Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-22 Thread Tim Moore
On Thu, Dec 16, 2010 at 5:17 PM, Jacob Burbach jmburb...@gmail.com wrote: Ok then, trying to make sense of this whole model effects loading code... Good luck; it goes with the territory :) In `modellib.cxx' the `loadFile' and `loadModel' functions, which check the file extensions for a

[Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-22 Thread thorsten . i . renk
Hi Martin, I also find it rather interesting to read something about the 'invisible' work behind the scenery - thank you for letting us know. It's sometimes difficult to appreciate the work that is not directly seen, and it helps a lot if you tell us. Thanks for the hard work. However, there is

Re: [Flightgear-devel] Question about snow and rain norm property

2010-12-22 Thread henri orange
Hi, Torsten, Thanks. This helped me. Since, with the fdm, the target is to identify the real time status of the terrain under, with snow-norm or with rain-norm and the target is to calculate the aircraft behavior against these parameters, If my understanding , about your idea, is right , it is

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Thorsten, thorsten.i.r...@jyu.fi wrote: This sort of Scenery development is substantially different from craving for aaah's and oooh's on The Forum after you successfully managed to follow an elaborate and nicely illustrated recipe on how to build FlightGear Terrain. Hehe, I'm glad that

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-22 Thread henri orange
Hi, First all, for some reason, i have been, only recently involved in the Flightgear life, though being an old user of flight simulators. I don't understand, that talk mailinglist versus forum. Each one can find easier to use one , or the other according to his feeling, or according to his

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread J. Holden
To help put things in perspective, the people who are generating the beautiful scenery on the forum are using the same CORINE data set we are attempting to get into the scenery, and are using OSM roads, the license about which I am unsure. The advantage of this is we get to fly over higher

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Thorsten, thorsten.i.r...@jyu.fi wrote: Let me now speak more to the audience at large, rather than to Martin personally... In both statements I read the following ideas (I don't know if you literally meant that - but that's what came across) * while the mailinglist is for real work,

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-22 Thread Stuart Buchanan
On Wed, Dec 22, 2010 at 11:03 AM, Thorsten Renk wrote: Let me take a virtual needle and deflate the claims a bit. Until recently, Flightgear's idea of a weather change was that pressure, wind and visibility instantly jump from one value to another. Hardly what I would call accuracy. Doing it

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-22 Thread Tim Moore
On Wed, Dec 22, 2010 at 4:34 PM, Jacob Burbach jmburb...@gmail.com wrote: Hey thanks for taking the time to respond, especially during the holidays. So what I see currently in the model loading code in regard to effects is really something just hacked together to 'get er done' and make it

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
J. Holden wrote: [...] Still, none of the third party sceneries directly help the goal of adding data to the server or helping fix TerraGear to push out a new World Scenery package [...] Well said ! Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Heiko Schulz
J. Holden wrote: [...] Still, none of the third party sceneries directly help the goal of adding data to the server or helping fix TerraGear to push out a new World Scenery package [...] Well said !     Martin. But increases the attractiveness of a whole project called

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Jacob Burbach
On Wed, Dec 22, 2010 at 1:39 PM, Martin Spott martin.sp...@mgras.net wrote: Being honest: I don't care.  If people think that following a cooking And to be honest I don't understand why you started this discussion with such obvious trolling behavior and comments such as these? recipe is their

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Heiko, Heiko Schulz wrote: J. Holden wrote: [...] Still, none of the third party sceneries directly help the goal of adding data to the server or helping fix TerraGear to push out a new World Scenery package [...] Well said ! But increases the attractiveness of a whole project

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread J. Holden
Replying to Heiko: But increases the attractiveness of a whole project called FlightGear, as it shows that it is not difficult to make an attractive qualitity scenery for free, and enlarges the freedom of use to any users. I am not arguing that point - as I said the CORINE data is available

Re: [Flightgear-devel] New release

2010-12-22 Thread John Denker
It may not be an entirely good idea to release a FlightGear version without any usable ATIS. It appears that ATC/atis.cxx is a stub. It contains only one line of code. Meanwhile there is ye olde ATCDCL/atis.cxx, which contains code but is deprecated and is not compiled in the standard

[Flightgear-devel] EzineArticles.com

2010-12-22 Thread Chris Wilkinson
Hi there, I reported author 'Dan H Freeman' to that website as being misleading about his software and running a scam, explaining the situation with FlightGear and ProFlightSim. They asked if I was a 'representative' of FlightGear. I replied that I was a user of the software, but not deeply

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Adrian Musceac
On Wed, 2010-12-22 at 23:16 +, Martin Spott wrote: Depends on your very individual point of view. In contrast, I was confirmed that providing a seamless Terrain sounds quite appealing. I agree completely with you on this issue. Instead, having to assemble Scenery from a lot of