Re: [Flightgear-devel] Re: Re: suggestions/questions regarding multiplayer

2005-07-21 Thread Oliver Schroeder
Am Wednesday 20 July 2005 20:14 schrieb Andy Ross: Josh Babcock wrote: Right, it would be silly to send all that data to the server when all it needs to know is where your are and what you can see. Plus the position data could be sent at low resolution. The best way to do this is actually

Re: [Flightgear-devel] Re: Re: suggestions/questions regarding multiplayer

2005-07-20 Thread Oliver Schroeder
Am Wednesday 20 July 2005 03:46 schrieb Pigeon: I suppose using an invisible aircraft would work now as an observer. If the server could handle something like if someone connecting with a callsign observer, then it would simply send packets to the observer about other real players, but

Re: [Flightgear-devel] Re: Re: suggestions/questions regarding multiplayer

2005-07-20 Thread Andy Ross
Josh Babcock wrote: Right, it would be silly to send all that data to the server when all it needs to know is where your are and what you can see. Plus the position data could be sent at low resolution. The best way to do this is actually dynamic: the server gets to send the X most important

Re: [Flightgear-devel] Re: Re: suggestions/questions regarding multiplayer

2005-07-20 Thread Andy Ross
Oliver Schroeder wrote: I was thinking about oberservers, too. So it will be possible to build radar stations (human operated) and tower controll etc, without disdurbing the other clients (which would try to render the observer). Rather than special casing this (special case abstractions are

Re: [Flightgear-devel] Re: Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Josh Babcock
Pigeon wrote: So, basically you get an invisible UFO and don't show up as a player, right? Hmm I would imagine the server doesn't need to broadcast these observers to others. It's not an actual player. I suppose using an invisible aircraft would work now as an observer. If the