Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Monday 14 November 2005 15:12: Let's stick with .../.../Scenery/[Terrain|Objects] on all platforms please. Individuals are welcome to call it whatever they want on their system and use the --fg-scenery= option to point to their favoritely named

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Curtis L. Olson [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: Maybe I missed something, but as far as I've understood this thread is not about renaming $FG_ROOT/Scenery/. Well ... it could be :) My aim is to write a section in the Gettings Started Guide so that a new user can set up

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 16:06, Buchanan, Stuart wrote: I'm groping in the dark here as I'm not familiar with terrasync. Am I correct in thinking that someone using terrasync should have their terrasync data in a different directory from their directly-downloaded 10x10 scenery? If so, is

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Melchior FRANZ wrote: This dir doesn't exist. There's no such thing as $FG_ROOT/data/. Of course there is. :-) $FG_ROOT/source/ $FG_ROOT/data/ $FG_ROOT/data/Aircraft/ $FG_ROOT/data/Scenery/ This is the prefered structure ... Regards, Curt. -- Curtis Olson

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Buchanan, Stuart wrote: --- Curtis L. Olson [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: If so, is the convention to name the directories as follows: $FG_ROOT/data/Scenery - standard SF bay scenery included in base package $FG_ROOT/Scenery - scenery downloaded in 10x10 chunks

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Curtis L. Olson wrote: Melchior FRANZ wrote: This dir doesn't exist. There's no such thing as $FG_ROOT/data/. Of course there is. :-) $FG_ROOT/source/ $FG_ROOT/data/ $FG_ROOT/data/Aircraft/ $FG_ROOT/data/Scenery/ Curt, this does not necessarily work. Apparently you have been

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Martin Spott [EMAIL PROTECTED] wrote: Buchanan, Stuart wrote: --- Curtis L. Olson [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: If so, is the convention to name the directories as follows: $FG_ROOT/data/Scenery - standard SF bay scenery included in base package

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Monday 14 November 2005 16:34: Melchior FRANZ wrote: This dir doesn't exist. There's no such thing as $FG_ROOT/data/. Of course there is. :-) Sheesh. I resign. :-} $FG_ROOT/source/ $FG_ROOT/data/

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Martin Spott wrote: Curt, this does not necessarily work. Apparently you have been misunderstood by several people for a long time. This makes the topic really funny :-) Looking at the facts, 'fgfs' actually does find the aircraft model, when data/ resides _below_ $FG_ROOT, but it does _not_

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Buchanan, Stuart wrote: OK, so I think I'd like to suggest that for the Getting Started Guide we suggest for Windows whatever_path_to_FG/data/Scenery whatever_path_to_FG/Scenery and for *nix $FG_ROOT/Scenery /usr/share/FlightGear/Scenery I'm expecting that *nix users will be familiar enough

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Monday 14 November 2005 16:54: This is a hopeless conversation because everyone wants to do it different and there are so many possibilities. We are talking about different things. You talk about the organization of source and data in your

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 16:58, Curtis L. Olson wrote: We can suggest different default locations of $FG_ROOT for different systems, but below $FG_ROOT we should use the same structure for all platforms. Curt. Then we should definitely officially use /usr/local/games/flightgear/ or

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Stefan Seifert
Oliver C. wrote: To make use of /usr/local/games/flightgear/ or /opt/flightgear/ by default we should change the configure script accordingly. As FlightGear is a self contained package (including binaries, libs and data) it belongs to /opt/flightgear according to the FHS. Which would also

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Oliver C. wrote: Then we should definitely officially use /usr/local/games/flightgear/ or /opt/flightgear/ as $FG_ROOT on unix systems. I don't understand why the hell people should want to use /usr/local/games/ for FlightGear ? Just curious, Martin. -- Unix _IS_ user friendly -

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 18:05, Martin Spott wrote: Oliver C. wrote: Then we should definitely officially use /usr/local/games/flightgear/ or /opt/flightgear/ as $FG_ROOT on unix systems. I don't understand why the hell people should want to use /usr/local/games/ for FlightGear ? That's

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Jon Stockill
Martin Spott wrote: Oliver C. wrote: Then we should definitely officially use /usr/local/games/flightgear/ or /opt/flightgear/ as $FG_ROOT on unix systems. I don't understand why the hell people should want to use /usr/local/games/ for FlightGear ? The slackware package puts the binaries

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Oliver C. wrote: Seriously, i can live with both directories. /opt/flightgear is fine too. Great - should we focus on this one for documentation purpose ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Harald JOHNSEN
Buchanan, Stuart wrote: --- Martin Spott [EMAIL PROTECTED] wrote: OK, so I think I'd like to suggest that for the Getting Started Guide we suggest for Windows whatever_path_to_FG/data/Scenery whatever_path_to_FG/Scenery and for *nix $FG_ROOT/Scenery /usr/share/FlightGear/Scenery But why

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Melchior FRANZ [EMAIL PROTECTED] wrote: Both are wrong, according to the FHS, and to common sense. The right path is /usr/local/share/ ... and guess what? It's already the default. So, What is FHS? So for consistency in the docs (and ignoring power users like the people who inhabit this

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 19:07, Buchanan, Stuart wrote: --- Melchior FRANZ [EMAIL PROTECTED] wrote: Both are wrong, according to the FHS, and to common sense. The right path is /usr/local/share/ ... and guess what? It's already the default. So, What is FHS? It's the unix Filesystem

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 18:47, Melchior FRANZ wrote: * Oliver C. -- Monday 14 November 2005 18:46: [/usr/local/games/FlightGear or /opt/flightgear] Seriously, i can live with both directories. /opt/flightgear is fine too. Both are wrong, according to the FHS, and to common sense. The

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Arnt Karlsen
On Mon, 14 Nov 2005 16:42:24 +0100, Oliver wrote in message [EMAIL PROTECTED]: I suggest to remove the SF bay scenery in the corresponding 10x10 scenery file. This allows us to place the SF bay, which comes allready with the base package, in the main scenery folder like all the other 10x10