Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson

Melchior FRANZ wrote:


* Curtis L. Olson -- Monday 14 November 2005 15:12:
 

Let's stick with .../.../Scenery/[Terrain|Objects] on all platforms 
please.  Individuals are welcome to call it whatever they want on their 
system and use the --fg-scenery= option to point to their favoritely 
named directory.
   



Maybe I missed something, but as far as I've understood this thread
is not about renaming $FG_ROOT/Scenery/. It's only about whether to
suggest a standard in the user documentation for where to install
additional scenery, especially when using terrasync. Dumping terrasync
fetched data into $FG_ROOT/Scenery/ is a Really Bad Idea[TM].
 



Not to get overly pedantic, but someone suggested 
.../.../WorldScenery/{Terrain|Objects} for *nix platforms, and the 
person doing the documentation work said ok, so my response was a plea 
to keep things consistent across platforms and just use 
$FG_ROOT/data/Scenery as the root of the scenery tree.


Regards,

Curt.

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HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart

--- Curtis L. Olson [EMAIL PROTECTED] wrote:

 Melchior FRANZ wrote:
 
 Maybe I missed something, but as far as I've understood this thread
 is not about renaming $FG_ROOT/Scenery/. 

Well ... it could be :)

My aim is to write a section in the Gettings Started Guide so that a new
user can set up their directories and FG_SCENERY variable to the correct
values. This doesn't have to be the same setup as everyone uses (after
all, that's why we have FG_SCENERY)

 It's only about whether to
 suggest a standard in the user documentation for where to install
 additional scenery, especially when using terrasync. Dumping terrasync
 fetched data into $FG_ROOT/Scenery/ is a Really Bad Idea[TM].

I'm groping in the dark here as I'm not familiar with terrasync. Am I
correct in thinking that someone using terrasync should have their
terrasync data in a different directory from their directly-downloaded
10x10 scenery?

If so, is the convention to name the directories as follows:

$FG_ROOT/data/Scenery - standard SF bay scenery included in base package
$FG_ROOT/Scenery  - scenery downloaded in 10x10 chunks
$FG_ROOT/WorldScenery - scenery downloaded by terrasync

or is WorldScenery just a different convention for $FG_ROOT/Scenery?

 Not to get overly pedantic, but someone suggested 
 .../.../WorldScenery/{Terrain|Objects} for *nix platforms, and the 
 person doing the documentation work said ok, so my response was a plea
 to keep things consistent across platforms and just use 
 $FG_ROOT/data/Scenery as the root of the scenery tree.

Now I'm getting even more confused. I thought $FG_ROOT/data/Scenery was
just to contain the base package scenery for the SF Bay area.

Maybe this is a can of worms I don't have enough understanding to want to
open ...

-Stuart





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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 16:06, Buchanan, Stuart wrote:

 I'm groping in the dark here as I'm not familiar with terrasync. Am I
 correct in thinking that someone using terrasync should have their
 terrasync data in a different directory from their directly-downloaded
 10x10 scenery?

 If so, is the convention to name the directories as follows:

 $FG_ROOT/data/Scenery - standard SF bay scenery included in base package
 $FG_ROOT/Scenery  - scenery downloaded in 10x10 chunks
 $FG_ROOT/WorldScenery - scenery downloaded by terrasync

 or is WorldScenery just a different convention for $FG_ROOT/Scenery?


I suggest to remove the SF bay scenery in the corresponding 10x10 scenery 
file.
This allows us to place the SF bay, which comes allready with the base 
package, in the main scenery folder like all the other 10x10 chunks.
And when someone installs the corresponding scenery tile w130n30.tar.gz
it won't overwrite the SF bay.

What's your opinion about that?

Best Regards,
 Oliver C.




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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson

Melchior FRANZ wrote:


This dir doesn't exist. There's no such thing as $FG_ROOT/data/.
 



Of course there is. :-)

$FG_ROOT/source/
$FG_ROOT/data/
$FG_ROOT/data/Aircraft/
$FG_ROOT/data/Scenery/

This is the prefered structure ...

Regards,

Curt.

--
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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Buchanan, Stuart wrote:
 --- Curtis L. Olson [EMAIL PROTECTED] wrote:
 Melchior FRANZ wrote:

 If so, is the convention to name the directories as follows:
 
 $FG_ROOT/data/Scenery - standard SF bay scenery included in base package
 $FG_ROOT/Scenery  - scenery downloaded in 10x10 chunks
 $FG_ROOT/WorldScenery - scenery downloaded by terrasync
[...]
 Not to get overly pedantic, but someone suggested 
 .../.../WorldScenery/{Terrain|Objects} for *nix platforms, and the 
 person doing the documentation work said ok, so my response was a plea
 to keep things consistent across platforms and just use 
 $FG_ROOT/data/Scenery as the root of the scenery tree.
 
