Oliver C. a écrit :
On Saturday 28 May 2005 00:18, AJ MacLeod (email lists) wrote:
If you'd read the README you'd have seen a note to that effect; apparently
3.2 and 3.4 are OK, but 3.3 produce this error.
No, I didn't read the README either, until after I'd found this out the
hard way!
On Saturday 28 May 2005 00:18, AJ MacLeod (email lists) wrote:
>
> If you'd read the README you'd have seen a note to that effect; apparently
> 3.2 and 3.4 are OK, but 3.3 produce this error.
>
> No, I didn't read the README either, until after I'd found this out the
> hard way!
Thank you for the
On Friday 27 May 2005 21:01, Oliver C. wrote:
> First, installing CGAL systemwide is a nightmare, so i decided against it
> to do that.
Probably wisely. At least, I did the same...
> After that i went back to compile fgsd.
> But now i get the following compiler error:
> The used gcc version is
On Thursday 26 May 2005 23:21, Frederic Bouvier wrote:
>
> I found that there are more dynamic libraries under Linux than under
> Windows, and that they are distribution dependant.
> If you can compile something statically, I am ready to put it on
> sourceforge for download.
>
> -Fred
>
Ok, i trie
Robicd wrote:
> Anyway, I think the best way is to develop a new set of world elements
> description. The roads, the terrain boundaries, the terrain textures
> need a very deep restyling in order to attract users around the world. I
> am shure that just like Airplane's 3d models, the terrain si
Chris Metzler ha scritto:
At one point, I used fgsd to do what I thought was some nice work in the
Washington, D.C. area as preparatory to laying out ground structures I
had done or was going to do. The course of the Potomac River is about
500m from its correct location in the FG scenery as is,
Oliver C. a écrit :
On Wednesday 25 May 2005 23:31, Frederic Bouvier wrote:
Gerard ROBIN a écrit :
Wonderfull.
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
It is a long time ago i wondered to
"AJ MacLeod (email lists)" wrote:
> This stopped me too. After fiddling with it for ages, I finally gave in and
> read the README. Quoted directly...
>
> "First, the bad news : g++ v3.3.x is unable to compile fgsd correctly. It
> produces internal Compiler Errors"
>
> Bah. Whoever reads the
On Thursday 26 May 2005 19:56, Martin Spott wrote:
> Aaah, don't bet on that. I managed to built all prerequisites but now I
> get an "internal compiler error" when compiling FGSD sources - and I
> don't have a different platform/compiler available :-/
This stopped me too. After fiddling with i
Le jeudi 26 mai 2005 à 18:56 +, Martin Spott a écrit :
> Martin Spott wrote:
>
> > I'll go and get one until weekend,
>
> Aaah, don't bet on that. I managed to built all prerequisites but now I
> get an "internal compiler error" when compiling FGSD sources - and I
> don't
Martin Spott wrote:
> I'll go and get one until weekend,
Aaah, don't bet on that. I managed to built all prerequisites but now I
get an "internal compiler error" when compiling FGSD sources - and I
don't have a different platform/compiler available :-/
Martin.
--
Unix _IS_ user friendly - it'
"Oliver C." wrote:
> What about offering static binary builds of FGSD for linux with everything
> included?
I'll go and get one until weekend,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
On Wednesday 25 May 2005 23:31, Frederic Bouvier wrote:
> Gerard ROBIN a écrit :
> > Wonderfull.
> > You where using FGSD, does it mean you are working on windows.
> > because on the linux side i could never make a compilation of that
> >program.
> > It is a long time ago i wondered to make sce
Frederic Bouvier wrote:
> BTW : Martin contributed an IRIX build
Well, this was made possible by _your_ switch from GTS to GCAL - I
never managed to build GTS on IRIX
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
On Wed, 25 May 2005 23:01:52 +0200
Frederic Bouvier wrote:
>
>
> No kidding, you are the first to show a convincing scenery enhancement
> without using photo-scenery.
> Generic textures are not dead ;-)
At one point, I used fgsd to do what I thought was some nice work in the
Washington, D.C. are
Frederic Bouvier ha scritto:
Roberto Inzerillo wrote :
Fred is always very nice :-) Thx
Roberto
No kidding, you are the first to show a convincing scenery enhancement
without using photo-scenery.
Generic textures are not dead ;-)
Well, of course I choose to start with default textures
Gerard ROBIN ha scritto:
http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html
Wonderfull.
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
That's right. But I don't like it very much. I'm just
Gerard ROBIN wrote:
> You where using FGSD, does it mean you are working on windows.
> because on the linux side i could never make a compilation of that
> program.
Try the current release. It even compiles on IRIX (with a bit of
tweaking) so you should not get into big trouble on Linux,
M
Le mercredi 25 mai 2005 à 23:31 +0200, Frederic Bouvier a écrit :
> >
> >
> >
>
> It is tricky but doable. Look at the release notes of version 0.3.0 on
> sourceforge ( click on the version in the file page )
> BTW : Martin contributed an IRIX build
>
> -Fred
>
>
>
OK
i tried it
Gerard ROBIN a écrit :
Le mercredi 25 mai 2005 à 20:56 +0200, Roberto Inzerillo a écrit :
Von: Frederic Bouvier <[EMAIL PROTECTED]>
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGea
Le mercredi 25 mai 2005 à 20:56 +0200, Roberto Inzerillo a écrit :
> > Von: Frederic Bouvier <[EMAIL PROTECTED]>
> > > Anyone wants to help bringing a new feeling to visual flights over
> > > italian
> > > territory? I am having fun building the scenery around my town with
> > > FlightGear Scenery
Roberto Inzerillo wrote :
Von: Frederic Bouvier <[EMAIL PROTECTED]>
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear Scenery Designer; the results can be seen at
http://www.geocities.co
> Von: Frederic Bouvier <[EMAIL PROTECTED]>
> > Anyone wants to help bringing a new feeling to visual flights over
> > italian
> > territory? I am having fun building the scenery around my town with
> > FlightGear Scenery Designer; the results can be seen at
> > http://www.geocities.com/robitabu/fg
Quoting Roberto Inzerillo :
> C'è qualcuno che vuole contribuire a migliorare gli scenari del territorio
> italiano? Io mi stò divertendo con FGSD, i risultati li potete vedere
> all'indirizzo http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html .
>
> Anyone wants to help bringing a new fee
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