On Saturday 17 July 2010 13:46, James Turner wrote:
[snip]
You will need an up-to-date SimGear (which includes the new
simgear::Dir helper), and please let me know if you see any problems
with aircraft -set loading; they're going to be apparent very quickly,
since locating the -set.xml file
Hi,
A while back a few folks asked for some pics on the control loading
system I was working on. Finally a little time to post a few pics
see http://www.flickr.com/photos/flyr15/
Currently working on the PID and control algorithms and some code in FG
to compute neutral elevator/stick position.
Ok, quick test with a new pull and it seems like heading and speeds
are working for the layers now. The temperatures don't seem to be
taking though, same setup as previous and I was below zero celcius
before reaching 9000 feet and already nearly 9 below celcius at 12000
feet. Not sure about
For the time being, entering temperature into the dialog box is broken. The
only way to set a temperature is by setting /environment/temperature-sea-
level-degc which calculates the temperature at altitude based on ICAO standard
atmosphere.
That's a little disappointing. Hopefully a better
A paper from Intel that may be useful for those interested about
clouds. It's also a good reference about how threading may help in
this topic...
Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms
Looks like it is based on the work of Mark Harris which was used for the
initial set of 3D cloud rendering in FG. (See his Phd thesis for more
details.)
Multi-core CPUs are becoming the norm, might be worth a second look.
John
On Sun, 2010-07-18 at 22:47 -0300, Pablo Rogina wrote:
A paper
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