Re: [Flightgear-devel] Beech 99

2004-11-10 Thread Roy Vegard Ovesen
On Wednesday 10 November 2004 11:08, Antonio Pennino wrote:
 please verify the brakes and the dimension and visual
 definition of the cockpit at the 800x600 resolution.

Wheel brakes are working as expected. The BRAKES indicator on the panel is 
not working.

I think you should remove the ADF radio panel, since there is no instrument to 
display the adf bearing. Alternatively add an adf bearing indicator.

Also (if you are using the latest CVS version) I think you should consider to 
add a second airspeed indicator and turn indicator module. I see that those 
two instruments are visible from the copilot's panel. Now, I'm guessing that 
the the airspeed indicator on both sides are tied to the same property, so 
both fail at the same time. If you add a second airspeed indicator module, 
you can make the two airspeed indicators independent of eachother. This also 
applies to the turn indicator.

-- 
Roy Vegard Ovesen

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Re: [Flightgear-devel] Beech 99

2004-11-10 Thread Antonio Pennino
From:   Antonio Pennino [EMAIL PROTECTED]
Organization:   Nocera Informatica
To: FlightGear developers discussions 
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Date sent:  Wed, 10 Nov 2004 13:01:35 +0100
Subject:Re: [Flightgear-devel] Beech 99
Priority:   normal
Send reply to:  FlightGear developers discussions 
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 i have also use the 'b' key. Nothing.

solved! It is need press the key and NOT release it!!



Antonio Pennino
Nocera Informatica s.r.l.

telefono: 035/4219033
telefax : 035/4219050

e-mail  : [EMAIL PROTECTED]



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Re: [Flightgear-devel] Beech 99

2004-11-10 Thread Roy Vegard Ovesen
On Wednesday 10 November 2004 13:01, Antonio Pennino wrote:
  I think you should remove the ADF radio panel, since there is no
  instrument to display the adf bearing. Alternatively add an adf bearing
  indicator.

 I use the 0.9.6 win32 binary. How i make it?

This question forces me to rethink my previous assumption that you were the 
maintainer of the Beach 99.

If you know nothing about panels, a good place to start would be 
README.xmlpanel in the Docs directory. It is also very helpful to look at 
existing panel configurations.

-- 
Roy Vegard Ovesen

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Re: [Flightgear-devel] Beech 99

2004-04-30 Thread Innis Cunningham
Funny you guys should be talking about turboprop models.
I have been playing around today trying to get a allison t56
working using jsbsim's aeromatic.But for what ever reason
the RPM just seems to keep climbing from the time you start
even though I had the max prop rpm set at 1450.The prop
did not respond to throttle movement.Actually managed to
take off with the throttles set at idle.
cheers
Innis
David Megginson writes
Andy Ross wrote:

The Beech 99 is a turboprop, which means that YASim is going to
need new code to support it.  I'd be happy to write it if someone
decides they want to go that way.
Doing so would open the way to a whole bunch of other interesting 
turboprops, including the Beech KingAir (from which the Beech 99 evolved, I 
think), the DeHavilland Twin Otter and Dash-8, the Lockheed C-130 Hercules, 
and even the single-engine Piper Meridian.

Aren't nearly all helicopters turbine-driven as well?

All the best,

David

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Re: [Flightgear-devel] Beech 99

2004-04-30 Thread David Culp

  Funny you guys should be talking about turboprop models.
  I have been playing around today trying to get a allison t56
  working using jsbsim's aeromatic.But for what ever reason
  the RPM just seems to keep climbing from the time you start
  even though I had the max prop rpm set at 1450.The prop
  did not respond to throttle movement.Actually managed to
  take off with the throttles set at idle.

If you're connecting a prop to a turbine, that won't work.  The present 
turbine model can't be used as a turboprop.  As a result, the best way to 
model a turboprop is to use a turbine with a direct thruster, and adjust the 
thrust table to simulate a propeller (see the OV-10).


Dave
-- 

David Culp
davidculp2[at]comcast.net


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RE: [Flightgear-devel] Beech 99

2004-04-30 Thread Jon Berndt
 If you're connecting a prop to a turbine, that won't work.  The present
 turbine model can't be used as a turboprop.  As a result, the best way to
 model a turboprop is to use a turbine with a direct thruster, and
 adjust the
 thrust table to simulate a propeller (see the OV-10).

The issue is that we do energy different between the turbine and piston
engine, right?

Jon


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Re: [Flightgear-devel] Beech 99

2004-04-30 Thread David Culp
  If you're connecting a prop to a turbine, that won't work.  The present
  turbine model can't be used as a turboprop.  As a result, the best way to
  model a turboprop is to use a turbine with a direct thruster, and
  adjust the
  thrust table to simulate a propeller (see the OV-10).

 The issue is that we do energy different between the turbine and piston
 engine, right?

Right.  The relevant code from FGPropulsion is:

  PowerAvailable =  
Engines[i]-Calculate(Thrusters[i]-GetPowerRequired());
  Thrusters[i]-Calculate(PowerAvailable);
  vForces  += Thrusters[i]-GetBodyForces();  // sum body frame forces
  vMoments += Thrusters[i]-GetMoments(); // sum body frame moments

Presently, the turbine model ignores PowerRequired and returns pounds-force.  
The Piston and Electric models use PowerRequired and return horsepower.

