Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Martin Spott
Jon Stockill wrote:
> Erik Hofman wrote:

>> I think the problem is that your models are not listed in the database 
>> then? If they where they would probably overwrite the default ones 
>> (provided they are located at _exactly_ the same location).
> 
> They don't need to be *exact* as they're linked by ID, not position. I 
> believe Martin Spott has this on his todo list.

Correct, I wanted to acommodate with the obstruction file before
messing with other people's contributions  ;-)

Martin.
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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Erik Hofman
Jon Stockill wrote:
Erik Hofman wrote:
BTW. Just for the sake of completeness, the models created by 
"Unknown" are all created by me:
Thanks - this is now updated.
Thanks.
Erik
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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Jon Stockill
Erik Hofman wrote:
BTW. Just for the sake of completeness, the models created by "Unknown" 
are all created by me:

http://fgfsdb.stockill.org/author.php?id=1
Thanks - this is now updated.
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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Jon Stockill
Erik Hofman wrote:
Frederic Bouvier wrote:
Quoting Erik Hofman <[EMAIL PROTECTED]>:

Are these generic buildings now officilally part of the database?

I don't know if it is official, but they are in the database I downloaded
recently.

Cool, that would make the scenery much more realistic IMHO.
I think the problem is that your models are not listed in the database 
then? If they where they would probably overwrite the default ones 
(provided they are located at _exactly_ the same location).
They don't need to be *exact* as they're linked by ID, not position. I 
believe Martin Spott has this on his todo list.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Steve Hosgood
On Fri, 2005-02-18 at 09:37, Frederic Bouvier wrote:
> I think this is nearly impossible to have the position that match. It should 
> be
> better to have areas of exclusion, either rectangular ( 2 points ), or 
> circular
> ( center + radius ).
> 
> -Fred

Could you not have something like RPM's "Obsoletes: " mechanism?
Then it would mean that your improved Eiffel Tower (say) could replace
the default one which was mistakenly placed 3km northeast of the true
location.

If your improved Eiffel Tower claimed to replace everything in a 3km
radius, it would make a big hole in the centre of Paris :-)

Steve.


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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Erik Hofman
BTW. Just for the sake of completeness, the models created by "Unknown" 
are all created by me:

http://fgfsdb.stockill.org/author.php?id=1
Erik
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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Erik Hofman
Frederic Bouvier wrote:
I think this is nearly impossible to have the position that match. It should be
better to have areas of exclusion, either rectangular ( 2 points ), or circular
( center + radius ).
Unless the database allows one to replace the model you are right. I 
think a 100 meter radius would be a good guess.

Erik
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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Frederic Bouvier
Quoting Erik Hofman <[EMAIL PROTECTED]>:

> Frederic Bouvier wrote:
> > Quoting Erik Hofman <[EMAIL PROTECTED]>:
>
> >>Are these generic buildings now officilally part of the database?
> >
> > I don't know if it is official, but they are in the database I downloaded
> > recently.
>
> Cool, that would make the scenery much more realistic IMHO.
>
> I think the problem is that your models are not listed in the database
> then? If they where they would probably overwrite the default ones
> (provided they are located at _exactly_ the same location).

I think this is nearly impossible to have the position that match. It should be
better to have areas of exclusion, either rectangular ( 2 points ), or circular
( center + radius ).

-Fred

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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Erik Hofman
Frederic Bouvier wrote:
Quoting Erik Hofman <[EMAIL PROTECTED]>:

Are these generic buildings now officilally part of the database?
I don't know if it is official, but they are in the database I downloaded
recently.
Cool, that would make the scenery much more realistic IMHO.
I think the problem is that your models are not listed in the database 
then? If they where they would probably overwrite the default ones 
(provided they are located at _exactly_ the same location).

