Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-02 Thread Jon Stockill
Erik Hofman wrote: Yes. Maintaining can be done using CVS and when the official release is out it can be just a matter of letting a script generate the tarballs for the static scenery. It may be something which would benefit from a more regular snapshot though - so that new scenery is available

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Chris Metzler
On Sat, 31 Jul 2004 10:17:48 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Chris Metzler wrote: I've been waiting to post this until after the release went out, hoping there'd be more discussion when things were a tiny bit calmer . . . Over time, various people have done a lot of work on ground

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Boris Koenig
Chris Metzler wrote: On Sat, 31 Jul 2004 10:17:48 +0200 Erik Hofman [EMAIL PROTECTED] wrote: I think that (now that we have a separate Objects directory) it is possible quite easily to add a command-line option to disable the static scenery objects. Fair enough. But with ground structures that

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Erik Hofman
Jon Stockill wrote: Erik Hofman wrote: Jon Stockill wrote: Erik Hofman wrote: My personal opinion would be to get everything at one place, preferably (but not necessarily) in a separate CVS branch at flightgear.org just like the world wide scenery right now. That would be easiest for everybody

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Erik Hofman
Chris Metzler wrote: Fair enough. But with ground structures that are installable separately, it's possible for a user to pick and choose what to install. For example, someone could wish to see a set of landmarks in Paris, but not the buildings at Orly (wanting smoother framerates during

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Chris Metzler
On Sun, 01 Aug 2004 10:32:31 +0200 Erik Hofman [EMAIL PROTECTED] wrote: I've already explained this to Jon, but I was really aiming at a two stage approach. Maintaining can be done using CVS. Making it available for users could be done like downloading the terrain data right now: Using a

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Erik Hofman
Chris Metzler wrote: I've been waiting to post this until after the release went out, hoping there'd be more discussion when things were a tiny bit calmer . . . Over time, various people have done a lot of work on ground structures, etc., to add to the scenery for FlightGear. Frederic's did a lot

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Boris Koenig
Chris Metzler wrote: [...] So what we discussed was a webpage/site which would (eventually) do for FlightGear what avsim.com/flightsim.com's file libraries do for MSFS. At least at first, it'd provide upload/browse/download capability. Even though I agree with Erik that it would make sense to

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Erik Hofman
Jon Stockill wrote: Erik Hofman wrote: My personal opinion would be to get everything at one place, preferably (but not necessarily) in a separate CVS branch at flightgear.org just like the world wide scenery right now. That would be easiest for everybody (and provides mirror sites). That

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Jon Stockill
Erik Hofman wrote: Jon Stockill wrote: Erik Hofman wrote: My personal opinion would be to get everything at one place, preferably (but not necessarily) in a separate CVS branch at flightgear.org just like the world wide scenery right now. That would be easiest for everybody (and provides mirror