Hi all,
I've slowly been fixing the aircraft I've done that have been broken by
updates in the FG code and I've noticed that we no longer seem to have
access to the aircraft yaw in the property tree.
When I first set up the rear-wheel steering for the B-52F I was told to
use
Holger Wirtz wrote:
The PTT emulation is currently only a mic mute - very bad hack. I will
try to fix this inside iaxclient (so that the audio stream is blocked
inside the VoIP client) but I have to discuss this on the iaxclient-dev
list.
I think you'll run into problems if you do this -
On 11/22/2007 04:58 AM, LeeE wrote:
I've slowly been fixing the aircraft I've done that have been broken by
updates in the FG code and I've noticed that we no longer seem to have
access to the aircraft yaw in the property tree.
When I first set up the rear-wheel steering for the B-52F I
On Thursday 22 November 2007 12:03, John Denker wrote:
On 11/22/2007 04:58 AM, LeeE wrote:
I've slowly been fixing the aircraft I've done that have been
broken by updates in the FG code and I've noticed that we no longer
seem to have access to the aircraft yaw in the property tree.
When
Hi Csaba,
On Thu, Nov 22, 2007 at 04:50:57AM +0100, Csaba Halász wrote:
Requirements: alsa headers plus standard development tools (gcc, make,
etc) Nothing fancy :)
1.) fetch a known good revision of iaxclient:
svn co https://iaxclient.svn.sourceforge.net/svnroot/iaxclient/branches/1.0
-r
[...]
Please review and apply.
[...]
Ok, patches are added. Thanks again!
My own version runs fine with my dynamic iaxclient-2.x library... I have
to check why I get errors with static linking against the SVN checkout
of the iaxclient.
Regards, Holger
--
# ## ## Holger Wirtz
Jon,
On Thu, Nov 22, 2007 at 11:49:59AM +, Jon Stockill wrote:
Holger Wirtz wrote:
The PTT emulation is currently only a mic mute - very bad hack. I will
try to fix this inside iaxclient (so that the audio stream is blocked
inside the VoIP client) but I have to discuss this on the
On 11/22/2007 07:28 AM, LeeE wrote:
FWIW I also spotted that the coded hard-coded hud has problems around
headings of 180 deg so that if you are heading slightly to one side of
180 deg and there's enough of a cross-wind to swing the direction
indicator to the other side of 180 deg it
[...]
But:
--- cut here ---
$ ./fgcom -f910.000
./fgcom - a communication radio based on VoIP with IAX/Asterisk
(c)2007 by H. Wirtz [EMAIL PROTECTED]
Version 1.0.1 build 36:37M
Using iaxclient library Version SVN 1075M
IAXCLIENT: Fatal error: can't allocate memory
Segmentation fault
Holger Wirtz wrote:
Ok, I see the problem. And if the mic input is not used as a signal
source but a silent stream? That may simulate a PTT function without
hardware muting the mic.
Yes, that would maintain the outbound stream for use as a clock source.
If I want to place two calls - one
1.) fetch fgcom (a copy of a working iaxclient is inside)
svn checkout svn://svn.dfn.de:/fgcom
Optional: edit iaxclient/lib/Makefile
To use oss emulation (recommended and the default for now)
USE_PA_OSS=1
USE_PA_ALSA=0
USE_PA_JACK=0
AUDIO_ALSA=0
To use native alsa (WARNING: PTT won't work)
Hi there,
I modified X52.xml for Saitek X52 controller. You can download it from:
http://macflightgear.sourceforge.net/home/development-notes/devnote-nov-22-2007
I also use the gas/brake pedal of WingMan formula force GP (Yes, a
racing controller) for rudder control.
you can also use its xml
If that variable doesn't show a large slip angle when parked
in a crosswind, that's a nasty bug.
You can easily enough check whether the FDM is calculating
this correctly by recomputing it yourself. It's just the
angle between the relative wind vector (projected onto the
XY plane) and the
John Denker a écrit :
On 11/22/2007 07:28 AM, LeeE wrote:
FWIW I also spotted that the coded hard-coded hud has problems
around headings of 180 deg so that if you are heading slightly to
one side of 180 deg and there's enough of a cross-wind to swing the
direction indicator to the other
On 11/22/2007 09:10 AM, Jon S. Berndt wrote:
At this time, JSBSim zeroes out the wind velocities while at rest on
the ground, to prevent slippage.
Aha. Thanks for the info.
FWIW that sounds like *two* bugs to me.
1) Maybe we need a better model of static friction and quasi-static
rolling
Hello,
If you wants a tool which help to make any OSG object, here the very last
version of OSGEdit which is usable
http://osgedit.sourceforge.net/.
It looks to be better than the previous version, with a lot of improvements.
Regards
BTW: you could notice on that page the name of
On 11/22/2007 09:10 AM, Jon S. Berndt wrote:
At this time, JSBSim zeroes out the wind velocities while at rest on
the ground, to prevent slippage.
John Denker replied:
Aha. Thanks for the info.
FWIW that sounds like *two* bugs to me.
1) Maybe we need a better model of static
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I'm planning to get an X52 Pro, so I wonder what is wrong with current x52
config file in CVS. Also, what driver is needed in linux for it (if any)? I
don't have rudder pedals, and that won't be in the X52.xml right?
Regards
AnMaster
Tatsuhiro
Hello all,
I just wanted to let all of you know that a read-only GIT repository of
the TerraGear fork is now available unter
http://mapserver.flightgear.org/git/terragear/.
