Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-24 Thread Martin Spott
Oliver C. wrote:

 Does VMAP0 data has different data for salt water and freshwater?

I'll investigate if the VMAP0 contains this information in principle,
but I doubt. Currently we only distinguish between the following:

crimson: 10:20:10 ~/TGPostGIS grep hydro FGScenery.conf | awk -F \| '{print 
$2}'
rivers_stream
rivers_intermittentstream
canals_stream
lakes_lake
lakes_intermittentlake
floodland_floodland


You _might_ use that to determine if the water contains salt or not.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-24 Thread Arnt Karlsen
On Sun, 23 Oct 2005 23:11:19 +0200, Oliver wrote in message 
[EMAIL PROTECTED]:

 On Sunday 23 October 2005 22:16, Ralf Gerlich wrote:
  Hi,
 
  Arnt Karlsen schrieb:
   On Sat, 22 Oct 2005 11:27:56 +0200, Ralf wrote in message
  
  I'd say we need different texture-names for lakes which freeze in
  the winter and those that don't.
  
   ..aye.  Delay lake freezing around river mouths and speed thawing
   there, the currents.  We want Artic ocean 'n bay 'n fjord freezing
   too?  ;o)
 
  Erm, ok...working on custom scenery all the time I forgot that the
  VMAP0 data does not give us this information. %-)
 
 
 Does VMAP0 data has different data for salt water and freshwater?
 
 If yes, then:
 // Beginning Pseudocode 
 
 if (water==freshwater)
 {
if (temperature  0 )

..Kelvin?   ;o)

{
   usetexture(freshwater_freezed);
}
else
{
  usetexture(freshwater_unfreezed);
}
 }
 else
 {
   usetexture(saltwater);

..freezes too, the salt just drops the freezing a coupla degree (or
Kelvin ;o) ), depending on salinity.  Most lakes above sea level stay
fresh because the salt is run off to sea or a lower lake, like the Dead
Sea in between Palestine and Jordan.  The higher-than-sea-level 
salty lakes are usually quite far from the seas.

 }
 
 
 
 This is not a perfect solution, but better than nothing in most cases.
 :)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-23 Thread Ralf Gerlich

Hi,

Arnt Karlsen schrieb:
On Sat, 22 Oct 2005 11:27:56 +0200, Ralf wrote in message 
I'd say we need different texture-names for lakes which freeze in the 
winter and those that don't.



..aye.  Delay lake freezing around river mouths and speed thawing there,
the currents.  We want Artic ocean 'n bay 'n fjord freezing too?  ;o)


Erm, ok...working on custom scenery all the time I forgot that the VMAP0 
data does not give us this information. %-)


Regards,
Ralf


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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-23 Thread Oliver C.
On Sunday 23 October 2005 22:16, Ralf Gerlich wrote:
 Hi,

 Arnt Karlsen schrieb:
  On Sat, 22 Oct 2005 11:27:56 +0200, Ralf wrote in message
 
 I'd say we need different texture-names for lakes which freeze in the
 winter and those that don't.
 
  ..aye.  Delay lake freezing around river mouths and speed thawing there,
  the currents.  We want Artic ocean 'n bay 'n fjord freezing too?  ;o)

 Erm, ok...working on custom scenery all the time I forgot that the VMAP0
 data does not give us this information. %-)


Does VMAP0 data has different data for salt water and freshwater?

If yes, then:
// Beginning Pseudocode 

if (water==freshwater)
{
   if (temperature  0 )
   {
  usetexture(freshwater_freezed);
   }
   else
   {
 usetexture(freshwater_unfreezed);
   }
}
else
{
  usetexture(saltwater);
}



This is not a perfect solution, but better than nothing in most cases. :)

Best Regards,
 Oliver C.

   

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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-22 Thread Erik Hofman

Dave Culp wrote:

screenshot:  http://home.comcast.net/~davidculp2/PC7-winter.jpg


Here are two more:

http://www.a1.nl/~ehofman/fgfs/gallery/T38-snow.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/Mig15-snow.jpg

Erik


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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-22 Thread Ralf Gerlich

Hi,

Dave Culp schrieb:

screenshot:  http://home.comcast.net/~davidculp2/PC7-winter.jpg


BTW, my lakes are still blue.  Do we need an ice-water texture?


The Lake of Constance - the greatest lake in German-speaking Europe - 
only seldomly freezes. The last so-called Seegfrörne (lake-freezing 
in the local dialect) was in the 60's.


I'd say we need different texture-names for lakes which freeze in the 
winter and those that don't.


Best regards,
Ralf

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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-22 Thread Lee Elliott
On Saturday 22 Oct 2005 10:12, Erik Hofman wrote:
 Dave Culp wrote:
  screenshot: 
  http://home.comcast.net/~davidculp2/PC7-winter.jpg

 Here are two more:

 http://www.a1.nl/~ehofman/fgfs/gallery/T38-snow.jpg
 http://www.a1.nl/~ehofman/fgfs/gallery/Mig15-snow.jpg

 Erik

Got the textures but haven't tried them yet - the screen shots 
look really nice:)

LeeE


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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-22 Thread Arnt Karlsen
On Sat, 22 Oct 2005 11:27:56 +0200, Ralf wrote in message 
[EMAIL PROTECTED]:

 Hi,
 
 Dave Culp schrieb:
  screenshot:  http://home.comcast.net/~davidculp2/PC7-winter.jpg
  
  
  BTW, my lakes are still blue.  Do we need an ice-water texture?
 
 The Lake of Constance - the greatest lake in German-speaking Europe - 
 only seldomly freezes. The last so-called Seegfr�rne
 (lake-freezing  in the local dialect) was in the 60's.
 
 I'd say we need different texture-names for lakes which freeze in the 
 winter and those that don't.

..aye.  Delay lake freezing around river mouths and speed thawing there,
the currents.  We want Artic ocean 'n bay 'n fjord freezing too?  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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