Erik
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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Frederic Bouvier
Quoting Erik Hofman <[EMAIL PROTECTED]>:

> Frederic Bouvier wrote:
> > Jon Stockill a écrit :
>
> >> Assuming there's a unique ID in the DOF (I've not seen the file yet)
> >> I'll maintain an exclusions list, so that when an updated DOF is
> >> imported such buildings can be ignored because we have a better
> >> version available.
> >>
> > http://frbouvi.free.fr/flightsim/fgfs-sfo-generic-buildings.jpg
>
> Are these generic buildings now officilally part of the database?

I don't know if it is official, but they are in the database I downloaded
recently.

-Fred

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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-18 Thread Erik Hofman
Frederic Bouvier wrote:
Jon Stockill a écrit :

Assuming there's a unique ID in the DOF (I've not seen the file yet) 
I'll maintain an exclusions list, so that when an updated DOF is 
imported such buildings can be ignored because we have a better 
version available.

http://frbouvi.free.fr/flightsim/fgfs-sfo-generic-buildings.jpg
Are these generic buildings now officilally part of the database?
Erik
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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-17 Thread Frederic Bouvier
Jon Stockill a écrit :
Frederic Bouvier wrote:
That's really nice !
But if all these models are placed automagically, what would happen 
to model that represent the real buildings ? I mean : if I create the 
Empire State Building and put it in fgfsdb, would there be a hole 
around it or would it be in collision with its generic clone ? It 
already happens at SFO with the radio towers and they need to be 
removed manually.

Assuming there's a unique ID in the DOF (I've not seen the file yet) 
I'll maintain an exclusions list, so that when an updated DOF is 
imported such buildings can be ignored because we have a better 
version available.

http://frbouvi.free.fr/flightsim/fgfs-sfo-generic-buildings.jpg
-Fred

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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-07 Thread David Luff


On 31/01/2005 at 17:19 Chris Metzler wrote:

>With building positions and heights from the FAA Digital Obstruction
>File, and a few new buriable (thus, height-adjustable) models, here's
>an approach into La Guardia Rwy 04, starting over Staten Island.
>
>http://www.speakeasy.org/~cmetzler/KLGA_04_approach_001.jpg
>
>thru
>
>http://www.speakeasy.org/~cmetzler/KLGA_04_approach_023.jpg
>
>Some highlights:
>
>lower manhattan and downtown brooklyn start to come into view --
>http://www.speakeasy.org/~cmetzler/KLGA_04_approach_003.jpg
>

That looks really, really good!  I think that having realistic default
buildings for US downtown areas will make a huge difference to how
newcomers percieve FlightGear - they're pretty major landmarks.  I'm
looking forward to seeing them propogate into the default scenery,
hopefully before v1.0 gets released.

Cheers - Dave


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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-01 Thread Dale E. Edmons
Chris Metzler wrote:
Chris,
Is there code we can grab to test and look at other areas?  Even what 
you have is okay for a lot of stuff.

I like the screenshots.  Thanks.
Dale
With building positions and heights from the FAA Digital Obstruction
File, and a few new buriable (thus, height-adjustable) models, here's
an approach into La Guardia Rwy 04, starting over Staten Island.
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_001.jpg
 

--clip--
Re: frame rates.  You can see the frame rates I was getting in
the lower-right-hand corner.  This is with a Gf4 Ti4600, but
at 1600x1200.  I did this approach again without the buildings
in the scene, and got framerates that were 1-4 fps larger.  And
Manhattan is a worst-case scenario.  So I don't think framerates
are going to be much of a problem.
-c
 


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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-01-31 Thread Jon Stockill
Frederic Bouvier wrote:
That's really nice !
But if all these models are placed automagically, what would happen to 
model that represent the real buildings ? I mean : if I create the 
Empire State Building and put it in fgfsdb, would there be a hole around 
it or would it be in collision with its generic clone ? It already 
happens at SFO with the radio towers and they need to be removed manually.
Assuming there's a unique ID in the DOF (I've not seen the file yet) 
I'll maintain an exclusions list, so that when an updated DOF is 
imported such buildings can be ignored because we have a better version 
available.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-01-31 Thread Chris Metzler
On Mon, 31 Jan 2005 23:37:49 +0100
Frederic Bouvier wrote:
>
> That's really nice !
> But if all these models are placed automagically, what would happen to 
> model that represent the real buildings ? I mean : if I create the 
> Empire State Building and put it in fgfsdb, would there be a hole around
> 
> it or would it be in collision with its generic clone ? It already 
> happens at SFO with the radio towers and they need to be removed
> manually.

