Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Thursday 05 January 2006 23:39, Karsten Krispin wrote: > Am Donnerstag, 5. Januar 2006 23:32 schrieb Martin Spott: > > To me it's obvious why MP and AI are partially going to be merged some > > day, because both are 'exterior' sources of aircraft movement from the > > FlightGear users' point of

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Thursday 05 January 2006 23:44, Paul Surgeon wrote: > On Thursday 05 January 2006 21:13, Durk Talsma wrote: > > I haven't firmly > > decided yet, but I'm considering starting to tackle airway following > > code, which is in a way quite similar to the ground network. > > Now that would be amazing

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Friday 06 January 2006 00:38, Dave Culp wrote: > On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote: > > Also, who ever is developing and working on the MP and AI code: > > > > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, > > PLEASE, PLEASE, PLEASE, PLEASE, PL

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-07 Thread Martin Spott
John Wojnaroski wrote: > Not sure this is what you're looking for. > http://openatc.sourceforge.net/test/ > IIRC there were some discussions about an ATC program that would work > with the TNL libraries, and I seem to recall a project page on SF. But, > as noted, it seems to have vanished... Yep

[Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Georg Vollnhals
Hi, today there was D-CROW with a "Sunrise" (UL aircraft??? from the speeds) visible in Pigeon's map in the local area and I tried to "greet" the player and accompany him a short way with the helo. But either I am blind *or* any "unknown" aircraft has no visible counterpart in FlightGear. I ev

[Flightgear-devel] Re: AI development plans

2006-01-07 Thread Martin Spott
Durk Talsma wrote: > One alternative possibility would be to work with separate scenarios: 1) > Human > Multiplayer, Human ATC only,, no AI traffic using voice comms; 2) Human > Multiplayer, plus AI traffic, Using AI ATC, and predefined text messages; Scenario 2) has a very small but significa

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread AJ MacLeod
On Saturday 07 January 2006 11:30, Georg Vollnhals wrote: > today there was D-CROW with a "Sunrise" (UL aircraft??? from the > speeds) visible in Pigeon's map in the local area and I tried to "greet" > the player and accompany him a short way with the helo. Sounds like "Kraehe" from the IRC chann

RE: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Vivian Meazza
Georg Vollnhals > Hi, > today there was D-CROW with a "Sunrise" (UL aircraft??? from the > speeds) visible in Pigeon's map in the local area and I tried to "greet" > the player and accompany him a short way with the helo. > But either I am blind *or* any "unknown" aircraft has no visible > counte

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Georg Vollnhals
Vivian Meazza schrieb: Georg Vollnhals Hi, today there was D-CROW with a "Sunrise" (UL aircraft??? from the speeds) visible in Pigeon's map in the local area and I tried to "greet" ... Right now if there isn't the correct aircraft in your local inventory, nothing is displayed

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Georg Vollnhals
AJ MacLeod schrieb: If you are interested in using MP it would be worth joining us there sometimes as a lot of testing and some (mostly :-) interesting discussion goes on... Cheers, AJ Hi AJ, thank you very much for your words - after reading your answer I fully agree! :-) After I

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 AJ MacLeod schrieb: > On Saturday 07 January 2006 11:30, Georg Vollnhals wrote: > >>My question is whether there is any display of a "generic" aircraft in >>FlightGear when someones logs into multiplayer with an unknown aircraft >>name? > > > No. T

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Curtis L. Olson
Durk Talsma wrote: Well I guess, a basic solution would be to have a master/slave mode for the AIModels subsystem, where the master computer does the "intelligent" AIModels work, and sends the resulting data across the network. The remaining computers, wouldn't have the AIModels system do anyt

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread AJ MacLeod
On Saturday 07 January 2006 13:10, Georg Vollnhals wrote: > Hi AJ, > thank you very much for your words - after reading your answer I fully > agree! :-) Good ;-) I was also originally of the mind that displaying a "similar" default a/c would be best, but the more I've thought about it, the less I

[Flightgear-devel] Help creating textures in gimp

2006-01-07 Thread Dave Perry
I am still trying to add textures to the pa24-250 model for fgfs. I have "unfolded" the ac3d file and saved a "square" screen capture as a .png file. An outline of what I thought should be done follows: 1. open the png file in the gimp and scale to 512x512 pixels 2. outline the unfolded part

Re: [Flightgear-devel] Version 9.9 improvements

2006-01-07 Thread Martin Spott
Drew wrote: > First, I have a customized version of 0.9.8 running, in which I made several > customizations. It will be no small task to repeat the effort if I decide > to upgrade to 0.9.9. Why don't you share your customizations with the public ? I'd say this is common use in the OpenSource-are

