Hello,
> > Would that be possible? What is the policy for gainining
> > CVS write access to the fgfs repository?
Hmm, apparently the thread died an abrupt dead, so I humbly
ask again:
What can I do to gain CVS access? If you have any reservations
or further questions about the project, please le
Hello Christian,
> Probalby the easiest way would be to create an independant program
> first, that communicates with FGFS via the network api.
> The benefit is a very fast start on the rendering side - w/o much needed
> internal FGFS knowledge and w/o the need to synchonize development at
> the
Hi Norman,
> In the paper this appears to be based on a 'flat Earth' model
> i.e. lon lat are taken to be simple X, Y or Cos(medianX)*X,Y
>
> Perhaps I am missing something or you have extended the engine
> since this was written ?
I don't remember if this was mentioned in the paper, but we use
v
Norman Vine wrote:
>
> Manuel Massing writes:
> >
> > > Is this methodology you want to integrate ?
> > > http://cg.cs.uni-bonn.de/docs/publications/2004/wahl-2004-scalable.pdf
> >
> > yes, that's it.
>
another interesting read from this project :-)
http://cg.cs.uni-bonn.de/docs/publications/20
Hi,
> If my memory serves, previous "big" changes to the codebase have been
> handled by having a conditional compilation option which switches on the
> new code (and switches off some old code if needed) and putting all changes
> in CVS HEAD. This allows people to try it if they want to, and avoi
Norman Vine writes:
>
> In the paper this appears to be based on a 'flat Earth' model
> i.e. lon lat are taken to be simple X, Y or Cos(medianX)*X,Y
ooops ...
i.e. lon lat are taken to be simple X, Y or Cos(medianY)*X,Y
___
Flightgear-devel mailing li
Manuel Massing writes:
>
> > I think an abstract Terrain API is a great idea however please
> > keep in mind that FlightGear uses a round earth model and that
> > this should be reflected in any FGFS Terrain API
>
> > Is this methodology you want to integrate ?
> > http://cg.cs.uni-bonn.de/docs/p
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Norman Vine schrieb:
> Manuel Massing writes:
>
>>I want to start to integrate an alternative terrain engine
>>with flightgear
>>(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
>>
>>For this, I need to adapt fligh
>
> I think in this case a branch makes a lot of sense, because
> otherwise the
> modifications would greatly disturb the main-branch; or I
> would be forced
> to hold back a gigantic monolithic patch until coding&testing
> has finished,
> which would leave me without version control (and othe
Hello Norman,
> I think an abstract Terrain API is a great idea however please
> keep in mind that FlightGear uses a round earth model and that
> this should be reflected in any FGFS Terrain API
Yeah, there are a lot of things one has to keep in mind I guess, so
this will be most probably an iter
Hello Erik,
> That's great, I already wondered what happened to that project. This
> would really be a great addition for FlightGear.
Unfortunately I am studying and currently try to compensate for the tremendous
lazyness of my past semesters :-) So that project had to wait for the
christmas bre
Manuel Massing writes:
>
> I want to start to integrate an alternative terrain engine
> with flightgear
> (http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
>
> For this, I need to adapt flightgear to use an abstract terrain API, which
> will encapsulate the cur
Manuel Massing wwrites:
> Sent: Monday, January 10, 2005 7:33 AM
> To: flightgear-devel@flightgear.org
> Subject: [Flightgear-devel] alternative terrain engine integration
>
>
> Hi,
>
> I want to start to integrate an alternative terrain engine
> with flightgear
> (http://baron.flightgear.org/
Manuel Massing wrote:
Hi,
I want to start to integrate an alternative terrain engine
with flightgear
(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
That's great, I already wondered what happened to that project. This
would really be a great addition for Fligh
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