Re: [Flightgear-devel] stall xml coding

2006-05-19 Thread Erik Hofman
Justin Smithies wrote: How can i add the above ? Oh yes im using Yasim so the property /sim/alarms/stall-warning doesnt exist. One thing you could do is to include a Nasal script that sets sim/alarms/stall-warning based on the right conditions and use that property in the configuration

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Georg Vollnhals
Torsten Dreyer schrieb: Hi, I spent some time on the Seneca II model. The update is available here http://www.t3r.de/fg/seneca/ Changes: ... Torsten Hi Torsten, thank you for the latest update of your Seneca II. It is not only a wonderful artwork with many details outside and

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Torsten Dreyer
Hi Georg thank you for the latest update of your Seneca II. It is not only a wonderful artwork with many details outside and inside (like the headphone on the right seat :-) ) and a wonderful 3d-panel but also very valuable from the real pilot proven aspect. Thanks If I am not wrong - I just

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Martin Spott
Georg Vollnhals wrote: Alone to fly this aircraft is a big joy but when I combined it with the new outstanding really unbelievable *Paris* scenery (screenshots on the German FG forum) [...] Unfortunately you have to be a registered user if you want to look at the pictures. Posting

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Martin Spott : Georg Vollnhals wrote: Alone to fly this aircraft is a big joy but when I combined it with the new outstanding really unbelievable *Paris* scenery (screenshots on the German FG forum) [...] Unfortunately you have to be a registered user if you want to look at the

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Georg Vollnhals
Torsten Dreyer schrieb: Got a URL? Torsten, I know that this answer is too detailed for you. But there may be some other people reading this: All objects are in Stockill's model database (and the terrain has to be downloaded from the FG scenery server, if not already installed).

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Martin Spott
Frederic Bouvier wrote: http://helijah.free.fr/flightgear/flightgear.htm This is really impressing - does anyone have a recommendation which graphics card to use in order to run FlightGear with so many textured objects at a reasonable frame rate - without disabling any other visual effects ?

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Martin Spott : Frederic Bouvier wrote: http://helijah.free.fr/flightgear/flightgear.htm This is really impressing - does anyone have a recommendation which graphics card to use in order to run FlightGear with so many textured objects at a reasonable frame rate - without disabling

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread Arnt Karlsen
On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message [EMAIL PROTECTED]: still just the question about multiple AI objects... any help including *RTFM* would be appreciated (hopefully with links) ... I apologise for wasting time, my only excuse is I'm keen :-/ ..keen enough? ;o) Does

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Jon Stockill
Frederic Bouvier wrote: The author of the conversion said that it is reasonably fast with a GeForce 440 MX, that has a GeForce2 core. In fact, the placement of object has been optimised to group these models with the same texture. Jon changed his export procedure for that. And objects are

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread AJ MacLeod
On Friday 19 May 2006 13:33, Arnt Karlsen wrote: ..and, just where you guys hide the framerate display on that launcher thing? (No framerates yet, too busy debugging the boot.) No idea about fgrun, but the current fps display can be enabled from the FG menus - it's a checkbox in the rendering

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Chris Metzler
On Fri, 19 May 2006 14:28:54 +0200 Frederic Bouvier wrote: And the Paris scenery is not finished. I have a whole bunch of models to send to Jon. Hey Fred, are the procedures that you and Emmanuel have had to go through to convert the X-Plane scenery fairly straightforward? Is it something

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Hi Chris, Quoting Chris Metzler : On Fri, 19 May 2006 14:28:54 +0200 Frederic Bouvier wrote: And the Paris scenery is not finished. I have a whole bunch of models to send to Jon. Hey Fred, are the procedures that you and Emmanuel have had to go through to convert the X-Plane scenery

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Frederic Bouvier : Then you have to extract object placement. I didn't practise myself but I know that there is a tool to export ENV files to text. I also know that X-Plane 8 uses another binary format but I don't have the name handy. http://www.xsquawkbox.net/scenery/tools.php

RE: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-05-19 Thread Sexauer, Steve
Blender is awesome. I just imported a T6(Raytheon) built in Blender using the ac3d format. I haven't gotten to the animations yet, I too was wondering how/if they work work. My 3ds models from blender didn't keep the texture mappings. Steve -Original Message- From: [EMAIL PROTECTED]

RE: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Richard Bytheway
snip First thing is to get the X-Plane to Blender plugin ( a python script ) available on the net. After, you import OBJ models and export to .AC. You'll also have to convert textures from .png to .rgb and reassign them in Blender ( coordinates are good, only names are wrong ). snip Is there

[Flightgear-devel] Icing

2006-05-19 Thread Torsten Dreyer
Hi, I am experimenting with structural icing and am hacking on a little nasal script that checks outside temperature and dewpoint to guess if the aircraft is currently in a potential icing area and pack some ice on the surfaces. To get ice on the wings one thing is needed besides low

RE: [Flightgear-devel] Icing

2006-05-19 Thread Berndt, Jon S
Hi, I am experimenting with structural icing and am hacking on a little nasal script that checks outside temperature and dewpoint to guess if the aircraft is currently in a potential icing area and pack some ice on the surfaces. To get ice on the wings one thing is needed besides low

Re: [Flightgear-devel] Icing

2006-05-19 Thread Julien Pierru
well i think that you would need dense clouds to do that so you could just check for the altitude and see if it is within a cloud layer.Also i have seen pictures of ice on aircraft in flight and they were nowhere near a cloud. For example the contrail is a result of high moisture in the air and

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread Dave Culp
On Thursday 18 May 2006 07:11 pm, dene maxwell wrote: known good sim)...but still only the first entry shows how do I get more than 1 AI object to show? The AI scenario files can define any number of AI objects. The default files you see are all demo files, just to get you started, and

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread Dave Culp
On Friday 19 May 2006 03:04 pm, dene maxwell wrote: So in the AI scenario file it would take the form; PropertyList !-- AI object #1 -- It should go like this (for two AI objects): PropertyList scenario entry ... /entry entry ... /entry /scenario

Re: [Flightgear-devel] Icing

2006-05-19 Thread Ampere K. Hardraade
On Friday 19 May 2006 13:21, Julien Pierru wrote: well i think that you would need dense clouds to do that so you could just check for the altitude and see if it is within a cloud layer. Also i have seen pictures of ice on aircraft in flight and they were nowhere near a cloud. For example the

[Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-19 Thread Arnt Karlsen
On Sat, 20 May 2006 07:52:48 +1200, dene wrote in message [EMAIL PROTECTED]: Hi Arnt From: Arnt Karlsen [EMAIL PROTECTED] On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message [EMAIL PROTECTED]: still just the question about multiple AI objects... any help including *RTFM*

RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-19 Thread dene maxwell
OK... I'll give it a go...I get the FGLive url from the archives (if they're behaving) and let you know the results. btw ... i want to test an AI flight-plan using the ufo ...found the flight-plan command line option but it doesn't seem to want to work. I have tried; a) invoking with path

[Flightgear-devel] route manager crash

2006-05-19 Thread Julien Pierru
I was using the route manager while flying the tanker, everything was working fine until i opened the select an airport from the list box, then FG hang...I haven't tried to reproduce it yet.Julien