Justin Smithies wrote:
How can i add the above ?
Oh yes im using Yasim so the property /sim/alarms/stall-warning doesnt exist.
One thing you could do is to include a Nasal script that sets
sim/alarms/stall-warning based on the right conditions and use that
property in the configuration
Torsten Dreyer schrieb:
Hi,
I spent some time on the Seneca II model.
The update is available here
http://www.t3r.de/fg/seneca/
Changes:
...
Torsten
Hi Torsten,
thank you for the latest update of your Seneca II. It is not only a
wonderful artwork with many details outside and
Hi Georg
thank you for the latest update of your Seneca II. It is not only a
wonderful artwork with many details outside and inside (like the
headphone on the right seat :-) ) and a wonderful 3d-panel but also very
valuable from the real pilot proven aspect.
Thanks
If I am not wrong - I just
Georg Vollnhals wrote:
Alone to fly this aircraft is a big joy but when I combined it with the
new outstanding really unbelievable *Paris* scenery (screenshots on the
German FG forum) [...]
Unfortunately you have to be a registered user if you want to look at
the pictures. Posting
Quoting Martin Spott :
Georg Vollnhals wrote:
Alone to fly this aircraft is a big joy but when I combined it with the
new outstanding really unbelievable *Paris* scenery (screenshots on the
German FG forum) [...]
Unfortunately you have to be a registered user if you want to look at
the
Torsten Dreyer schrieb:
Got a URL?
Torsten, I know that this answer is too detailed for you. But there may
be some other people reading this:
All objects are in Stockill's model database (and the terrain has to be
downloaded from the FG scenery server, if not already installed).
Frederic Bouvier wrote:
http://helijah.free.fr/flightgear/flightgear.htm
This is really impressing - does anyone have a recommendation which
graphics card to use in order to run FlightGear with so many textured
objects at a reasonable frame rate - without disabling any other visual
effects ?
Quoting Martin Spott :
Frederic Bouvier wrote:
http://helijah.free.fr/flightgear/flightgear.htm
This is really impressing - does anyone have a recommendation which
graphics card to use in order to run FlightGear with so many textured
objects at a reasonable frame rate - without disabling
On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message
[EMAIL PROTECTED]:
still just the question about multiple AI objects... any help
including *RTFM* would be appreciated (hopefully with links) ... I
apologise for wasting time, my only excuse is I'm keen :-/
..keen enough? ;o)
Does
Frederic Bouvier wrote:
The author of the conversion said that it is reasonably fast with a GeForce 440
MX, that has a GeForce2 core. In fact, the placement of object has been
optimised to group these models with the same texture. Jon changed his export
procedure for that. And objects are
On Friday 19 May 2006 13:33, Arnt Karlsen wrote:
..and, just where you guys hide the framerate display on that launcher
thing? (No framerates yet, too busy debugging the boot.)
No idea about fgrun, but the current fps display can be enabled from the FG
menus - it's a checkbox in the rendering
On Fri, 19 May 2006 14:28:54 +0200
Frederic Bouvier wrote:
And the Paris scenery is not finished. I have a whole bunch of models
to send to Jon.
Hey Fred, are the procedures that you and Emmanuel have had to go through
to convert the X-Plane scenery fairly straightforward? Is it something
Hi Chris,
Quoting Chris Metzler :
On Fri, 19 May 2006 14:28:54 +0200
Frederic Bouvier wrote:
And the Paris scenery is not finished. I have a whole bunch of models
to send to Jon.
Hey Fred, are the procedures that you and Emmanuel have had to go through
to convert the X-Plane scenery
Quoting Frederic Bouvier :
Then you have to extract object placement. I didn't practise myself but I
know
that there is a tool to export ENV files to text. I also know that X-Plane 8
uses another binary format but I don't have the name handy.
http://www.xsquawkbox.net/scenery/tools.php
Blender is awesome. I just imported a T6(Raytheon) built in Blender
using the ac3d format. I haven't gotten to the animations yet, I too was
wondering how/if they work work. My 3ds models from blender didn't keep
the texture mappings.
Steve
-Original Message-
From: [EMAIL PROTECTED]
snip
First thing is to get the X-Plane to Blender plugin ( a python script )
available on the net. After, you import
OBJ models and export to .AC. You'll also have to convert textures from
.png to .rgb and reassign them in Blender
( coordinates are good, only names are wrong ).
snip
Is there
Hi,
I am experimenting with structural icing and am hacking on a little nasal
script that checks outside temperature and dewpoint to guess if the aircraft
is currently in a potential icing area and pack some ice on the surfaces.
To get ice on the wings one thing is needed besides low
Hi,
I am experimenting with structural icing and am hacking on a
little nasal script that checks outside temperature and
dewpoint to guess if the aircraft is currently in a potential
icing area and pack some ice on the surfaces.
To get ice on the wings one thing is needed besides low
well i think that you would need dense clouds to do that so you could just check for the altitude and see if it is within a cloud layer.Also i have seen pictures of ice on aircraft in flight and they were nowhere near a cloud. For example the contrail is a result of high moisture in the air and
On Thursday 18 May 2006 07:11 pm, dene maxwell wrote:
known good sim)...but still only the first entry shows how do I get
more than 1 AI object to show?
The AI scenario files can define any number of AI objects. The default files
you see are all demo files, just to get you started, and
On Friday 19 May 2006 03:04 pm, dene maxwell wrote:
So in the AI scenario file it would take the form;
PropertyList
!-- AI object #1 --
It should go like this (for two AI objects):
PropertyList
scenario
entry
...
/entry
entry
...
/entry
/scenario
On Friday 19 May 2006 13:21, Julien Pierru wrote:
well i think that you would need dense clouds to do that so you could
just check for the altitude and see if it is within a cloud layer.
Also i have seen pictures of ice on aircraft in flight and they were
nowhere near a cloud. For example the
On Sat, 20 May 2006 07:52:48 +1200, dene wrote in message
[EMAIL PROTECTED]:
Hi Arnt
From: Arnt Karlsen [EMAIL PROTECTED]
On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message
[EMAIL PROTECTED]:
still just the question about multiple AI objects... any help
including *RTFM*
OK... I'll give it a go...I get the FGLive url from the archives (if they're
behaving) and let you know the results.
btw ... i want to test an AI flight-plan using the ufo ...found the
flight-plan command line option but it doesn't seem to want to work. I have
tried;
a) invoking with path
I was using the route manager while flying the tanker, everything was working fine until i opened the select an airport from the list box, then FG hang...I haven't tried to reproduce it yet.Julien
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