the runway, rotating
>> back around a point somewhere behind the main gear and disappearing
>> afterwards. I think this case is co
Le mercredi 08 juin 2005 à 10:14 -0500, Dave Culp a écrit :
> Before I get too far on the property node cloning thing I want to make sure
> this isn't a "feature" rather than a bug. Does anyone want there to be old
> "/fdm/jsbsim" property nodes kept around whenever fgInitFDM() is called?
>
>
Before I get too far on the property node cloning thing I want to make sure
this isn't a "feature" rather than a bug. Does anyone want there to be old
"/fdm/jsbsim" property nodes kept around whenever fgInitFDM() is called?
As background, when the sim is reset using this:
globals->g
Le mercredi 08 juin 2005 à 00:16 -0400, Josh Babcock a écrit :
> Dave Culp wrote:
> >>>I believe you are seeing the results of a new capability that Dave Culp
> >>>added to JSBSim recently.
> >>
> >>Aaah, I sense something: This might be a means to automagically
> >>re-incarnate crashed AI aircraft
Martin Spott wrote:
Wouldn't be there a method to avoid planes floating below the surface ?
I remember having the PC-7 sitting at one end of the runway, rotating
back around a point somewhere behind the main gear and disappearing
afterwards. I think this case is coupled to strong wind,
Yes, by
Dave Culp wrote:
> Actually I added the reset-after-crash to my OV-10 sim because it will be
> used
> by the public, and they will crash often and not know why the crashed
> airplane is floating under the surface of the earth. I added it to JSBSim,
> thinking that nobody else wanted subterran
> It could easily check another property and then decide whether to use
> the old behavior or automatically reset. That property could have a
> user-friendly setting in preferences.xml, and everyone else could change
> it locally.
Yep, that would be best solution. I'll see if I can get to that to
Dave Culp wrote:
>>>I believe you are seeing the results of a new capability that Dave Culp
>>>added to JSBSim recently.
>>
>>Aaah, I sense something: This might be a means to automagically
>>re-incarnate crashed AI aircraft :-)
>
>
> Actually I added the reset-after-crash to my OV-10 sim becaus
> > I believe you are seeing the results of a new capability that Dave Culp
> > added to JSBSim recently.
>
> Aaah, I sense something: This might be a means to automagically
> re-incarnate crashed AI aircraft :-)
Actually I added the reset-after-crash to my OV-10 sim because it will be used
by t
Le mardi 07 juin 2005 à 12:50 +, Martin Spott a écrit :
> "Jon Berndt" wrote:
> >> Gerard ROBIN wrote:
> >>
> >> > after crash, the aircraft is again in normal startup situation, we have
> >> > not time to see place and position of crash.
> >> > Is it new? if yes how can we disable that new f
"Jon Berndt" wrote:
>> Gerard ROBIN wrote:
>>
>> > after crash, the aircraft is again in normal startup situation, we have
>> > not time to see place and position of crash.
>> > Is it new? if yes how can we disable that new function.
>>
>> I saw the same effect last week, although I was under the
Le mardi 07 juin 2005 à 07:11 -0500, Jon Berndt a écrit :
> I believe you are seeing the results of a new capability that Dave Culp added
> to JSBSim
> recently.
>
> Jon
>
> > Gerard ROBIN wrote:
> >
> > > after crash, the aircraft is again in normal startup situation, we have
> > > not time to
I believe you are seeing the results of a new capability that Dave Culp added
to JSBSim
recently.
Jon
> Gerard ROBIN wrote:
>
> > after crash, the aircraft is again in normal startup situation, we have
> > not time to see place and position of crash.
> > Is it new? if yes how can we disable tha
Le mardi 07 juin 2005 à 13:39 +0200, Gerard ROBIN a écrit :
> I have just rebuild the last cvs release, and, may be i am wrong
>
> after crash, the aircraft is again in normal startup situation, we have
> not time to see place and position of crash.
> Is it new? if yes how can we disable that new
Gerard ROBIN wrote:
> after crash, the aircraft is again in normal startup situation, we have
> not time to see place and position of crash.
> Is it new? if yes how can we disable that new function.
I saw the same effect last week, although I was under the impression
that this depends on the a
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