Dave
-- 

David Culp
davidculp2[at]comcast.net


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RE: [Flightgear-devel] Beech 99

2004-04-30 Thread Jon Berndt
Dave C. wrote:

 Right.  The relevant code from FGPropulsion is:

   PowerAvailable =
Engines[i]-Calculate(Thrusters[i]-GetPowerRequired());
   Thrusters[i]-Calculate(PowerAvailable);
   vForces  += Thrusters[i]-GetBodyForces();  // sum body frame forces
   vMoments += Thrusters[i]-GetMoments(); // sum body frame
moments

 Presently, the turbine model ignores PowerRequired and returns
pounds-force.
 The Piston and Electric models use PowerRequired and return horsepower.

I think this is fixable - are you working on it? If not, I might take a
quick try at it.

Jon


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RE: [Flightgear-devel] Beech 99

2004-04-30 Thread David Luff


On 4/30/04 at 7:02 AM Jon Berndt wrote:

 Funny you guys should be talking about turboprop models.
 I have been playing around today trying to get a allison t56
 working using jsbsim's aeromatic.But for what ever reason
 the RPM just seems to keep climbing from the time you start
 even though I had the max prop rpm set at 1450.The prop
 did not respond to throttle movement.Actually managed to
 take off with the throttles set at idle.

If you care to, send me your configs and I can try and figure out the
problem.  I am momentarily going to commit to JSBSim CVS Dave Luff's
turbo/supercharged piston engine model. That might help.  I suspect your
problem might be a too low IXX for the prop/engine.


The turbocharged piston engine is a completely different beast from a
turboprop though, I would imagine the latter has more in common with the
turbine model.  OTOH, the Piper Navajo is a GA twin that uses turbocharged
piston engines, that might be a nice one to model.

Cheers - Dave



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Re: [Flightgear-devel] Beech 99

2004-04-30 Thread David Culp
  Presently, the turbine model ignores PowerRequired and returns
  pounds-force.
  The Piston and Electric models use PowerRequired and return horsepower.

 I think this is fixable - are you working on it? If not, I might take a
 quick try at it.

Sure.  I was going to first implement the multiple-thrusters-per-engine 
change, so that the turbine's output could be sent partly to the propeller 
and partly to a nozzle.  But it would be a few days before I could get to it.

Dave
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David Culp
davidculp2[at]comcast.net


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Re: [Flightgear-devel] Beech 99

2004-04-30 Thread David Megginson
David Luff wrote:

The turbocharged piston engine is a completely different beast from a
turboprop though, I would imagine the latter has more in common with the
turbine model.  OTOH, the Piper Navajo is a GA twin that uses turbocharged
piston engines, that might be a nice one to model.
Lots of GA planes have an option turbocharged (or turbonormalized -- I'm not 
technie enough to remember the distinction) engines, even relatively low-end 
ones like the Piper Arrow or the Cessna 182.  There are two benefits:

1. it's actually possible to fly on a summer afternoon in the mountains; and

2. you can climb into the middle altitudes (up to 18,000 ft or even into the
   flight levels) to get above weather or turbulence or find more favourable
   winds.
I've never flown a turboprop, but from what I have picked up secondhand, 
Dave is right -- it has a lot in common with a turbojet.  Note, for example, 
that most piston engines burn 100LL fuel, while turboprops and turbojets 
both burn Jet-A (some newer European piston engines also burn diesel or Jet-A).

100LL is nearly odorless (it smells a bit like model airplane glue close 
up); Jet-A smells like diesel when it burns, and is what creates the 
distinctive odor on the ramp of passenger airports.

All the best,

David

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Re: [Flightgear-devel] Beech 99

2004-04-30 Thread Jon S Berndt
On Fri, 30 Apr 2004 13:57:03 +0100
 David Luff [EMAIL PROTECTED] wrote:
The turbocharged piston engine is a completely different beast from a
turboprop though, I would imagine the latter has more in common with 
the
turbine model.  OTOH, the Piper Navajo is a GA twin that uses 
turbocharged
piston engines, that might be a nice one to model.

Cheers - Dave
Oops. I knew that. What was I thinking!?

Jon

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Re: [Flightgear-devel] Beech 99

2004-04-30 Thread Andy Ross
David Megginson wrote:
 Lots of GA planes have an option turbocharged (or turbonormalized --
 I'm not technie enough to remember the distinction)

I think it's certification.  A turbonormalized engine has a wastegate
setting of normal atmospheric pressure.  It never develops more power
than the normally aspirated engine would see, so presumably the
certification process is less involved.  But it's still turbocharged
at altitude, which is where you care about it.

Andy

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Re: [Flightgear-devel] Beech 99

2004-04-29 Thread Andy Ross
Curtis L. Olson wrote:
 Anyone want to take a crack at a new FDM model for the Beech 99
 as well?  You could probably start with the data for the UIUC
 model and go from there.

The Beech 99 is a turboprop, which means that YASim is going to
need new code to support it.  I'd be happy to write it if someone
decides they want to go that way.

Andy

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Re: [Flightgear-devel] Beech 99

2004-04-29 Thread David Megginson
Andy Ross wrote:

The Beech 99 is a turboprop, which means that YASim is going to
need new code to support it.  I'd be happy to write it if someone
decides they want to go that way.
Doing so would open the way to a whole bunch of other interesting 
turboprops, including the Beech KingAir (from which the Beech 99 evolved, I 
think), the DeHavilland Twin Otter and Dash-8, the Lockheed C-130 Hercules, 
and even the single-engine Piper Meridian.

Aren't nearly all helicopters turbine-driven as well?

All the best,

David

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