 Now I'm getting even more confused. I thought $FG_ROOT/data/Scenery was
 just to contain the base package scenery for the SF Bay area.

There's indeed some confusion in here.
$FG_ROOT actually points to the data/-Directory, this means, $FG_ROOT
contains ATC/, Aircraft/ , Models/ , Scenery/  and so on. As
far as I remember Melchior's intention was to express this. I think
Curt's statement accidentally differed from what he wanted to say - as
he is definitely involved in the creation of the $FG_ROOT-contruct  :-)

 Maybe this is a can of worms I don't have enough understanding to want to
 open ...

This _is_ a can of worms but I certainly don't mind talking about it
from time to time. In fact people tend to use different directories
based on their experience and the operating system they use. Adding to
that, those people who know almost only one flavour/distribution of
Unix usually choose a different directory than those who have platform
interoperability in mind   :-)

Martin.
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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Curtis L. Olson wrote:
 Melchior FRANZ wrote:

This dir doesn't exist. There's no such thing as $FG_ROOT/data/.

 Of course there is. :-)
 
 $FG_ROOT/source/
 $FG_ROOT/data/
 $FG_ROOT/data/Aircraft/
 $FG_ROOT/data/Scenery/

Curt, this does not necessarily work. Apparently you have been
misunderstood by several people for a long time. This makes the
topic really funny  :-)
Looking at the facts, 'fgfs' actually does find the aircraft model,
when data/ resides _below_ $FG_ROOT, but it does _not_ find the
Scenery,

Martin.
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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart

--- Martin Spott [EMAIL PROTECTED] wrote:

 Buchanan, Stuart wrote:
  --- Curtis L. Olson [EMAIL PROTECTED] wrote:
  Melchior FRANZ wrote:
 
  If so, is the convention to name the directories as follows:
  
  $FG_ROOT/data/Scenery - standard SF bay scenery included in base
 package
  $FG_ROOT/Scenery  - scenery downloaded in 10x10 chunks
  $FG_ROOT/WorldScenery - scenery downloaded by terrasync
 [...]
  Not to get overly pedantic, but someone suggested 
  .../.../WorldScenery/{Terrain|Objects} for *nix platforms, and the 
  person doing the documentation work said ok, so my response was a
 plea
  to keep things consistent across platforms and just use 
  $FG_ROOT/data/Scenery as the root of the scenery tree.
  
  Now I'm getting even more confused. I thought $FG_ROOT/data/Scenery
 was
  just to contain the base package scenery for the SF Bay area.
 
 There's indeed some confusion in here.
 $FG_ROOT actually points to the data/-Directory, this means, $FG_ROOT
 contains ATC/, Aircraft/ , Models/ , Scenery/  and so on. As
 far as I remember Melchior's intention was to express this. I think
 Curt's statement accidentally differed from what he wanted to say - as
 he is definitely involved in the creation of the $FG_ROOT-contruct  :-)

Yup, I think I got confused between FG_HOME (deprecated?) and FG_ROOT.

  Maybe this is a can of worms I don't have enough understanding to want
 to
  open ...
 
 This _is_ a can of worms but I certainly don't mind talking about it
 from time to time. In fact people tend to use different directories
 based on their experience and the operating system they use. Adding to
 that, those people who know almost only one flavour/distribution of
 Unix usually choose a different directory than those who have platform
 interoperability in mind   :-)

OK, so I think I'd like to suggest that for the Getting Started Guide we
suggest for Windows

whatever_path_to_FG/data/Scenery
whatever_path_to_FG/Scenery

and for *nix

$FG_ROOT/Scenery
/usr/share/FlightGear/Scenery

I'm expecting that *nix users will be familiar enough with their file
system to change it as they see fit, but I'd like to be more prescriptive
for Windows users who are _generally_ not going to be as happy messing
with $FG_SCENERY on their 

Apologies for the confusion that has clouded already muddy water.

-Stuart





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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson

Melchior FRANZ wrote:


* Curtis L. Olson -- Monday 14 November 2005 16:34:
 


Melchior FRANZ wrote:
   


This dir doesn't exist. There's no such thing as $FG_ROOT/data/.
 



 


Of course there is. :-)
   



Sheesh. I resign.  :-}


 


$FG_ROOT/source/
$FG_ROOT/data/
$FG_ROOT/data/Aircraft/
$FG_ROOT/data/Scenery/

This is the prefered structure ...
   



Not by me. Sourcecode doesn't really belong into /usr/local/share/,
and even less into the shared FlightGear data. But you are the
chief. And I keep my installation sane.  :-P
 



This is a hopeless conversation because everyone wants to do it 
different and there are so many possibilities.