A gitweb environment for browsing online is to be found at
http://mapserver.flightgear.org/git/
Thanks to Martin Spott for
On 11/22/2007 12:59 PM, Jon S. Berndt wrote:
What happens if
the combined moment on the vehicle and the translational force causes only
one gear to go past its ability to hold traction on the ground?
Well, that's pretty far down on the priority list, but since
you asked:
That happens
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I may may have missed something obvious but when I was trying out the R22 in CVS
I never got it off ground. I got the engine started just fine, but the throttle
doesn't seem to map to collective as in other aircrafts nor can I find any key
that
Maybe it would help to talk to the CDM guys instead of the
FDM guys.
http://www.google.com/search?q=car-dynamics-model
http://www.google.com/search?q=car-dynamics-model+nascar
I reckon the car-dynamics guys have a pretty good model of
static friction and quasi-static rolling friction.
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Not sure why there were two copies of this, sorry for that. However another
aircraft with bad keyboard binding is Concorde with Ctrl-M/Enter for menu, that
blocks changing rudder with keyboard, locally I moved that to - for concorde, -
is unused in
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AndersG He might have remapped PgUp/Down to..
AndersG Yep.. that is what's up..
AndersG Hmm.. that means (AFAIKS) there is no keyboard collective anymore..
:-/
And I don't have a joystick. Consider this a bug report.
Regards,
AnMaster
AnMaster
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AndersG He might have remapped PgUp/Down to..
AndersG Yep.. that is what's up..
AndersG Hmm.. that means (AFAIKS) there is no keyboard collective anymore..
:-/
And I don't have a joystick. Consider this a bug report.
Regards,
AnMaster
AnMaster
On Thursday 22 November 2007 07:36, I wrote:
This is a quick note to everybody: I'm planning to build an official
FlightGear pre-release tonight. I did a full dress rehearsal last sunday
and that all seemed to work well, but I still needed Curt's okay for a few
remaining issues. In the mean
On Thu, 22 Nov 2007 20:47:29 +0100
AnMaster [EMAIL PROTECTED] wrote:
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AndersG He might have remapped PgUp/Down to..
AndersG Yep.. that is what's up..
AndersG Hmm.. that means (AFAIKS) there is no keyboard collective anymore..
:-/
And I
On jeu 22 novembre 2007, SydSandy wrote:
On Thu, 22 Nov 2007 20:47:29 +0100
AnMaster [EMAIL PROTECTED] wrote:
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AndersG He might have remapped PgUp/Down to..
AndersG Yep.. that is what's up..
AndersG Hmm.. that means (AFAIKS) there is no
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When trying to compile FGCOM (Gentoo Linux 64-bit) revision 64:
[...]
cc -I. -Igsm/inc -Iportaudio/include -Iportaudio/src/common -Iportaudio/pablio
- -Iportmixer/px_common -Ilibspeex/include --std=c99 -Wall -Wmissing-noreturn -g
- -O2 -DLIBVER='SVN
--- gerard robin [EMAIL PROTECTED] schrieb:
On jeu 22 novembre 2007, SydSandy wrote:
On Thu, 22 Nov 2007 20:47:29 +0100
AnMaster [EMAIL PROTECTED] wrote:
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AndersG He might have remapped PgUp/Down to..
AndersG Yep.. that is
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So I tried FGCOM with OSS emulation, at last it compiled with jester's patch at
http://pastebin.ca/794075. Now I tried it. Error. Ok, so I need to edit some
files it turns out after asking on IRC channel to change prefix (whatever
happened to
Hi All,
Inspired by Melchior's new property interface (and copying most of his
techniques), I've written an enhancement to the chat interface that allows
users to write chat messages much more easily. The patches below binds a
keyboard handler to the - key, creating a nice easy way to compose
Hi,
The pre-release tar files have been uploaded to an alternate site for
the interim to relieve the load on Durk's machine.
Files are at http://www.lfstech.com/pub/flightgear or
ftp://www.lfstech.com/pub/flightgear. Should also be quite a bit faster.
JW
On Thursday 22 November 2007 13:52, John Denker wrote:
Sorry - couldn't resist this But...
explicit-just-for-a-laughprompt
If you think you've got problems when the heading angle goes to 180
degrees, think about what happens when the pitch angle goes to ±90
degrees.
/promptresponse
Been
On Thu, 22 Nov 2007 22:12:13 +0100 (CET)
Heiko Schulz [EMAIL PROTECTED] wrote:
--- gerard robin [EMAIL PROTECTED] schrieb:
On jeu 22 novembre 2007, SydSandy wrote:
On Thu, 22 Nov 2007 20:47:29 +0100
AnMaster [EMAIL PROTECTED] wrote:
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Hi Durk and John,
Please note that this server runs from home, on a private ADSL connection,
using a wireless lan. So please be aware that downloads will be slow and that
a stable connection can't always be guaranteed. Curt and I are currently
working out a way to transfer these files to
Hi All,
I now have a working chat menu system, which will generate canned chat messages
by using a simple menu system, access by the numbers on your keyboard. The
canned messages are somewhat dynamic, in that they pick up the current airport,
and your own callsign and altitude.
You will need
Durk,
Thanks for building the official pre2 source packages.
I tried your pre2 sources on my MacBook Pro and I successfully built
it with
no problem. so there's no urgent patches for Mac OS X port.
Let me give you quick feedback on 0.9.11-pre2.
I already found the following two bugs in pre2,
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