Re: [Flightgear-devel] Calling FG functions via network interface

2006-01-07 Thread Melchior FRANZ
On Mon, Jan 02, 2006 at 10:20:20AM +0100, Melchior FRANZ wrote: Still untested, but for the archive (and IIRC): - execute = func { fgcommand(cmdargs().getValue(), args) } + execute = func { fgcommand(cmdarg().getValue(), args) } - args.setStringValue("filename", "dummy"); + args.getNode(

[Flightgear-devel] Texture compression experiments in plib

2006-01-07 Thread Tiago Gusmão
Hello I'm having a HW problem and i can't enable AGP in linux, which makes the hunter, b1900d and the Nimitz lower FPSs dramatically, which i believe is caused by the NVRAM filling up with textures thus forcing texture transfers to the card (GF4 MX 440 64MB) so after Surge mentioned texture comp

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Ampere K. Hardraade
On January 7, 2006 08:38 am, Christian Mayer wrote: > :-) > > Not seeing the other plane is word - becaue it is there. Just imgaine > when both try to use the same runway at the same time... > > So the solution is to display a template / generic plane. We can always use the dreaded glider model (th

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Georg Vollnhals
Christian Mayer schrieb: ... But there's a much easier and sensible solution: The other plane is basically an Unknown Flight Object - so why aren't we using the UFO model then? The UFO also looks great at all possible speeds (i.e. a hovering helicopter and a super sonic jet are both disp

[Flightgear-devel] Patch for XML-based tutorial system

2006-01-07 Thread Buchanan, Stuart
Hi All, Based on the discussions started by Paul and Cyprien, I had a go at writing an XML-based tutorial system in Nasal. It is still fairly rough, but is available as a patch here: http://www.nanjika.co.uk/flightgear/tutorial.tar.gz. The patch consists of: - a simple "take-off" tutorial for t

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Arnt Karlsen
On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message <[EMAIL PROTECTED]>: > Georg Vollnhals > > My question is whether there is any display of a "generic" aircraft > > in FlightGear when someones logs into multiplayer with an unknown > > aircraft name? If you fly a new added aircraft in mu

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Martin Spott
Arnt Karlsen wrote: > On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message >> Right now if there isn't the correct aircraft in your local inventory, >> nothing is displayed. This might not be the best way of doing it, but >> for now that's the way it is. > > ..we have the UFOs. Unidentifi

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread AJ MacLeod
On Saturday 07 January 2006 18:23, Georg Vollnhals wrote: > Oops, when I fully agreed with AJ's arguments I didn't think of this > type of aircraft - this might be a simple and acceptable solution, even > for AJ (??? :-) ). I'm afraid not :-) If there's one thing I detest seeing in MP it's that U

[Flightgear-devel] Help creating textures in gimp

2006-01-07 Thread Jim Wilson
> -Original Message- > From: Dave Perry > > > No matter what I try, the bucket tool does not work for me. The dancing > ants are there for the selections, but no fill color. I have read the > gimp help file sections that I think apply. I have tried doing the > background in one laye

Re: [Flightgear-devel] Multiplayer display - Sunrise found

2006-01-07 Thread Georg Vollnhals
AJ MacLeod schrieb: On Saturday 07 January 2006 11:30, Georg Vollnhals wrote: today there was D-CROW with a "Sunrise" (UL aircraft??? from the speeds) visible in Pigeon's map in the local area and I tried to "greet" the player and accompany him a short way with the helo. Sounds like

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Arnt Karlsen
On Sat, 7 Jan 2006 21:51:47 + (UTC), Martin wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen wrote: > > On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message > > > > Right now if there isn't the correct aircraft in your local > > > inventory, nothing is displayed. This might not be

[Flightgear-devel] Help creating textures in gimp

2006-01-07 Thread Dave Perry
-Original Message- From: Dave Perry Jim Wilson wrote: You might even want a larger texture. Thanks for the suggestions. I did rescale in the gimp to 1024x1024. If not check to make sure your opacity isn't zero, or your select feathering isn't on and a huge value, or somethi

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread George Patterson
On Thu, 2006-01-05 at 23:37 +, Lee Elliott wrote: > On Thursday 05 Jan 2006 22:46, Curtis L. Olson wrote: > > Martin Spott wrote: > > >Hello Durk, > > > > > >Durk Talsma wrote: > > >>I still haven't firmly decided how ATC should interact with > > >> AI traffic, but that these systems should be

[Flightgear-devel] [Flightgear-devel]I give up!!!

2006-01-07 Thread dene maxwell
I've been searching all weekend for a simple site I can upload; 1x ZIP or EXE+LST+CAB files to for distribution. Not a chance...they either want money, limit the file types or want them in CVS format Why is it so hard to share anything with anyone else for free? It looks as though my ver