If you are a normal user on a normal unix system you aren't going to be 
able write to /usr/local so that's not even part of the discussion.  And 
a user might want multiple versions of FG on their system so they could 
set up


~/Projects/FG-v0.9.8/source/
~/Projects/FG-v0.9.8/data/
~/Projects/FG-v0.9.8/bin/
~/Projects/FG-v0.9.8/lib
~/Projects/FG-v0.9.8/include
~/Projects/FG-v0.9.8/AddOnScenery

... and ...

~/Projects/FG-v0.9.9/source/
~/Projects/FG-v0.9.9/data/
~/Projects/FG-v0.9.9/bin/
~/Projects/FG-v0.9.9/lib
~/Projects/FG-v0.9.9/include
~/Projects/FG-v0.9.9/AddOnScenery

... and ...

~/Projects/FG-CVS/source/
~/Projects/FG-CVS/data/
~/Projects/FG-CVS/bin/
~/Projects/FG-CVS/lib
~/Projects/FG-CVS/include
~/Projects/FG-v0.9.9/AddOnScenery

Ok, so now the system administrator comes by and you want to install 
this at a system level so everyone can have access ... it's not common 
convention to install the source code.  Instead but you might want to 
have multiple versions of FG installed so you could setup an $FG_ROOT 
for each version.  But this discussion will go in endless circles 
because everyone who cares has their own opinions about how it should be 
done ...


Fortunately people who care usually know what they are doing and why so 
they can set it up however they like.  But this discussion I believe 
started out so we could define what should be in the documentation so my 
only point was that $FG_ROOT officially contains the data/ directory.  
(And for backwards compatibility, the code still supports the old way 
where $FG_ROOT is the data directory.)


Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson

Martin Spott wrote:


Curt, this does not necessarily work. Apparently you have been
misunderstood by several people for a long time. This makes the
topic really funny  :-)
Looking at the facts, 'fgfs' actually does find the aircraft model,
when data/ resides _below_ $FG_ROOT, but it does _not_ find the
Scenery,
 



Well unless I have some thing else going on locally that I'm not aware 
of, this works out ok for me ... (?)


Curt.

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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson

Buchanan, Stuart wrote:


OK, so I think I'd like to suggest that for the Getting Started Guide we
suggest for Windows

whatever_path_to_FG/data/Scenery
whatever_path_to_FG/Scenery

and for *nix

$FG_ROOT/Scenery
/usr/share/FlightGear/Scenery

I'm expecting that *nix users will be familiar enough with their file
system to change it as they see fit, but I'd like to be more prescriptive
for Windows users who are _generally_ not going to be as happy messing
with $FG_SCENERY on their 


Apologies for the confusion that has clouded already muddy water.

 



Stuart,

We can suggest different default locations of $FG_ROOT for different 
systems, but below $FG_ROOT we should use the same structure for all 
platforms.


Curt.

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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson

Melchior FRANZ wrote:


* Curtis L. Olson -- Monday 14 November 2005 16:54:
 

This is a hopeless conversation because everyone wants to do it 
different and there are so many possibilities.
   



We are talking about different things. You talk about the organization
of source and data in your home directory.



I believe I referenced both situations ... but discussed the home 
directory situation first as justification for the overall structure.



I talk about correct
installation of fgfs on a multiuser system, with system wide FG_ROOT.
Of course, FG_ROOT is not in a user's home dir then. And, of course,
it doesn't contain the source. The source is in my home directory, is
not accessible by other users, and does neither follow the organization
that I described in the thread, nor what you consider preferred.
Also, I wouldn't want to discuss the organization of my home dir in
the fgfs documentation. That's secret!  :-]
 



Ok, I will drop 10 and punt.

Curt.

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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 16:58, Curtis L. Olson wrote:

 We can suggest different default locations of $FG_ROOT for different
 systems, but below $FG_ROOT we should use the same structure for all
 platforms.

 Curt.

Then we should definitely officially use /usr/local/games/flightgear/ 
or /opt/flightgear/ as $FG_ROOT on unix systems.
The ones who want have it the other way can change it on their own with the 
--prefix= command line option, but officially it should be clear for things 
like a binary installer or tools that want have access to the data in 
flightgear without the need of asking the user all the time where the 
flightgear data is.
To make use of /usr/local/games/flightgear/ or /opt/flightgear/ by default we 
should change the configure script accordingly.

Best Regards, 
  Oliver C.

 



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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Stefan Seifert

Oliver C. wrote:
To make use of /usr/local/games/flightgear/ or /opt/flightgear/ by 
default we

should change the configure script accordingly.
  