Yeah, the plan is that when a "correct" model for a bldg gets added to
the DB, the entry in the DB for the generic building would get removed
at that time.  That should be straightforward to do, and not very
demanding since the rate at which stuff gets added isn't huge.  Since
the DB is browseable, someone adding specific structures could make
life easier by noting "delete the generic bldg at _" when adding
their specific one.

Radio towers are another matter.  One of the original goals of this
exercise with the DOF was in identifying which towers in the scenery
are most likely buildings with antennae on the top, so that those
towers aren't placed in the scenery to begin with (so removing them
manually, like you've done with SF, wouldn't be necessary -- they
wouldn't be placed there to begin with).  That's what I was
referring to when I said there's still stuff to work out about the
radio towers.  I have code that compares the FCC and FAA databases
and tries to identify likely counterparts within stated positional
uncertainties, but I'm still tweaking it.

-c

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Re: [Flightgear-devel] Fun with the FAA DOF.

2005-01-31 Thread Frederic Bouvier
Chris Metzler a écrit :
With building positions and heights from the FAA Digital Obstruction
File, and a few new buriable (thus, height-adjustable) models, here's
an approach into La Guardia Rwy 04, starting over Staten Island.
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_001.jpg
thru
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_023.jpg
Some highlights:
lower manhattan and downtown brooklyn start to come into view --
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_003.jpg
lower manhattan and downtown brooklyn start to come into view --
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_003.jpg
over downtown brooklyn, show detail on some of the models --
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_010.jpg
view of midtown manhattan -- 
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_011.jpg

adjusting to final with manhattan in background -- 
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_015.jpg

over the tarmac, manhattan in the distance --
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_021.jpg
The plan is for the models to go into Jon Stockill's model database,
and for the DOF data to go in there too, once some stuff about
radio towers gets worked out.  Then the downloadable scenery adds
will include tall buildings, smokestacks, and other things.
Other than the radio tower stuff, my main holdup is getting the
models to look nicer.  The way I'm proceding for the generic
tall building models:  I have a set of Blender models, all
meters tall, with cross-sections of 50m square, 60m square, 60m 
quare with a 5m/side right triangle taken out of the corners,
30m x 60m, 25m radius circle, etc.  I am in the process of making
small (typically 32x32, sometimes 64x64, rarely 128x128) textures
of building sides, typically tiny sections cropped from photos
and then processed in the Gimp.  My plan is to mix and match these
to create a very wide variety of buildings that can be drawn from
randomly when the .stg files are created.

I'm not yet happy with the way most of them look.  Some of them
have alignment issues with horizontal/vertical features on the
texture tiles that I thought I'd fixed, but haven't really.
Some look very good close up, but from a distance look like
odd solid color blocks.  Most need roofs.  None have hazard lights.
And there will be more of them.  So this isn't ready yet.  But
the pics should give an idea of how this can go.
Re: frame rates.  You can see the frame rates I was getting in
the lower-right-hand corner.  This is with a Gf4 Ti4600, but
at 1600x1200.  I did this approach again without the buildings
in the scene, and got framerates that were 1-4 fps larger.  And
Manhattan is a worst-case scenario.  So I don't think framerates
are going to be much of a problem.
 

That's really nice !
But if all these models are placed automagically, what would happen to 
model that represent the real buildings ? I mean : if I create the 
Empire State Building and put it in fgfsdb, would there be a hole around 
it or would it be in collision with its generic clone ? It already 
happens at SFO with the radio towers and they need to be removed manually.

-Fred

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