As FlightGear is a self contained package (including binaries, libs and 
data) it belongs to /opt/flightgear according to the FHS. Which would 
also prevent us from living under .../games ;)


Nine

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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Oliver C. wrote:

 Then we should definitely officially use /usr/local/games/flightgear/ 
 or /opt/flightgear/ as $FG_ROOT on unix systems.

I don't understand why the hell people should want to use
/usr/local/games/ for FlightGear ?

Just curious,
Martin.
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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 18:05, Martin Spott wrote:
 Oliver C. wrote:
  Then we should definitely officially use /usr/local/games/flightgear/
  or /opt/flightgear/ as $FG_ROOT on unix systems.

 I don't understand why the hell people should want to use
 /usr/local/games/ for FlightGear ?

That's easy to answer:
Because flying with Flightgear makes a lot of fun. :)


Seriously, i can live with both directories. 
/opt/flightgear is fine too.


Best Regards,
 Oliver C.



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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Jon Stockill

Martin Spott wrote:

Oliver C. wrote:


Then we should definitely officially use /usr/local/games/flightgear/ 
or /opt/flightgear/ as $FG_ROOT on unix systems.



I don't understand why the hell people should want to use
/usr/local/games/ for FlightGear ?


The slackware package puts the binaries in /usr/bin and the data files 
under /usr/share/FlightGear


I *could* put the doc files in /usr/doc/Flightgear-$VERSION but since 
there are various references to them under FG_ROOT that's where I left them.


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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Oliver C. wrote:

 Seriously, i can live with both directories. 
 /opt/flightgear is fine too.

Great - should we focus on this one for documentation purpose ?

Martin.
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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Harald JOHNSEN

Buchanan, Stuart wrote:


--- Martin Spott [EMAIL PROTECTED] wrote:
OK, so I think I'd like to suggest that for the Getting Started Guide we
 


suggest for Windows

whatever_path_to_FG/data/Scenery
whatever_path_to_FG/Scenery

and for *nix

$FG_ROOT/Scenery
/usr/share/FlightGear/Scenery

But why do we have 2 dirs ? The Scenery directory of the base package is 
a subset of the world scenery
so everything should be at the same place (in the world scenery dir), or 
am I wrong ?


Harald.


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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart

--- Melchior FRANZ [EMAIL PROTECTED] wrote:

 Both are wrong, according to the FHS, and to common sense. The right
 path
 is /usr/local/share/ ... and guess what? It's already the default. So,

What is FHS?

So for consistency in the docs (and ignoring power users like the people
who inhabit this list) we'd recommend

$FG_ROOT/Scenery
$FG_ROOT/WorldScenery

where $FG_ROOT is the FG data directory, and can be anywhere anyone wishes
(though I intend to reccommend c:\FlightGear for windows to avoid any
whitespace issues)

-Stuart






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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 19:07, Buchanan, Stuart wrote:
 --- Melchior FRANZ [EMAIL PROTECTED] wrote:
  Both are wrong, according to the FHS, and to common sense. The right
  path
  is /usr/local/share/ ... and guess what? It's already the default. So,

 What is FHS?

It's the unix Filesystem Hierarchy Standard
http://www.pathname.com/fhs/


 where $FG_ROOT is the FG data directory, and can be anywhere anyone wishes
 (though I intend to reccommend c:\FlightGear for windows to avoid any
 whitespace issues)

On windows the Flightgear folder definitely belongs
into C:\programs\FlightGear 
That's the default place for all Windows applications.
The folder C:\programs can be accessed via a windows system variable,
and this is the right way to do it, because this is required for localized 
purposes.
For example on a German Windows installation the name
for C:\programs\ is C:\Programme\
Thus the system variable should be used, instead of a direct access to the 
folder name.


Best Regards,
 Oliver C.

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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 18:47, Melchior FRANZ wrote:
 * Oliver C. -- Monday 14 November 2005 18:46:
 [/usr/local/games/FlightGear or /opt/flightgear]

  Seriously, i can live with both directories. /opt/flightgear is fine too.

 Both are wrong, according to the FHS, and to common sense. The right path
 is /usr/local/share/ ... and guess what? It's already the default. So,
 nothing to see here -- move along.
Ok, i can live with /usr/local/share (for flighgear data) too. :)


Best Regards,
 Oliver C.




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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Arnt Karlsen
On Mon, 14 Nov 2005 16:42:24 +0100, Oliver wrote in message 
[EMAIL PROTECTED]:

 I suggest to remove the SF bay scenery in the corresponding 10x10
 scenery  file.
 This allows us to place the SF bay, which comes allready with the base
  package, in the main scenery folder like all the other 10x10 chunks.

..good idea, and can it be combined with locally made stuff too?

 And when someone installs the corresponding scenery tile
 w130n30.tar.gz it won't overwrite the SF bay.

..why do (or don't?) we want this file overwritten?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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